Suggestions
Subforums
-
- 666
- posts
493 topics in this forum
-
- 1 reply
- 6.7k views
It would be nice if we can edit existing saves so we can edit games that already started.
Last reply by Kajetus 69 PL, -
-
- 0 replies
- 1.1k views
with 4269 Provinces in the world map, I imagine the sheer size of the world is the culprit for most of the issues associated with the IOS version of the game. I was wondering if there were other world maps of Earth that are smaller than the 4269 province map but still more complex and considerate of global regions than the 364 province world map? I think such a map, approaching perhaps 1000 to 1500 individual provinces, would be more manageable than 4200 and still be able to produce a similar level of complexity. If there were any way to acquire such a map on the IOS version, I would appreciate any guidance available.
Last reply by RobbieDobbie, -
- 68 replies
- 13.2k views
Добавить классы боевых единиц Таких как: кавалерия, копейщики, мечники, пехота и т. Д. Например, копейщики имеют небольшое преимущество перед кавалерией Мы будем думать о том, что делать и в каких количествах. Как мы обычно видим. In the photo an example of how it will look when a collision of combat units But it should not look like CK1(Strongly similar)
Last reply by WINNIE THE PARAMOUN LEADER, -
- 0 replies
- 1.3k views
I think it's easier if in adding leader section we could customize the numbers of percentage of being powerful of leaders, for example perhaps you wanna add a leader with 150% research ,so it will takes so long till you reach there. And the thing is(I think this is a problem though) that after that you added a leader his won't be found in leaders part.
Last reply by SHAH OF PERSIANS., -
- 3 replies
- 1.4k views
civilization traits like HOI4, you can add/remove them like Ages.json, Governments.json. they can be applied per scenario and in events or even under certain conditions here are a couple ones i developed Lucky Nation - doubles the country's movement points and income (for 1440 or EU4 scenarios) Unlucky Nation - halves the country's movement points and income Socialist Nation - your nations happiness decreases slower, increases faster but your income production and taxation is cut in half Discipline - you can recruit more population into the army Radical Government - countries of other ideologies will hate you more (For WW2) Neutrality - other countries will get do…
Last reply by Dolphin General, -
- 0 replies
- 1.5k views
please add god powers in spectator mode. so many things you can control like gold, development, economy, population, start diseases, change the year, add/remove cores for civilizations, annex, occupy, declare war, white peaces, control peace deals (both side), set army, change ideology, start civil war, change the aggressiveness and difficulty of different civilization, force them to release vassal, force them to send ultimatums to others, change their rate of population, economy, etc. growth, change how they manage their budget and more. in a shorter version, in spectator mode god powers let you do everything as that country as if you were playing them, and can do …
Last reply by soulplexis, -
- 1 reply
- 2.1k views
I really like this game, the fact that you can make your own scenarios, events, and even nations is amazing, and the gameplay itself is very simple. The only thing that prevents me from fully enjoying the game is the fact that AI is, well, not GOOD. By not good I mean very damn stupid. Let's say for example, Italy declares war on Estonia because why not? or during peace deals, the countries like to randomly take a province that won't border the rest of the nation. I think what Lucas should do is make it like in eu4, nations can only take provinces that they border. I also hate alliance wars, because the borders become a complete cluster. They should make alliance wars wor…
-
- 8 replies
- 2.9k views
For a new begin in the futur
Last reply by eerode, -
- 2 followers
- 18 replies
- 10.2k views
population[province id] 0-9999999 population[nation id] 0-9999999 gold 0-9999999 diplomacy points 0-9999999 mov points 0-9999999 assimilate all provinces national happiness 0-100 army[province id] 0-99999 (no meintanance) sry 4 england build level 1 farm in every provence owned: farm1 all etc
Last reply by Poland_in_1939, -
- 8 replies
- 10.3k views
this has probably been said before but we NEED a button that can assimilate all states that can be assimilated. Because having to press the button who knows how many times nearly 30 turns gets annoying, really annoying. It's especially annoying when you annex a large country like Russia or China.
Last reply by eerode, -
- 9 replies
- 4.3k views
What would be required: -Needs a new building : Trade Post -Needs a new Option in Trade with Country -New Map mode What is it?: A trading system with countries to make money to help boost the economy of a province. How would it improve gameplay?: -New gameplay, becoming a economic powerhouse -Improve in economy growth/ getting money Explanation: Trade Deal with a country, there would be a option of Exporting or Importing. Depending who is doing what will do one of these effect, Importing will grow economic value and growth but will lose some of your country's income. Exporting will help grow …
Last reply by eerode, -
- 1 follower
- 1 reply
- 1.8k views
they are extremely unstable. at any moment your ally could declare war on you, can have bad relations, etc. and with vassals.. at any time, they can choose to want independence. its because relations are random. basically, the only way to ensure that your allies dont turn on you is to pay other countries to go to war with them, because when you get called to war by them it improves relations. and same with vassals you basically have to be a war machine. i undertand you have to get the whole map but i dont think the game wants you to be at war constantly. my solution is to make the vassal permanently have good relation with you. like a province of yourself. also they…
Last reply by Poland_in_1939, -
- 1 follower
- 11 replies
- 3k views
Financing a war In this new diplomatic option, we allocate part of our earnings per round to finance a country at war. This would bring the game closer to the reality of today, where the world powers, finance separatist or military groups in their respective wars. For example: the support of the great powers (USA and Russia) in the Syrian Civil War. Training Instead of leaving our divisions standing in the capital or at the border without doing anything, we could send them to train! It would work like this: The cost of maintaining the army in training will vary depending on the number of soldiers it contains. 0 - 1000 soldiers: 1% 1000 - 15…
Last reply by krsa, -
- 0 replies
- 858 views
Dołącz do naszego serwera AOH 2 Polska jeżeli masz ochotę. https://discord.gg/Smf9eWEznW
Last reply by PrzyjacielMalarza, -
- 1 reply
- 1.3k views
i think vassals should match closely their mother country. then when they are free, they will change color. that will make it obvious they are liberated
Last reply by bipolit, -
- 0 replies
- 1.4k views
a mode where when whenever you capture an enemys capital you automatically occupy the rest of their territory (and instantly win the war). can someone mod this. anything like that
Last reply by soulplexis, -
- 0 replies
- 1.5k views
please let us have brush sizes. you know when selecting the map provinces it can take very long time especially with a big map. add a "brush size" option which will paint-select them in a circle around your mouse. this would make it so easier.. if you can mod this too please do it
Last reply by soulplexis, -
- 3 replies
- 1.5k views
I think it will be better if the Alliances get updated for example: in a Alliance there will be a leader who can controls others or when an ally wants to declare war on a civilization, the others can vote if they attack that country or not and if most ones said no then they won't be able to declare war on that civilization .
Last reply by CopenhaguenLink, -
- 0 replies
- 1.2k views
I believe it will be better if minority cores population increases with the core of country at once , or you can raise a minority core in province just by using some money .
Last reply by SHAH OF PERSIANS, -
- 0 replies
- 1.4k views
I feel like the game is missing something vital. Historical strength of nations. What I mean by this is that power is purely calculated by income and income by how many provinces a civ owns. By adding these starting buffs and debuffs. Here's how they would work: Starting buffs and debuffs can be removed by decisions in events or just by time passing. Eexample: Napoleon's France could get a starting buff to soldier attack and defence so they can realistically take on a few countries in Europe easier. They start with the buff in the Napoleonic wars start date and lose it when it's 1821.
Last reply by Mayolis, -
- 1 follower
- 1 reply
- 1.9k views
Aight, everyone knows this game is abandoned, which is a pitty, but together, maybe, just maybe, we can change that. Make Łukasz Jakowski retake the game, or straight up sell it to a better developer which would take care of that. http://chng.it/hh8k9xgStP sign this petition and share it for a better and updated AOH II
Last reply by Poland_in_1939, -
- 1 reply
- 2k views
Ahem, I like the system of Royal families and Personal Unions of Eu4 and i would like if would be implemented in AoC2, Personal Union would be an type of Vassal, and the system of Royal families would prevent Immortal Leaders, and you could name the heir, and send to war if it's a bad ruler, and would appear the chart of the royal family and royal family map, etc., It'll be good to realism Idk if it's possible, but i ask to the modders to try this aswell since lukasz abandoned the game
Last reply by KuraYami, -
- 2 replies
- 2.5k views
Greetings everyone! My suggestion would be that Lukasz should add a Brush feature for Assimilation and Festival functions so that we could more easily and a lot faster assimilate and do festivals in a lot of provinces because when you are far into the game you get very tired and bored of conquering anyone because it is A PAIN to assimilate all of the newly conquered provinces. Sincerely, Ignas111
Last reply by Nico_1, -
- 0 replies
- 1.3k views
Hello, I've got this issue when I make a custom scenario, the nations will get leaders assigned automatically to them. And when left blank, they'll automatically get filled out diplomatic ties. So let's say I wanted to have a neutral or an untouched relationship between the Netherlands and Belgium, to prevent them from getting to war with eachother, but if I leave it blank/on zero, the game will just get the preprogrammed relationship. I also don't want to give them a positive relationship to make it only be able to be peaceful. I want there to be a chance for both ways. I also don't want the automatic leaders: like a scenario in 1925 with Angela Merkel as chanc…
Last reply by ABruv, -
- 0 replies
- 1.6k views
Hi, so, i don't know how many people will see this and how much it will affect, but I am just here to say that, although I really like the game, I am very bothered by the fact the Mapuche tribe is listed as just "mapuche" in terms of the country's name. This is a problem due to the fact the actual name would me Wallmapu, which is the name that's used by the the people from said tribe that are still alive today
Last reply by Heliosphera,