Help with Mods
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Steam Workshop (4,168 visits to this link)
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- 1 answer
- 239 views
I don't understand how the overlay system works, and I don't really need it. Is there a way to disable it when creating a map?
Last reply by Łukasz Jakowski, -
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- 0 answers
- 198 views
Hello, Lukash. I want to create a civil war in Britain, but how can I set it up so that the player has the option to switch between the different sides of the civil war? Where can I find this trigger?
Last reply by Sviat3112, -
I posted the mod on the steam workshop and I see "Current visibility: Hidden This item will only be visible to you, admins, and anyone marked as a creator". How can I make the mod publicly available? (I can't change this through the sidebar)
Last reply by Łukasz Jakowski, -
- 5 answers
- 320 views
id=generic_socialist_revolution title=generic_socialist_revolution.t desc=generic_socialist_revolution.d image=generic_communist_revolution.png show_in_missions=false only_once=false trigger_and next_and random_chance=6 year_over=1850 year_below=1970 next_and_not civ_government_is=10 next_or civ_capital_unrest_over=25 civ_capital_is_occupied=true trigger_and_end option_btn name=AcceptRevolt ai=15 …
Last reply by ckobbrf, -
- 5 answers
- 331 views
Jak zrobic wlasny przycisk? W takim stylu, ze klika sie na jakas prowincje i pokazuje sie i dziala w podobny sposob co przycisk na zrzucenie bomby atomowej.
Last reply by kao, -
- 3 answers
- 436 views
I tried to make an event like shows in the _FAQ "Event_HowToAdd", after make the event I went to Bundle.properties to translate the keys, but they doesn't work. I need to know what happen with this.
Last reply by Łukasz Jakowski, -
- 2 answers
- 398 views
I tried to adjust default map a bit. I didn't touch any files and just run MapEditor_2.jar. After I've done things I wanted, I press ENTER button few times(more than 2) but it doesn't save. @Łukasz Jakowski
Last reply by Code Engineer, -
- 0 answers
- 523 views
It has been quite a while that I've announced the AoH3's Endsieg mod, I'm making a test scenario, that is the 12/Jan/1945 (WIP) so far: I'd really appreciate any help on: Historical events for the scenario Timed Missions Historically Accurate army deployment to the date
Last reply by Shinayu, -
- 1 answer
- 156 views
?
Last reply by Łukasz Jakowski, -
- 2 answers
- 329 views
I'm creating a scenario and trying to organize it with precise values for population, economy, and technology. In the editor, I can adjust the population to the exact value I want, and I can also modify the technology accordingly, but the economy (Civilization:Economy) does not change to the value I selected. I tried to understand the calculation logic to apply it, but I couldn't find any consistent logic behind it. Is there a way to modify the economy to work in the same way as selecting population and technology?
Last reply by WAGNER2000, -
- 1 answer
- 128 views
?
Last reply by Łukasz Jakowski, -
- 1 answer
- 237 views
Hello. File mod.txt requires to add some tags into it, to release in Steam. Is there any list of all supported tags by Steam Workshop? I can't find list of all tags what I can use in this file in FAQ or modsExamples.
Last reply by Łukasz Jakowski, -
- 2 answers
- 240 views
Random ruler names for CivGroups do not work. Instead, the names from randomNames are used. I mean groups. lit.txt or eng.txt work fine, but German.txt does not. Maybe I'm doing something wrong? But I checked it on my mod and on vanilla version.
Last reply by Pnompenb, -
- 1 answer
- 223 views
Чому у мене не запускається Map Edition 2 (я переніс його у свій мод)
Last reply by Łukasz Jakowski, -
- 4 answers
- 503 views
I am trying to make a custom Special Alliance (like HRE) for a scenario as I've noticed you can easily change the data for it. Yet I have a question. I've noticed the following parameter: typeOfAlliance I assume its probably so it knows what reforms it has available for the alliance, so I wanted to ask how many types of these special alliances are there in the game and can we add or change them?
Last reply by bizacjum, -
- 0 answers
- 239 views
@Łukasz_Jakowski As shown in the title, the name of the civilization cannot be displayed normally on the map in the game. I use my own provincial map, with a total of 10,389 provinces. Each civilization has at least 100 provinces. I use Chinese. Why can't it be displayed normally?
Last reply by Kimseal, -
- 5 answers
- 274 views
@Łukasz_Jakowski I have designed many governments for myself, and the format is correct. However, after entering the game and editing the script, I opened the script and found that the game civilization did not show the correct government, but other governments.Can you help me?
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- 2 answers
- 398 views
Is there still a way to change the color palette of countries for a specific scenario like there was in AoH2?
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- 1 answer
- 379 views
If you are making a map/scenario, remember that the game never saves files to your mods/ folder! The game always saves data to the default game folders! Always copy all generated data from the game files to your mod files.
Last reply by Łukasz Jakowski, -
- 1 answer
- 399 views
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Łukasz Jakowski, -
- 1 answer
- 411 views
Steam workshop - Limit exceeded game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size. It needs to be below 1MB.
Last reply by Łukasz Jakowski, -
- 2 answers
- 252 views
id=chinatruce title= Truce? desc= Just Truce, for sure image=chinatruce.png show_in_missions=false mission_image=4 only_once=true trigger_and next_and is_civ=chi_c exists=chi_c exists=qin_f exact_day=5=3=1947 trigger_and_end option_btn name= Truce add_truce=chi_c=qin_f ai=100 option_end
Last reply by Łukasz Jakowski, -
- 6 answers
- 233 views
id=Timuasdsd title=Here is the title of my event! desc=Unify the timurids and prepare for a bright future full of femboys among other things. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_vassals_over=2 is_player=tim trigger_and_end option_btn name=Unify Them! ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 annex=2607;3504;10549;10552;10551;10550;10548;10547;3508;2948;2946;2945;2627;2628;2947;6019;10532;2950;2951;10526;10536;10527;10522;2949;2944;2943;10535;10541;10543;10495;10534;10531;10530;10537;10542;10496;10533;10528;10529…
Last reply by Łukasz Jakowski, -
- 0 answers
- 119 views
When adding another level of difficulty to a game, can we only operate on the indicators given in the difficulty file or can we enter some other indicator there? And if we can enter some other indicator, how should we enter it so that the game reads it correctly?
Last reply by Rodak Polak, -
- 97 replies
- 26.3k views
Map Editor for Age of History 3 It works almost the same as the old one, but is more convenient. If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game. You can save the province by clicking Enter and continue adding another new province. You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added. CUT_FROM_PROVINCE_MODE=true New special version of the map, provinces created in this mode will crop the images of the main provinces. All provinc…
Last reply by DimitriComrade,