Help with Mods
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Steam Workshop (5,533 visits to this link)
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- 4 replies
- 465 views
Welcome to the easy-to-use Event Generator for Age of History 3! This tool will help you create and customize events for your game, as well as translate them into any language. Generator Features: Choose from a full list of triggers with formatting tips; Choose from a full list of outcomes with formatting tips; Automatic event categorization: global, regular, and siege events; Support for translating the generator into other languages; Localization of events into any language! Download link: https://github.com/IlyaSalRCA/AoH_Event_Generator
Last reply by Siamese, -
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- 0 answers
- 53 views
I am enhancing the 1440 scenario, is it possible to add unit skins for each culture
Last reply by GeckoSlav, -
- 7 answers
- 526 views
Is it impossible to add new points type in a game like diplomacy or legacy points?
Last reply by 11:59 Development Team, -
- 0 answers
- 96 views
Is it possible to have techs require three pre-techs to unlock? Currently it's only possible to have a maximum of two frontends, which is completely insufficient for the tech tree I'm currently designing. Also, why can't the name of the tech be customized? He always automatically picks the building or unit that is unlocked by this tech as the name of the tech.
Last reply by 桑榆不是鱼, -
- 0 answers
- 91 views
Excuse me, what is the name of the class that manages diplomatic points?
Last reply by goodgod, -
- 0 answers
- 85 views
I want to change the limit of diplomacy points, please help me
Last reply by grrrrrrrr, -
- 0 answers
- 81 views
I have a problem. I create new buildings to build but the pictures won't load. Whatever I do the pictures don't work or the game starts to go crazy. I don't know what to do example: { Name: ["triumph"], NameDesc: ["aaaaaaaaaa."], ImageID: [99], GroupID: 2, CostGold: [66], MaintenanceCost: [0.6], ConstructionTime: [660], Economy: [10.2], MonthlyLegacy: [3.8], IncomeProduction: [10], RequiredTechID: [21], SeaAccessRequired: false, …
Last reply by CzarnyJudasz, -
- 1 answer
- 136 views
white_peace=civ=civ something along these lines, I can't find it?
Last reply by CzarnyJudasz, -
- 2 answers
- 336 views
Is there any way to liberate the country through an event?
Last reply by Fatijn, -
- 0 answers
- 133 views
I want to replace some codes in tno engine executable with uwut engine code. Is there any way?
Last reply by grrrrrrrr, -
- 1 answer
- 328 views
@Łukasz Jakowski Did I make any mistakes when creating the triggers? I expected each trigger to be separate, something like: (OR) Player owns a province (and) have a larger army than Kassites (OR) Kassites are the player's vassals (OR) Kassites do not exist But in the game, these triggers look somehow confusing for the player: Here is the code for the triggers: Thanks!
Last reply by Marerjh, -
- 4 answers
- 402 views
Hello, I tried to make my own custom map but as I opened the MapEditor_2 Executable Jar File, it just wouldn't open or would make an error message (I linked the 2 also 1 is in German). I will list the following things I tried: Deleting the file and copying one from the example folder downloading jarfix (it just gets rid of the error message) downloading JDK Development Kit 23.0.1 (it just gets rid of the error message) trying to open it with javaw updating java deinstalling and reinstalling java done lots of stuff with cdm command restarting my pc I did eventually ask ChatGPT to help and it found out what was w…
Last reply by CzarnyJudasz, -
- 0 answers
- 144 views
What does the add_truce comment do? Why is it even in the game? I have created a scripted war and I want to end it with an event, but add_truce does not work at all and does nothing. I don't know what to do rigth now. Is there any command to sign peace so that countries stop war with each other?
Last reply by CzarnyJudasz, -
- 1 answer
- 147 views
I am creating an event for a country with 2 decisions. I set both event and AI to 50, but the AI always chooses only outcome event 1 and always forgets about event 2. If I want the USA to attack Mexico or England and give a chance of 50, it always attacks Mexico because it is first, if I replace Mexico with England, the USA only attacks England because England is then first. The bot skips the second decision. If I increase the chances, e.g. 30 Mexico 70 England, but Mexico is the first decision, the AI chooses Mexico instead of England. It is impossible to create a world in this way at all. Am I the only one who has this problem?
Last reply by IlyaRU, -
- 2 replies
- 945 views
game/_FAQ/Events.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### How to create new Event/Mission ##### STEP 1 ##### Create new txt file in path: game/events/common/ Or if is it event for scenario the path will be: map/Earth3/scenarios/WW2/events/common/ Where Earth…
Last reply by Mihael1, -
- 3 answers
- 300 views
How do we make sure that the troops mostly move on land and do not climb into the sea?
Last reply by IlyaRU, -
- 3 answers
- 284 views
How do I turn off colonization?
Last reply by 11:59 Development Team, -
- 0 answers
- 334 views
@Łukasz Jakowski please help! i am trying to add a province and for some reason, something weird is happening. When i press "enter", the province just doesnt save in the map file, meaning i cant ever add provinces, please help!
Last reply by BaldingFox77558, -
- 11 answers
- 624 views
id=讨龙之役结束 tltle=讨龙之役结束 desc= image=通用事件.png show_in_missions=false mission_image=0.png popUp=true only_once=true trigger_and next_and is_civ=KWN next_and province_is_occupied=6677 next_and province_is_occupied=4169 next_and province_is_occupied=9105 trigger_and_end option_btn name=败退海南岛 annex_by_civ_from_civ=GXC=KWN=6738;3099;4751;4502;3032;5002;2897;6693;3938;1449;9105;4002;5515;5909;3443;5609;5684;7659;246;4539;4169;1557;1129;6812;3942;6010;63;9887;4252;1012;6677;1675;6231;8559;7593;5213;9681;2622;4432;5551;4980;2596;9718; move_capital=4746 add_truce=GXC=KWN add_truce=LYH=KWN add_truce=CJM=KWN add_truce=MQY=K…
Last reply by 11:59 Development Team, -
- 1 answer
- 156 views
RulerTitle: President, RulerRoman: false, KingsImages: false, what do the last two mean?
Last reply by 11:59 Development Team, -
- 5 answers
- 763 views
I added a new tech tree in a 1.02 version, added MaintainTechnologyName parameter, added localization, but nothing work. Everything is translated, except for the names of the technologies. How to fix it?
Last reply by IlyaRU, -
- 30 replies
- 6.4k views
game/_FAQ/Events_Outcomes.txt play_music=KOL_DC_01 # Play music file from audio/music/ # or mods/YourMod/audio/music/ # Don't put the extension of the file. The file format must be .ogg gold=125 gold_monthly_income=2.0 legacy=75 # Civ will receive 75 legacy points legacy_monthly=4.5 # Civ will get 4.5 monthly legacy player_set_civ=fra # Player will now play as France research=35 # Civ will get 35 research points advantage_points=3 # Civ will get 3 advantage points manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 ae_set=24.0 # Set civ's Aggres…
Last reply by 11:59 Development Team, -
- 6 answers
- 333 views
This happened after I installed a new update for Java, and the map editor refuses to open aswell.
Last reply by 11:59 Development Team, -
- 1 answer
- 293 views
What is the AttackRange setting responsible for in units?
Last reply by 11:59 Development Team, -
- 1 answer
- 364 views
Is it possible to set a specific law for a specific country so that the law is transferred to this specific coutry? thx for answer
Last reply by 11:59 Development Team,