Help with Mods
Forums
-
- 366
- posts
-
- 12
- posts
-
- 595
- posts
-
Steam Workshop (4,169 visits to this link)
-
- 1 answer
- 248 views
When creating the map, or rather after adding provinces, I logged into the game to check the performance. The game sees my background for the map, but instead of my provinces, the province of Lisbon appeared in a random place on the map (I'm trying to make a fantasy world map)
Last reply by Łukasz Jakowski, -
-
- 2 answers
- 306 views
It's possible to change the border colors in the GV_ProvinceBorder, but how to change the province and civ name color?
Last reply by Łukasz Jakowski, -
- 2 answers
- 336 views
how do i find the province map file, and how do i add new provinces/changing province borders
Last reply by OwnM3Z0, -
- 2 answers
- 281 views
Я начебто все правильно написав, але мод не створений, просто порожній файл у Steam. Скріншоти:
Last reply by SwietTheKing, -
- 0 answers
- 171 views
When restarting the game, almost all province connections are not saved what is my problem?
Last reply by Pnompenb, -
- 0 answers
- 192 views
hello. I had a problem. I am editing my map for the mod, in the background/main and added two of my own parts. However, I haven't figured out what background/MapEditor is for. Most likely, it is because of him that I have such a card. Is it possible to substitute your own continent instead of such a continent? ps I haven't photoshopped anything, the game treats my card like this.
Last reply by tsukengkd, -
- 3 answers
- 308 views
pls fix him. I open mapeditor2
Last reply by tsukengkd, -
- 1 answer
- 318 views
whenever i try to update it says "exceeded" how do i fix this?
Last reply by Łukasz Jakowski, -
- 3 answers
- 1.2k views
@Łukasz_Jakowski will there be a way to do so?
Last reply by BaldingFox77558, -
- 1 answer
- 657 views
I have a question, can I block the choice of ideology for one country? For example: I am making a mod about a specific person with specific moods, can I block the ability for the player to change ideology? So that the ideology can only be changed through the mission branch. Thanks in advance for the answer, I'm waiting for the game to be released 🙂
Last reply by Łukasz Jakowski, -
- 1 reply
- 537 views
game/_FAQ/Advisors_Generals_Characters.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/game/characters/ ##### game/characters/ How to create new Character: Each character has its own unique JSON file (Example:…
Last reply by Kiwi, -
- 14 replies
- 2k views
How to add own Goverment in Age of History 3
Last reply by thex09, -
- 1 reply
- 655 views
################ You can find many event examples in the game files: game/events/common/ game/events/global/ game/events/siege/ # Mission Tree events. These work the same as normal events. game/missions/missionsEvents/ Each file contains a single event! Each event requires its own file!
Last reply by sky woke, -
- 2 replies
- 756 views
game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Медетжан Шуга, -
- 5 replies
- 943 views
game/_FAQ/MissionTree_DisablePath.txt If you would like to create two different mission paths and exclude one of them if the other is chosen, then: Example: ############################## First Mission Tree Path: In this path, Germany declares war on Poland, followed by additional missions specified for that decision. The ID of the event in this mission will be: id=GerDeclaresWarOnPol Second Mission Tree Path: In this path, Germany forms an alliance with Poland, followed by additional missions specified for that decision. The ID of the event in this mission will be: id=GerMakesAllianceWithPol ############################## In the event's trigger, you shoul…
Last reply by IKayzerI, -
- 1 reply
- 758 views
game/_FAQ/CivTag_HowToFind.txt How to find Civilization TAG ############################# #### HOW TO FIND CIV TAG #### ############################# Civilization TAGs: ## Locate Civilization tags for your scenario: To find the list of civilization tags in a specific scenario, go to: map/THE_MAP/scenarios/THE_SCENARIO/Data.json ## Find all Civilization tags and their names: Look in the file: game/languages/civilizations/Bundle.properties Find the entry for Belgium. Its tag will be: bel Find the entry for Brandenburg. Its tag will be: baa Find the entry for Hungary. Its tag will be: hun
Last reply by OwnM3Z0, -
- 6 replies
- 806 views
game/_FAQ/Workshop_Limit_Exceeded.txt ## Limit exceeded Error While Publishing a Mod to the Steam Workshop The logo.png file is too large. Reduce the image quality to decrease its size. It needs to be below 1MB.
Last reply by ConRadical, -
- 5 replies
- 781 views
How to Create Scenario with new Civs for the Steam Workshop Created mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3348941479 Tutorial:
Last reply by HaSa, -
- 1 reply
- 533 views
game/_FAQ/Game_Values.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/gameValues/ If you want to modify any value in a file, you must copy the entire file to your mod folder and then make your changes in the copied version. mods/YourModName/game/gameVa…
Last reply by Code Engineer, -
- 1 reply
- 448 views
game/_FAQ/Legacies_CivilizationLegacy.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Go to: game/legacies/ Adding new Group: LegaciesGroups.txt edit in notepad: ### EXAMPLE AdministrativeLegacies;EconomicLegacies;MilitaryLegacies;DiplomaticLegacies;NEW_GROUP_NAME; #…
Last reply by EdgeLord, -
- 10 replies
- 1.6k views
How to add own untis, Tutorial
Last reply by Eredinhunt, -
- 7 replies
- 851 views
Age of History 3 - How to create mod for Steam Workshop
Last reply by ConRadical, -
- 3 replies
- 805 views
How to add own units - Age of History 3
Last reply by Eredinhunt, -
- 0 replies
- 566 views
How to Share Your Scenario as a Mod on the Steam Workshop. game/_FAQ/A_Scenario_Workshop_Mod.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/map/MAP_NAME/scenarios/ ##### ## How to Share Your Scenario as a M…
Last reply by Łukasz Jakowski, -
- 0 replies
- 606 views
Age of History 3 - How to add Religion game/_FAQ/Religions.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all religions in the game: game/Religions.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Religions.json Example code fo…
Last reply by Łukasz Jakowski,