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Will we have old aoh2 stuff such as unions and guarantee independence And will the way they work finally change ?
Last reply by achour2025, -
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Hi Lukasz Jankowski, I have a question: will there be tricks in Age of history lll, if not then it’s sad, it would be possible to add magic tricks, it’s so interesting to play with them.
Last reply by Никита Мягкий, -
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Are the images of leaders going to be AI generated? it would be really cool
Last reply by Warnnexx, -
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HI Lukas, I am wondering if it is possible to set an extended limit for each civilization : like this, AI Ragusa can't colonize.
Last reply by Wayne23lololh, -
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Is there a system in AoH3 to replace leaders? + Is there a national spirit system in AoH3?
Last reply by weimarordinary, -
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Is it possible to make the relations between countries not neutral at the beginning of the game, as is the case in AoH2? This leads to a situation where each gameplay is no different from each other at the beginning. I think that realtaions should be random between +50 and -50 (if max is 100) or between +500 and -500 (if max is 999) at the beginning of the game
Last reply by Rodak Polak, -
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When there is a civil war in the region and neither side recognizes the legitimacy of the other, will there be a situation when they have to negotiate to cede territory instead of annexing all the territory after the war is over
Last reply by 9292solsl, -
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Question for @Łukasz Jakowski , will there be enclaves/exclaves of other countries on the map in Aoc3 (I don't mean San Marino, Lesotho, I'm talking about enclaves/exclaves of countries, for example, the enclave of Sokh)?
Last reply by Iceman, -
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Can someone tell me if the countries, flags and names archive done in AOH2 will be portable to AOH3? Or all of my work with countries and flags in AOH2 is going to be lost and useless in AOH3? @Łukasz JakowskiIf you may answer too...
Last reply by Mic12, -
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Last reply by zjpo299e, -
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Is it possible for the lord to take away the diplomatic rights of the feudal civilization? It's annoying because his vassal civilization suddenly declared war on other civilizations.
Last reply by Zhchj2006, -
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Can a lord take the military command of the vassal civilization? or Can a lord take the points of the vassal civilization?
Last reply by Zhchj2006, -
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I'm making an Age of History 3 Korean map now. Now all I have to do is make a sea. and I wait for Lucasz to release AoH3. WOW!
Last reply by xox, -
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Will the game have a surrender system? If so, what will it be and how will it work?
Last reply by Вааас, -
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Will there be provinces that make up a larger region or county in the game?
Last reply by Blake Wells, -
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What system requirements will the game Aoh3 require? Is it interesting to me?
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If we decide that we no longer need the features of an advisor, can we take a risk and hope that a better one will come along and fire that advisor? And choose new one
Last reply by ethanorhan, -
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What are the resources in the game for? Will they just be directly converted into money, or can they be traded and used for various mechanics? For example, when playing for civilization A, buy resources from civilization B and use them to build buildings. I think that it would be good to orientate on the system of trade and resources from the game Victoria 2, but make a more simplified version, so as not to turn the game into a complex economic simulator.
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I don't want to test the administrative district of the Korean Peninsula, but can't you separate the province in Kaesong? Using a Translator
Last reply by Zhchj2006, -
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Widziałem, że w filmie jest pokazane, że za zwycięską bitwę dostaje się +15% warscore'a. Ale czy będzie tak przy każdej bitwie? Załóżmy, że obie strony konfliktu mają armię po 100 tysięcy, ale stocza jedną bitwę z 2 tysiące vs. 2 tysiące. Czy za taką bitwę też będzie +15% skoro właściwie nie miała ona żadnego wpływu na losy wojny? Może dobrze byłoby uzależnić warscore za bitwę od całej puli walczących żołnierzy (np. obie strony w sumie mają 200 tysięcy żołnierzy, więc za bitwę w której w sumie walczyło 4 tysiące powinno się dostać tylko + 2% warscore'a. Im większa bitwa, tym więcej warscore'a. Jeśli np podczas bitwy zniszczymy całą armię przeciwnika to może od razu p…
Last reply by Łukasz Jakowski, -
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My question is about the production of soldiers or troops, Will troops need any buildings to be created and stored? Something like: Barracks - infantry Heavy vehicle factory - tanks/troop infantry transport vehicles Air military base - airplanes general military base - Save troops and allow them to recover faster. as well as needing iron to produce tanks and planes. Or perhaps consume oil every month or day for these same vehicles. (I'm sorry for my bad English(I am using a translator))
Last reply by GalacticCakes, -
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Lukasz, it would be nice if we could help you with the map. When i'm looking at my country's provinces in AoH2, I wanna cry, because they aren't looking good. But in AoH3 we can do something to avoid this problem, eg say you to do them good. Maybe you'll show us the map of eastern Europe, please? Thanks you for creating this game, you are the best!
Last reply by W AoC2 Mapper, -
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Will it be possible to create many rulers for one period and the random one of them will be a king? For example in polish king elections in 1573 so it will be more random options than Henri de Halois (Henryk Walezy)? It will be nice to write new history of Poland with election kings other than in reality. Imagine Wawrzyniec Bandura Słupski as a king in 1573 instead Henri de Halois. And second question. How it will be solved when in history were personal unions and two countries have the same ruler? Just in every country will be the same ruler (hope he will die at the same time) or maybe this two countries will create the union? (for example Ludwik Węgierski/Nagy Laj…
Last reply by Rodak Polak, -
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Are there also going to be like districts, states, counties or duchy's within your kingdom or country? Since on the Laws and Reforms it says that you can adopt reforms like "nobles have to bring in their armies to the monarch or something" in feudal rules.
Last reply by Ares I of Congo, -
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1. Will leaders be able to lead an army? 2. If so can a general or leader die in battle? 3. Why are there no navies? 4. could it be possible to play as a rebel without randomly losing in the game?
Last reply by Ares I of Congo,