Help with Mods
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Steam Workshop (5,210 visits to this link)
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- 0 replies
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Welcome to the easy-to-use Event Generator for Age of History 3! This tool will help you create and customize events for your game, as well as translate them into any language. Generator Features: Choose from a full list of triggers with formatting tips; Choose from a full list of outcomes with formatting tips; Automatic event categorization: global, regular, and siege events; Support for translating the generator into other languages; Localization of events into any language! Download link: https://github.com/IlyaSalRCA/AoH_Event_Generator
Last reply by IlyaRU, -
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- 0 answers
- 86 views
I want to replace some codes in tno engine executable with uwut engine code. Is there any way?
Last reply by grrrrrrrr, -
- 1 answer
- 285 views
@Łukasz Jakowski Did I make any mistakes when creating the triggers? I expected each trigger to be separate, something like: (OR) Player owns a province (and) have a larger army than Kassites (OR) Kassites are the player's vassals (OR) Kassites do not exist But in the game, these triggers look somehow confusing for the player: Here is the code for the triggers: Thanks!
Last reply by Marerjh, -
- 0 answers
- 104 views
What does the add_truce comment do? Why is it even in the game? I have created a scripted war and I want to end it with an event, but add_truce does not work at all and does nothing. I don't know what to do rigth now. Is there any command to sign peace so that countries stop war with each other?
Last reply by CzarnyJudasz, -
- 1 answer
- 103 views
I am creating an event for a country with 2 decisions. I set both event and AI to 50, but the AI always chooses only outcome event 1 and always forgets about event 2. If I want the USA to attack Mexico or England and give a chance of 50, it always attacks Mexico because it is first, if I replace Mexico with England, the USA only attacks England because England is then first. The bot skips the second decision. If I increase the chances, e.g. 30 Mexico 70 England, but Mexico is the first decision, the AI chooses Mexico instead of England. It is impossible to create a world in this way at all. Am I the only one who has this problem?
Last reply by IlyaRU, -
- 3 answers
- 223 views
How do I turn off colonization?
Last reply by 11:59 Development Team, -
- 3 answers
- 275 views
How do we make sure that the troops mostly move on land and do not climb into the sea?
Last reply by IlyaRU, -
- 0 answers
- 285 views
@Łukasz Jakowski please help! i am trying to add a province and for some reason, something weird is happening. When i press "enter", the province just doesnt save in the map file, meaning i cant ever add provinces, please help!
Last reply by BaldingFox77558, -
- 1 answer
- 138 views
RulerTitle: President, RulerRoman: false, KingsImages: false, what do the last two mean?
Last reply by 11:59 Development Team, -
- 2 answers
- 226 views
I am making an event chain and to force players to answer in time I would need to make it so it is mandatory to make a decision before continuing.
Last reply by 11:59 Development Team, -
- 5 answers
- 700 views
I added a new tech tree in a 1.02 version, added MaintainTechnologyName parameter, added localization, but nothing work. Everything is translated, except for the names of the technologies. How to fix it?
Last reply by IlyaRU, -
- 1 answer
- 243 views
Hi, I was formerly a AoH2 modder, mainly on the leaders side, I intend to do the same for AoH3 but need to know if everytime I upload a mod it counts as a new one or I can just update the same one over and over to fix mistakes. Aditionally I want to know how to upload mods to the Steam Workshop other than Scenarios.
Last reply by YouravaragebrazilianAoCfan, -
- 2 answers
- 279 views
Is it impossible to add new points type in a game like diplomacy or legacy points?
Last reply by IlyaRU, -
- 2 answers
- 299 views
@Łukasz Jakowski Jak zrobić państwo eventem? I ustalić mu prowincje
Last reply by Alpoki, -
- 1 answer
- 428 views
I'm kind of lost as to why the opaque (I guess) goes to zero whenever I zoom in on the map background. Is it in config or overlays? Complete view of the map... Province view and its counties... Zoom-In view...
Last reply by Łukasz Jakowski, -
- 1 answer
- 282 views
I tried adding an mp3 file into the music folder, as well as adding the file's name into the list and listWar documents, but in game they just don't play at all. Even when i click on the music name in settings, it still doesn't play.
Last reply by Starkiller2002, -
- 2 answers
- 334 views
My game just doesn't want to open the scenario I have worked on for so long, all that time gone to waste, it's so frustrating, this happened on AOH2 as well, I didn't give it the opportunity to corrupt, I am so damn angry, I just want an answer why hundreds of hours have gone to waste for nothing
Last reply by 11:59 Development Team, -
- 1 answer
- 266 views
What is the AttackRange setting responsible for in units?
Last reply by 11:59 Development Team, -
- 11 answers
- 578 views
id=讨龙之役结束 tltle=讨龙之役结束 desc= image=通用事件.png show_in_missions=false mission_image=0.png popUp=true only_once=true trigger_and next_and is_civ=KWN next_and province_is_occupied=6677 next_and province_is_occupied=4169 next_and province_is_occupied=9105 trigger_and_end option_btn name=败退海南岛 annex_by_civ_from_civ=GXC=KWN=6738;3099;4751;4502;3032;5002;2897;6693;3938;1449;9105;4002;5515;5909;3443;5609;5684;7659;246;4539;4169;1557;1129;6812;3942;6010;63;9887;4252;1012;6677;1675;6231;8559;7593;5213;9681;2622;4432;5551;4980;2596;9718; move_capital=4746 add_truce=GXC=KWN add_truce=LYH=KWN add_truce=CJM=KWN add_truce=MQY=K…
Last reply by 11:59 Development Team, -
- 0 answers
- 150 views
@Łukasz Jakowskichciałbym zresetować surowce na całej mapie i przydzielić je samemu od nowa, jak to zrobić
Last reply by Aryati, -
- 6 answers
- 298 views
This happened after I installed a new update for Java, and the map editor refuses to open aswell.
Last reply by 11:59 Development Team, -
- 0 answers
- 191 views
Hi @Łukasz Jakowski, tell me how to solve it with Rulers when they reach 99 years old, only the number increases and we stay the same, and tell him which file to modify in the game so that they no longer stagnate at 99 years old. Tell him how to change a ruler, for example, so that in 2040 a leader appears in the list of rulers without changing random names for certain civilizations, for example.
Last reply by Synyos2032, -
- 4 answers
- 412 views
I have a big problem with the languages folder. I wanted to change the name of the country first, so in my mod I created the path game/languages.civilizations and there in Bundle.proporties I changed the name of the country, but it is still old in the game. Later, I wanted to change the sentences that appear when the game loads: "Building your empire, civilizations awaits your rule etc. I created the game/languages and loading paths, copied the file from vanilla Bundle.properties and changed the sentences to my own, but they also do not load .Later, I wanted to write a scenario description, the same as those that appear under each scenario. So, through game/languages and …
Last reply by anria, -
- 1 answer
- 298 views
Is it possible to set a specific law for a specific country so that the law is transferred to this specific coutry? thx for answer
Last reply by 11:59 Development Team, -
- 3 answers
- 381 views
I wanted to ask if it is possible to change, remove or replace advisors with other ones using an event
Last reply by Synyos2032,