Help with Mods
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Steam Workshop (3,351 visits to this link)
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- 0 answers
- 96 views
It's such a shame, it was fun to create complex overlays for custom civilizations in aoh2
Last reply by RennyTheSimpatic, -
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- 0 answers
- 136 views
In the game, the limit for each army with one general is 999999. How can I modify this value and make it, for example, 50,000?
Last reply by ARWD, -
- 0 answers
- 85 views
你能帮助我吗?
Last reply by Kimseal, -
- 0 answers
- 109 views
How do I get the game to load my custom cities it says when my mod is loading "cities generated" but when I look at the provinces they still have generic names instead? Also why are my provinces look different in the game then they do in the editor and when I use rebuild it doesn't change them into what they are suppose to look like?
Last reply by EdgeLord, -
- 0 answers
- 127 views
File path "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\map\Earth3\scenarios\Tvton\events\common\polandliberty.txt" code: Can you pleasse tell me why it triggers for no reason?
Last reply by YouravaragebrazilianAoCfan, -
- 0 answers
- 163 views
For some reason when I try to save a scenario the changes doesn't appear, so I have to make the scenario with OTHER ID to work, now I have like 6 WW2 scenarios that is useless. This is like 2 questions. Why I need change ID to have any changes AND how to delete scenarios.
Last reply by PHDanone, -
- 2 answers
- 153 views
I added a AoH3 formable based on a AoH2 save game but when I try to boot it up it doesnt work Code path: "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\mods\Kadus_Mod\map\Earth3\formableCivs\aoh2savegame1.txt"
Last reply by YouravaragebrazilianAoCfan, -
- 0 answers
- 165 views
Whenever I follow the listed path, it takes me to the game icon. When I show package contents there are only three folders titled: MacOS, Resources, and info.plist
Last reply by Tdrr, -
- 2 replies
- 593 views
How to add own Building in Age of History 3
Last reply by Mega4oSS, -
- 7 answers
- 301 views
I am trying to create a map, but i dont know how, because the Map Editor thats there has already a map inside it with provinces etc. So how do i create a map with provinces etc?
Last reply by Iceman, -
- 5 answers
- 372 views
How to find out the province number?
Last reply by Wielki_Czlek, -
Here in the pictures appears the civilizations files without any problem, but in the game looks like this. Why it happens?
Last reply by Rodak Polak, -
- 6 answers
- 401 views
I would like to create my own custom map but I need a background. My idea is to create a background similar to the one in the vanilla game but I don't know how to do it.
Last reply by peppewarrior1, -
- 0 answers
- 437 views
There will be any possibility of modding for the mobile version of AoHIII in mobile like it was on AoHII? , or how we will be expanded the world of modding into this version.
Last reply by Distrion, -
- 4 answers
- 239 views
I did it both in the editor and immediately as a file, but all to no avail. In logs indicate that it is looking for the data folder, but it is not specified in the examples. I tried with data, but also nothing, gives the same error. who knows how to solve it?
Last reply by Ehil7, -
- 0 answers
- 108 views
Let's say I want to prevent a vassal from constantly degrading relations - so I want to keep my diplomat there and go AFK, but that is unrealistic as the relations only tend to worsen. Any way to mod that in? I tried modding max improve relations to be larger than max possible opinion, but that didn't seem to do anything.
Last reply by Trashcycling, -
- 0 answers
- 125 views
Cómo agregar una civilización formable
Last reply by el estrategico, -
- 11 replies
- 639 views
game/_FAQ/Translations_For_Your_Mod.txt You don't need to copy anything from the main translation files; start with an empty file! You can overwrite keys from the game's translation as needed. ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### You can a…
Last reply by Iceman, -
- 7 answers
- 640 views
My problem looks like this. I want to create an event that will be shown to the whole world, but this event is triggered by another event. In Germany, I created the Mussert wants asylum event and in this event there are two options. Give asylum 1 or not 2. If I choose to give 1 asylum, the event Mussert received asylum in Germany will appear, and if I choose not to give him asylum, the event Mussert has been arrested will appear. I have already done that. The problem is that I want the whole world to see that mussert was given asylum or arrested, but that the rest of the countries have different answers in the options. For example, Germany has at home in Musser he was giv…
Last reply by Łukasz Jakowski, -
- 4 answers
- 835 views
I cannot add my campaigns to the steam workshop on mobile even though the authors name is not Lukasz
Last reply by Kiwi, -
- 18 answers
- 6k views
Hi Lukasz! Because folders are locked in the new android update, can we have some way to build mods for android too? Maybe something working like addons in Minecraft? Or maybe some in game editor features to add custom religions, civs and import images from the gallery? Are you thinking something about this or we have to lose our hope on that? 😄 Let us know
Last reply by angamo123, -
- 3 answers
- 479 views
When I try to add provinces to a country and change it's ideology, I click save, then I try to play on the scenario, changes are not saved.
Last reply by YouravaragebrazilianAoCfan, -
- 4 answers
- 334 views
I have a problem. I am creating a sequence of events and I have created an event that has two decisions. One is to burn the city, the other is not to burn the city. I want each of these decisions to have their own events. By 1 the city was burned and by 2 the city was not burned. But I don't know how to do it. I used the has_variable command, but this command works on the event id and decisions in events do not have an id. I don't know what to do. I'm stuck.I need to know what to do so that a separate decision in an event triggers another event dedicated to this decision thx for help
Last reply by CzarnyJudasz, -
- 4 answers
- 351 views
Lukasz, can you make it possible to use multiple letters in the extra tags category? Or at least make it possible for all unicode characters to work there? In AoH2 I had made a TNO mod, for some reason certain characters worked fine as tags on mobile but not on pc. If multiple letters are allowed then that whole issue will be bypassed. Even just two letters would massively increase the amount of tags that can be added.
Last reply by bun_dha4, -
- 0 answers
- 98 views
I've attempted to edit a couple of the names of nations to be more historically accurate, however, the game will not read the languages folder no matter what i do. I've already tried to put it inside the games folder (Age of History 3\mods\DarkestHour\game\languages) as well as outside (Age of History 3\mods\DarkestHour\languages) to no success. Additionally, i also attempted to create another language (Welsh English; we) and while it does show up in the language selection screen, it still does not work. Any help?
Last reply by Leemon,