Quality of Life Improvements
187 topics in this forum
-
- 1 follower
- 3 replies
- 939 views
The mechanic for creating custom nations and flags for vassals from the second game should be brought back. This would allow players to better role-play their country and come up with more interesting ideas. For example, playing as Sweden, you could establish colonies in America and create Vinland as a vassal, etc. This offers great creative freedom. The mechanic can be adapted from the previous game to fit the current one! I also suggest adding the ability to release any country as a vassal from a list of all countries, like it was in AoH2. For example, if I'm playing as the United Kingdom and colonizing North America, I might want to release Canada as a vassal. Bu…
Last reply by Dipto479, -
-
1. a new tab called Empire. It will be all about vassal-related work. (not important but if you can ) 2. power to change the vassal's laws. 3. Recruiting army unit in vassal's land with lord(player) manpower. 4. Coloring for each army Unit. 5. naming for each army Unit 6. Power to Coloring and naming the vassal's army unit 7. Combine vassals Information and combine vassals with lord Information, which is shown in the Empire tab. (The empire tab is not important, you can show it in other areas) 8. Technology sharing. 9. power to change the vassal's govt Without a peace treaty meaning in mid-game. 10. vassal's vassal color is sho…
Last reply by Dipto479, -
- 0 replies
- 98 views
Added the ability to pay your ally money when the war ends as an alternative to the lands he captured.
Last reply by ARWD, -
Like i dont want to replay game constantly to only know if amount of army placed inside of civilization is too low / too big for the civ economy to handle. Need for calculations inside of scenario editor to not switch game menus 5 times per minute.
Last reply by neverger84, -
- 1 follower
- 0 replies
- 257 views
Button memory [ M ] under information [ i ] button would be used to: Open side window to save up to N number of army presets. Window with presets would have a button to see presets for any game session, but if required unit to create army for one of presets is unresearched then that preset would be disabled and only able to be deleted. Local session presets of armies would be always have unlocked presets to create, but these presets are not precreated, so anyone has 0 of them by default. Local presets memorized at save file of session Global presets memorized outside of session's saves, somewhere in the game files
Last reply by neverger84, -
- 1 follower
- 9 replies
- 1.8k views
For example set color gradient from white (no defence) to red (mid defence) and to black (max defence). And with stripes like from province capture set neighbours without defence of provinces with defences. bonus: map mode to see buildings cost in total of the provinces
Last reply by andry202222, -
- 0 replies
- 167 views
the bucket tool fills in closed areas to make things easy for stuff like the soviet union and mongol empire, you would make the province borders and use the bucket tool to fill the empty provinces inside @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
- 0 replies
- 93 views
this is really simple @Łukasz Jakowski but it is game changing, it is the perfect example of a quality of life improvement and it will make creating stuff like the HRE much easier for different scenario's since it has hundreds of micro states, it will also be a game changer for making modern scenario's where the borders are harder to find due to the high amount of provinces
Last reply by OwnM3Z0, -
- 0 replies
- 105 views
The colour of the ocean is quite gloomy - is there a brightness or gradient slider to make the water colour brighter at all? Similarly with movement - the water is very still for such a lively map. Is it possible to have wave or movement graphics in the water?
Last reply by PiePants, -
- 0 replies
- 170 views
Be able to set custom conditions based on variables setted up by the scenario's creator would be a very simple, yet useful, feature :D
Last reply by Shinayu, -
- 1 follower
- 8 replies
- 1k views
Currently it's not optimised for many scenarios. It'll be hard to find scenario you want, specially with like 50 of them. As I see from videos, the scenario selector haves description on top and a one single horizontal line of scenarios that you can scroll left or right. This even sounds painfully when I think about many scenarios installed. It would be great if you, Lukasz, remake this menu.
Last reply by Praefectus Italicum, -
- 1 follower
- 1 reply
- 472 views
@Łukasz Jakowski In Age of Civilizations 2, in the scenario editor, there were two options: 1. create a new scenario from scratch 2. edit an existing scenario I think that in Age of History 3, we really need an option to automatically duplicate a scenario. For example, let's look at the World War 2 scenario. Let's assume I want to create a 1942 scenario in the AoC 2 editor. It would be too much work to create it from scratch, so I edit the 1936 scenario. But now I don't have a 1936 scenario anymore, because I edited it to be the 1942 scenario. And I want to have both scenarios. An option to automatically duplicate a scenario would solve this …
Last reply by Łukasz Jakowski, -
- 1 follower
- 1 reply
- 509 views
It would be really nice if when making a scenario, you could make provinces occupied by another country. For example, if you're making a scenario that's halfway through ww2, you wouldn't want soviet provinces to be a core part of Germany, so instead you would make them occupied. Please Lukasz, this would be nice.
Last reply by Dipto479, -
- 3 replies
- 184 views
i dunno about you, but recreating the HRE's 200 small states will be a massive headache, and other than outside the german city states, the HRE mostly stays the same, so i suggest we have the ability to copy and paste the HRE and it's city states from the 1440 scenario, maybe (optionally) this could be added as a tool for anything you want thoughts?
Last reply by OwnM3Z0, -
- 1 reply
- 156 views
The gameplay will be more interesting if ideologies with democratic ID the leader will change every 4 years This will diversify the gameplay with frequent changes in country bonuses (from the leader) and make modern scenarios more lively
Last reply by Casual, -
- 1 reply
- 150 views
It would be so much fun to be able to name the Attacks or Wars in Age of History 3! Check out my idea! Note: These names are great alternatives for the "Hall of Fame" or for StoryTelling or in Large and Important Operations. War: War of Injury (Random Country Vs Random Country) or in the names of coordinated Operations: Operation White Beach (Attack by Random Country Forces on the Province of Random Name) think about my idea Łukasz several people have already asked for this!
Last reply by Casual, -
- 1 reply
- 131 views
You can color the armies (like hoi4) and show these armies in that color in the upper right So we don't mix armies (Must be an optional feature)
Last reply by Casual, -
- 0 replies
- 98 views
Add that ability to add that lol it would be game changing being able to add whoever u want with any custom role such as Minister of a certian thing or religous advisor for example of head of a certian role/specfic region state the possibilites are endless this would be great for mod makers @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 90 views
make we able to change the Terrain Details Transparency in settings
Last reply by evo, -
- 0 replies
- 83 views
dynamic name for an army unit and it will help better search for an army. example Bengal Army (British East India Company), Army group center (nazi germany).
Last reply by Dipto479, -
- 3 replies
- 338 views
(Hopefully) small change, but would make learning the game far more enjoyable!
Last reply by Wronislaw, -
- 2 followers
- 8 replies
- 1.3k views
When besieging any province, all provinces that will be occupied after the siege ends should subtly flash with a border outline. This will help players easily understand which regions they will be able to occupy, which will be transferred to them after the siege, and which ones have fortifications. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by YusufAliDE, -
- 1 follower
- 0 replies
- 141 views
It’s the possibility to limit modern countries to cross up to 2 provinces at once. It can be useful for modern scenarios ( at least the less we can do for it),
Last reply by Wayne23lololh, -
- 1 follower
- 18 replies
- 954 views
Add secular religion I know it's not a religion but I think it makes the most sense for the modern age
Last reply by Popooy, -
- 0 replies
- 114 views
After you pause the game and finish whatever you are doing you click on the date and the time moves again , there should be an audio or music or something that lets you know that the world is back to work
Last reply by Omar2806,