Help with Mods
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Steam Workshop (44 visits to this link)
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I have a question, can I block the choice of ideology for one country? For example: I am making a mod about a specific person with specific moods, can I block the ability for the player to change ideology? So that the ideology can only be changed through the mission branch. Thanks in advance for the answer, I'm waiting for the game to be released 🙂
Last reply by SwietTheKing, -
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- 2 answers
- 221 views
@Łukasz_Jakowski will there be a way to do so?
Last reply by Marerjh, -
- 7 replies
- 883 views
Age of History 3 - How to add Real Leaders/Rulers/Kings ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### ## This guide explains how to add a ruler to the game Go to: game/rulers/ Inside this folder, you will find multiple .json files, each representing rulers for a …
Last reply by Kavunovskiy, -
- 1 reply
- 293 views
game/_FAQ/Advisors_Generals_Characters.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/game/characters/ ##### game/characters/ How to create new Character: Each character has its own unique JSON file (Example:…
Last reply by Kiwi, -
- 9 replies
- 782 views
Age of History 3 - How to add an Event game/_FAQ/Event_HowToAdd.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/game/events/common/ mods/YOUR_MOD_NAME/game/events/global/ mods/YOUR_MOD_NAME/game/events/siege/ #####…
Last reply by ISyncradar, -
- 14 replies
- 1.5k views
How to add own Goverment in Age of History 3
Last reply by thex09, -
- 1 reply
- 323 views
################ You can find many event examples in the game files: game/events/common/ game/events/global/ game/events/siege/ # Mission Tree events. These work the same as normal events. game/missions/missionsEvents/ Each file contains a single event! Each event requires its own file!
Last reply by sky woke, -
- 4 replies
- 348 views
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Медетжан Шуга, -
- 8 replies
- 549 views
game/_FAQ/Events_Triggers.txt # Events Triggers - Age of History 3 has_variable=some_variable has_variable_not=some_variable # Every time a Civilization runs an event (makes a decision), the 'id' of the event is stored in the Civilization's database of variables. # Example of an 'id' from the event file: # id=unique_id_of_event # # This allows you to use: has_variable=unique_id_of_event # where 'unique_id_of_event' refers to the 'id' from that event file. #### Civ invested_in_economy_over=125 invested_in_economy_below=50 increased_growth_rate_over=25 increased_growth_rate_below=75 increased_tax_efficiency_over=50 increased_tax_efficiency_below=100 increase…
Last reply by Marerjh, -
- 5 replies
- 528 views
game/_FAQ/MissionTree_DisablePath.txt If you would like to create two different mission paths and exclude one of them if the other is chosen, then: Example: ############################## First Mission Tree Path: In this path, Germany declares war on Poland, followed by additional missions specified for that decision. The ID of the event in this mission will be: id=GerDeclaresWarOnPol Second Mission Tree Path: In this path, Germany forms an alliance with Poland, followed by additional missions specified for that decision. The ID of the event in this mission will be: id=GerMakesAllianceWithPol ############################## In the event's trigger, you shoul…
Last reply by IKayzerI, -
- 0 replies
- 889 views
How to add a mission tree for a civilization in the scenario. game/_FAQ/MissionTree_Tutorial.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Missions for the scenario for the specified Civilization: mods/YOUR_MOD_NAME/map/THE_MAP/scenarios/THE_SCENARIO/missi…
Last reply by Łukasz Jakowski, -
- 2 replies
- 316 views
game/_FAQ/CivTag_HowToFind.txt How to find Civilization TAG ############################# #### HOW TO FIND CIV TAG #### ############################# Civilization TAGs: ## Locate Civilization tags for your scenario: To find the list of civilization tags in a specific scenario, go to: map/THE_MAP/scenarios/THE_SCENARIO/Data.json ## Find all Civilization tags and their names: Look in the file: game/languages/civilizations/Bundle.properties Find the entry for Belgium. Its tag will be: bel Find the entry for Brandenburg. Its tag will be: baa Find the entry for Hungary. Its tag will be: hun
Last reply by Unity, -
- 6 replies
- 424 views
game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size.
Last reply by ConRadical, -
- 5 replies
- 460 views
How to Create Scenario with new Civs for the Steam Workshop Created mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3348941479 Tutorial:
Last reply by HaSa, -
- 1 reply
- 227 views
game/_FAQ/Game_Values.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/gameValues/ If you want to modify any value in a file, you must copy the entire file to your mod folder and then make your changes in the copied version. mods/YourModName/game/gameVa…
Last reply by Code Engineer, -
- 25 replies
- 2.3k views
game/_FAQ/Events_Outcomes.txt play_music=KOL_DC_01 # Play music file from audio/music/ # or mods/YourMod/audio/music/ # Don't put the extension of the file. The file format must be .ogg gold=125 gold_monthly_income=2.0 legacy=75 # Civ will receive 75 legacy points legacy_monthly=4.5 # Civ will get 4.5 monthly legacy player_set_civ=fra # Player will now play as France research=35 # Civ will get 35 research points advantage_points=3 # Civ will get 3 advantage points manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 ae_set=24.0 # Set civ's Aggres…
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 230 views
game/_FAQ/Legacies_CivilizationLegacy.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/legacies/ Adding new Group: LegaciesGroups.txt edit in notepad: ### EXAMPLE AdministrativeLegacies;EconomicLegacies;MilitaryLegacies;DiplomaticLegacies;NEW_GROUP_NAME; #…
Last reply by EdgeLord, -
- 119 replies
- 17.8k views
Map Editor for Age of History 3 It works almost the same as the old one, but is more convenient. If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game. You can save the province by clicking Enter and continue adding another new province. You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added. CUT_FROM_PROVINCE_MODE=true New special version of the map, provinces created in this mode will crop the images of the main provinces. All provinc…
Last reply by Noobs Dudes, -
- 11 replies
- 1.3k views
How to add own untis, Tutorial
Last reply by Eredinhunt, -
- 7 replies
- 534 views
Age of History 3 - How to create mod for Steam Workshop
Last reply by ConRadical, -
- 3 replies
- 588 views
How to add own units - Age of History 3
Last reply by Eredinhunt, -
- 6 replies
- 329 views
Age of History 3 - How to add Government game/_FAQ/Governments.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all Governments in the game: game/Governments.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Governments.json Exampl…
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 296 views
How to Share Your Scenario as a Mod on the Steam Workshop. game/_FAQ/A_Scenario_Workshop_Mod.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/MAP_NAME/scenarios/ ##### ## How to Share Your Scenario as a M…
Last reply by Łukasz Jakowski, -
- 0 replies
- 236 views
Age of History 3 - How to add Religion game/_FAQ/Religions.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all religions in the game: game/Religions.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Religions.json Example code fo…
Last reply by Łukasz Jakowski, -
- 2 replies
- 2k views
How to add custom preview for Scenario ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### To add a custom preview for your scenario, go to: map/THE_MAP/scenarios/YOUR_SCENARIO/ Ensure that the image dimensions match those of the preview.png file generated by the game. …
Last reply by Sacro Império Brasileiro,