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- 1 answer
- 707 views
What happens if the player surrenders to a civilization while at war ? Does the warscore instantly becomes -100% for the player and the enemy gets to do demands?
Last reply by Łukasz Jakowski, -
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- 2 answers
- 682 views
Hello, this is my first question here in this community, if my English is bad it's because I'm using Google Translate Ok let's go One question I have is about placing buildings in the scenario creator and sandbox, like you create a Cold War scenario, then you want to place some buildings on your map to keep it safe, then when you play on your map these buildings will already be ready, for example: I create a Brazil on my map, I go to the province of São Paulo and place some buildings (in the scenario creator mode) So when I start this same map, the same building will be there The same thing in sandbox mode, you will be able to build your things i…
Last reply by Rise of Obristan, -
- 1 reply
- 446 views
As far as we can see in the game, everything has been added and lukasz is just putting the finishing touches on the game we're about a month away from the game release i dont think anything new will be added to the game or ideas will be accepted anymore
Last reply by DRM, -
- 3 replies
- 602 views
That's it
Last reply by DRM, -
- 4 replies
- 813 views
I have a proposal for a system for airplanes, which is based on the Call Of War game. But in order to adapt it to age of history we should not put airplanes in the support line. First of all, there are 3 main military categories, I think they should only be for ground units. The air and naval categories should be independent of these categories and should be as follows. First Line: This is where the lighter aircraft (gliders and reconnaissance aircraft) are placed, as in the land units. Main line: Heavy aircraft (fighter jets, etc.) should be on this line. Support: This line will have light mec…
Last reply by DRM, -
- 1 reply
- 333 views
Please help
Last reply by DRM, -
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- 307 views
If you have gold as one of your resources, will you get coins (only) faster?
Last reply by Thee OG Emerald EYE, -
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In your latest video we could see a WWI scenario. In the Great Powers list Brazil and China had a higher rank than, for example: Germany. In 1914 the top world powers were the UK, France and the German Empire My question is what the score system depends on and if we can change it in the files? @Łukasz Jakowski
Last reply by cartographer-guy, -
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- 642 views
As you can see in the title, will there be an option to create a vassal? I think should be
Last reply by staldemo, -
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- 587 views
Will it be possible to rename countries, both your own and others, like in AoC2? If so, will the new names be saved after reloading the game? The same question applies to provinces. Will it be possible to rename them, and will the new names persist after reloading the game? In AoC2, you could rename them, but after reloading, the name would revert to the default. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by staldemo, -
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- 513 views
Hi guys, I honestly haven't caught up with the latest leaks and what AOH III will be like also because from what I know Łukasz Jakowski (the developer) hasn't released much information about the game. So according to you besides has the change of provinces a slight change of graphics is some combat systems, how will be geometry dash breeze efectively the new game of the saga? I hope it will at least be made more realistic even in the AI. You guys tell me your opinion.
Last reply by louisewalden, -
- 1 answer
- 1.1k views
206 / 10000 224 1. Will there be a translation into Russian? 2. Lukas, can you make the game translate into most languages using neural network? 3. Will it be possible to make your own events in the scenario editor like in Age of History 2?
Last reply by Casual, -
будет ли в aoc3 альянсы в новом времени по типу NATO?
Last reply by Guguge, -
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- 490 views
When looking over the custom leaders system (particularly having one set of leaders per tag), I got to thinking about the modding implications. If you can only have one set of leaders that take over at set times, then how could you create events and the like to choose between different leaders and have branching paths? Is there a way to have multiple sets of leaders, or otherwise another way to create a mechanic where you choose which person will become your leader during the game?
Last reply by Shiite, -
- 11 answers
- 1.3k views
1. can we Recruit army from vassal territory? (like EU4) 2. Will there be an autonomy system? 3.Can vassal have vassal? 4. Can a vassal's army go to another vassal's territory without asking? 5. can we make a custom nation/vassal mid-game like AOC2?
Last reply by RamonMercader, -
Чи буде у грі мультиплеєр? Якщо ні, то чи можливо його створити за допомогою моддингу?
Last reply by W1zario, -
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- 249 views
can do a research tree for only one country? for any mods with zombie virus or allien attack will be nice Or we need to do this in 1 research tree?
Last reply by myrzik1333, -
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What do you think about releasing the game on Xbox and Microsoft Store has a feature called xbox Play Anywhere.
Last reply by ARWD, -
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- 522 views
will the game be on early release like it says under the release date in Steam? Early access my apologies.
Last reply by AgeOfOz, -
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What are the system requirements for Android
Last reply by Степа, -
- 7 answers
- 834 views
Just to see how it looks. Maybe add an option to put black names, and show capital names too
Last reply by Wayne23lololh, -
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With less than a month to go, I'm sure we are all very excited to play AOH3. One thing that I have been thinking about though, is whether games will be 'winnable', as opposed to 'playing until you get bored'. For example: 1. Be the first city state to form a major civilisation. 2. Be the first civilisation to control more than 75% of a resource (e.g., grain) 3. Conquer more than 50% of all known land 4. Have more than 20 wonders in your empire 5. Be the first civilisation to conquer Byzantium. My concern is that without win conditions, the game might lack direction, and therefore replay value. The examples of win conditions above just rough ideas, but I'…
Last reply by eNeXPii, -
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Will AOH3 support a global search function to make finding buildings, resources, armies etc easier? Example, if I want to find all of the barracks, libraries, or grain resources across civilisations? Likewise if I want to get an overview of all current wars happening, or instances of rebels currently active?
Last reply by PiePants, -
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- 510 views
Can we send volunteer forces without engaging in war?
Last reply by yshehshshs, -
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Queria muito que começasse uma grande guerra pois eu ou a IA declarou guerra em um país sem necessariamente uma aliança fixa por favor @Łukasz Jakowski faça essa função
Last reply by Kiwi,