Help with Mods
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Steam Workshop (5,195 visits to this link)
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- 1 answer
- 306 views
Hello. File mod.txt requires to add some tags into it, to release in Steam. Is there any list of all supported tags by Steam Workshop? I can't find list of all tags what I can use in this file in FAQ or modsExamples.
Last reply by Łukasz Jakowski, -
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- 2 answers
- 305 views
Random ruler names for CivGroups do not work. Instead, the names from randomNames are used. I mean groups. lit.txt or eng.txt work fine, but German.txt does not. Maybe I'm doing something wrong? But I checked it on my mod and on vanilla version.
Last reply by Pnompenb, -
- 1 answer
- 314 views
Чому у мене не запускається Map Edition 2 (я переніс його у свій мод)
Last reply by Łukasz Jakowski, -
- 4 answers
- 620 views
I am trying to make a custom Special Alliance (like HRE) for a scenario as I've noticed you can easily change the data for it. Yet I have a question. I've noticed the following parameter: typeOfAlliance I assume its probably so it knows what reforms it has available for the alliance, so I wanted to ask how many types of these special alliances are there in the game and can we add or change them?
Last reply by bizacjum, -
- 0 answers
- 289 views
@Łukasz_Jakowski As shown in the title, the name of the civilization cannot be displayed normally on the map in the game. I use my own provincial map, with a total of 10,389 provinces. Each civilization has at least 100 provinces. I use Chinese. Why can't it be displayed normally?
Last reply by Kimseal, -
- 5 answers
- 364 views
@Łukasz_Jakowski I have designed many governments for myself, and the format is correct. However, after entering the game and editing the script, I opened the script and found that the game civilization did not show the correct government, but other governments.Can you help me?
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- 2 answers
- 497 views
Is there still a way to change the color palette of countries for a specific scenario like there was in AoH2?
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- 1 answer
- 458 views
If you are making a map/scenario, remember that the game never saves files to your mods/ folder! The game always saves data to the default game folders! Always copy all generated data from the game files to your mod files.
Last reply by Łukasz Jakowski, -
- 1 answer
- 542 views
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Łukasz Jakowski, -
- 1 answer
- 562 views
Steam workshop - Limit exceeded game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size. It needs to be below 1MB.
Last reply by Łukasz Jakowski, -
- 2 answers
- 338 views
id=chinatruce title= Truce? desc= Just Truce, for sure image=chinatruce.png show_in_missions=false mission_image=4 only_once=true trigger_and next_and is_civ=chi_c exists=chi_c exists=qin_f exact_day=5=3=1947 trigger_and_end option_btn name= Truce add_truce=chi_c=qin_f ai=100 option_end
Last reply by Łukasz Jakowski, -
- 6 answers
- 280 views
id=Timuasdsd title=Here is the title of my event! desc=Unify the timurids and prepare for a bright future full of femboys among other things. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_vassals_over=2 is_player=tim trigger_and_end option_btn name=Unify Them! ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 annex=2607;3504;10549;10552;10551;10550;10548;10547;3508;2948;2946;2945;2627;2628;2947;6019;10532;2950;2951;10526;10536;10527;10522;2949;2944;2943;10535;10541;10543;10495;10534;10531;10530;10537;10542;10496;10533;10528;10529…
Last reply by Łukasz Jakowski, -
- 0 answers
- 157 views
When adding another level of difficulty to a game, can we only operate on the indicators given in the difficulty file or can we enter some other indicator there? And if we can enter some other indicator, how should we enter it so that the game reads it correctly?
Last reply by Rodak Polak, -
- 97 replies
- 28.6k views
Map Editor for Age of History 3 It works almost the same as the old one, but is more convenient. If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game. You can save the province by clicking Enter and continue adding another new province. You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added. CUT_FROM_PROVINCE_MODE=true New special version of the map, provinces created in this mode will crop the images of the main provinces. All provinc…
Last reply by DimitriComrade, -
- 2 answers
- 359 views
Who knows how to make sure that when the ideology changes, the ruler changes?
Last reply by Nikitilus, -
- 1 answer
- 457 views
@Łukasz_Jakowski Can you help me answer?
Last reply by Łukasz Jakowski, -
- 7 answers
- 2.5k views
Why is it taking SO LONG to upload my mod to Steam Workshop?
Last reply by Łukasz Jakowski, -
- 1 answer
- 309 views
@Łukasz Jakowski is it possible to have two mods that change one file simultaneously? For example, one mod adds 5 new advantages, and another one changes 2 existing advantages. Is there any way to make them extend each other?
Last reply by Łukasz Jakowski, -
- 4 answers
- 384 views
I'm making a mod that uses the base games Earth3 map, and just modifies and adds a few provinces to my liking. The provinces mostly work fine, they can be painted in the scenario editor and assign connections, but the connections and army position don't save when I re-launch the game, and the provinces also don't have the little lines between provinces correctly. All the dotted lines that indicate provinces are still the same as the old map. I have no clue how to change this.
Last reply by Iceman, -
- 0 replies
- 547 views
####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/YOUR_MAP/ ##### You can find an example mod for creating a new map at the following path: modsExamples/Map_NewMap/ If you want to try it, move the Map_NewMap/ folder from …
Last reply by Łukasz Jakowski, -
- 3 answers
- 934 views
I made a map, but when I go to insert it into AoH3 it crashes immediately after starting, I also tried to use the files present in the base map to make up for the lack of some files missing but it keeps crashing a few seconds after starting the game (i didn't make any scenarios, could that be the problem?) @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
- 4 answers
- 336 views
What I'm done wrong?
Last reply by Code Engineer, -
- 1 answer
- 243 views
Lukash, I have a question. I'm trying to translate the civilization I created into Ukrainian, but I can't figure out how to translate the civilization into my language.
Last reply by Łukasz Jakowski, -
- 1 answer
- 299 views
@Łukasz_Jakowski 你能解决这个问题吗?
Last reply by Łukasz Jakowski, -
- 1 answer
- 188 views
Is it possible to assign historical rulers certain buffs/debuffs in advance?
Last reply by Łukasz Jakowski,