Help with Mods
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Steam Workshop (2,532 visits to this link)
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- 1 answer
- 251 views
I am developing a mod and I have a problem. I have replaced the standard values in CivsGroups.txt , after that I can no start session in the game, I can only load the saves, but I don't need it.
Last reply by Łukasz Jakowski, -
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- 6 answers
- 258 views
When making a map all provinces have default names (like Hueledo, Fulas, etc.). How to change them?
Last reply by eyov2, -
- 0 answers
- 70 views
The title says it all. Is there any way to do it? Is is possible to code it in json or Java or something else?
Last reply by Gentokomplukter, -
- 3 replies
- 355 views
game/_FAQ/Governments_AI_BuildScore.txt #################### ## AI_BUILD_SCORE 0 == AI_BuildResearch 1 == AI_BuildGold 2 == AI_BuildLegacy 3 == AI_BuildTaxEfficiency 4 == AI_BuildProvinceMaintenance 5 == AI_BuildManpower 6 == AI_BuildDefensive 7 == AI_BuildRecruitArmyCost 8 == AI_BuildGrowthRate 9 == AI_BuildEconomy 10 == AI_BuildProductionEfficiency 11 == AI_BuildConstructionCost 12 == AI_BuildRest 13 == AI_BuildCapitalBuilding 14 == AI_BuildResource 15 == AI_ColonizationTribal ## Example use: AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0], ## DON'T USE IT THIS WAY AI_BUILD_SCORE: [ 70, // AI_BuildResearch 50, // AI_…
Last reply by Rodak Polak, -
- 5 answers
- 184 views
I have a problem with adding new advisors/ministers and generals. In Mods/name_my_mod/game/character I added characters and portraits for them, but in Mods/name_my_mod/map/Earth3/scenarios/ModernWorld/Character.json I added all the characters, but in the game they are still not there. I have reread the FAQ guide several times
Last reply by Bodya, -
- 3 answers
- 219 views
Last reply by Łukasz Jakowski, -
- 1 answer
- 170 views
As the title says. I am making a new version of the modern start set on 1/1/2024 and I need to make it so that Russia and Ukraine start at war. How would I go about this?
Last reply by Łukasz Jakowski, -
Can an event or change a json be realized?
Last reply by Harm716, -
- 0 answers
- 106 views
The FAQ document only talks about how to make wars
Last reply by Mushn, -
- 0 answers
- 82 views
Hello, does anyone here know how to change leaders for AOH3 on mac? Help will be greatly appreciated
Last reply by taskkillpid, -
- 2 answers
- 166 views
I am Japanese. I noticed a lack of Japanese fonts while I was playing, so I tried to create a mod for that. However, I was only able to change the map font, and couldn’t change the other fonts.
Last reply by DRM, -
- 8 answers
- 275 views
is there going to be a spesific tutorial for events? because i know how modding works i just dont know what the 'effects' or 'scopes' are in the game. if you atleast give a list of 'effects' or something that would be great. im currently trying to add an event in my mod that makes britain join the entente if germany attacks any of the benelux countries.
Last reply by YouravaragebrazilianAoCfan, -
- 7 answers
- 755 views
I added new civs using the translation thing in the mods it was that was the civ tags I put the files in "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\mods\*my name*_Mod\languages\civilizations\Bundle.properties"
Last reply by Iceman, -
- 0 answers
- 74 views
Hello im making a mod and something i changed caused the Law button to stop working and i want to see the Error Log or i could perhaps turn on the Debug mode. Thanks from advance.
Last reply by debnil34, -
- 1 answer
- 319 views
MOD DOESN'T WORK My mod that fixes localization errors doesn't work for me. I translate into Russian and fix current errors in the game. For example, the word "campaign" in the main menu is the most noticeable, because it is written in lowercase letters. After replacing the game files with my mod, everything worked, the names of the civilizations changed, and there are no errors in the main menu. BUT, for some reason, when I try to do as Lukasz intended (via mods/MoyMOD/), everything immediately stops working. By the way, if you really want to play AOH3 with music from HOI4, I recommend my mod :3 Link: https://steamcommunity.com/sharedfiles…
Last reply by Łukasz Jakowski, -
- 4 answers
- 220 views
Translation of civilizations in mod/languages/civilizations/ Bundle.properties does not work in the game. However, everything is fine with the main translation in mod/languages/ Bundle.properties
Last reply by Łukasz Jakowski, -
- 0 answers
- 94 views
I want to add some special units and technologies (maybe governments) for specific countries. How can I achieve that?
Last reply by Janissary, -
- 1 answer
- 233 views
Is it possible to make requirements to build units? Like wasting some steel ONCE or reducing steel income for certain amount of time while the unit is being built
Last reply by Aliceee2ch, -
As the title suggests, cities.json, the city name editor previously issued by AOH3, is not available in AOH3, which seems to be because the two files are different. Cities.json in AOH3 is accompanied by an additional "p=num", which should be used to determine the province corresponding to the city name, but how can cities.json, which was previously created with the city name editor, be converted into available now?
Last reply by Iceman, -
?
Last reply by Łukasz Jakowski, -
- 1 answer
- 115 views
As above.
Last reply by Łukasz Jakowski, -
- 4 answers
- 236 views
@Łukasz Jakowski Sorry for the Ping but I think it should come to your attention that the Aoh3 Map Editor outside of the game creates provinces with extra stuff that the Base Game provincepoint.json doesn't ise like IprovinceID: # and iprovinceID X and Y and then the code for the provinces. Because of this I can't copy and paste my ProvincePoints from the editor onto my map. So I was hoping that if you can make a convertion tool for it to just take the code for the provinces and put them in a format that the base game can understand. Thank you for Reading
Last reply by Łukasz Jakowski, -
- 1 answer
- 141 views
Are there any mods with aoh3?
Last reply by VB42069, -
- 0 answers
- 292 views
Can I create new HRE type organisation? I know I can Create second hre in scenario settings, but I am more interested in more global customisation for this alliance, like to create one without elections or other custom rules
Last reply by Russll, -
- 1 answer
- 105 views
As the title says, I don't know how to edit this terrian details, and if I use another map, the terrian details of the original default map will remain on the map.
Last reply by Łukasz Jakowski,