Modding Help
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152 questions in this forum
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Is it possible to make a map without an overlay?
I don't understand how the overlay system works, and I don't really need it. Is there a way to disable it when creating a map?
0 votes1 answer -
events civil war
Hello, Lukash. I want to create a civil war in Britain, but how can I set it up so that the player has the option to switch between the different sides of the civil war? Where can I find this trigger?
0 votes0 answers -
Current visibility: Hidden This item will only be visible to you, admins, and anyone marked as a creator
I posted the mod on the steam workshop and I see "Current visibility: Hidden This item will only be visible to you, admins, and anyone marked as a creator". How can I make the mod publicly available? (I can't change this through the sidebar)
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Help me configure trigger in event
id=generic_socialist_revolution title=generic_socialist_revolution.t desc=generic_socialist_revolution.d image=generic_communist_revolution.png show_in_missions=false only_once=false trigger_and next_and random_chance=6 year_over=1850 year_below=1970 next_and_not civ_government_is=10 next_or civ_capital_unrest_over=25 civ_capital_is_occupied=true trigger_and_end option_btn name=AcceptRevolt ai=15 …
1 vote5 answers -
Wlasny przycisk
Jak zrobic wlasny przycisk? W takim stylu, ze klika sie na jakas prowincje i pokazuje sie i dziala w podobny sposob co przycisk na zrzucenie bomby atomowej.
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Translations of events doesn't work
I tried to make an event like shows in the _FAQ "Event_HowToAdd", after make the event I went to Bundle.properties to translate the keys, but they doesn't work. I need to know what happen with this.
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HRE Reforms, AI
Is it possible to change HRE reforms? why can’t AI accept reforms? It did not accept a single reform even after 100 years
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Changes do not save in map editor
I tried to adjust default map a bit. I didn't touch any files and just run MapEditor_2.jar. After I've done things I wanted, I press ENTER button few times(more than 2) but it doesn't save. @Łukasz Jakowski
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endsieg mod AoH3 Endsieg
It has been quite a while that I've announced the AoH3's Endsieg mod, I'm making a test scenario, that is the 12/Jan/1945 (WIP) so far: I'd really appreciate any help on: Historical events for the scenario Timed Missions Historically Accurate army deployment to the date
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0 votes1 answer
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Civilizations: Economy in editor help
I'm creating a scenario and trying to organize it with precise values for population, economy, and technology. In the editor, I can adjust the population to the exact value I want, and I can also modify the technology accordingly, but the economy (Civilization:Economy) does not change to the value I selected. I tried to understand the calculation logic to apply it, but I couldn't find any consistent logic behind it. Is there a way to modify the economy to work in the same way as selecting population and technology?
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0 votes1 answer
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Steam Workshop Tags
Hello. File mod.txt requires to add some tags into it, to release in Steam. Is there any list of all supported tags by Steam Workshop? I can't find list of all tags what I can use in this file in FAQ or modsExamples.
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Random ruler names for CivGroups do not work
Random ruler names for CivGroups do not work. Instead, the names from randomNames are used. I mean groups. lit.txt or eng.txt work fine, but German.txt does not. Maybe I'm doing something wrong? But I checked it on my mod and on vanilla version.
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Map editor
Чому у мене не запускається Map Edition 2 (я переніс його у свій мод)
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About the Special Alliances in scenarios
I am trying to make a custom Special Alliance (like HRE) for a scenario as I've noticed you can easily change the data for it. Yet I have a question. I've noticed the following parameter: typeOfAlliance I assume its probably so it knows what reforms it has available for the alliance, so I wanted to ask how many types of these special alliances are there in the game and can we add or change them?
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The name of the civilization on the map in the game cannot be displayed correctly.
@Łukasz_Jakowski As shown in the title, the name of the civilization cannot be displayed normally on the map in the game. I use my own provincial map, with a total of 10,389 provinces. Each civilization has at least 100 provinces. I use Chinese. Why can't it be displayed normally?
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The government shows errors in the game.
@Łukasz_Jakowski I have designed many governments for myself, and the format is correct. However, after entering the game and editing the script, I opened the script and found that the game civilization did not show the correct government, but other governments.Can you help me?
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How to change scenario color palette?
Is there still a way to change the color palette of countries for a specific scenario like there was in AoH2?
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Whats wrong is with this Truce Event?
id=chinatruce title= Truce? desc= Just Truce, for sure image=chinatruce.png show_in_missions=false mission_image=4 only_once=true trigger_and next_and is_civ=chi_c exists=chi_c exists=qin_f exact_day=5=3=1947 trigger_and_end option_btn name= Truce add_truce=chi_c=qin_f ai=100 option_end
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My event doesn't work
id=Timuasdsd title=Here is the title of my event! desc=Unify the timurids and prepare for a bright future full of femboys among other things. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_vassals_over=2 is_player=tim trigger_and_end option_btn name=Unify Them! ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 annex=2607;3504;10549;10552;10551;10550;10548;10547;3508;2948;2946;2945;2627;2628;2947;6019;10532;2950;2951;10526;10536;10527;10522;2949;2944;2943;10535;10541;10543;10495;10534;10531;10530;10537;10542;10496;10533;10528;10529…
0 votes6 answers -
Adding another level of game difficulty
When adding another level of difficulty to a game, can we only operate on the indicators given in the difficulty file or can we enter some other indicator there? And if we can enter some other indicator, how should we enter it so that the game reads it correctly?
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Change of ruler when change of ideology
Who knows how to make sure that when the ideology changes, the ruler changes?
0 votes2 answers -
Is there any way to start playing background music when the game is loaded?
@Łukasz_Jakowski Can you help me answer?
0 votes1 answer