Quality of Life Improvements
199 topics in this forum
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- 1 follower
- 2 replies
- 457 views
Will there be ports in the game If yes. What do you think on making them constructable only on limited Provinces (just like in real life) Ports are crucial in war , considering that you can stop an overseas enemy from attacking you simply by occupying their port cities and defending it , which creat a really emerging experience and forces you to act strategicly
Last reply by Thiago I, -
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A lot of provinces in Germany are very ugly and innacurate for most historical borders so i used 1836 as base to map the errors i noticed ( the lines aren't 100% accurate as well, its just to have a notion to what needs to be fixed use the sources for better borders ) Sources i used: Neuchâtel ( use translate ) Galicia and Lodomeria Romania Germany Belgium Italy Serbia
Last reply by selenhogamer, -
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- 102 views
1. if one mission tree ends another starts for one country. (TNO (hoi4mod)) 2. Multiple choice option (hoi4).
Last reply by Dipto479, -
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Just what the titles says, because most of them are abreviatted As you can see only 4 out of 18 missions have the full name displayed.
Last reply by selenhogamer, -
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Here’s the translation of your suggestions into English: Add a border to the lord's flag: The idea of adding a border to the vassals' flags is great. Also, allowing the border color to be edited, with gold as the default, would add greater customization. Option to remove the lord's flag: Including an option to remove the lord's flag is useful for those who want to keep a simpler or different design for their flag. Version with a coat of arms to simulate colonies: This would be a step further in customization, allowing the use of coats of arms from different civilizations. Researching historical emblems and coats of ar…
Last reply by YouravaragebrazilianAoCfan, -
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When the real leaders and advisors in modern day die, the random generated advisor and leaders portraits used look like they are from 1800s (most of them), as seen in videos where modern day scenario is showed. I think advisors and leaders for scenarios after 1900 need better portraits, just like how generals after 1900 have been changed and look better, what do you think?
Last reply by Outlawexperience, -
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- 164 views
@Łukasz Jakowski I have an idea to add a function to the game that will unite provinces into regions, republics, autonomous districts, governorates, uluses.
Last reply by Aleksandr123, -
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@Łukasz Jakowski Add thermonuclear weapons to the game. They should destroy many provinces.
Last reply by Aleksandr123, -
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The mission tree in the latest Aoh3 video is really cool! I have a suggestion for missions if we choose to make missions that dont need requirements and want to prevent the ai/players from completing most of them in a day, I suggest a cooldown of some weeks (30 days, could be editable in game files) preventing from clicking and completing another mission until the cooldown ends, what do you think ?
Last reply by Dipto479, -
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in case Lukasz wants to fix some errors, I listed border errors to improve the game, and whoever finds others can list them in the comments 1- Tibet independent (it was actually part of China) 2- Nepal part of India (it was actually independent) 3- Bessarabia Romania (was part of Russia, however) 4- Country state scenarios are not really that important to have to be 100% correct, but these Brazilian borders are a bit strange so I marked them I think there are others but the ones I noticed are here
Last reply by Joaoj, -
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@Łukasz Jakowski Could you add crusades to the game? Some civilizations of one faith recruit an army, unite and join a crusade against countries of another faith.
Last reply by Aleksandr123, -
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@Łukasz Jakowski I have an idea to add to the game a function of organizing color revolutions in other countries, thus changing the government in these countries to one loyal to us. Lukasz Jakowski is it possible to add this function to the game?
Last reply by Matvey, -
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I know, short topic. But.. Building images or names should really change throughout the ages. For example: Amphitheater -> Theater. Images and Names will change based on the era. Though the bonuses remain the same..
Last reply by Popooy, -
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It would be logical, when taking into account the share of production from the world and the rank in the table of resource producers, to transfer the corresponding indicators of vassals to their overlords. This is necessary so that civilizations with vassals (colonies) with other resources can also qualify for producer bonus No. 1 Otherwise, imagine, for example, Great Britain, which has no bonuses at all, except from coal. Although their British India is top in dyes, rice and spices, for example. (I apologize for the vulgar English. I relied on the norms of my native language)
Last reply by Matvey, -
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It could be useful to have a button in the settings that made sure the player's armies are automatically pinged (or at least those with generals), and far more better than having to manually pin armies
Last reply by Outlawexperience, -
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It would be good if every mod that is created was rated by you @Łukasz Jakowski, and if you like it and consider it good, it should receive your accreditation and in a separate section here on the forum you could create a topic where you would post links to mods with your accreditation. I think that as a creator of the game you are best person to say whether a mod is good or not.
Last reply by Redguy325, -
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@Łukasz Jakowski You can make it so that players only conquer one province at a time, rather than three provinces at a time.
Last reply by Iceman, -
1. Corsica belonged to the kingdom of Vandals and Alans 2. There is a rather controversial point in Sicily: Although the island was formally Vandal, in fact, King Odoacer of Italy had control over most of it by agreement with King Gaiseric of the Vandals. So I consider it necessary to paint two thirds of the island from east to west in yellow
Last reply by Mantle0, -
Last reply by neverger84,
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Nuclear Bombs
by evo- 1 follower
- 6 replies
- 1.4k views
Please make we able to disable them before playing in a scenario.
Last reply by ConRadical, -
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- 218 views
Last reply by cartographer-guy, -
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1. Claimant: This will limit the availability of the government to only one or few countries. Claimant_Tag: {ger} If set to false, this type of government doesn't require any claimants. Example A: German Reich, National Socialism { Name: "National Socialism", Extra_Tag: "z", GOV_GROUP_ID: 5, Claimant_Tag: {ger} SUBJECT_GOV: false SUBJECT_TYPE: false SUBJECT_LORD_GOV_Tag: false } 2. Dynamic Government names: This will add roleplay, without making it complicated. Dynamic statuses will vary according to economy, workforce and population size: HRE-German hierarchy C…
Last reply by Wayne23lololh, -
- 1 follower
- 3 replies
- 470 views
I love leaning about the Chinese warlord period so I would like to give some ideas on how to make it more historically accurate (I am assuming the June 1936 start date is the same otherwise I would have more revisions) 1. I believe Tunganistan should be added since it was a political entity at this time, separate from Xinjiang and the other Ma's, despite being apart of the "Ma Clique" Tungastan was much detached and would eventually be destroyed around October of 1937 by Xinjiang, the word "Ma" was not a family name but a name used by Muslims of the area, in this case Tunganistan was led by Ma Hushan, same really with Ninghai which was inderpendent from the other Ma …
Last reply by YouravaragebrazilianAoCfan, -
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- 164 views
You know how in Age of History II. It takes one turn for the other country to respond to our alliance-request? In Age of History III. This should also be done whenever you want to call your vassals, or request alliance. A delay will make it more realistic..
Last reply by Popooy, -
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As you can see, the border between the Russian empire and the ottoman empire is wrong, russia had control over kars so showing it as ottoman is wrong Also, the ottomas held the city of Didymoteicho until 1915 when they gave it to Bulgaria, as stated in the treaty of Constantinople in 1913 "Bulgaria acknowledged Ottoman gains of Adrianople (mod. Edirne), Kırklareli and Didymoteicho and the surrounding territory. The Ottoman Empire ceded the port of Dedeagach (mod. Alexandroupoli) to Bulgaria."(Can't find a map of Bulgaria in 1914 but you can see the following Wikipedia pages: https://en.m.wikipedia.org/wiki/Bulgarian–Ottoman_convention_(1915) and http…
Last reply by ViktorH1488,