Help with Mods
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Steam Workshop (4,169 visits to this link)
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- 2 answers
- 379 views
I am Japanese. I noticed a lack of Japanese fonts while I was playing, so I tried to create a mod for that. However, I was only able to change the map font, and couldn’t change the other fonts.
Last reply by DRM, -
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- 8 answers
- 395 views
is there going to be a spesific tutorial for events? because i know how modding works i just dont know what the 'effects' or 'scopes' are in the game. if you atleast give a list of 'effects' or something that would be great. im currently trying to add an event in my mod that makes britain join the entente if germany attacks any of the benelux countries.
Last reply by YouravaragebrazilianAoCfan, -
- 7 answers
- 896 views
I added new civs using the translation thing in the mods it was that was the civ tags I put the files in "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\mods\*my name*_Mod\languages\civilizations\Bundle.properties"
Last reply by Iceman, -
- 0 answers
- 175 views
Hello im making a mod and something i changed caused the Law button to stop working and i want to see the Error Log or i could perhaps turn on the Debug mode. Thanks from advance.
Last reply by debnil34, -
- 1 answer
- 1.3k views
MOD DOESN'T WORK My mod that fixes localization errors doesn't work for me. I translate into Russian and fix current errors in the game. For example, the word "campaign" in the main menu is the most noticeable, because it is written in lowercase letters. After replacing the game files with my mod, everything worked, the names of the civilizations changed, and there are no errors in the main menu. BUT, for some reason, when I try to do as Lukasz intended (via mods/MoyMOD/), everything immediately stops working. By the way, if you really want to play AOH3 with music from HOI4, I recommend my mod :3 Link: https://steamcommunity.com/sharedfiles…
Last reply by Łukasz Jakowski, -
- 4 answers
- 319 views
Translation of civilizations in mod/languages/civilizations/ Bundle.properties does not work in the game. However, everything is fine with the main translation in mod/languages/ Bundle.properties
Last reply by Łukasz Jakowski, -
- 0 answers
- 178 views
I want to add some special units and technologies (maybe governments) for specific countries. How can I achieve that?
Last reply by Janissary, -
- 1 answer
- 283 views
Is it possible to make requirements to build units? Like wasting some steel ONCE or reducing steel income for certain amount of time while the unit is being built
Last reply by Aliceee2ch, -
As the title suggests, cities.json, the city name editor previously issued by AOH3, is not available in AOH3, which seems to be because the two files are different. Cities.json in AOH3 is accompanied by an additional "p=num", which should be used to determine the province corresponding to the city name, but how can cities.json, which was previously created with the city name editor, be converted into available now?
Last reply by Iceman, -
?
Last reply by Łukasz Jakowski, -
- 1 answer
- 194 views
As above.
Last reply by Łukasz Jakowski, -
- 4 answers
- 384 views
@Łukasz Jakowski Sorry for the Ping but I think it should come to your attention that the Aoh3 Map Editor outside of the game creates provinces with extra stuff that the Base Game provincepoint.json doesn't ise like IprovinceID: # and iprovinceID X and Y and then the code for the provinces. Because of this I can't copy and paste my ProvincePoints from the editor onto my map. So I was hoping that if you can make a convertion tool for it to just take the code for the provinces and put them in a format that the base game can understand. Thank you for Reading
Last reply by Łukasz Jakowski, -
- 1 answer
- 189 views
Are there any mods with aoh3?
Last reply by VB42069, -
- 0 answers
- 386 views
Can I create new HRE type organisation? I know I can Create second hre in scenario settings, but I am more interested in more global customisation for this alliance, like to create one without elections or other custom rules
Last reply by Russll, -
- 1 answer
- 159 views
As the title says, I don't know how to edit this terrian details, and if I use another map, the terrian details of the original default map will remain on the map.
Last reply by Łukasz Jakowski, -
- 0 replies
- 575 views
game/_FAQ/Map/Overlays_Map.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/YOUR_MAP/ ##### The overlays are in the path: map/THE_MAP/background/overlays/ There are two configuration files: one for land over…
Last reply by Łukasz Jakowski, -
- 0 answers
- 177 views
is it possible in the game to disable the occupation of all neighboring provinces, leaving only one?
Last reply by Pnompenb, -
Like the picture shows, it will cover the other ui and is very unattractive. And for the large flag image I added a transparent border to prevent it from not fitting the coat of arms. This is very inappropriate in places other than the coat of arms. How can I make these venues read the XH flag file instead of the XXH flag file? I can do it in Age of Civilization 2.
Last reply by 桑榆不是鱼, -
- 0 answers
- 139 views
i have windows aswell, but i mostly use my macbook, is there a way to edit AoCIII files on macOS or it isnt? @Łukasz Jakowski
Last reply by Warnnexx, -
- 2 answers
- 349 views
Is there a "universal" tag, or do I always have to refer to a specific civilization? For example, I need a triggers that activates when you play any civilization and have good relations with Germany, is something like that possible? civs_opinion_over=THIS(?)=ger=-25.0
Last reply by yeetboi, -
- 2 answers
- 591 views
As the title says, after reading the AOH3 file, there are many files that are not in the province editor in the map file, such as provincepoint, etc., and I transferred it with the AOH2 province file. How can I import it and solve the files that are not in these province editors?
Last reply by Kimseal, -
- 5 answers
- 590 views
Hello! I'm trying to edit the base map by adding a few new provinces, I've made a new map in a mod folder and edited using the map editor, however when I go in game to add connections and give the provinces terrain/names etc, I can't click on the new provinces. Whenever I try it just selects the province that I made it from. For example, I want to make the island of Djerba a province, but when I try to click on it, Medinine is selected instead. Any help would be much appreciated, thank you for the amazing game Lukasz!
Last reply by EdgeLord, -
- 0 answers
- 464 views
For some reason I can't change my mod/workshop item to public, I don't know why
Last reply by Douglas_MacArthur, -
- 2 answers
- 386 views
The contents of the AoH3 map file and the map editor map file(ex. ProvincePoints_Cut.json) are different, so I can't apply them to the game. Is there a way?
Last reply by Basilio Paleologo, -
- 1 answer
- 340 views
Title. I've searched far and wide through the game files (but perhaps not enough) and I can't find a place to change hotkeys in the game. In particular, I want to change the speed buttons (-, +) to (<, >).
Last reply by Łukasz Jakowski,