Help with Mods
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Steam Workshop (10,324 visits to this link)
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- 14 replies
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How to add own Goverment in Age of History 3
Last reply by thex09, -
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- 1 reply
- 1.2k views
################ You can find many event examples in the game files: game/events/common/ game/events/global/ game/events/siege/ # Mission Tree events. These work the same as normal events. game/missions/missionsEvents/ Each file contains a single event! Each event requires its own file!
Last reply by sky woke, -
- 2 replies
- 1.3k views
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Медетжан Шуга, -
- 5 replies
- 1.6k views
game/_FAQ/MissionTree_DisablePath.txt If you would like to create two different mission paths and exclude one of them if the other is chosen, then: Example: ############################## First Mission Tree Path: In this path, Germany declares war on Poland, followed by additional missions specified for that decision. The ID of the event in this mission will be: id=GerDeclaresWarOnPol Second Mission Tree Path: In this path, Germany forms an alliance with Poland, followed by additional missions specified for that decision. The ID of the event in this mission will be: id=GerMakesAllianceWithPol ############################## In the event's trigger, you shoul…
Last reply by IKayzerI, -
- 1 reply
- 1.3k views
game/_FAQ/CivTag_HowToFind.txt How to find Civilization TAG ############################# #### HOW TO FIND CIV TAG #### ############################# Civilization TAGs: ## Locate Civilization tags for your scenario: To find the list of civilization tags in a specific scenario, go to: map/THE_MAP/scenarios/THE_SCENARIO/Data.json ## Find all Civilization tags and their names: Look in the file: game/languages/civilizations/Bundle.properties Find the entry for Belgium. Its tag will be: bel Find the entry for Brandenburg. Its tag will be: baa Find the entry for Hungary. Its tag will be: hun
Last reply by OwnM3Z0, -
- 5 replies
- 1.4k views
How to Create Scenario with new Civs for the Steam Workshop Created mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3348941479 Tutorial:
Last reply by HaSa, -
- 1 reply
- 1.1k views
game/_FAQ/Game_Values.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/gameValues/ If you want to modify any value in a file, you must copy the entire file to your mod folder and then make your changes in the copied version. mods/YourModName/game/gameVa…
Last reply by Code Engineer, -
- 1 reply
- 997 views
game/_FAQ/Legacies_CivilizationLegacy.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/legacies/ Adding new Group: LegaciesGroups.txt edit in notepad: ### EXAMPLE AdministrativeLegacies;EconomicLegacies;MilitaryLegacies;DiplomaticLegacies;NEW_GROUP_NAME; #…
Last reply by EdgeLord, -
- 10 replies
- 2.4k views
How to add own untis, Tutorial
Last reply by Eredinhunt, -
- 7 replies
- 1.5k views
Age of History 3 - How to create mod for Steam Workshop
Last reply by ConRadical, -
- 3 replies
- 1.3k views
How to add own units - Age of History 3
Last reply by Eredinhunt, -
- 0 replies
- 1.1k views
How to Share Your Scenario as a Mod on the Steam Workshop. game/_FAQ/A_Scenario_Workshop_Mod.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/MAP_NAME/scenarios/ ##### ## How to Share Your Scenario as a M…
Last reply by Łukasz Jakowski, -
- 0 replies
- 1.2k views
Age of History 3 - How to add Religion game/_FAQ/Religions.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all religions in the game: game/Religions.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Religions.json Example code fo…
Last reply by Łukasz Jakowski, -
- 2 replies
- 2.8k views
How to add custom preview for Scenario ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### To add a custom preview for your scenario, go to: map/THE_MAP/scenarios/YOUR_SCENARIO/ Ensure that the image dimensions match those of the preview.png file generated by the game. …
Last reply by Sacro Império Brasileiro, -
- 5 replies
- 1.3k views
City names depend on the Civilization. game/_FAQ/City_Names_Depending_On_Civilization.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YourModName/game/cities/ Go to: game/cities/ The files in this folder are named after …
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 1.1k views
Age of History 3 - How to add real Advisors and Generals to scenario game/characters/ How to create new Character: Each character has its own unique JSON file (Example: Franklin.json) ########################## [ { Name: "Benjamin Franklin", ImageID: Franklin, BornDay: 17, BornMonth: 1, BornYear: 1706, Attack: -1, Defense: -1, }, ] ########################## ## Steps to Create a New Character: Copy and Rename the File: Copy an existing file (e.g., Franklin.json) and rename it with a unique filename, like Surname.json Replace "Surname" with the real last name of the character you are creating. ## Set the Character's Name: The name that will ap…
Last reply by Kiwi, -
- 1 reply
- 798 views
game/_FAQ/Governments_Peace_Order.txt ## PEACE TREATY -> AI -> ORDER 0 == TAKE LAND 1 == DEMAND VASSALIZATION 2 == DEMAND SUBJECT TRANSFER 3 == DEMAND RELIGION CONVERSION 4 == DEMAND GOVERNMENT CHANGE 5 == DEMAND GOLD 6 == LIBERATE CIVS 7 == DEMAND WAR REPARATIONS 8 == DEMAND HUMULIATE ## EXAMPLE USE: AI_PEACE_ORDER: [0, 4, 3, 5, 1, 2], AI_PEACE_ORDER2: [2, 5, 7, 6, 8, 0, 1, 3], ## 75% chance for 'AI_PEACE_ORDER,' 25% chance for 'AI_PEACE_ORDER2. AI_PEACE_ORDER_CHANCE: 75, AI_PEACE_ORDER_CHANCE2: 25,
Last reply by EuroballProductions, -
- 2 replies
- 1.4k views
game/_FAQ/Units.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/units/ ## Main file with all unit types: Units.json Here you add new unit type. Example: { File: "Warior.json", ID: 0, Line: 0, }, Line: 0 - The army will be position…
Last reply by YELAN, -
- 1 reply
- 703 views
game/_FAQ/Event_Example.txt id=unique_id_of_my_event title=Here is the title of my event! desc=The description of my event. This event will give bonuses if the civilization has more than 10 regiments. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_regiments_over=10 trigger_and_end option_btn name=First button text ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 option_end option_btn name=Thank you, I don't collect points. ai=2 option_end
Last reply by eNeXPii, -
- 2 replies
- 1.3k views
game/_FAQ/Map_ProvinceImage.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Open the game and navigate to: New Game → Play → Play While in the game, click the Civilization Flag (located in the top left corner). Select More → Console In the console, type a messag…
Last reply by Matvey, -
- 0 replies
- 718 views
game/_FAQ/Wonder_Bonuses.txt List of available bonuses for Wonders: MonthlyIncome: X, TaxEfficiency: X, ProvinceMaintenance: X, BuildingsMaintenanceCost: X, GrowthRate: X, ProductionEfficiency: X, MonthlyLegacy: X, MaxManpower: X, ManpowerRecoverySpeed: X, ArmyMaintenance: X, RecruitmentTime: X, RecruitArmyCost: X, RecruitArmyFirstLineCost: X, RecruitArmySecondLineCost: X, Research: X, ResearchPoints: X, TechnologyCost: X, ConstructionCost: X, AdministrationBuildingsCost: X, MilitaryBuildingsCost: X, EconomyBuildingsCost: X, ConstructionTimeBonus: X, BuildingSlot: X, InvestInEconomyCost: X, IncreaseTaxEfficiencyCost: X, IncreaseGrowthRateCost: X, IncreaseMan…
Last reply by Łukasz Jakowski, -
- 0 replies
- 603 views
game/_FAQ/Terrain_type.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/terrain/ and Edit TerrainTypes.json file as txt file in notepad. Example of one Terrain Type: { Name: "Plains", ImageFile: "plains.png", Color: [32, 74, 11], MovementSp…
Last reply by Łukasz Jakowski, -
- 0 replies
- 1.4k views
game/_FAQ/Technology.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/technologies/ Edit Technologies.json file as txt file in notepad Here is an example code of one Technology: { ID: 96, Name: "WarTactics", ImageID: 0, TreeColumn: 14, …
Last reply by Łukasz Jakowski, -
- 0 replies
- 706 views
game/_FAQ/Resources.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/resources/ And open as text file in notepad: Resources.json ### EXAMPLE RESOURCE { Name: Rice, ID: 1, ImageID: 1, GroupID: 0, Color: [225, 205, 156], ArmyMai…
Last reply by Łukasz Jakowski, -
- 0 replies
- 893 views
game/_FAQ/Religion_Bonuses.txt ## File: game/Religions.json List of available bonuses for Religions: MonthlyIncome: X, TaxEfficiency: X, ProvinceMaintenance: X, ProductionEfficiency: X, MonthlyLegacy: X, MaxManpower: X, ArmyMaintenance: X, RecruitmentTime: X, ConstructionCost: X, AdministrationBuildingsCost: X, MilitaryBuildingsCost: X, EconomyBuildingsCost: X, ConstructionTime: X, BuildingSlot: X, InvestInEconomyCost: X, IncreaseManpowerCost: X, IncreaseTaxEfficiencyCost: X, DevelopInfrastructureCost: X, RecruitArmyCost: X, GeneralAttack: X, GeneralDefense: X, UnitsAttack: X, UnitsDefense: X, AdvisorCost: X, GeneralCost: X, CoreCost: X, ReligionCost: X…
Last reply by Łukasz Jakowski,