Help with Mods
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Steam Workshop (5,252 visits to this link)
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- 9 answers
- 1.2k views
Hello! Another question regarding map making. It seems that in the course of my editing, all of the city names are now randomized whenever I go into the game. In both the map editor and the city editor they show up correctly, but when launching the game all the cities have randomized names, and during loading the game even says "Cities generated!" Even in the map cities file all of them are correct. I am also having a bug where my connections are not being saved despite pressing the save button to exit the connection editor menu.
Last reply by Francis Underwood, -
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- 1 reply
- 310 views
game/_FAQ/Error_reading_json_file.txt Error reading file, instead of using ->tab<- there are used spaces!(Before Name: etc.) Wrong: [ { Name: "Tadeusz Kościuszko", ImageID: Kosciuszko, BornDay: 4, BornMonth: 2, BornYear: 1746, Attack: -1, Defense: -1, }, ] Instead of spaces you should use TAB [ { Name: "Tadeusz Kościuszko", ImageID: Kosciuszko, BornDay: 4, BornMonth: 2, BornYear: 1746, Attack: -1, Defense: -1, }, ] Used space in between -> <-: -> <-Name: "Tadeusz Kościuszko", TAB -> <-Name: "Tadeusz Kościuszko", It MAY cause an error reading a file.
Last reply by DRM, -
- 2 replies
- 493 views
game/groups/FAQ_CivsGroups.txt ---- EXAMPLE Group name: Polish; ---- Edit file: game/groups/civsGroups.txt at the end(important!) of the file add: Polish; Or instead Polish use OwnGroupName; OwnGroupName; After adding a new group, you must create new files and folders: ---- EXAMPLE Group name: Polish; ---- # 1 Folder with images of Generals: game/generals/H/NUM game/generals/XH/NUM game/generals/XXH/NUM ---- Where 'NUM' is the next number of last folder ------------------------------------------------------------------- game/generals2/H/NUM game/generals2/XH/NUM game/generals2/XXH/NUM game/generals3/H/NUM game/generals3/XH/NUM game/generals3/XXH/NUM i…
Last reply by Łukasz Jakowski, -
how do I make events?
Last reply by Łukasz Jakowski, -
Last reply by pintojugador,
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Czy możemy sprawić aby generał miał limit armii którą dowodzi? Np.do jednego generała może być przydzielone 10000 tysięcy jednostek.
Last reply by Łukasz Jakowski, -
- 1 answer
- 355 views
I am developing a mod and I have a problem. I have replaced the standard values in CivsGroups.txt , after that I can no start session in the game, I can only load the saves, but I don't need it.
Last reply by Łukasz Jakowski, -
- 6 answers
- 692 views
When making a map all provinces have default names (like Hueledo, Fulas, etc.). How to change them?
Last reply by eyov2, -
- 0 answers
- 144 views
The title says it all. Is there any way to do it? Is is possible to code it in json or Java or something else?
Last reply by Gentokomplukter, -
- 3 replies
- 585 views
game/_FAQ/Governments_AI_BuildScore.txt #################### ## AI_BUILD_SCORE 0 == AI_BuildResearch 1 == AI_BuildGold 2 == AI_BuildLegacy 3 == AI_BuildTaxEfficiency 4 == AI_BuildProvinceMaintenance 5 == AI_BuildManpower 6 == AI_BuildDefensive 7 == AI_BuildRecruitArmyCost 8 == AI_BuildGrowthRate 9 == AI_BuildEconomy 10 == AI_BuildProductionEfficiency 11 == AI_BuildConstructionCost 12 == AI_BuildRest 13 == AI_BuildCapitalBuilding 14 == AI_BuildResource 15 == AI_ColonizationTribal ## Example use: AI_BUILD_SCORE: [ 70, 50, 40, 60, 40, 65, 60, 30, 40, 55, 50, 45, 30, 50, 40, 0], ## DON'T USE IT THIS WAY AI_BUILD_SCORE: [ 70, // AI_BuildResearch 50, // AI_…
Last reply by Rodak Polak, -
- 5 answers
- 384 views
I have a problem with adding new advisors/ministers and generals. In Mods/name_my_mod/game/character I added characters and portraits for them, but in Mods/name_my_mod/map/Earth3/scenarios/ModernWorld/Character.json I added all the characters, but in the game they are still not there. I have reread the FAQ guide several times
Last reply by Bodya, -
- 3 answers
- 393 views
Last reply by Łukasz Jakowski, -
- 1 answer
- 337 views
As the title says. I am making a new version of the modern start set on 1/1/2024 and I need to make it so that Russia and Ukraine start at war. How would I go about this?
Last reply by Łukasz Jakowski, -
Can an event or change a json be realized?
Last reply by Harm716, -
- 0 answers
- 305 views
The FAQ document only talks about how to make wars
Last reply by Mushn, -
- 0 answers
- 183 views
Hello, does anyone here know how to change leaders for AOH3 on mac? Help will be greatly appreciated
Last reply by taskkillpid, -
- 2 answers
- 534 views
I am Japanese. I noticed a lack of Japanese fonts while I was playing, so I tried to create a mod for that. However, I was only able to change the map font, and couldn’t change the other fonts.
Last reply by DRM, -
- 8 answers
- 494 views
is there going to be a spesific tutorial for events? because i know how modding works i just dont know what the 'effects' or 'scopes' are in the game. if you atleast give a list of 'effects' or something that would be great. im currently trying to add an event in my mod that makes britain join the entente if germany attacks any of the benelux countries.
Last reply by YouravaragebrazilianAoCfan, -
- 7 answers
- 1k views
I added new civs using the translation thing in the mods it was that was the civ tags I put the files in "C:\Program Files (x86)\Steam\steamapps\common\Age of History 3\mods\*my name*_Mod\languages\civilizations\Bundle.properties"
Last reply by Iceman, -
- 0 answers
- 259 views
Hello im making a mod and something i changed caused the Law button to stop working and i want to see the Error Log or i could perhaps turn on the Debug mode. Thanks from advance.
Last reply by debnil34, -
- 1 answer
- 1.4k views
MOD DOESN'T WORK My mod that fixes localization errors doesn't work for me. I translate into Russian and fix current errors in the game. For example, the word "campaign" in the main menu is the most noticeable, because it is written in lowercase letters. After replacing the game files with my mod, everything worked, the names of the civilizations changed, and there are no errors in the main menu. BUT, for some reason, when I try to do as Lukasz intended (via mods/MoyMOD/), everything immediately stops working. By the way, if you really want to play AOH3 with music from HOI4, I recommend my mod :3 Link: https://steamcommunity.com/sharedfiles…
Last reply by Łukasz Jakowski, -
- 4 answers
- 397 views
Translation of civilizations in mod/languages/civilizations/ Bundle.properties does not work in the game. However, everything is fine with the main translation in mod/languages/ Bundle.properties
Last reply by Łukasz Jakowski, -
- 0 answers
- 229 views
I want to add some special units and technologies (maybe governments) for specific countries. How can I achieve that?
Last reply by Janissary, -
- 1 answer
- 325 views
Is it possible to make requirements to build units? Like wasting some steel ONCE or reducing steel income for certain amount of time while the unit is being built
Last reply by Aliceee2ch, -
As the title suggests, cities.json, the city name editor previously issued by AOH3, is not available in AOH3, which seems to be because the two files are different. Cities.json in AOH3 is accompanied by an additional "p=num", which should be used to determine the province corresponding to the city name, but how can cities.json, which was previously created with the city name editor, be converted into available now?
Last reply by Iceman,