Quality of Life Improvements
201 topics in this forum
-
- 1 follower
- 8 replies
- 1.1k views
Currently it's not optimised for many scenarios. It'll be hard to find scenario you want, specially with like 50 of them. As I see from videos, the scenario selector haves description on top and a one single horizontal line of scenarios that you can scroll left or right. This even sounds painfully when I think about many scenarios installed. It would be great if you, Lukasz, remake this menu.
Last reply by Praefectus Italicum, -
-
- 1 follower
- 1 reply
- 584 views
@Łukasz Jakowski In Age of Civilizations 2, in the scenario editor, there were two options: 1. create a new scenario from scratch 2. edit an existing scenario I think that in Age of History 3, we really need an option to automatically duplicate a scenario. For example, let's look at the World War 2 scenario. Let's assume I want to create a 1942 scenario in the AoC 2 editor. It would be too much work to create it from scratch, so I edit the 1936 scenario. But now I don't have a 1936 scenario anymore, because I edited it to be the 1942 scenario. And I want to have both scenarios. An option to automatically duplicate a scenario would solve this …
Last reply by Łukasz Jakowski, -
- 1 follower
- 1 reply
- 562 views
It would be really nice if when making a scenario, you could make provinces occupied by another country. For example, if you're making a scenario that's halfway through ww2, you wouldn't want soviet provinces to be a core part of Germany, so instead you would make them occupied. Please Lukasz, this would be nice.
Last reply by Dipto479, -
- 3 replies
- 228 views
i dunno about you, but recreating the HRE's 200 small states will be a massive headache, and other than outside the german city states, the HRE mostly stays the same, so i suggest we have the ability to copy and paste the HRE and it's city states from the 1440 scenario, maybe (optionally) this could be added as a tool for anything you want thoughts?
Last reply by OwnM3Z0, -
- 1 reply
- 273 views
The gameplay will be more interesting if ideologies with democratic ID the leader will change every 4 years This will diversify the gameplay with frequent changes in country bonuses (from the leader) and make modern scenarios more lively
Last reply by Casual, -
- 1 reply
- 246 views
It would be so much fun to be able to name the Attacks or Wars in Age of History 3! Check out my idea! Note: These names are great alternatives for the "Hall of Fame" or for StoryTelling or in Large and Important Operations. War: War of Injury (Random Country Vs Random Country) or in the names of coordinated Operations: Operation White Beach (Attack by Random Country Forces on the Province of Random Name) think about my idea Łukasz several people have already asked for this!
Last reply by Casual, -
- 1 reply
- 210 views
You can color the armies (like hoi4) and show these armies in that color in the upper right So we don't mix armies (Must be an optional feature)
Last reply by Casual, -
- 0 replies
- 180 views
Add that ability to add that lol it would be game changing being able to add whoever u want with any custom role such as Minister of a certian thing or religous advisor for example of head of a certian role/specfic region state the possibilites are endless this would be great for mod makers @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 162 views
make we able to change the Terrain Details Transparency in settings
Last reply by evo, -
- 0 replies
- 125 views
dynamic name for an army unit and it will help better search for an army. example Bengal Army (British East India Company), Army group center (nazi germany).
Last reply by Dipto479, -
- 3 replies
- 441 views
(Hopefully) small change, but would make learning the game far more enjoyable!
Last reply by Wronislaw, -
- 2 followers
- 8 replies
- 1.5k views
When besieging any province, all provinces that will be occupied after the siege ends should subtly flash with a border outline. This will help players easily understand which regions they will be able to occupy, which will be transferred to them after the siege, and which ones have fortifications. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by YusufAliDE, -
- 1 follower
- 0 replies
- 186 views
It’s the possibility to limit modern countries to cross up to 2 provinces at once. It can be useful for modern scenarios ( at least the less we can do for it),
Last reply by Wayne23lololh, -
- 0 replies
- 190 views
After you pause the game and finish whatever you are doing you click on the date and the time moves again , there should be an audio or music or something that lets you know that the world is back to work
Last reply by Omar2806, -
- 1 follower
- 3 replies
- 1.5k views
Vassals should change their ideology to match that of their suzerain. For example, if you're playing as a monarchist country and change your ideology to communist, it would be strange if the vassal remains monarchist. Alternatively, it could be made so that if the ideologies of the vassal and suzerain differ, the suzerain could pressure or request the vassal to change their ideology. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by Yorkites, -
- 1 reply
- 271 views
There should be an option for events or in the event's text file to remove "event in (city)", because it doesnt make sense for the ming collapse to happen in Daugavpils ?
Last reply by Wayne23lololh, -
- 6 replies
- 846 views
In one of the latest videos where Lukasz played as Livonian Order, I saw a flaw that comes from AoH2: no matter what type of government your nation has, when you form a new state, it changes to democracy. It would be logical if the formed nation had a government like your current one. For example monarchical Sweden forms monarchical Scandinavia, etc. Plus I noticed that the leader of country does not change with the type government. I don't know why the developer didn't add such an obvious feature to the game as changing the leader with the government. I think this is worth adding, and many will agree with me
Last reply by Shiite, -
- 6 replies
- 598 views
I'd like to quickly be able to see what is contributing to my stockpile of gold, manpower, diplomatic points, etc. E.g., hover over gold stockpile and see: > +30 p/m from trade hubs > +15 p/m from government type > +28 p/m from wonders within empire > -53 p/m from army size > - 10 p/m from economy investments in provinces x, y, & z Would be nice to quickly what are the largest contributors or drainers on each of the resources to make planning for the future more streamlined
Last reply by Łukasz Jakowski, -
- 0 replies
- 233 views
add the death of presidents affect relations between countries add the president change every four years in republican or democratic countries add the old empires be revived in a modern scenario I think the option of freedom of information and press should be added. There is a nice idea that I hope you will add, which is to add an indicator of the dictatorship of the state. If the dictatorship increases, making decisions becomes easier and cheaper, such as construction or the like, but that affects popularity. However, if the indicator increases, making decisions becomes slower and more expensive, but it maintains the stability of the country. Tha…
Last reply by ARWD, -
- 0 replies
- 194 views
Self explanatory!
Last reply by xox, -
- 0 replies
- 146 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx! 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
- 0 replies
- 533 views
Is it possible to add a search function to see all instances of something across the map? E.g., quickly view all: > Instances of paper or grain resources > Barracks > Armies > Rebels > Diseases > Active wars Resources in particular would be handy. Would tell me who to conquer or vassal next
Last reply by PiePants, -
- 0 replies
- 216 views
It would be really nice if it was possible to organize scenarios using folders. Especially in mods that add a lot of scenarios, the AoH II scenario menu can become difficult to navigate. If for example there is a separate folder for alt history scenarios and/or every age gets its own folder then finding scenarios becomes a lot easier. This will hopefully also encourage adding scenarios that are not many years apart (e.g. 1919 and 1922) but still very different from each other.
Last reply by Gosling, -
- 0 replies
- 258 views
Like modding was huge in AoH2 but us IOS players cant mod we should change it AoH2 wrote everything in the .IPA file meaning you needed to jailbreak to access it and jailbreaking will probably kill our phones so please allow us to mod the game
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 305 views
This forum is a great idea, and I greatly appreciate that it has been added. Here are some QoL improvements which I think would improve the player's gameplay: User Interface: Searchable Menus: Implementing a search bar (similar to something like a city finder) to find key menus using key words such as, economy, infrastructure or military. Streamlined Notification System: Provide a way for the player to control what is within the notification feed. Let the player decide whether he wants to completely remove market updates and focus on diplomatic events, such as countries around them declaring wars on each other or the other way round. …
Last reply by Wayne23lololh,