Help with Mods
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Steam Workshop (5,195 visits to this link)
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- 3 answers
- 630 views
When I try to add provinces to a country and change it's ideology, I click save, then I try to play on the scenario, changes are not saved.
Last reply by YouravaragebrazilianAoCfan, -
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- 4 answers
- 470 views
I have a problem. I am creating a sequence of events and I have created an event that has two decisions. One is to burn the city, the other is not to burn the city. I want each of these decisions to have their own events. By 1 the city was burned and by 2 the city was not burned. But I don't know how to do it. I used the has_variable command, but this command works on the event id and decisions in events do not have an id. I don't know what to do. I'm stuck.I need to know what to do so that a separate decision in an event triggers another event dedicated to this decision thx for help
Last reply by CzarnyJudasz, -
- 4 answers
- 597 views
Lukasz, can you make it possible to use multiple letters in the extra tags category? Or at least make it possible for all unicode characters to work there? In AoH2 I had made a TNO mod, for some reason certain characters worked fine as tags on mobile but not on pc. If multiple letters are allowed then that whole issue will be bypassed. Even just two letters would massively increase the amount of tags that can be added.
Last reply by bun_dha4, -
- 0 answers
- 187 views
I've attempted to edit a couple of the names of nations to be more historically accurate, however, the game will not read the languages folder no matter what i do. I've already tried to put it inside the games folder (Age of History 3\mods\DarkestHour\game\languages) as well as outside (Age of History 3\mods\DarkestHour\languages) to no success. Additionally, i also attempted to create another language (Welsh English; we) and while it does show up in the language selection screen, it still does not work. Any help?
Last reply by Leemon, -
- 1 answer
- 274 views
I think this function is very necessary.
Last reply by Łukasz Jakowski, -
Is it possible to make a war in which, if you win or lose, instead of a referendum there will be an event?
Last reply by Cerealen, -
- 5 answers
- 372 views
Hello! I'm attempting to add new religions and replace the existing religion icons with a mod. I have the same folder structure as the example mod (gfx/religion/H, as well as the XH and XXH versions). However, when I put my icons in the folder (they are pngs like the base game icons), they don't show up in game, only what I assume is a placeholder icon. They don't show up in the scenario editor when hovering overt the religions, or on the map when adding them. Is there a specific size they are supposed to be? I noticed that the base game icons vary, but I made mine all roughly 64x64. Any help would be appreciated.
Last reply by Łukasz Jakowski, -
- 1 answer
- 267 views
I tried adding provinces in the editor, but in the game itself they shift and change size. I checked this on the default map, but the error still remains
Last reply by Łukasz Jakowski, -
why do the troops disarm in the custom maps of the country after a while and after them they begin to build buildings?
Last reply by RUSSKABOMBA, -
- 1 answer
- 301 views
I want to make alternative history scenario where leaderY came up instead of leaderX. But how to make leaderY rule only in my scenario and leaderX to rule in default scenario while both scenarios use same year? I don't wanna to do it through event.
Last reply by Łukasz Jakowski, -
- 2 answers
- 513 views
pls tell me how to and which json file to change
Last reply by imrane13dz, -
- 2 answers
- 402 views
I DID EVERYTHING, I COPIED THE EVENT PATH, MADE MY OWN SEPARATE 1440 SCENARIO , I CHANGED THE AUTHOR NAME OF THE SCENARIO TO ALLOW ME TO LOAD THE MOD, EVERYTHING, BUT NOTHING WORKED, NONE OF IT, I'M GOING INSANE, INSAAAAANE, WHY IS IT SO HARD?!!?!?!? YOU COULD HAVE JUST MADE IT SIMPLER
Last reply by Code Engineer, -
Thank you!
Last reply by Kimseal, -
- 4 replies
- 2k views
How to add own Civilization in Age of History 3 Flag size: 154 x 100 154px width 100px height
Last reply by YouravaragebrazilianAoCfan, -
- 1 answer
- 289 views
I don't understand how the overlay system works, and I don't really need it. Is there a way to disable it when creating a map?
Last reply by Łukasz Jakowski, -
- 0 answers
- 254 views
Hello, Lukash. I want to create a civil war in Britain, but how can I set it up so that the player has the option to switch between the different sides of the civil war? Where can I find this trigger?
Last reply by Sviat3112, -
I posted the mod on the steam workshop and I see "Current visibility: Hidden This item will only be visible to you, admins, and anyone marked as a creator". How can I make the mod publicly available? (I can't change this through the sidebar)
Last reply by Łukasz Jakowski, -
- 5 answers
- 412 views
id=generic_socialist_revolution title=generic_socialist_revolution.t desc=generic_socialist_revolution.d image=generic_communist_revolution.png show_in_missions=false only_once=false trigger_and next_and random_chance=6 year_over=1850 year_below=1970 next_and_not civ_government_is=10 next_or civ_capital_unrest_over=25 civ_capital_is_occupied=true trigger_and_end option_btn name=AcceptRevolt ai=15 …
Last reply by ckobbrf, -
- 5 answers
- 420 views
Jak zrobic wlasny przycisk? W takim stylu, ze klika sie na jakas prowincje i pokazuje sie i dziala w podobny sposob co przycisk na zrzucenie bomby atomowej.
Last reply by kao, -
- 3 answers
- 545 views
I tried to make an event like shows in the _FAQ "Event_HowToAdd", after make the event I went to Bundle.properties to translate the keys, but they doesn't work. I need to know what happen with this.
Last reply by Łukasz Jakowski, -
- 2 answers
- 516 views
I tried to adjust default map a bit. I didn't touch any files and just run MapEditor_2.jar. After I've done things I wanted, I press ENTER button few times(more than 2) but it doesn't save. @Łukasz Jakowski
Last reply by Code Engineer, -
- 0 answers
- 644 views
It has been quite a while that I've announced the AoH3's Endsieg mod, I'm making a test scenario, that is the 12/Jan/1945 (WIP) so far: I'd really appreciate any help on: Historical events for the scenario Timed Missions Historically Accurate army deployment to the date
Last reply by Shinayu, -
- 1 answer
- 233 views
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Last reply by Łukasz Jakowski, -
- 2 answers
- 472 views
I'm creating a scenario and trying to organize it with precise values for population, economy, and technology. In the editor, I can adjust the population to the exact value I want, and I can also modify the technology accordingly, but the economy (Civilization:Economy) does not change to the value I selected. I tried to understand the calculation logic to apply it, but I couldn't find any consistent logic behind it. Is there a way to modify the economy to work in the same way as selecting population and technology?
Last reply by WAGNER2000, -
- 1 answer
- 167 views
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Last reply by Łukasz Jakowski,