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217 questions in this forum
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endsieg mod AoH3 Endsieg
It has been quite a while that I've announced the AoH3's Endsieg mod, I'm making a test scenario, that is the 12/Jan/1945 (WIP) so far: I'd really appreciate any help on: Historical events for the scenario Timed Missions Historically Accurate army deployment to the date
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Civilizations: Economy in editor help
I'm creating a scenario and trying to organize it with precise values for population, economy, and technology. In the editor, I can adjust the population to the exact value I want, and I can also modify the technology accordingly, but the economy (Civilization:Economy) does not change to the value I selected. I tried to understand the calculation logic to apply it, but I couldn't find any consistent logic behind it. Is there a way to modify the economy to work in the same way as selecting population and technology?
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Steam Workshop Tags
Hello. File mod.txt requires to add some tags into it, to release in Steam. Is there any list of all supported tags by Steam Workshop? I can't find list of all tags what I can use in this file in FAQ or modsExamples.
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Random ruler names for CivGroups do not work
Random ruler names for CivGroups do not work. Instead, the names from randomNames are used. I mean groups. lit.txt or eng.txt work fine, but German.txt does not. Maybe I'm doing something wrong? But I checked it on my mod and on vanilla version.
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Map editor
Чому у мене не запускається Map Edition 2 (я переніс його у свій мод)
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About the Special Alliances in scenarios
I am trying to make a custom Special Alliance (like HRE) for a scenario as I've noticed you can easily change the data for it. Yet I have a question. I've noticed the following parameter: typeOfAlliance I assume its probably so it knows what reforms it has available for the alliance, so I wanted to ask how many types of these special alliances are there in the game and can we add or change them?
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The name of the civilization on the map in the game cannot be displayed correctly.
@Łukasz_Jakowski As shown in the title, the name of the civilization cannot be displayed normally on the map in the game. I use my own provincial map, with a total of 10,389 provinces. Each civilization has at least 100 provinces. I use Chinese. Why can't it be displayed normally?
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The government shows errors in the game.
@Łukasz_Jakowski I have designed many governments for myself, and the format is correct. However, after entering the game and editing the script, I opened the script and found that the game civilization did not show the correct government, but other governments.Can you help me?
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How to change scenario color palette?
Is there still a way to change the color palette of countries for a specific scenario like there was in AoH2?
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Whats wrong is with this Truce Event?
id=chinatruce title= Truce? desc= Just Truce, for sure image=chinatruce.png show_in_missions=false mission_image=4 only_once=true trigger_and next_and is_civ=chi_c exists=chi_c exists=qin_f exact_day=5=3=1947 trigger_and_end option_btn name= Truce add_truce=chi_c=qin_f ai=100 option_end
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My event doesn't work
id=Timuasdsd title=Here is the title of my event! desc=Unify the timurids and prepare for a bright future full of femboys among other things. image=49.png show_in_missions=false mission_image=2 only_once=true trigger_and next_and civ_vassals_over=2 is_player=tim trigger_and_end option_btn name=Unify Them! ai=100 province_manpower=1.2 bonus_duration=20 bonus_max_morale=5 bonus_army_morale_recovery=15 annex=2607;3504;10549;10552;10551;10550;10548;10547;3508;2948;2946;2945;2627;2628;2947;6019;10532;2950;2951;10526;10536;10527;10522;2949;2944;2943;10535;10541;10543;10495;10534;10531;10530;10537;10542;10496;10533;10528;10529…
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Adding another level of game difficulty
When adding another level of difficulty to a game, can we only operate on the indicators given in the difficulty file or can we enter some other indicator there? And if we can enter some other indicator, how should we enter it so that the game reads it correctly?
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Change of ruler when change of ideology
Who knows how to make sure that when the ideology changes, the ruler changes?
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Is there any way to start playing background music when the game is loaded?
@Łukasz_Jakowski Can you help me answer?
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Taking so long to upload to Workshop
Why is it taking SO LONG to upload my mod to Steam Workshop?
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Two mods that change the same file
@Łukasz Jakowski is it possible to have two mods that change one file simultaneously? For example, one mod adds 5 new advantages, and another one changes 2 existing advantages. Is there any way to make them extend each other?
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How to regenerate province borders?
I'm making a mod that uses the base games Earth3 map, and just modifies and adds a few provinces to my liking. The provinces mostly work fine, they can be painted in the scenario editor and assign connections, but the connections and army position don't save when I re-launch the game, and the provinces also don't have the little lines between provinces correctly. All the dotted lines that indicate provinces are still the same as the old map. I have no clue how to change this.
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Help for map
I made a map, but when I go to insert it into AoH3 it crashes immediately after starting, I also tried to use the files present in the base map to make up for the lack of some files missing but it keeps crashing a few seconds after starting the game (i didn't make any scenarios, could that be the problem?) @Łukasz Jakowski
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Image of my ideology is not displaying
What I'm done wrong?
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how to write a translation of civilization
Lukash, I have a question. I'm trying to translate the civilization I created into Ukrainian, but I can't figure out how to translate the civilization into my language.
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How to make civilization become a vassal without changing its color
@Łukasz_Jakowski 你能解决这个问题吗?
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pre-set ruler buffs
Is it possible to assign historical rulers certain buffs/debuffs in advance?
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How to fix blocky borders?
When making a map i saw that borders between provinces looked like this and i dont know how to fix them
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