Help with Mods
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Steam Workshop (2,525 visits to this link)
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- 0 answers
- 233 views
Hello, I have looked through the QnA file a few times and don't seem to be able to find any event improving relations between two nations. For some context I'm trying to make a diplomatic battle between France and Germany to gain influence with Italy. If France gives Italy land concessions (Aouzou, Djibouti, Tunisia) they could secure an alliance with Italy. But I want the ai to have a more favorable event depending on relations between France and Italy, if relations are poor France wont even consider further concessions after Aouzou... Which is why I need the outcome code for improving relations, thanks in advance.
Last reply by Wooodex, -
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- 2 answers
- 118 views
I am facing an issue with changing a nations economy and income, in the game editor I cannot find anywhere where I can lower the economy of only one specific nation. This is pretty stressful as I am making USGW for AoH3 but Germany for some reason is the biggest world power in 1935. Tried to lower it through an event but didnt work either, I might just be dumb; id=gerintro title=gerintro.t desc=gerintro.d popUp=true image=gerintro.png show_in_missions=false mission_image=3 only_once=true trigger_and next_and is_civ=ger_z exists_any=atr exact_day=1=1=1935 trigger_and_end option_btn name=gerintro.k ai=1000 gold_…
Last reply by Wooodex, -
- 0 answers
- 47 views
All of the scenarios disappear unless I have at least one mod enabled
Last reply by Tdrr, -
- 2 answers
- 163 views
I want to make a mod that increase the price of certain resource overtime(for example every X years starting from year Y), i think its possible through events but i dont know how to include the code, what language i need and how would i combine it with events variables. Maybe someone can give me an example?
Last reply by Shacore, -
- 0 answers
- 150 views
trigger_and next_and is_civ=tnoborger exists_any=tnoborger exists_any_not=tnoger exists_any_not=tnospeger exists_any_not=tnogoeger exists_any_not=tnoheyger exists_any_not=tnoneuger trigger_and_end I am using the above triggers for a custom scenario. For some reason the event is not triggering even when the conditions are met but if I remove the is_civ line then its working.
Last reply by Aryan, -
- 3 answers
- 142 views
Cyrilic Alphabet for province/cities not working at all, its very buggy... Can you make them like bundle or something its not working now and i wish i can translate them to my own language... Second picture is with Province/Cities named in Cyrilic
Last reply by Banana, -
Which file do I need to unzip? When I tried to unzip the .jar it only gave me half the files
by Tdrr- 4 answers
- 129 views
And when I unzipped the .zip, the files it gave me would not effect the game, no matter how I modified them.
Last reply by Tdrr, -
- 0 answers
- 31 views
I created a new scenario in the "Create a scenario" editor. However the scenario did not appear in my game files afterwards. I tried creating a folder with the Scenario Tag, but this caused ALL the scenarios to disappear. Maybe I need to download the data files similar to the other scenario files (see below), if so where might I find this information? Typical game folder^ The one I created^
Last reply by Tdrr, -
For example, is the mortality rate of disease a decrease in local mortality or a national mortality rate?
Last reply by Kimseal, -
- 3 answers
- 143 views
id=polandlibertytvton title=freedom desc=polandlibertytvotn.d image=poland_flag.png show_in_missions=false mission_image=3 only_once=true trigger_and next_and is_civ=pol(ger)_z is_not_puppet=pol(ger)_z trigger_and_end option_btn name=Hail Poland! set_civ_tag2=pol(ger)_z=pol_q play_music=poland_anthem leave_alliance_special_id=1 province_add_core_civ=7435;400;402;403;7401;405;3002;12179;7278;3007;449;418;458;3006;3005;476;399;410;6615;3628;3635;6616;3634;3631;6659;456;441;442;443;3629;7412;445;444;7405;455;6618;446;437;438;1240;7228;7417;6614;6521;7416;6520;417;3708;423;3709;3710;479;6519;464;463;7442;3705;3707;3706;3675;124…
Last reply by TheAngryProgressive, -
- 0 answers
- 147 views
There are already quite a few mods released for Android, and many of them are brilliant, but could someone please make a tutorial on how to do it?
Last reply by Taquito_Dictador, -
- 11 replies
- 2.5k views
Age of History 3 - How to add Real Leaders/Rulers/Kings ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### ## This guide explains how to add a ruler to the game Go to: game/rulers/ Inside this folder, you will find multiple .json files, each representing rulers for a …
Last reply by Iceman, -
- 3 answers
- 147 views
How
Last reply by Iceman, -
- 7 answers
- 311 views
Last reply by louieLT1, -
- 3 answers
- 178 views
When I create a wonder all pictures are correct except one ,the smalles one and searching in the database there's no error. And when I build the wonder without picture the games become strange,. I don't know if I have to change photo from other file outside wonderImages and WonderImagesBig.
Last reply by Keguca10, -
- 2 answers
- 94 views
So I was doing a custom map for a mod im working on and that I´ll post later. So I decided to delete some provinces that were bugged, but I forgot to make new ones and closed the map editor, now my map provinces dont show and I cant interact or edit them. I dont know if I can recover it. Ive tried deleting the files from the game to regenerate it but it doensnt work. Does anyone have any solutions? 😞 @lukasz jakowski
Last reply by Łukasz Jakowski, -
Map problem 1 2
by andry202222- 29 answers
- 1.2k views
hello @Łukasz Jakowski, for the past few days i have been trying to edit the original game provinces (to add some provinces) using the map editor given in /map/, i’ve tried many ways but it always ended up bugging and not working, i have even tried doing it in a copy of earth3 with different name and deleting some files in map/earth3/data but nothing worked. So i’m obligated to ask for help here, here’s some pictures of how the provinces look in game:
Last reply by andry202222, -
- 1 answer
- 103 views
Is there any way to liberate the country through an event?
Last reply by ckobbrf, -
- 0 answers
- 59 views
It's such a shame, it was fun to create complex overlays for custom civilizations in aoh2
Last reply by RennyTheSimpatic, -
- 0 answers
- 86 views
In the game, the limit for each army with one general is 999999. How can I modify this value and make it, for example, 50,000?
Last reply by ARWD, -
- 0 answers
- 56 views
你能帮助我吗?
Last reply by Kimseal, -
- 0 answers
- 74 views
How do I get the game to load my custom cities it says when my mod is loading "cities generated" but when I look at the provinces they still have generic names instead? Also why are my provinces look different in the game then they do in the editor and when I use rebuild it doesn't change them into what they are suppose to look like?
Last reply by EdgeLord, -
- 0 answers
- 89 views
File path "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\map\Earth3\scenarios\Tvton\events\common\polandliberty.txt" code: Can you pleasse tell me why it triggers for no reason?
Last reply by YouravaragebrazilianAoCfan, -
- 0 answers
- 110 views
For some reason when I try to save a scenario the changes doesn't appear, so I have to make the scenario with OTHER ID to work, now I have like 6 WW2 scenarios that is useless. This is like 2 questions. Why I need change ID to have any changes AND how to delete scenarios.
Last reply by PHDanone, -
- 2 answers
- 118 views
I added a AoH3 formable based on a AoH2 save game but when I try to boot it up it doesnt work Code path: "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\mods\Kadus_Mod\map\Earth3\formableCivs\aoh2savegame1.txt"
Last reply by YouravaragebrazilianAoCfan,