Quality of Life Improvements
192 topics in this forum
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- 3 replies
- 377 views
(Hopefully) small change, but would make learning the game far more enjoyable!
Last reply by Wronislaw, -
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- 2 followers
- 8 replies
- 1.4k views
When besieging any province, all provinces that will be occupied after the siege ends should subtly flash with a border outline. This will help players easily understand which regions they will be able to occupy, which will be transferred to them after the siege, and which ones have fortifications. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by YusufAliDE, -
- 1 follower
- 0 replies
- 152 views
It’s the possibility to limit modern countries to cross up to 2 provinces at once. It can be useful for modern scenarios ( at least the less we can do for it),
Last reply by Wayne23lololh, -
- 1 follower
- 18 replies
- 1k views
Add secular religion I know it's not a religion but I think it makes the most sense for the modern age
Last reply by Popooy, -
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- 147 views
After you pause the game and finish whatever you are doing you click on the date and the time moves again , there should be an audio or music or something that lets you know that the world is back to work
Last reply by Omar2806, -
- 1 follower
- 3 replies
- 1.4k views
Vassals should change their ideology to match that of their suzerain. For example, if you're playing as a monarchist country and change your ideology to communist, it would be strange if the vassal remains monarchist. Alternatively, it could be made so that if the ideologies of the vassal and suzerain differ, the suzerain could pressure or request the vassal to change their ideology. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by Yorkites, -
- 1 reply
- 216 views
There should be an option for events or in the event's text file to remove "event in (city)", because it doesnt make sense for the ming collapse to happen in Daugavpils ?
Last reply by Wayne23lololh, -
- 6 replies
- 769 views
In one of the latest videos where Lukasz played as Livonian Order, I saw a flaw that comes from AoH2: no matter what type of government your nation has, when you form a new state, it changes to democracy. It would be logical if the formed nation had a government like your current one. For example monarchical Sweden forms monarchical Scandinavia, etc. Plus I noticed that the leader of country does not change with the type government. I don't know why the developer didn't add such an obvious feature to the game as changing the leader with the government. I think this is worth adding, and many will agree with me
Last reply by Shiite, -
- 6 replies
- 523 views
I'd like to quickly be able to see what is contributing to my stockpile of gold, manpower, diplomatic points, etc. E.g., hover over gold stockpile and see: > +30 p/m from trade hubs > +15 p/m from government type > +28 p/m from wonders within empire > -53 p/m from army size > - 10 p/m from economy investments in provinces x, y, & z Would be nice to quickly what are the largest contributors or drainers on each of the resources to make planning for the future more streamlined
Last reply by Łukasz Jakowski, -
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- 178 views
add the death of presidents affect relations between countries add the president change every four years in republican or democratic countries add the old empires be revived in a modern scenario I think the option of freedom of information and press should be added. There is a nice idea that I hope you will add, which is to add an indicator of the dictatorship of the state. If the dictatorship increases, making decisions becomes easier and cheaper, such as construction or the like, but that affects popularity. However, if the indicator increases, making decisions becomes slower and more expensive, but it maintains the stability of the country. Tha…
Last reply by ARWD, -
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- 142 views
Self explanatory!
Last reply by xox, -
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- 117 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx! 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
- 0 replies
- 501 views
Is it possible to add a search function to see all instances of something across the map? E.g., quickly view all: > Instances of paper or grain resources > Barracks > Armies > Rebels > Diseases > Active wars Resources in particular would be handy. Would tell me who to conquer or vassal next
Last reply by PiePants, -
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- 153 views
It would be really nice if it was possible to organize scenarios using folders. Especially in mods that add a lot of scenarios, the AoH II scenario menu can become difficult to navigate. If for example there is a separate folder for alt history scenarios and/or every age gets its own folder then finding scenarios becomes a lot easier. This will hopefully also encourage adding scenarios that are not many years apart (e.g. 1919 and 1922) but still very different from each other.
Last reply by Gosling, -
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- 189 views
Like modding was huge in AoH2 but us IOS players cant mod we should change it AoH2 wrote everything in the .IPA file meaning you needed to jailbreak to access it and jailbreaking will probably kill our phones so please allow us to mod the game
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 239 views
This forum is a great idea, and I greatly appreciate that it has been added. Here are some QoL improvements which I think would improve the player's gameplay: User Interface: Searchable Menus: Implementing a search bar (similar to something like a city finder) to find key menus using key words such as, economy, infrastructure or military. Streamlined Notification System: Provide a way for the player to control what is within the notification feed. Let the player decide whether he wants to completely remove market updates and focus on diplomatic events, such as countries around them declaring wars on each other or the other way round. …
Last reply by Wayne23lololh, -
- 1 follower
- 0 replies
- 192 views
I think that an option to form some civilizations shouldn't block an option to change the type of government as it was in AoH2. (For example we couldn't change Russia's type of government to communism because of the USSR formable.)
Last reply by Bargor,