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Could you tell us how long it will take to create the core province? Could you make it that the further from the capital, the longer it will take (mu proposition is 50 years for the nearest provinces and additional year for every province that is further. If province is 20 provinces from the capital city it will take 50+20 years to create the core province) How long it will take to convert people from one religion to another (I think it should be like with cores, but maybe instead of capital city it should be province with the most important religious building that can be in capital but also can be in other province?
Last reply by Rodak Polak, -
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I have a question, will the game be able to put troops out to sea or what?
Last reply by Outlawexperience, -
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Last reply by NicholasLewise, -
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- Will all custom creation of items for mods be directly in the game files or will there be editors within the editor mode? - If it is in the text files, will there be a complete mod template for everything that is modifiable or will only the most important things be highlighted? - If the mods will be complete, then will it be possible to add maps or scenarios within these folders or will it be separate? - The scope of mod freedom will also allow modders to add new options to the game, such as Casus bellis, automatic plans or similar to the more complex AoH2 mods Or will it only be based on the creation and customization of basic elemen…
Last reply by GalacticCakes, -
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Hi, Firstly, is this feature still available ? If yes, it could be changed not by adding civilizations but ethnic groups, it would make more sense for assimilation. So, instead of adding as the core "Kingdom of Spain" , add "Spanish". Beside, it is possible to install settlers in one of our provinces with a different ethnic group, like this we can nationalize the province.
Last reply by Mertelf, -
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In one of the videos I saw that a country can be either a kingdom or a duchy. Will be any difference between this two? Maybe kingdom will have more prestige? Will there be an option to promoto from duchy to kingodm and degrade from kingdom to duchy?
Last reply by Rodak Polak, -
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Will advisers and generals or kings have their own portraits or maybe generated by artificial intelligence? Will it depend on the era or something?
Last reply by BALONA30, -
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Last reply by SpencerOwens, -
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Do you already have an idea of how Holy Roman Empire should work? Will it be eternal? I think there should be option to declare war to only oce country from HRE or the whole HRE. When somebody defeat the whole HRE, he sholud have an option to dissolve HRE (just like Napoleon did). Also sholud be option to leave Holy Roman Empire (just like italian countries did). Maybe it should be possible to propose vassalization combined with guaranteeing independence to the country from HRE and this coutry will accept the offer only if you are stronger than the whole HRE
Last reply by Rodak Polak, -
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Last reply by dompsonthony, -
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I see that you haven't posted a video of the beta version of AoH2 on YT when you were creating game. Will there be a video of the AoH3 beta version on YouTube? Okay, nevermind
Last reply by Rodak Polak, -
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Just a question. May I know how far can the game be modded? Aside from the GUI or UI of course as you had confirmed that it cannot be modified. Like the more backroom parts of the game like the combat system or unit functions (How the unit works, like how it moves, AI, etc. Basically how it works but not it's details like prices of recruitment or damage), to the surface level ones like changing the portraits of units or icons of resources to the leaders birth, rule, and death. But my guess is any very deep changes can't be done as UI is already a limitation.
Last reply by FlaWer, -
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What scenarios are planned for the future game? Will there be more or less of them than in the last game? I would really like to hear your answer.
Last reply by ETOTIMOHA, -
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Какие сценарии будут в игре? Их будет больше или меньше по сравнению с вашей прошлой игрой?
Last reply by ETOTIMOHA, -
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Please,the connection system is vital for our Chinese players.Most of us are using mobile to play it,if you can create the multiplayer system,bet it will be greatly accepted by players!Beg for it,pleas
Last reply by 3264383641CN, -
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$1 = 30 Turkish Liras in Turkey, if you select $10 or more, we must pay 300 or more Turkish Liras. Please select $6 or less.
Last reply by SaTr, -
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aoh2 has annoying bugs, glitches and exploits like the game crashing on the steam version or the infinite war score exploit etc but it's still playable so why not fix it?
Last reply by BySpringBonnie76, -
How ports will work in AoH3? We need to build the Harbor building? And can we set ports in scenario editor so a civilization doesn't start the game with just 1 port?
Last reply by Outlawexperience, -
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Hi Lukasz, In one of your videos, I saw something about disease, is the disease mechanic the same that it was in AOH2 ?
Last reply by WATER, -
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Will alliances such as the Commonwealth, HRE, Comintern, NATO, and the European Union be included in the game? Actually, when we look at these alliances, they are formed not only for a single purpose, but for various purposes such as economic unity, military unity, and even for the legal rights within countries. Dear Lukasz, the joy that these things will bring to the game is separate. Being a member of the European Union, for example, you can both secure yourself against external threats and aspire to become the leader of Europe through internal struggles within the union. Alternatively, you can become a respected state in the United Nations.
Last reply by muhoaga, -
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Will the timeline of aoh3 be like aoh2 starting from 5000BC untill 5000AD or it's gonna have a timeline more based on history and limited into a less range of time
Last reply by aa30388, -
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I want to order the puppet state to turn the puppet state soldiers into their own forces, and when you have the puppet state in the war, you're going to break into negotiations and you're going to throw up the map, so we're going to introduce this system to prevent this kind of horrible, terrible situation.
Last reply by Zhchj2006, -
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In the videos you uploaded on YT we can see the enemy army. Will this still be the case in the final version of the game @Łukasz Jakowski? I think it would be better if the players and the AI only saw that the enemy had an army in the province, but did not see how big it is and did not see the types of units. Maybe players also sholud not see if the army of enemy have or does not have general Maybe there should be technology that allows you to determine the number of troops or types of enemy units. Or spies should be responsible for it. I think if we can see the number and type of enemy units, the game is too simple. Maybe it should depend on the game difficulty leve…
Last reply by Iceman, -
The essence of my question is, will there be beta versions of the game that can be played before the release? Also, in your Tik tok account, you said that the game will be released in November 2024, is it true and will it be a release or a "Beta" game?
Last reply by Łukasz Jakowski,