Help with Mods
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Steam Workshop (7,183 visits to this link)
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- 5 answers
- 552 views
@Łukasz_Jakowski I have designed many governments for myself, and the format is correct. However, after entering the game and editing the script, I opened the script and found that the game civilization did not show the correct government, but other governments.Can you help me?
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- 2 answers
- 741 views
Is there still a way to change the color palette of countries for a specific scenario like there was in AoH2?
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- 1 answer
- 682 views
If you are making a map/scenario, remember that the game never saves files to your mods/ folder! The game always saves data to the default game folders! Always copy all generated data from the game files to your mod files.
Last reply by Łukasz Jakowski, -
- 1 answer
- 757 views
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Łukasz Jakowski, -
- 1 answer
- 790 views
Steam workshop - Limit exceeded game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size. It needs to be below 1MB.
Last reply by Łukasz Jakowski, -
- 2 answers
- 494 views
id=chinatruce title= Truce? desc= Just Truce, for sure image=chinatruce.png show_in_missions=false mission_image=4 only_once=true trigger_and next_and is_civ=chi_c exists=chi_c exists=qin_f exact_day=5=3=1947 trigger_and_end option_btn name= Truce add_truce=chi_c=qin_f ai=100 option_end
Last reply by Łukasz Jakowski, -
- 6 answers
- 417 views
id=Timuasdsd title=Here is the title of my event! desc=Unify the timurids and prepare for a bright future full of femboys among other things. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_vassals_over=2 is_player=tim trigger_and_end option_btn name=Unify Them! ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 annex=2607;3504;10549;10552;10551;10550;10548;10547;3508;2948;2946;2945;2627;2628;2947;6019;10532;2950;2951;10526;10536;10527;10522;2949;2944;2943;10535;10541;10543;10495;10534;10531;10530;10537;10542;10496;10533;10528;10529…
Last reply by Łukasz Jakowski, -
- 0 answers
- 250 views
When adding another level of difficulty to a game, can we only operate on the indicators given in the difficulty file or can we enter some other indicator there? And if we can enter some other indicator, how should we enter it so that the game reads it correctly?
Last reply by Rodak Polak, -
- 2 answers
- 456 views
Who knows how to make sure that when the ideology changes, the ruler changes?
Last reply by Nikitilus, -
- 1 answer
- 607 views
@Łukasz_Jakowski Can you help me answer?
Last reply by Łukasz Jakowski, -
- 7 answers
- 2.7k views
Why is it taking SO LONG to upload my mod to Steam Workshop?
Last reply by Łukasz Jakowski, -
- 1 answer
- 456 views
@Łukasz Jakowski is it possible to have two mods that change one file simultaneously? For example, one mod adds 5 new advantages, and another one changes 2 existing advantages. Is there any way to make them extend each other?
Last reply by Łukasz Jakowski, -
- 4 answers
- 669 views
I'm making a mod that uses the base games Earth3 map, and just modifies and adds a few provinces to my liking. The provinces mostly work fine, they can be painted in the scenario editor and assign connections, but the connections and army position don't save when I re-launch the game, and the provinces also don't have the little lines between provinces correctly. All the dotted lines that indicate provinces are still the same as the old map. I have no clue how to change this.
Last reply by Iceman, -
- 0 replies
- 764 views
####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/YOUR_MAP/ ##### You can find an example mod for creating a new map at the following path: modsExamples/Map_NewMap/ If you want to try it, move the Map_NewMap/ folder from …
Last reply by Łukasz Jakowski, -
- 3 answers
- 1.1k views
I made a map, but when I go to insert it into AoH3 it crashes immediately after starting, I also tried to use the files present in the base map to make up for the lack of some files missing but it keeps crashing a few seconds after starting the game (i didn't make any scenarios, could that be the problem?) @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
- 4 answers
- 511 views
What I'm done wrong?
Last reply by Code Engineer, -
- 1 answer
- 372 views
Lukash, I have a question. I'm trying to translate the civilization I created into Ukrainian, but I can't figure out how to translate the civilization into my language.
Last reply by Łukasz Jakowski, -
- 1 answer
- 375 views
@Łukasz_Jakowski 你能解决这个问题吗?
Last reply by Łukasz Jakowski, -
- 1 answer
- 277 views
Is it possible to assign historical rulers certain buffs/debuffs in advance?
Last reply by Łukasz Jakowski, -
- 2 answers
- 985 views
When making a map i saw that borders between provinces looked like this and i dont know how to fix them
Last reply by GG Good game, -
- 4 replies
- 2.2k views
game/_FAQ/CivilizationsFlag_Goverment.txt ## EXAMPLE: How to add Theocracy and Horde flag for Ukraine. From the game/languages/Bundle.properties file, find the tag: ukr = Ukraine This means: ukr From the game/Governments.json file, find the ideology. Theocracy Extra_Tag: "o", So, the flag file for Ukraine with Theocracy will be called: ukr_o.png For another example, with Horde: From the game/Governments.json file, find the ideology. Horde Extra_Tag: "h", The file will be: ukr_h.png Image dimensions must be 154 pixels wide and 100 pixels high (154 x 100). The image extension must be .png Add flags to the folder: mods/YourModName/gfx/flagsXH/ Replace You…
Last reply by wesert, -
- 0 answers
- 406 views
I have a problem I need code for white peace for scenario. And I can't find enything there is a give_truce but this command not ending the ongoing war
Last reply by CzarnyJudasz, -
- 2 answers
- 549 views
in the inbuilt flag editor I cant add flag overlays to my flag
Last reply by Nikitilus, -
Help with bonuses
by Guest- 0 answers
- 208 views
Bonuses are really confusing. What I mean is the numbers, if I type 0.5 on something, it appears 50% in-game, but if I do the same on another bonus, it may appear 0.5 or 5%. Can you help with some clarification how the numbers work?
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- 1 answer
- 299 views
I need help. Basically I made an event in which there are 2 separate decisions. However, I want each of these decisions to have its own event. I have no idea what the code is for this and whether such a thing even exists. I know there is a code for an event to cause another one, but I need one of the decisions to also cause an event. Is this possible?
Last reply by CzarnyJudasz,