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Czy są jakieś aktualizacje w planach na przyszłość do AoH3 ?
Last reply by Nowarhia, -
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- 0 replies
- 141 views
@Łukasz Jakowski surprises or anything?
Last reply by xox, -
- 1 answer
- 418 views
If you intervene in a war, what will change in the peace treaty?
Last reply by Łukasz Jakowski, -
I have a question, will there be air mode on release or in future update? more advanced airplane's mechanic should be in the game in my opinion
Last reply by Nowarhia, -
- 0 answers
- 78 views
Will the game have a neural network built into it to generate rulers or will the rulers just be built into the game?
Last reply by Aleksandr123, -
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- 76 views
I would like to know if there will be a detailed study of national provinces in the scenario of 1440 and others
Last reply by BloodyStepG, -
Можно ли узнать точную дату выхода игры на Android и iOS????
Last reply by Guguge, -
Can you find out the exact release date of the game on Android and iOS????
Last reply by sashaok, -
- 3 replies
- 445 views
1 Month until release date!
Last reply by Thee OG Emerald EYE, -
In 843, the Slavs already inhabited the areas they inhabit today, but they were just starting to create centralized states. It would be good if the game had Slavic tribes, so that it would be possible to create scenarios before the formation of Slavic countries For example, the Polanie, the Eastern Polanie, the Lendians, the Siewierzans, the Volhynians. @Łukasz Jakowski I beg you
Last reply by Rodak Polak, -
- 24 answers
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I know that many people from community asked for such a feature to appear in AoH2. So will it be possible to create events that aren't tied to a specific civilization (triggered for all civilizations at once, for example, "important" events and informational events) in AoH3? Personally, I think that conditional binding of events (i.e. the ability to set the same event at once for any/all civilizations that meet certain conditions, for example: having a certain ideology, researching a certain technology or controlling a specific province. In other words, about the way it's done in Victoria 3) would be much more convenient (as it would eliminate the need to repeatedly …
Last reply by Wilhelm the 2nd duh, -
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Games like HOI4 and EU4 have supply lines which you have to manage and prevents you from extending too far. Will there bu such a system in AOH3?
Last reply by HArdaL, -
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uh oh what happened, take a small break from the forum, for school y'know, and this is what I see surely whatever it is can't be that bad right?
Last reply by HaSa, -
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- 90 views
In other words, if im playing as the Russian empire and want to simulate the rise of the Bolsheviks, can I release the Soviet Union as a vassal and declare war on it? so can a nation release itself as a vassal (to simulate civil wars).
Last reply by Tdrr, -
Last reply by Random_Greek,
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Już jakiś czas temu na filmach na YT dało się zauważyć mechanikę najemników skupywanych z innych państw, mam pytanie czy gracz też może sprzedawać swoich najemników za swoją wybraną cenę?
Last reply by Marerjh, -
- 1 answer
- 596 views
Is it possible to disband an already formed state? (Example: if I form Austria-Hungary from Austria, can I disband back from Austria-Hungary to Austria?)
Last reply by Łukasz Jakowski, -
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Will ai be historical? I mean, in a WW2 scenario, will Germany attack Austria and Czechoslovakia
Last reply by Hüseyin Balcı, -
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Does building more barracks mean faster graduation of reserve soldiers?
Last reply by ARWD, -
- 2 answers
- 357 views
How does it exactly work? We know and have seen that several cities like Gdansk and Istanbul get new name when controlled by Germany and Byzantium respectively, we also know about this mechanic from old thread. But how to make it yourself? How to bind name to proper country. Does name depend on Civ tag? Group?
Last reply by Redguy325, -
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In the last scenario in Switzerland, the leader did not change, although he should change once a year. Will there be no change of leader in democratic countries in the game?
Last reply by Fire Quickly, -
- 1 reply
- 200 views
1. Silk Road Trade Route Mechanic Mechanic: A defined Silk Road trade route connecting Asia, the Middle East, and Europe, offering economic and diplomatic benefits to nations that control parts of the route. How it works: The Silk Road is an extended trade network that stretches from China, through Central Asia, Persia, and the Middle East, into Europe. Controlling cities and provinces along the Silk Road will generate trade income, and boost diplomatic relations with other trade partners. Major Trade Cities: Cities like Constantinople, Samarkand, Baghdad, Bukhara, Kashgar, and Venice will become key…
Last reply by Dipto479, -
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1. Fragmentation After Defeat Mechanic: If you lose a major war, your nation could fragment into smaller states or regions. Example: If you're playing as the Second Bulgarian Empire and lose a devastating war, parts of your nation could break off into independent entities like the Tsardom of Vidin, Dobruja, or even revert to Byzantine or Ottoman control. Triggers: Large war losses (both military and territory). Loss of key cities or capitals. Outcome: Your country could splinter into independent states, each with their own goals, leaving you to manage a much smaller, weaker version of…
Last reply by Dipto479, -
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- 97 views
please? also if possible make a topic in the informations tab about events and stuff
Last reply by OwnM3Z0, -
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- 105 views
please? it would be really cool for historical mods
Last reply by OwnM3Z0,