Bug Reports
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Hello, I have found a bug regarding the size of military regiments in the 1066 scenario, and I believe this significantly affects gameplay. I would appreciate it if you could address this issue as soon as possible. Bug Details: It seems that the size of military regiments is determined by a base size of 20, plus Local Manpower and Civilization Bonuses. However, there are multiple countries where the Civilization Bonus appears to be bugged. These countries, despite owning only 1-4 provinces, can maintain 50-60 regiments (Base: 20, Bonuses: 30-40, Local Manpower: 0). Meanwhile, in the same scenario and period, the Byzantine Empire, which owns hundreds of provinces…
Last reply by TANTAN, -
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- 10 replies
- 980 views
Why is the game getting labeled as a virus by windows defender every single time I want to open it? I dont know much about game development, but this just feels so cheap and bad. Shouldnt games on steam do better?
Last reply by Lazer, -
- 3 replies
- 192 views
@Łukasz Jakowski said AI vassals don't create alliance but actually they are. Game setting is AI aggressive 0%
Last reply by angamo123, -
- 0 replies
- 104 views
before you ask, yes i did change the name of the author @Lukasz Jakowski
Last reply by BaldingFox77558, -
- 0 replies
- 178 views
After restarting the game, an incomprehensible error began to appear. How can I fix it?.
Last reply by 1mk4r, -
- 0 replies
- 174 views
I am mobile player and for no reason game crashes for no reason. I just played week ago
Last reply by Ege Ertürk, -
- 0 replies
- 136 views
I just want to ask why Japanese translation file is using font that prioritize Korean. I think using that font may be the reason some fonts of chinese characters are not what Japan uses.
Last reply by Aun_jpn, -
- 4 replies
- 334 views
See?
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 116 views
Because czechoslovakia gets changed into slovakia by the event, and if germany loses, its czechoslovak cores get ceded to Slovakia, rather than an independent Czechia popping up (Which would probably make the most sense in the AoH 3 world.)
Last reply by Trashcycling, -
- 4 replies
- 355 views
1- when i declare war or get declared war . I only can get lands and other features from main enemy of the war not from their vassals or allies 2- I declared war to a country and called my vassals . Unfortunately one of the my vassals accutaly allied the country (after I vassalized) and he fought against me when I defeated the country i lost my vassal because I can't sign peace deal with him instead only main country
Last reply by Ege Ertürk, -
- 0 replies
- 101 views
My loans turned negative (The time when loan ends increase (there is minus near the number but u cant see it because the picture size is too small)) upd: now its 100 years lol
Last reply by Gilop0lkGD, -
- 0 replies
- 81 views
When I was playing and Romania declared war on me, the music changed to hissing, only restarting the game helped
Last reply by Weshire, -
- 1 reply
- 227 views
trigger "exists_not" just don't work, and trigger "civ_government_is" works like a "civ_religion_is"
Last reply by Łukasz Jakowski, -
- 0 replies
- 120 views
I fixed some part of translation on properties file that some player noticed. https://drive.google.com/drive/folders/1VK8Nu_bqWHMH6vhCpIhtwGcp76HLugtW
Last reply by Aun_jpn, -
- 3 replies
- 230 views
I've made a scenario where me and my friends have each made a civilization and placed them randomly around the map. As the scenario plays out, and no matter for how long I leave it going, the civilizations never colonize Oceania or many islands besides a few in the Mediterranean. I've made each nation a single province all in the Americas, Eurasia, or Africa to see how they expand their borders. Before I added countries in the Americas, the AI seemed to ignore that too and would never colonize any provinces there. It looks like the civilizations only go after certain regions if there is already a nation there. Here are some examples of a few areas the civilizati…
Last reply by Ilovethisgame2, -
- 1 reply
- 157 views
If you try renaming Istanbul to Konstantiniyye then reload the game, it simply defaults back to Istanbul.
Last reply by Ilovethisgame2, -
- 1 reply
- 177 views
In the 1750s, as far as I know, there were no people wearing ties and suits, neither the textile technology nor the fashion and design period was suitable for this, but this happened suddenly in the game, but then consultants came who looked like they belonged to the 1700s, and the technology I opened was 47-50. was around
Last reply by Ilovethisgame2, -
- 0 replies
- 161 views
The game doesen’t work on IOS
Last reply by Elsebastian144, -
- 0 replies
- 66 views
Sometimes when I'm playing and I get a lag attack, the hide side mode activates by itself, and the only way to unable it is to press the hide side mode button twice and reload the game.
Last reply by The Baller, -
- 0 replies
- 108 views
After playing game for some time I have noticed some mistakes in translation, so I'm posting them here: SpectatorMode = Mod gledatelja Minimap = Minimapa January = Siječnja February = Veljače March = Ožujka April = Travnja May = Svibnja June = Lipnja July = Srpnja September = Rujna August = Kolovoza October = Listopada November = Studenoga December = Prosinca DrawArmyScale = Razmer vojske DrawBordersScale = Razmjer granica DrawCitiesScale = Razmjer gradova DrawCCivilizationsNamesScale = Razmjer imena civilizacija Pagan = Poganska Catholic = Katoličanstvo Orthodox = Pravoslavlje Protestant = Protestantizam Jewish = …
Last reply by Duke_of_Croatia, -
- 2 replies
- 146 views
Hello, I'm the Catalan translator, I will leave here all the spelling mistakes I've made (either due to a lack of context at the time of translating or due to my carelessness) Off = Desactivat Paused = En pausa ArmySize = Mida de l'Exèrcit Support = Suport ChooseAProvince = Escull una província CoreIsALegitimatePartOfCivilization = El nucli és una part legítima de la civilització. GroupsOfAdvantages = Tipus d’avantatges Administrative = Administratius Economic = Econòmics Military = Militars Diplomatic = Diplomàtics All = Tots ControllingCivilization = Vassall de: OhYes = Perfecte! Victory = Victòr…
Last reply by martiprro, -
- 0 replies
- 82 views
I noticed on the 1440 map that Hawaii became Protestant on an uncertain date, I don't know if it started automatically in 1440 or if it changed later.
Last reply by muhoaga, -
- 0 replies
- 91 views
Liberating too many civs in peace treaty at the same time will cause crash. Android vivo s1 pro global, snap 665
Last reply by angamo123, -
- 1 reply
- 296 views
Although the state located in the north of the island of Papua New Guinea has an ocean coast, a port cannot be built.
Last reply by muhoaga, -
- 0 replies
- 102 views
I included the whole topic in the title. If AI is the aggressor, it doesn't call its allies to the war. Defender does, and so almost every war ends with the win of the defender when waged between the AI.
Last reply by Redguy325,