Suggestions
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Welllll, these are some of my ideas to improve the game: -better trade request: I was playing with Nazi Germany and I had all provinces of Greater German Reich exept for two siberian provinces owned by British Raj. I was the first in the leaderboard and Raj was 2th. I couldn't risk too much so I asked him to do a trade request: he gave me that 2 provinces and I would gave him 10.000.000 money. He refused.... I asked him another time with more of 10 million but he still refused. So I would like that trade request'll be better. For example with provinces trading. Also I've noticed that AI except for coalitions doesn't do trade request at all -Add a brush tool in t…
Last reply by Ciao Ciao, -
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- 1 reply
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There should be automatic international trade occurring in the background and making enemies reduces this. Trade would exchange worker productivity of one country for money, goods (the goods bar) investment (investment bar) and tech (you guessed it). Of course if jt's set up right, colonial-like trade relations will form and setting up tariffs and whatnot should be met with military force if there's no disadvantage to the aggressor and they're easily capable of winning. Favorable trading terms and opening of markets should be a concession you can demand in war.
Last reply by Tincho987, -
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- 1.2k views
Since running your country's economy is a significant factor in the game, and there are several different types of goverments and economies modeled, running a private capitalist economy should be more like encouraging the market to do what you want for you. A socialist state should earn most of its income from sales of the products of state-owned industry to consumers and also taxes if necessary. (E.g. under market socialism in Yugoslavia) Also interest groups like business owners, workers, the military, voters, the media, etc should be pro-goverment or antigoverment and take action based on that. If the media likes you they push pro-goverment propoganda. If the capi…
Last reply by Pds314, -
- 4 replies
- 1.8k views
Hey, My suggestion would be to add a function that allows you to play as your vasall like a second player, at the moment there is only the function to play as thw vasall and stop playing as your main country
Last reply by YetiCode, -
- 3 replies
- 2k views
I saw that some people is talking about their opinion of the game. And why not, why not me? Where can I start. I want to say first that the work that this game has is a lot. A team by only 1 person and get this great community, is very good. Now, my opinion. The game for me is ok. Is not a bad game, I only see it so much arcade, and it has no realistic things. To take my example, I will explain my first saved game and then, read my suggestions. I took Spain in my first and actual game and I have +1500 turns and +60 game years. I select Spain and I start. I saw only 51% of people happiness. First problem. Why I can do +20 parties on a single turn t…
Last reply by sergidorian, -
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- 1.1k views
I want each country in the beginning of any scenario to have at least the minimum army in its borders, and the towers and castles should be in every border-province by default too.
Last reply by Eastert, -
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- 2k views
Last reply by Eastert, -
- 5 replies
- 2.1k views
Rather than having a mumbo jumbo of ideologies, I came up with a simpler solution. (its just my opinion but I think the other solutions are a little complex) Democratic Republic Democratic Monarchy(Constitutional monarchy) Military Dictatorship Theocracy Oligarchy(Autocracy) National Socialist National Socialist Dictatorship Socialist (left) Socialist Dictatorship Communist (far left) Communist Dictatorship Anarchy(not the no step on snek one but the asian one) Neutral Republic Neutral Monarchy
Last reply by goktug14, -
- 3 replies
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So apparently even though if you conquer a province their cities' names dont change so I think we need to fix this problem I have two separate ideas: (I am using Gdansk as an example since its easier. no offense intended) 1: lets say Germany reannexed Gdansk. Then the city name changes to Danzig right after the peace treaty. 2: Germany reannexed Gdansk, but the name changes to Danzig after assimilation. But what if (for example) the US conquers Gdansk? Then the name would still remain as Gdansk since its also the English name for the city. Is this idea good? or is it unnecessary? Leave the ideas/suggestions below.
Last reply by BrakeCoachStudios, -
- 1 reply
- 1.5k views
It would be nice to see events to add buildings or level up buildings, I see that you can detect buildings in a state but there's nothing that we can use in the events to add buildings to a state.
Last reply by Dermelles, -
- 4 replies
- 1.7k views
1) Minimum army to attack and capture any province must be over 1% of province population. 2) If the nation lost 60% of its population then it should capitulate. 3) sea movements must cost 20-time more expensive than the same number of troops in land (or look at 6 point) 4) assimilation must be much slower (or you can make deportation?) 5) It must be much more expensive to maintain the far territories than those, that closer. So countries wich have normal borders will have better economic, so they will prevail and the bordergore-countries will not survive very long 6) Actually i dont like when people write about types of units, but there's a singl…
Last reply by Dermelles, -
- 3 replies
- 3k views
An option that allows tribal civilizations to spawn randomly on the map, with a higher chance of appearing in high growth provinces.
Last reply by BrakeCoachStudios, -
- 2 replies
- 1.6k views
There should be the possibility of a failed ultimatum triggering a war declaration from the target country and with said country automatically being recognised as the "defender". For example Germany demands Russia give up Kaliningrad or else they'll invade. Russia refuses and declares war on Germany with the former as the defender and the latter as the aggressor. And as the aggressor Germany suffers diplomatic fallout as though they declared war on Russia instead of the other way around.
Last reply by Strangefancypants, -
- 1 follower
- 9 replies
- 2.8k views
Have you ever found the wrong leader shows up for the wrong scenario? The current mechanic the game uses is that is chooses the leader born closest to the date of the scenario. However, I suggest introducing Reign Dates - start and end dates for a leader's reign. Say, for example, you had Wilhelm II of Germany as a leader. Wilhelm was born in 1856, but you had a scenario set in 1880. In real history, Wilhelm didn't come to power until 1888. However, in this scenario, Wilhelm would be the leader of Germany due to his birthdate. However, if you set the begin of his reign to 1888, then he wouldn't come to power until 1888, just like real life. Say you also wanted to add the …
Last reply by TimDee58, -
- 2 replies
- 1.7k views
When I trade with AI,purpose them to declare war on others for nothing,they never reject and got destroyed in the end.
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- 1 reply
- 1.5k views
So if it gets deleted there is a way to recover the data lost.
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Suggestions for the game
by Guest Guest ABC- 6 replies
- 1.7k views
Easier Building Options The current system of building things (esp farms, factories, libraries and investment) is very tedious when your country is huge. Nobody is gg to spent half of the time clicking at provinces and press buttons. My suggestion is either 1. Add a painting tool to selected targetted countries 2. Make the system like assimilation, where there's a "Continue/Next" button popup Technology Other than used for colonising, building highee lv buildings etc, technology should also boost win rates in battle. For eg, country A who have 1.5 technology should win country B who have 0.65 technology when they have equal amount of troops. It do…
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Android 6
by Guest Negroide- 0 replies
- 934 views
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Apple
by Guest ByJan2006- 0 replies
- 1.1k views
Can you put it in Apple OS? please please
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That is, I propose that the game respect the chronology of the scenarios (real chronology, from the first that is very low to the recent without a deadline). and I also propose a system based on the universes (stories alternate or parallel to ours), where our creations will be. To understand better: - our universe (where will be the default scenarios of the game, that is, created by Luckaz, it will be called "Our Universe", "Universe / land 0" or "story mode". - In contrast, for those who create scenarios will be the system based on universes or parallel lands where they can create if they want their alternate events chronologically, these universes wi…
Last reply by Ramiro007, -
nerf this thing pls
by Guest a player- 1 reply
- 1.3k views
Your Game Is Very Good, I Like It Very Much, But , The Trade Button(I Play On Brazilliam, I dont know how is in english, but is the trade gold/land/etc with other country) , every time you use it, the enemy accepts, you can, exemple: dominate russia only buying all they land foi 0$ , and make it give 100000$ for they lands go to you, this dont make sense, you can pick all world only buying all for free, and the game can add an online multiplayer mode?
Last reply by iPacheco, -
Can you update the game already?
by Guest Boringassgams- 2 replies
- 1.2k views
Update the game with easy managing tools for your empire PLEASE!!!! It makes the game unplayable. And DO SOMETHING with the sandbox mode. IT DOESNT WORK RIGHT!! COME ON, FIX YOUR GAME ALREADY
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How about peace treaties as an active diplomatic action. Where it is possible for something to ask to abandon the national territory or make yourself neutral (separate and international). At international there will be a debuff on diplomacy and only countries with communism or fascism will be able to declare war.
Last reply by EnderKing, -
AI Is way too irrational
by Guest screwdriver_ftw- 2 replies
- 1.8k views
So I came across a weird feature of the game... the AI can be REALLY irrational when declaring war. One time, I had the number 1 spot for the biggest nation, and allied with two other great powers. I keep getting war declared on by tiny one-province Germanic nations. I don’t know why they think they can defeat me, but my suggestion is not even make the AI less aggressive, but have the AI another declare war with nations it clearly cannot defeat.
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Add Miltary Budgets to the Budget page Instead of a Miltary Upkeep, it would be Miltary Budget, which would be determine how much army units you can support. Also Miltary Technology, which you can fund to level up your army. Miltary Budget would determine how much army units you can support/ train. Now this would depend on each government but there would be minimums percent that is require to keep the peace. The trained units that comes from the Budget would be determined from how big the population is and what percent is the Miltary Budget. For example, if the total population is 250000, and the Miltary Budget is 15% You will be able to…
Last reply by Armolitskiy,