Help with Mods
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Steam Workshop (4,168 visits to this link)
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- 2 answers
- 304 views
Who knows how to make sure that when the ideology changes, the ruler changes?
Last reply by Nikitilus, -
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- 1 answer
- 386 views
@Łukasz_Jakowski Can you help me answer?
Last reply by Łukasz Jakowski, -
- 7 answers
- 2.4k views
Why is it taking SO LONG to upload my mod to Steam Workshop?
Last reply by Łukasz Jakowski, -
- 1 answer
- 247 views
@Łukasz Jakowski is it possible to have two mods that change one file simultaneously? For example, one mod adds 5 new advantages, and another one changes 2 existing advantages. Is there any way to make them extend each other?
Last reply by Łukasz Jakowski, -
- 4 answers
- 323 views
I'm making a mod that uses the base games Earth3 map, and just modifies and adds a few provinces to my liking. The provinces mostly work fine, they can be painted in the scenario editor and assign connections, but the connections and army position don't save when I re-launch the game, and the provinces also don't have the little lines between provinces correctly. All the dotted lines that indicate provinces are still the same as the old map. I have no clue how to change this.
Last reply by Iceman, -
- 0 replies
- 416 views
####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/YOUR_MAP/ ##### You can find an example mod for creating a new map at the following path: modsExamples/Map_NewMap/ If you want to try it, move the Map_NewMap/ folder from …
Last reply by Łukasz Jakowski, -
- 3 answers
- 849 views
I made a map, but when I go to insert it into AoH3 it crashes immediately after starting, I also tried to use the files present in the base map to make up for the lack of some files missing but it keeps crashing a few seconds after starting the game (i didn't make any scenarios, could that be the problem?) @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
- 4 answers
- 269 views
What I'm done wrong?
Last reply by Code Engineer, -
- 1 answer
- 171 views
Lukash, I have a question. I'm trying to translate the civilization I created into Ukrainian, but I can't figure out how to translate the civilization into my language.
Last reply by Łukasz Jakowski, -
- 1 answer
- 263 views
@Łukasz_Jakowski 你能解决这个问题吗?
Last reply by Łukasz Jakowski, -
- 1 answer
- 143 views
Is it possible to assign historical rulers certain buffs/debuffs in advance?
Last reply by Łukasz Jakowski, -
- 28 replies
- 4.5k views
game/_FAQ/Events_Outcomes.txt play_music=KOL_DC_01 # Play music file from audio/music/ # or mods/YourMod/audio/music/ # Don't put the extension of the file. The file format must be .ogg gold=125 gold_monthly_income=2.0 legacy=75 # Civ will receive 75 legacy points legacy_monthly=4.5 # Civ will get 4.5 monthly legacy player_set_civ=fra # Player will now play as France research=35 # Civ will get 35 research points advantage_points=3 # Civ will get 3 advantage points manpower=7500 # +7500 manpower inflation=8.2 # +8.2 inflation ai_aggression=100 # AI Aggression: +100 out of 1000 ai_aggression=-1000 # AI Aggression: -1000 out of 1000 ae_set=24.0 # Set civ's Aggres…
Last reply by CzarnyJudasz, -
- 2 answers
- 731 views
When making a map i saw that borders between provinces looked like this and i dont know how to fix them
Last reply by GG Good game, -
- 4 replies
- 1.2k views
game/_FAQ/CivilizationsFlag_Goverment.txt ## EXAMPLE: How to add Theocracy and Horde flag for Ukraine. From the game/languages/Bundle.properties file, find the tag: ukr = Ukraine This means: ukr From the game/Governments.json file, find the ideology. Theocracy Extra_Tag: "o", So, the flag file for Ukraine with Theocracy will be called: ukr_o.png For another example, with Horde: From the game/Governments.json file, find the ideology. Horde Extra_Tag: "h", The file will be: ukr_h.png Image dimensions must be 154 pixels wide and 100 pixels high (154 x 100). The image extension must be .png Add flags to the folder: mods/YourModName/gfx/flagsXH/ Replace You…
Last reply by wesert, -
- 0 answers
- 199 views
I have a problem I need code for white peace for scenario. And I can't find enything there is a give_truce but this command not ending the ongoing war
Last reply by CzarnyJudasz, -
- 2 answers
- 270 views
in the inbuilt flag editor I cant add flag overlays to my flag
Last reply by Nikitilus, -
Help with bonuses
by Guest- 0 answers
- 108 views
Bonuses are really confusing. What I mean is the numbers, if I type 0.5 on something, it appears 50% in-game, but if I do the same on another bonus, it may appear 0.5 or 5%. Can you help with some clarification how the numbers work?
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- 1 answer
- 131 views
I need help. Basically I made an event in which there are 2 separate decisions. However, I want each of these decisions to have its own event. I have no idea what the code is for this and whether such a thing even exists. I know there is a code for an event to cause another one, but I need one of the decisions to also cause an event. Is this possible?
Last reply by CzarnyJudasz, -
How do I do that because the game just loads back the provinces that used to be their
Last reply by EdgeLord, -
- 0 answers
- 288 views
Is it possible to change the country's leader through events? I saw someone write about it in the comments and Lukasz replied that he would think about it. How to make two countries already at war with each other at the beginning of the scenario? I am making a scenario based on my own setting and I want to set up a civil war. In the editor i can only lower the relations to -99, I tried to set -100 through the file but it didn't work. In general, what are the types of events, the reasons for their call and the results? Is there a more detailed guide? There was a problem with localization. The names of countries in English are not displayed, only the tag, …
Last reply by Stalin3000, -
- 0 answers
- 111 views
I'm making a mod, in it I want to give the player the ability to hire different types of infantry (Airborne, Special Forces, poorly trained troops). I have added new units (knights, cavalry, etc) to the game on top of the old ones, but I can't hire them. This loses the whole idea. Is it possible to change this through the files? Or in the game is it possible to hire obsolete units, but I do not know about this possibility?
Last reply by Bodya, -
- 2 answers
- 452 views
I'm just making a big mod with a script on steam and I need a province id to give it as a condition for a certain event, but I have no idea where I can find the ID. In the editor, I marked the provinces and saved and that's it. I don't know what to do next
Last reply by CzarnyJudasz, -
- 0 answers
- 106 views
Люк, привет, я получаю эту ошибку «UpdateError: FileNotFound» при попытке обновить мод. Что это значит?
Last reply by Sviat3112, -
how do I remove standard resources and add my own
Last reply by Sviat3112, -
?
Last reply by Rodak Polak,