Quality of Life Improvements
188 topics in this forum
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- 0 replies
- 168 views
I know, short topic. But.. Building images or names should really change throughout the ages. For example: Amphitheater -> Theater. Images and Names will change based on the era. Though the bonuses remain the same..
Last reply by Popooy, -
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It would be logical, when taking into account the share of production from the world and the rank in the table of resource producers, to transfer the corresponding indicators of vassals to their overlords. This is necessary so that civilizations with vassals (colonies) with other resources can also qualify for producer bonus No. 1 Otherwise, imagine, for example, Great Britain, which has no bonuses at all, except from coal. Although their British India is top in dyes, rice and spices, for example. (I apologize for the vulgar English. I relied on the norms of my native language)
Last reply by Matvey, -
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- 105 views
It could be useful to have a button in the settings that made sure the player's armies are automatically pinged (or at least those with generals), and far more better than having to manually pin armies
Last reply by Outlawexperience, -
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It would be good if every mod that is created was rated by you @Łukasz Jakowski, and if you like it and consider it good, it should receive your accreditation and in a separate section here on the forum you could create a topic where you would post links to mods with your accreditation. I think that as a creator of the game you are best person to say whether a mod is good or not.
Last reply by Redguy325, -
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@Łukasz Jakowski You can make it so that players only conquer one province at a time, rather than three provinces at a time.
Last reply by Iceman, -
1. Corsica belonged to the kingdom of Vandals and Alans 2. There is a rather controversial point in Sicily: Although the island was formally Vandal, in fact, King Odoacer of Italy had control over most of it by agreement with King Gaiseric of the Vandals. So I consider it necessary to paint two thirds of the island from east to west in yellow
Last reply by Mantle0, -
Last reply by neverger84,
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Nuclear Bombs
by evo- 1 follower
- 6 replies
- 1.4k views
Please make we able to disable them before playing in a scenario.
Last reply by ConRadical, -
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- 184 views
Last reply by cartographer-guy, -
- 3 followers
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- 922 views
1. Claimant: This will limit the availability of the government to only one or few countries. Claimant_Tag: {ger} If set to false, this type of government doesn't require any claimants. Example A: German Reich, National Socialism { Name: "National Socialism", Extra_Tag: "z", GOV_GROUP_ID: 5, Claimant_Tag: {ger} SUBJECT_GOV: false SUBJECT_TYPE: false SUBJECT_LORD_GOV_Tag: false } 2. Dynamic Government names: This will add roleplay, without making it complicated. Dynamic statuses will vary according to economy, workforce and population size: HRE-German hierarchy C…
Last reply by Wayne23lololh, -
- 1 follower
- 3 replies
- 372 views
I love leaning about the Chinese warlord period so I would like to give some ideas on how to make it more historically accurate (I am assuming the June 1936 start date is the same otherwise I would have more revisions) 1. I believe Tunganistan should be added since it was a political entity at this time, separate from Xinjiang and the other Ma's, despite being apart of the "Ma Clique" Tungastan was much detached and would eventually be destroyed around October of 1937 by Xinjiang, the word "Ma" was not a family name but a name used by Muslims of the area, in this case Tunganistan was led by Ma Hushan, same really with Ninghai which was inderpendent from the other Ma …
Last reply by YouravaragebrazilianAoCfan, -
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You know how in Age of History II. It takes one turn for the other country to respond to our alliance-request? In Age of History III. This should also be done whenever you want to call your vassals, or request alliance. A delay will make it more realistic..
Last reply by Popooy, -
- 5 replies
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As you can see, the border between the Russian empire and the ottoman empire is wrong, russia had control over kars so showing it as ottoman is wrong Also, the ottomas held the city of Didymoteicho until 1915 when they gave it to Bulgaria, as stated in the treaty of Constantinople in 1913 "Bulgaria acknowledged Ottoman gains of Adrianople (mod. Edirne), Kırklareli and Didymoteicho and the surrounding territory. The Ottoman Empire ceded the port of Dedeagach (mod. Alexandroupoli) to Bulgaria."(Can't find a map of Bulgaria in 1914 but you can see the following Wikipedia pages: https://en.m.wikipedia.org/wiki/Bulgarian–Ottoman_convention_(1915) and http…
Last reply by ViktorH1488, -
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- 145 views
The land would only be given to Belgium after ww1, before that it belonged to germany.
Last reply by KingBee, -
- 1 follower
- 1 reply
- 162 views
Hi! Looking at the last videos, I thought a lot about how to make nukes work better, in a more realistic way, so we don't have everyone nuking everyone when the tecnology is achieved. I thought a simple but effective way to make it works. Atomic doctrines - Tec tree First of all, we need a more sophisticated tec tree for nukes, not for add more atomic weapons types, but to update how we use them. I thought at something like this: FIRST STRIKE DOCTRINE > TACTICAL BOMBING DOCTRINE > ASSURED DESTRUCTION DOCTRINE I am going to explain them. First Strike Doctrine: If at war with another nuclear power, it will use immediately the atomic weapon…
Last reply by Glass Warrior, -
- 1 follower
- 2 replies
- 227 views
UPD: I will do that mod by himself
Last reply by neverger84, -
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In the game screenshots of modern era/ww2 scenarios in aoh3, I've noticed that the population icon is still the same one as medieval ages, it would be better if there was a different icon for modern eras where the pop icon has a more modern outfit. and maybe a more modern pop icon would start appearing by the victorian era (1830)
Last reply by Outlawexperience, -
- 1 follower
- 1 reply
- 208 views
Like the title of the post says, I just wanted to ask for more accurate provinces if possible! I'm using WW2 ones as examples and some I'd be really happy for but I'm sure there are many others. I thing it would be great if the provinces looked more historically accurate if possible. Either way I'm glad Lukasz is making this game and I of course I won't mind if every single province is 100% accurate. Wish you the best and keep up the good work! Also remember to take breaks whenever you need!
Last reply by Shop_Soy, -
- 1 follower
- 2 replies
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@Łukasz JakowskiTibet in 1836 was of the Qing Dynasty, and there are errors in the territory of the Qing Dynasty and the Russia Empire, so I will show you the territory Southern Tibet after 1903 was British India, after 1846 Aksai Chin was British India, and after 1962 it was Chinese.Taiwan belonged to Japan after the Treaty of Shimonoseki and to the Democratic Progressive Party of China after 1949. Can you give me a picture of China in 1914? Thank you!
Last reply by Matvey, -
Chodzi mi tylko o to by bot gdy atakuje nie zostawiał pustych prowincji na swoich tyłach. @Łukasz Jakowski
Last reply by Wayne23lololh, -
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- 178 views
There was no revolution or ideological change in any country between 1440 and 2400. When technology opens up and ideologies are available to change, when unhappiness across the country drops to 40% or less, there should be a risk of revolution. It can help change the ideology of these countries. There must be such a demand from the people.
Last reply by muhoaga, -
Wrong border
by Kiwi- 0 replies
- 115 views
I saw your new post I saw your new post on Steam and saw the GROTESQUE error on the Mato Grosso x Pará borders in the "Brazil" scenario I apologize for posting this correction on this forum, I didn't know where to post it
Last reply by Kiwi, -
- 1 follower
- 2 replies
- 280 views
1. Dynamic Government Evolution System AI Government Evolution: Develop a mechanic where AI-controlled countries can change their government type based on specific conditions over time. These conditions could include technological advancements, economy level, stability, and social progress. For example: Tech-based Evolution: Once a country reaches certain technological milestones, it can no longer remain a tribal government. For example, if the country develops technology beyond a specific threshold, they must upgrade to at least a monarchy, democracy, or dictatorship. Economic Prosperity: If a tribal country experiences economic growth beyo…
Last reply by Unknown_dude, -
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- 140 views
Maybe alliances should be colored? So you can see which country is allied with whom. Right now it looks pretty chaotic.
Last reply by Zaschkwarrior, -
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- 118 views
Mamy już opcje znalezienia formowalnej cywilizacji i sprawdzenia które kraje mogą ją stworzyć Ale przydałaby się jeszcze opcja odwrotna: wyszukania jakiegoś kraju, sprawdzenia jakie formowalne cywilizacje może on stworzyć i dodawania bądź usuwania tych formowalnych cywilizacji z tego poziomu
Last reply by Rodak Polak,