Help with Mods
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Steam Workshop (3,350 visits to this link)
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- 0 answers
- 383 views
I want to add more images for the generals and advisors, so that they are not always the same and are also more modern portraits.
Last reply by xSmithz, -
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- 0 replies
- 327 views
Is mobile going to be able to get mods? @Łukasz Jakowski
Last reply by Turtley, -
- 2 answers
- 246 views
how to fix background in custom province?
Last reply by Łukasz Jakowski, -
- 12 replies
- 3.2k views
Age of History 3 - How to add Real Leaders/Rulers/Kings ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### ## This guide explains how to add a ruler to the game Go to: game/rulers/ Inside this folder, you will find multiple .json files, each representing rulers for a …
Last reply by YouravaragebrazilianAoCfan, -
- 3 answers
- 328 views
Hi Lukas, Age of history 3 created for mobile, I think it is necessary to enable access to create mods on android
Last reply by angamo123, -
- 1 answer
- 219 views
I want to create a mission tree for Germany in World War I and another for Russia, but I don't know if it's possible to create a separate one for each civilization
Last reply by Łukasz Jakowski, -
- 2 answers
- 173 views
What does this file mean?
Last reply by imrane13dz, -
- 1 answer
- 412 views
Hello, I have looked through the QnA file a few times and don't seem to be able to find any event improving relations between two nations. For some context I'm trying to make a diplomatic battle between France and Germany to gain influence with Italy. If France gives Italy land concessions (Aouzou, Djibouti, Tunisia) they could secure an alliance with Italy. But I want the ai to have a more favorable event depending on relations between France and Italy, if relations are poor France wont even consider further concessions after Aouzou... Which is why I need the outcome code for improving relations, thanks in advance.
Last reply by Wooodex, -
- 0 answers
- 227 views
Hello, I am currently working on USGW for AoH3 but I have a small issue. When nations go to war they go past each others troops and occupy land behind them, not something fitting for the ww2 theme. I was wondering if this passing through enemy territory can be changed in the code, so nations can only occupy land they border, not on the other side of the map?
Last reply by Wooodex, -
- 2 answers
- 287 views
I am facing an issue with changing a nations economy and income, in the game editor I cannot find anywhere where I can lower the economy of only one specific nation. This is pretty stressful as I am making USGW for AoH3 but Germany for some reason is the biggest world power in 1935. Tried to lower it through an event but didnt work either, I might just be dumb; id=gerintro title=gerintro.t desc=gerintro.d popUp=true image=gerintro.png show_in_missions=false mission_image=3 only_once=true trigger_and next_and is_civ=ger_z exists_any=atr exact_day=1=1=1935 trigger_and_end option_btn name=gerintro.k ai=1000 gold_…
Last reply by Wooodex, -
- 0 answers
- 89 views
All of the scenarios disappear unless I have at least one mod enabled
Last reply by Tdrr, -
- 2 answers
- 238 views
I want to make a mod that increase the price of certain resource overtime(for example every X years starting from year Y), i think its possible through events but i dont know how to include the code, what language i need and how would i combine it with events variables. Maybe someone can give me an example?
Last reply by Shacore, -
- 0 answers
- 216 views
trigger_and next_and is_civ=tnoborger exists_any=tnoborger exists_any_not=tnoger exists_any_not=tnospeger exists_any_not=tnogoeger exists_any_not=tnoheyger exists_any_not=tnoneuger trigger_and_end I am using the above triggers for a custom scenario. For some reason the event is not triggering even when the conditions are met but if I remove the is_civ line then its working.
Last reply by Aryan, -
Which file do I need to unzip? When I tried to unzip the .jar it only gave me half the files
by Tdrr- 4 answers
- 189 views
And when I unzipped the .zip, the files it gave me would not effect the game, no matter how I modified them.
Last reply by Tdrr, -
- 0 answers
- 74 views
I created a new scenario in the "Create a scenario" editor. However the scenario did not appear in my game files afterwards. I tried creating a folder with the Scenario Tag, but this caused ALL the scenarios to disappear. Maybe I need to download the data files similar to the other scenario files (see below), if so where might I find this information? Typical game folder^ The one I created^
Last reply by Tdrr, -
- 2 answers
- 221 views
Cyrilic Alphabet for province/cities not working at all, its very buggy... Can you make them like bundle or something its not working now and i wish i can translate them to my own language... Second picture is with Province/Cities named in Cyrilic
Last reply by Łukasz Jakowski, -
For example, is the mortality rate of disease a decrease in local mortality or a national mortality rate?
Last reply by Kimseal, -
- 3 answers
- 277 views
id=polandlibertytvton title=freedom desc=polandlibertytvotn.d image=poland_flag.png show_in_missions=false mission_image=3 only_once=true trigger_and next_and is_civ=pol(ger)_z is_not_puppet=pol(ger)_z trigger_and_end option_btn name=Hail Poland! set_civ_tag2=pol(ger)_z=pol_q play_music=poland_anthem leave_alliance_special_id=1 province_add_core_civ=7435;400;402;403;7401;405;3002;12179;7278;3007;449;418;458;3006;3005;476;399;410;6615;3628;3635;6616;3634;3631;6659;456;441;442;443;3629;7412;445;444;7405;455;6618;446;437;438;1240;7228;7417;6614;6521;7416;6520;417;3708;423;3709;3710;479;6519;464;463;7442;3705;3707;3706;3675;124…
Last reply by TheAngryProgressive, -
- 0 answers
- 281 views
There are already quite a few mods released for Android, and many of them are brilliant, but could someone please make a tutorial on how to do it?
Last reply by Taquito_Dictador, -
- 3 answers
- 198 views
How
Last reply by Iceman, -
- 7 answers
- 391 views
Last reply by louieLT1, -
- 3 answers
- 284 views
When I create a wonder all pictures are correct except one ,the smalles one and searching in the database there's no error. And when I build the wonder without picture the games become strange,. I don't know if I have to change photo from other file outside wonderImages and WonderImagesBig.
Last reply by Keguca10, -
- 2 answers
- 150 views
So I was doing a custom map for a mod im working on and that I´ll post later. So I decided to delete some provinces that were bugged, but I forgot to make new ones and closed the map editor, now my map provinces dont show and I cant interact or edit them. I dont know if I can recover it. Ive tried deleting the files from the game to regenerate it but it doensnt work. Does anyone have any solutions? 😞 @lukasz jakowski
Last reply by Łukasz Jakowski, -
Map problem 1 2
by andry202222- 29 answers
- 1.4k views
hello @Łukasz Jakowski, for the past few days i have been trying to edit the original game provinces (to add some provinces) using the map editor given in /map/, i’ve tried many ways but it always ended up bugging and not working, i have even tried doing it in a copy of earth3 with different name and deleting some files in map/earth3/data but nothing worked. So i’m obligated to ask for help here, here’s some pictures of how the provinces look in game:
Last reply by andry202222, -
- 1 answer
- 155 views
Is there any way to liberate the country through an event?
Last reply by ckobbrf,