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Colonising is right now mostly useless because the colonised provinces have so little ppl and economy. Make the colonised provinces have more ppl and economy to start with.
Last reply by Dwayne the rock, -
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- 1 reply
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While the Civ Editor's been great so far i'd like two things: Being able to make custom flags and names for different ideologies directly from Civ Editor. Being able to modify the Civilizations Information (wikipedia redirect) file for that civilization
Last reply by Apersonyouwontknow, -
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- 1.2k views
Apparently, if you make it so that a civilization gets cores on another countries territory (using events), the decision actually says "fabricate claim" instead of "add core". Interesting how it's like EU4...
Last reply by Xryphon, -
Could u add better graphic more details anout army like navy infintary air force not just a number more details about goods production and technology and multiplayer plz plz plz update this game
Last reply by Omar566, -
- 8 replies
- 32k views
This could be a great modifications to the existing cheat code commands, as maybe the sandbox mode could be changed in a way where everything is actually a cheat. What I mean by that is there could be a unlimited amount of money, not just 9 Million Gold, unlimited movement/diplomacy points and not just 99.9, population, army, etc (you get the idea), what’s more, in the country that we play as, all our provinces could have like every possible structure and building already constructed for and stuff. Furthermore, I think that if sandbox mode is disabled or somewhat not modified, the cheat code commands (e.g typing army would add 300 soldiers, movement would add 0.X (fo…
Last reply by PizzaMonster23, -
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Can you add launcher which has a menu of installed mods and versions and information about new updates and a link to the steam workshop
Last reply by ludwik893, -
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Hola, me gustaría presentar una propuesta para una nuevas civilizaciones. Por ejemplo, he creado una llamada Imperio Minecraftero, es decir, un Imperio para el videojuego muy bien conocido Minecraft. Me gustaría civilizaciones así, donde sus provincias sean donde más triunfa el juego (por ejemplo, Minecraft en España y demás), además del país donde se creó, su capital sería la de este (Minecraft, por ejemplo, Suecia, por lo tanto Estocolmo). Por favor, acepten la petición.
Last reply by MarcoRomano34, -
- 3 replies
- 5.1k views
I was wondering if there would be a pop/eco limit increase, cause I was checking how high I would get my population/economy and it went into the negative after I passed around 2 billion for population and around 4 billion for economy. After it passed these, my income was affected, making it seem they didn't exist. I wished to see if I can get the population to around modern standards.
Last reply by Tatsumi812, -
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PL:Chciałbym podać sugestie którą można by było dodać do gry. Mianowicie chodzi tu o ranking globalny armii naszego państwa na przykład jak jest ranking ekonomi na świecie tak mógłby być taki ranking wojska/armii Powiedzcie co myślicie o tym pomyśle. ENG:I'd like to give some suggestions that could be added to the game. Namely, it is about the global ranking of our country's army, for example, as is the economy ranking in the world, it could be such a military / army ranking Tell me what you think about this idea
Last reply by DOMIN7PL, -
- 3 replies
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This topic will be in vain because Lukasz Jakowski will not update AOC2. But let's go... Was it really so hard to make a real revolt for AOC2? Uprisings have very simple mechanics and this even motivates you to invest in your opponents' rebels, but when the rebels appear it is totally disheartening. And while the mechanics of influencing the revolts are quite simple, they are very expensive. You will have to spend millions of coins to make it work. What is the sense of a revolt that has a maximum of 200 soldiers ???? ANY NATION CAN END THE REVOLT! Even the worst nation in the game manages to crush the rebels. There are only two ways for a revolt to work: …
Last reply by CassalettIV, -
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Hi, the army in this game could look a little different, what if it was divided into types? For example: -Cavalry -Insurgents (In addition, the possibility of choosing as the country which we want to start an uprising and regain independence.) -Light Inflatry -Horse Riding Charge -Line Inflantry -Winged Hussars -Uhlans -Dragoon Regiment -Panzer Division -Riflemen E.t.c.
Last reply by Diego, -
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Perhaps modders could pull this off since the game isn't getting more updates, but I was wondering if there could be a rework for the assimilation and economy improvement systems. Instead of having to click on the on-screen buttons tons of times, could there be a hotkey for the "Confirm" button to make those two things faster? Or perhaps two new sliders in the Taxes tab for passive assimilation and economy improvement? I was just wondering since doing these things on pc right now province-by-province is extremely tedious, even in the proper mad modes with all the provinces in a list.
Last reply by Solemn Penance, -
- 1 follower
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Add spies, you can send them to another country to get some information like: Army size, How much gold they have, How much gold they earn, How much they can recruit etc. There is a chance the spy will get caught. But, the weaker the nation, the lower the chance he gets caught. If he got caught the country might decrease relations with you. If a country sends a spy to your country, they will get your info and see if you're weak so they can attack you. If your country is strong, they might fail and you get a message that [country] sent a spy to you, then you can decide what to do: send insult, declare war, demand other stuff etc.
Last reply by Ancori, -
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I'm enjoying the game. I'd like to see the movement of units over water being limited. perhaps it should not be possible for countries in one region to colonize on another until they reach a certain tech level - to signify the ability of that nation to build ships large enough to traverse vast oceans. I think this could be done by either making it so that the region, or continent a civ starts off in is the only one it can colonize on until it reaches a tech level (or some other trigger). Alternatively, there could "simply" be a limit to the number of sea tiles a unit can travel through that is based on tech level. The situation in game at the mom…
Last reply by Mlvluu, -
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I know that the chances of the game being updated are very slim, but I did not do this topic thinking about having a hope of it being updated, but whether you agree with my suggestions or not. I'm not going to ask the game for new mechanics because I know it takes time to make them, nor will I criticize AI's mistakes (if I talk about AI I'll write an encyclopedia here) and try to keep the game simple. I will focus only on the existing mechanisms (including those hidden in the game folder) asking for some improvements: 1º - More detailed colonization The idea of colonization is to be simple, and I think this is cool, however, it could have more detai…
Last reply by Cayo, -
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and 3000+ turns later... is getting harder to claim every land on earth... but you can create your empire wherever you want. - Needs improvements with economics stats - Needs ways to increase population growing rates Note: i edited grow rates in bunch of zones making 100% 90% 80% more relevant in game because money spending is focused there. Hi, from Chile ^^
Last reply by IgnacioCL, -
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Every single AOC2 game i've played that has lasted more than 1 hour has resulted in a superblob empire that never falls Is there a way or can you add a feature that allows superblob empires to eventually collapse or atleast collapse more than they already do?
Last reply by mikeshatter, -
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Make it so that the BC era doesnt go by faster than the CE era
Last reply by mikeshatter, -
- 2 replies
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some are inspired from hoi4 i was playing that. im sure these will be ignored because the game is dead though maybe can someone make a MOD? ai related stuff: countries in alliances shouldnt be able to declare war on one another. also if one leaves an alliance to declare war, it should not be able to declare war in the same turn it left the alliance in alliances are also very unstable. member states should always work toward good relations like in real life. alliances are way too limited, if there are more than 2 member states, then asking another one to join is almost always impossible. a country should send an ultimatum always before going to…
Last reply by soulplexis, -
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I'd really like some online features in AoC 2 or AoC 3. I would be amazing to share my Scenarios online in-game and stuff.
Last reply by BlakeTehGreat, -
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So, I've been thinking of adding AoC3. But ofc, we need to update AoC2 first, pls update it hehe. Any suggestions, guys? I found this Korean who's giving suggestions about AoC3 and it's quite good. You cam see the complete replies under Martin Kovář's comment on Lukasz's community post about the Project:Alpha WIP on his YT channel.
Last reply by Racidhorse96512, -
- 5 replies
- 5.7k views
Łukasz zmien flage na ta Łukasz change flag to this
Last reply by DespotMilan, -
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Being able to build all of the buildable stuff in all provinces
Last reply by alex9997979z, -
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Hi! I really like the concept of vassals, but in some cases it is really hard to control them. For example if I have 5 vassals and I want them to be in my alliance it is really hard to make it, or of I want to get provinces from them, I have to annex the vassal. So my idea is to have a ,, full control over vassals" kind of button in the scemario options menu (where u can set the difficulty) and it will make that the vassals get into everything. So they accept every offer of the lords don't matter how bad relation they have. I hope you like my idea, and thanks for an amazing game Lukas.
Last reply by mate0426, -
- 1 reply
- 1.8k views
Okay so the most requested feature (Apart from selecting multiple provinces) is probably multiplayer. I'm not sure if this game is even able to connect to the internet. Regardless we've seen single player games such as Blade and Sorcery become multiplayer, so I believe this game has a shot too. The main argument against adding multiplayer is the game will take forever. The thing is this issue can be easily overcome by doing a system where its everybody's turn at once. Lets say theres a turn timer of 10 seconds, everyone cast their orders then when time is up or they hit "Ready" button when done. The small modern day map that way you dont have to manage many prov…
Last reply by DailyMapper,