Help with Mods
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Steam Workshop (7,001 visits to this link)
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- 33 replies
- 8.4k views
game/_FAQ/Events_Outcomes.txt play_music=KOL_DC_01 # Play music file from audio/music/ # or mods/YourMod/audio/music/ # Don't put the extension of the file. The file format must be .ogg gold=125 gold_monthly_income=2.0 legacy=75 # Civ will receive 75 legacy points legacy_monthly=4.5 # Civ will get 4.5 monthly legacy player_set_civ=fra # Player will now play as France research=35 # Civ will get 35 research points advantage_points=3 # Civ will get 3 advantage points manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 ae_set=24.0 # Set civ's Aggres…
Last reply by CzarnyJudasz, -
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- 14 replies
- 5k views
game/_FAQ/Events_Triggers.txt # Events Triggers - Age of History 3 has_variable=some_variable has_variable_not=some_variable # Every time a Civilization runs an event (makes a decision), the 'id' of the event is stored in the Civilization's database of variables. # Example of an 'id' from the event file: # id=unique_id_of_event # # This allows you to use: has_variable=unique_id_of_event # where 'unique_id_of_event' refers to the 'id' from that event file. #### Civ invested_in_economy_over=125 invested_in_economy_below=50 increased_growth_rate_over=25 increased_growth_rate_below=75 increased_tax_efficiency_over=50 increased_tax_efficiency_below=100 increase…
Last reply by CzarnyJudasz, -
- 1 answer
- 101 views
I feel like portraits hinder my ability to make a good ancient history mod, I can't find good portraits for all the cultures I have, nor do I have imperator so I can't ss leaders there, so I rather just get rid of the portraits in general, the focus is on the ancient world and statehood, I can add symbols for the general and advisor slots, but the leader portraits annoy me(as in finding suitable portraits) I tried an CK2 mod for the ancient world, the portraits look ok, but still not great, I rather just get rid of them
Last reply by Łukasz Jakowski, -
- 0 answers
- 86 views
So I am making new units and I want to have specific units for specific civilisations, is that possible? If not, can I somehow disable/block a part of the tech tree for certain countries?
Last reply by Gamer Jole, -
- 0 answers
- 71 views
Hey! What size of ma ?x? It's the best to make world map? The biggest and the most optimal? Pleases help me. I want to start making a mod today!
Last reply by Behindee_, -
- 10 replies
- 1.7k views
Age of History 3 - How to add Government game/_FAQ/Governments.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all Governments in the game: game/Governments.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Governments.json Exampl…
Last reply by Das Moss Man, -
- 0 replies
- 95 views
i didn't understand the tutorial given in MapEditorSettings.txt
Last reply by malek, -
- 0 answers
- 117 views
What's the code to make colored puppets in age of history 2? i tried but i cant seem to do it
Last reply by BaldingFox77558, -
- 2 answers
- 139 views
Hello just need to know how to add counts empires and caliphs n stuff, also how the government template works.
Last reply by Das Moss Man, -
- 1 answer
- 89 views
By default, units require 1000 manpower and cost 1000 manpower. Can I change the manpower required to create a unit? I'm creating a mod where I need to reduce it to 10 manpower per unit. However, in the gamevalues folder I didn't find anything about manpower count per unit. @Łukasz Jakowski Can you help me pls?
Last reply by IlyaRU, -
- 4 answers
- 172 views
Please help I am trying to add a custom flag to a civilization I made in the civilization creator
Last reply by Das Moss Man, -
- 0 answers
- 92 views
How do I turn off AI colonization?
Last reply by atrkrl81, -
- 0 answers
- 231 views
When I make a HRE alliance in my mod, it doesn't work: the alliance is visible, but I can't open HRE menu with electors, reforms etc. In the logs there are errors "java.lang.IndexOutOfBoundsException: Index: 1, Size: 1" and "at aoc.kingdoms.lukasz.menu_element.button.Button_HRE_Reform.getInnerPosX(Button_HRE_Reform.java:166)" etc
Last reply by IlyaRU, -
- 98 replies
- 33.1k views
Map Editor for Age of History 3 It works almost the same as the old one, but is more convenient. If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game. You can save the province by clicking Enter and continue adding another new province. You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added. CUT_FROM_PROVINCE_MODE=true New special version of the map, provinces created in this mode will crop the images of the main provinces. All provinc…
Last reply by daniiiiiii, -
- 1 answer
- 510 views
What are some modding tools fo aoh3?
Last reply by IlyaRU, -
- 5 answers
- 962 views
Lukasz, can you make it possible to use multiple letters in the extra tags category? Or at least make it possible for all unicode characters to work there? In AoH2 I had made a TNO mod, for some reason certain characters worked fine as tags on mobile but not on pc. If multiple letters are allowed then that whole issue will be bypassed. Even just two letters would massively increase the amount of tags that can be added.
Last reply by Siamese, -
- 5 replies
- 1.2k views
Welcome to the easy-to-use Event Generator for Age of History 3! This tool will help you create and customize events for your game, as well as translate them into any language. Generator Features: Choose from a full list of triggers with formatting tips; Choose from a full list of outcomes with formatting tips; Automatic event categorization: global, regular, and siege events; Support for translating the generator into other languages; Localization of events into any language! Download link: https://github.com/Ilya-Sal/AoH_Event_Generator
Last reply by Nowarhia, -
- 0 answers
- 314 views
I am enhancing the 1440 scenario, is it possible to add unit skins for each culture
Last reply by GeckoSlav, -
- 7 answers
- 788 views
Is it impossible to add new points type in a game like diplomacy or legacy points?
Last reply by 11:59 Development Team, -
- 0 answers
- 253 views
Is it possible to have techs require three pre-techs to unlock? Currently it's only possible to have a maximum of two frontends, which is completely insufficient for the tech tree I'm currently designing. Also, why can't the name of the tech be customized? He always automatically picks the building or unit that is unlocked by this tech as the name of the tech.
Last reply by 桑榆不是鱼, -
- 0 answers
- 220 views
Excuse me, what is the name of the class that manages diplomatic points?
Last reply by goodgod, -
- 0 answers
- 212 views
I want to change the limit of diplomacy points, please help me
Last reply by grrrrrrrr, -
- 0 answers
- 197 views
I have a problem. I create new buildings to build but the pictures won't load. Whatever I do the pictures don't work or the game starts to go crazy. I don't know what to do example: { Name: ["triumph"], NameDesc: ["aaaaaaaaaa."], ImageID: [99], GroupID: 2, CostGold: [66], MaintenanceCost: [0.6], ConstructionTime: [660], Economy: [10.2], MonthlyLegacy: [3.8], IncomeProduction: [10], RequiredTechID: [21], SeaAccessRequired: false, …
Last reply by CzarnyJudasz, -
- 1 answer
- 294 views
white_peace=civ=civ something along these lines, I can't find it?
Last reply by CzarnyJudasz, -
- 2 answers
- 450 views
Is there any way to liberate the country through an event?
Last reply by Fatijn,