Help with Mods
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Steam Workshop (5,195 visits to this link)
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game/_FAQ/Map_CitiesGenerate.txt ########################## ## ## This feature pre-generates data to reduce loading times ## ## After adding new cities, you need to generate to which province each city belongs to in-game. To do this, go to: map/MAPNAME/cities/build_cities.txt Open the file and write inside it only: true # Next, launch the game, and during the loading process, the game will automatically generate all the necessary data. Once the data is generated, don't forget to disable the data generation by setting the file map/MAPNAME/cities/build_cities.txt to: false
Last reply by Łukasz Jakowski, -
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- 0 replies
- 366 views
game/_FAQ/Legacy_Bonuses.txt List of available bonuses for Civilization Legacy: ConstructionCost: [X], AdministrationBuildingsCost: [X], MilitaryBuildingsCost: [X], EconomyBuildingsCost: [X], WonderConstructionCost: [X], ConstructionTime: [X], TaxEfficiency: [X], ProvinceMaintenance: [X], BuildingsMaintenanceCost: [X], ManpowerRecoverySpeed: [X], MaxManpower: [X], Research: [X], ResearchPoints: [X], BuildingSlot: [X], MaxInfrastructure: [X], Devastation: [X], GrowthRate: [X], IncomeProduction: [X], ProductionEfficiency: [X], InvestInEconomyCost: [X], IncreaseTaxEfficiencyCost: [X], IncreaseGrowthRateCost: [X], DevelopInfrastructureCost: [X], GeneralAttack: [X]…
Last reply by Łukasz Jakowski, -
- 0 replies
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game/_FAQ/Laws.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/laws/ And open as text file in notepad: Laws.json ### EXAMPLE LAW { ImageID: [22, 18, 23, 24, 25], Title: ConscriptionLaws, Law: ["FeudalLevies", "DraftSystem", "SelectiveServ…
Last reply by Łukasz Jakowski, -
- 0 replies
- 390 views
game/_FAQ/Law_Bonuses.txt List of available bonuses for Law: MonthlyIncome: [X], MonthlyLegacy: [X], MonthlyLegacy_Percentage: [X], Gold: [X], ConstructionCost: [X], AdministrationBuildingsCost: [X], MilitaryBuildingsCost: [X], EconomyBuildingsCost: [X], ConstructionTime: [X], WonderConstructionCost: [X], TaxEfficiency: [X], ProvinceMaintenance: [X], BuildingsMaintenanceCost: [X], ArmyMaintenance: [X], MaxManpower: [X], MaxManpower_Percentage: [X], ManpowerRecoverySpeed: [X], ReinforcementSpeed: [X], ArmyMovementSpeed: [X], Research: [X], ResearchPoints: [X], MaxMorale: [X], ArmyMoraleRecovery: [X], WarScoreCost: [X], BuildingSlot: [X], MaxInfrastru…
Last reply by Łukasz Jakowski, -
- 0 replies
- 441 views
game/_FAQ/Governments_Bonuses.txt ## File: game/Governments.json List of available bonuses for Governments: MonthlyIncome: X, TaxEfficiency: X, ProvinceMaintenance: X, ProductionEfficiency: X, MonthlyLegacy: X, MaxManpower: X, ArmyMaintenance: X, RecruitmentTime: X, ConstructionCost: X, AdministrationBuildingsCost: X, MilitaryBuildingsCost: X, EconomyBuildingsCost: X, ConstructionTime: X, BuildingSlot: X, InvestInEconomyCost: X, IncreaseManpowerCost: X, IncreaseTaxEfficiencyCost: X, DevelopInfrastructureCost: X, RecruitArmyCost: X, GeneralAttack: X, GeneralDefense: X, UnitsAttack: X, UnitsDefense: X, AdvisorCost: X, GeneralCost: X, CoreCost: X, Religio…
Last reply by Łukasz Jakowski, -
- 0 replies
- 1.4k views
game/_FAQ/Civilizations.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### ########## HOW TO ADD CIVILIZATION ########## ########## -- STEP 1 ## Open game and go to: Editor -> Game Civilizations -> Add Civilization In this menu you set up: Civilization TAG:…
Last reply by Łukasz Jakowski, -
- 0 replies
- 318 views
game/_FAQ/Buildings_Bonuses.txt List of available bonuses for Buildings: TaxEfficiency: [X], MonthlyLegacy: [X], DefenseBonus: [X], FortLevel: [X], FortDefense: [X], MaximumManpower: [X], LocalManpower: [X], ConstructionCost: [X], ConstructionTimeBonus: [X], RecruitArmyCostInProvince: [X], LocalGrowthRate: [X], InvestInEconomyCost: [X], IncreaseManpowerCost: [X], IncreaseTaxEfficiencyCost: [X], DevelopInfrastructureCost: [X], IncreaseGrowthRateCost: [X], ProvinceMaintenance: [X], MonthlyIncome: [X], LocalTaxEfficiency: [X], DiseaseDeathRate: [X], CasualtiesNuclearAttacks: [X], Economy: [X], ResearchPoints: [X], ProductionEfficiency: [X], IncomeProduc…
Last reply by Łukasz Jakowski, -
- 0 replies
- 368 views
List of available bonuses for Advantage: MonthlyIncome: [X], MonthlyLegacy: [X], Gold: [X], ConstructionCost: [X], AdministrationBuildingsCost: [X], MilitaryBuildingsCost: [X], EconomyBuildingsCost: [X], ConstructionTime: [X], WonderConstructionCost: [X], TaxEfficiency: [X], ProvinceMaintenance: [X], BuildingsMaintenanceCost: [X], ArmyMaintenance: [X], MaxManpower: [X], ManpowerRecoverySpeed: [X], ReinforcementSpeed: [X], ArmyMovementSpeed: [X], Research: [X], ResearchPoints: [X], MaxMorale: [X], ArmyMoraleRecovery: [X], WarScoreCost: [X], BuildingSlot: [X], MaxInfrastructure: [X], Devastation: [X], GrowthRate: [X], IncomeProduction: [X], ProductionEfficien…
Last reply by Łukasz Jakowski, -
- 0 replies
- 582 views
game/_FAQ/A_Mods_steam_workshop_READ_ME.txt ############################# ## Steam Workshop ## ## When reading any file, the game will prioritize files in the 'mods/' folder first, followed by ## subscribed items from the Steam Workshop, and finally the default game files. ## ## You can find all files for this example in the 'modsExample/' folder within the game files. ## ##### To create a new mod that can be submitted to the Steam Workshop, create a new folder for your mod in the 'mods/' directory. Inside this folder, organize your files in the same structure as they are found in the game's directories. Example: # Step 1 Create a new folder within the 'mo…
Last reply by Łukasz Jakowski, -
- 7 replies
- 1k views
Age of History 3 - How to create a new Map/Mod
Last reply by Wayne23lololh, -
- 8 replies
- 1.3k views
AI Peace Treaty Order of Actions Each type of government has two special orders of actions for handling a peace treaty. ## PEACE TREATY -> AI -> ORDER 0 == TAKE LAND 1 == DEMAND VASSALIZATION 2 == DEMAND SUBJECT TRANSFER 3 == DEMAND RELIGION CONVERSION 4 == DEMAND GOVERNMENT CHANGE 5 == DEMAND GOLD 6 == LIBERATE CIVS 7 == DEMAND WAR REPARATIONS 8 == DEMAND HUMULIATE ## EXAMPLE USE: AI_PEACE_ORDER: [0, 4, 3, 5, 1, 2], AI_PEACE_ORDER2: [2, 5, 7, 6, 8, 0, 1, 3], ## 75% chance for 'AI_PEACE_ORDER,' 25% chance for 'AI_PEACE_ORDER2. AI_PEACE_ORDER_CHANCE: 75, AI_PEACE_ORDER_CHANCE2: 25, AI_PEACE_ORDER: [0, 4, 3, 5, 1, 2], The AI's orde…
Last reply by Wayne23lololh, -
- 3 replies
- 843 views
How to add own Resource in Age of History 3
Last reply by eNeXPii, -
- 4 replies
- 1.4k views
Just change the scenario tag to copy the scenario 😛
Last reply by YouravaragebrazilianAoCfan, -
- 5 replies
- 718 views
Age of History 3 - Scenario editor, Religion and Province Cores In the scenario editor it will be possible to set the religion and cores for each province.
Last reply by Iceman, -
- 3 replies
- 983 views
A special map for cutting pixels from the main map
Last reply by HUN İMPARATORLUĞU, -
- 5 replies
- 1.2k views
Age of History 3 - How to add Generals and Advisors
Last reply by Mirolit,