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This post goes to Luke if you are working on an update you can please insert a dying date with the leaders and if the leader is dead then he is no longer understood alive or should I explain it better?
Last reply by IRussian, -
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- 5 replies
- 3.7k views
Hello everyone. When i first played AoC2, i played it on "normal" difficulty. I heard stories of the Legendary AI being impossible to beat. A while after i had played enough games to increase the AI level to Legendary. What i experienced disappointed me. The AI had no absolute idea of what strategy is. It didn't use diplomacy well. It didn't build alliances. It didn't spy me with towers. It never throwed me an ultimatum. It didn't managed its units well. It couldn't even keep its own country in peace but instead it fought wars that were impossible for it to beat and died in seconds! The AI isn't strategic in the minimal. When i play in legendary, i can inv…
Last reply by CassalettIV, -
- 2 replies
- 1.9k views
*fun cheat suggestions!* there could be some kind of cheat menu, with different modes and options in the game. or someone could make a hack for the game or somethn, idk. AutoDefend - Makes your armies automatically defend your land/core provinces. AutoExpand - Select a region of provinces. You will automatically declare war on anyone who occupies them or take the land if it's neutral. NoRebels - no rebels will happen to you. AutoAssimilate - Automatically assimilate any unstable provinces NoWar - Nobody will declare war on you AutoPeace - Automatically sends peace demands upon capturing all provinces of someone you're at war with. MoreMoney - Multiplies your income b…
Last reply by MapSandbox, -
- 1 follower
- 14 replies
- 4k views
Post your scenario suggestions and changes right here! 😄
Last reply by KubiXYT, -
- 4 replies
- 2.3k views
i hope you can find it inspirational 😁 a button for selecting all provinces in select mode (for example when assigning provinces) custom AI menu such as: "AI will declare wars: true/false, AI will expand: true/false" this way we can make historical scenarios AI colonization speed to make them colonize slow or fast and maybe a mode thats like "Contiguous/noncontiguous" where they only colonize what they touch already. AI more likely to declare war when theyre low on money, or their neighbors have different ideologies. Instant animation when they take a province, it always fades (i tried changing in the options it doesnt work) something …
Last reply by soulplexis, -
- 0 replies
- 1.3k views
Decisions will work just like eu4-hoi4 decisions by that i mean you just compete the task they want you to do and you can take them (for example if the usa is your vassal as britain you can change their tag to a colonial one so they change their flag or just take a historic city like rome and earn buffs or just release a vassal). But you might say dont we have events? And to that i say im bored of making the same event for every scenario and with this feature they would work for all scenarios kinda like formable nations
Last reply by ItzDatLoser, -
- 0 replies
- 1.4k views
So here is the idea: So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal) Why should it be in the game? 1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released) 2.AI cant release vassals 3.it will make the game less bordergory 4.It will be easy to make your own colonies (in the map editor just like formable civs) 5.No more hours spent on events (literally just like formabl…
Last reply by ItzDatLoser, -
- 1 reply
- 3.8k views
Recently I had an idea, it's the idea by adding a focus tree into the game. Its gonna be based like the images I will attach with this thread. The focus tree will redirect to another focus (Represented by events in my images) (I know it's not the first time someone is aware that we need more stuff into the game but I'm adding my point.)
Last reply by kokakolabrooooo, -
Why is cancer a spreadable disease? I think game dev doesn't know what cancer is.
Last reply by kokakolabrooooo, -
- 5 replies
- 1.9k views
1. The standard scenarios repaire e.g. the ww2 scenario had a few small mistakes with the country's borders e.g. British India and Iran. 2. Bug fixes at because events swap with me just so the countries an example <romania anexion Moldova later but united kingdom anexion of Denmark> 3.A new ideology eg. Religions state +flag of course 4. More diplomatic opportunities An example if you want to make a union then it must be displayed as in an alliance That was my criticism I hope the game will meet these demands
Last reply by Random Guy111, -
- 1 reply
- 6.2k views
Yea, its called God Mode but you have limited diplomacy points. Yea, this is all
Last reply by Br0mance, -
- 7 replies
- 5.3k views
Normal diplomacy Integrate vassal - required >50 relations. It slowly (turn per turn) assimilate vassal ( unlike demand annexation that need to assimilate after annexing ), it cost diplomatic point and money depend on vassal size (population). Coalition ( I know about coalition in trade) - Temporary alliance of few nation against large nation that have -50 relations with those nation, disband after war. Great power - Interfere in war ( take side, occupied province automatically transferred to the nation that you take side) Holy Roman Empire - HRE Emperor - Grant / revoke electorate (+/- 20 relations) - Inv…
Last reply by Cayo, -
Suggestion
by Feger9- 0 replies
- 893 views
Hello Lukaz, I have some suggestions for you game: age of civilisations2: You have a very large fanbase that is counting on you to update the game! The limit right now is reached, where the people (including me) are saturated and need new content. 1. Saving system - Ability to rename savestats 2. Buildings: - Training camp: You can train Troops locatat in that Region to Stage 1, 2 and 3. You can specialize those troops for: neutral (can so everything), attack ( count as 1.5x when attacking. 0.8x when defending, ), defense (count x3 when defending, move slower (2 round required for 1 field) ) . When you simply train troop…
Last reply by Feger9, -
- 2 replies
- 2.1k views
If troops are encircled there should be punishments and drawbacks. In age of civilizations 2 there is not. Troops shouldn't be able to move around in all 360 degrees and go twenty thousand provinces whilst encircled. Matter of fact, one shouldn't be able to move there troops at all until it has been reconnected with ones own territory. There should also be turn by turn casualties. Let's say one turn 1 percent of encircled troops perish and then next turn lets say 10 percent and then it just increases and increases until inevitably all of them are dead. This would make the game a lot more fun and less fucking annoying.
Last reply by Eastert, -
- 1 reply
- 1.5k views
So one can be playing as let's say russia and declares war as germany. This is a communist vs national socialist nation in europe. 10 turns into the war fucking democratic New Zealand and or fucking South Africa all the way across the fucking world will declare war on you for literally no reason at all. Weird ass war declarations like this will literally happen with no merit everytime you play and ruins your immersion and gaming experience. What I usually do is just peace out with them and then next turn they accept. So then it's like what the fuck? Other times this doesn't work. Something needs to be done and fixed.
Last reply by Marius, -
Because for some reason that's not possible. Would also be cool to create civilization vassals while in the peace deal.
Last reply by Marius, -
An option to disband all troops and to move all troops. Or options to create a front line?
by X-MALICUR- 0 replies
- 2.8k views
This game can be annoying and painful micro management hell hole for literally no reason. Disbanding all troops from each one of your provinces is tedious and unnecessary. Moving all your troops to a border when all of them are spread out is tedious and unnecessary. Hell, maybe move all troops to this border equally button aka a front line button? This would make the game for mobile especially a lot less of a nuisance. Playing this game on mobile is a nightmare or even in general.
Last reply by X-MALICUR, -
- 0 replies
- 1.6k views
Hungary vs Russia. Hungary marches all the way to Moscow, while russia takes all of Hungary's core territory. Hungary goes all the way to Siberia expanding 360 degrees and somehow they are still going and not capitulated. This makes the game not only a pain in the ass to play but makes no sense. The capitulation system should be like the one in hearts of iron 4. Meaning you take this _ much of a nation's core territory, this in return capitulates a nation. The winner who has the most war score should occupy the entire capitulates nation.
Last reply by X-MALICUR, -
- 5 replies
- 6.6k views
Well we cold rename also the alliances wen we play the Game? (NOT IN EDITOR)
Last reply by AntiNoofOfficer, -
- 2 replies
- 2k views
In the game you can change the name of your country, now i wish that you could change the flag in the game :c
Last reply by Free1917, -
- 4 replies
- 2k views
Attention!! We don't know what does really Lukasz is doing. But maybe he plans to surprise us for a big update. Let us just give our idea to make this game better anytime soon to the update. Ideas to be sent: Release a new country from the old country's provinces and that new country would be the old country's puppet or colony Can change the flag and name of a country on the spot on the game (flag editor would be included too to be on the spot) Once the country and its rebels get peace now, rebels can change their self (like on my second idea) and choose their fate if they want to be an independent new country or join another country (they…
Last reply by Lamôni TTW, -
- 5 replies
- 5.6k views
When will there be an option to play with friends over the internet?
Last reply by dinocarlos11, -
MILITARY Army Morale Army has morale as hp bar. When it reach 0 the army retreat. The chances of army recreating depends on general skill and technology difference. General Each army need a general. Army that doesn't have general has -50% morale. When a general die in a battle it decrease army morale by 50% and have 10% chances to retreat. General skills 1 ⭐ general to 5 ⭐ general Each ⭐ increase morale by 2% Retreat chances : ⭐ - 60% ⭐⭐ - 70% ⭐⭐⭐ - 80% ⭐⭐⭐⭐ - 90% ⭐⭐⭐⭐⭐ -100% No general - 10% Siege Province occupation : No fortress - 1 turn Lv 1…
Last reply by YalRo, -
- 2 replies
- 3.5k views
How to make mod?
Last reply by YalRo, -
- 3 replies
- 2.2k views
I think that you should add multiplayer into the game,it would be so cool to play with other people,there should also be contests like tournaments so people can go against each other.
Last reply by YalRo,