Quality of Life Improvements
205 topics in this forum
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I'm very curious why there are a bunch of tribal countries in 2442. Is it because the small countries that emerged after the split of the big country are all tribal by default? Will AI not change the country's political system? I hope this problem can be improved so that AI can change the government system over time, otherwise it would be really weird to have a bunch of basic tribal countries in the world, especially if they also have advanced troops and nuclear weapons
Last reply by YouravaragebrazilianAoCfan, -
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in the AOH3 1440 timelapse uploaded recently, we saw hungary colonize sub saharan africa with zero issues which didn't make much sense and caused alot of bordergore (since hungary barely has any coastlines in the Mediterranean letalone none in the atlantic) so i suggest a solution that will easily solve this for all civilizations permanently, it is that colonial decree research is slowed by nearly 80% for civilizations that don't have coastlines in the atlantic sea, this debuff would include coasts to the baltic sea, Mediterranean sea, black sea, and pacific ocean (since there isn't anything to colonize there so this is a preventative measure for bordergore), also i think…
Last reply by DRM, -
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this is really simple and makes alot of sense if you think about it, it'll prevent situations like in aoh2 where hungary was in anatolia for some reason and turkey was in syria, it also makes alot of sense if you think about it since the provinces outside the starting ones all have foreign cores, so it really makes a ton of sense and is super realistic
Last reply by Joaoj, -
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Like i wanna share what changed in my mod or if something in the game updated
Last reply by neverger84, -
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In age of history 2, after for example a communist nation puppets a democratic nation in the peace deal, the nation remains democratic as a vassal state, its a little unrealistic and if i want to change it i have to annex the vassal, go to the vassals tab in the tab/f2 menu and click on the nation i want the goverment to be changed, and realease it again which makes no sense, in age of history 3 in the peace deal there should be a button to change goverment to yours which costs just a little more than war reperations, as a Age Of History series fan, i hope that Łukasz Jakowski sees this.
Last reply by meganoob223, -
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A. There were many cases in the timelapse that wonder me, it was how some countries could handle exlaves. Then my first suggestion is to penalize provinces which don't border the main part (where the capital is). Islands aren't counted, except it is more than 1000 km away from the mainland. The penalties will be based on: the number of provinces in the mainland the number of provinces in the enclave the civilization ranks. These penalties will be : reduction of the monthly income province stability coring process (cost, speed) production process (resource, cost, efficiency) rebel rates on these provinces …
Last reply by Dipto479, -
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Will there be goals to achieve and triggers to end a game? E.g., capitals captured, resources controlled, # of vassals, etc I believe having a goal to work towards in each game would make the replay value far greater, and would make for interesting challenges, such as trying to achieve the same goal with different countries. E.g., conquering x% of the map with modern New Zealand would be far more challenging than with modern Russia
Last reply by PiePants, -
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In which time zone in the world was Age of History 3 released? Poland time? Please let me know
Last reply by china peple, -
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Olá comunidade, quero compartilhar uma ideia que tive para o jogo, mas infelizmente, ela não parece ser muito popular entre a comunidade. No entanto, vou mencioná-la aqui de qualquer maneira. Poderíamos ter partidos políticos (como mencionei em outro post antes), mas agora fiz algumas mudanças. Partidos políticos poderiam ser uma "mecânica" opcional que os jogadores podem habilitar no editor, permitindo que eles criem partidos políticos com seus respectivos nomes. Lá, o jogador decidiria os prós e contras de cada partido político. O que você acha? Por exemplo, partidos políticos podem afetar indiretamente a economia, fornecendo buffs ou debuffs. Eles também podem "al…
Last reply by Distopia, -
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Could you make it so vassals names get overwritten by their lord's name when you zoom out So in zoom out it will look like one kingdom
Last reply by Yahya, -
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confucianism logo/icon is supposed to be this Chinese charchater while the ying Yang symbol (current symbol of confucianism ingame) is the taosim logo/symbol So please fix that
Last reply by xox, -
For example: To make lots of artillery, you need a large quantity of the gunpowder resource.
Last reply by Yorkites, -
1. Locking Government Types Upon Forming Specific Civilizations Permanent Government Types: Once a player forms certain historical civilizations, they could be locked into a specific government type, preventing further changes. This reflects the rigid ideological or political structure of those civilizations. Example: USSR Formation: Forming the USSR would lock the country into a Communist government, preventing the player from shifting to a democracy or monarchy. This mirrors the historical reality of the Soviet Union’s strict adherence to its communist principles. Example: Nazi Germany: If a player forms Nazi Germany, they would be locked …
Last reply by SamDerminji, -
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I mostly throughly enjoined what I saw in the time-lapse, but one question remains: Is it possible for the Ai to form nations, and if possible, is it possible to increase the frequency like we were able to in Aoh2?
Last reply by SamDerminji, -
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When the siege ends, the province that was besieged will be captured as an option because in modern war it is rare to take the surrounding provinces but in ancient times it is good.
Last reply by SamDerminji, -
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Players wanna to know way how AI would be cheating against players at the hard / impossible difficulty for example. + then to know bonuses for AI and debuffs for players
Last reply by SamDerminji, -
AoH3 really simplified wars by adding percentages to wars and we no need for province-hunting to 100% like it been for AoH II. That's really finished that problem! And that just overdone by adding conditions to auto-finish wars after time of no activity. Spain/Iberia just cannot be formed because of lack of 1-6 provinces >:-( Why not add same features to formable nations? First step already done - required goverment to different formables So i submission to continue and add more requirements to solve that: At second - Add percentage value of province control At third - Percentage value of cored provinces (of already controlled) At fourth -…
Last reply by Matvey, -
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In the current game display, we can only actively guarantee the independence of other countries, but we cannot ask other countries to guarantee our independence. There should be an additional item in the diplomatic options "ask other countries to guarantee our independence" After all, there is an option to "intervene in war" in the game, so it is also important to ask other countries to guarantee our independence. This is different from signing a mutual defense treaty. After all, if we sign a mutual defense treaty, we will have to participate when another country falls into war. If we When visiting small countries, we can ask large countries with which we have good r…
Last reply by sc00614, -
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this idea is really simple @Łukasz Jakowski, it just makes it so when you're in a scenario editor you can enable or disable an outline of the modern borders, this will make creating scenario's way easier, especially for the modern period, maybe this could be a thing for other scenarios too where you can add the outline of the 1440 scenario for example
Last reply by OwnM3Z0, -
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The mechanic for creating custom nations and flags for vassals from the second game should be brought back. This would allow players to better role-play their country and come up with more interesting ideas. For example, playing as Sweden, you could establish colonies in America and create Vinland as a vassal, etc. This offers great creative freedom. The mechanic can be adapted from the previous game to fit the current one! I also suggest adding the ability to release any country as a vassal from a list of all countries, like it was in AoH2. For example, if I'm playing as the United Kingdom and colonizing North America, I might want to release Canada as a vassal. Bu…
Last reply by Dipto479, -
1. a new tab called Empire. It will be all about vassal-related work. (not important but if you can ) 2. power to change the vassal's laws. 3. Recruiting army unit in vassal's land with lord(player) manpower. 4. Coloring for each army Unit. 5. naming for each army Unit 6. Power to Coloring and naming the vassal's army unit 7. Combine vassals Information and combine vassals with lord Information, which is shown in the Empire tab. (The empire tab is not important, you can show it in other areas) 8. Technology sharing. 9. power to change the vassal's govt Without a peace treaty meaning in mid-game. 10. vassal's vassal color is sho…
Last reply by Dipto479, -
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Added the ability to pay your ally money when the war ends as an alternative to the lands he captured.
Last reply by ARWD, -
Like i dont want to replay game constantly to only know if amount of army placed inside of civilization is too low / too big for the civ economy to handle. Need for calculations inside of scenario editor to not switch game menus 5 times per minute.
Last reply by neverger84, -
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Button memory [ M ] under information [ i ] button would be used to: Open side window to save up to N number of army presets. Window with presets would have a button to see presets for any game session, but if required unit to create army for one of presets is unresearched then that preset would be disabled and only able to be deleted. Local session presets of armies would be always have unlocked presets to create, but these presets are not precreated, so anyone has 0 of them by default. Local presets memorized at save file of session Global presets memorized outside of session's saves, somewhere in the game files
Last reply by neverger84, -
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For example set color gradient from white (no defence) to red (mid defence) and to black (max defence). And with stripes like from province capture set neighbours without defence of provinces with defences. bonus: map mode to see buildings cost in total of the provinces
Last reply by andry202222,