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  1. Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies - Release Puppet State (Like in AoH2 (Like releasing them as a new Nation into the Game)) - Unions (Maybe 60+ relation) - Peaceful Annexation (Maybe at 80+, 90+ or 100+ relation) - VERY IMPORTANT : Old Alliance System! (The one we have now is more a coalition system) - More diplomatic actions for bad and good relations? - Maybe a special unit system for some nations like byzantine cataphracts or crusader knights - Maybe a system to join HRE if youre not a HRE nation? - Holy War / Crusades? (A system like in CK3 with Holy War and Holy Dschihad for the Muslim and Christian Religions?) - Annex puppets - VERY IMPORTANT : Ultimatum (Please the same system as in AoH2, but more balanced) - Maybe something like a Duke, King, Emporer, etc system that gives you bonuses - President elections system - Trading system (Vassals, Money, Ressources, Manpower, etc) - VERY IMPORTANT : A new peace deals system (I think it should be like in AoH2 where you can select provinces or puppets your allies get.) - A brush selection for the sell province action Please don't comment that you can simply mod the game or simply don't need certain features due to modding. Remember that not everyone is able to mod. Think of the mobile players! I think with these features Age of History 3 would be THE best strategy game of all time 😄 What do you Guys think about these features?
    52 points
  2. Age of History 3 - Is now available on steam! https://store.steampowered.com/app/2772750/Age_of_History_3/ Don't forget to leave a positive review, it's very important! 😛
    43 points
  3. The Android version is currently in the release process, and it is now up to Google to submit it to the Google Play Store. The iOS version is working and will soon enter the review process. I need to fix a couple of things. Both versions will include PC and Mobile map! Thank you for your patience!
    31 points
  4. In the scenario editor new option: Automatically generate the scenario as a mod. You don't have to do anything in the game files; the game will automatically generate the scenario as a Steam Workshop mod. There is one rule: You cannot export official, unchanged game scenarios made by the Author of the game. To export data as a mod, the author's name of the scenario must not be 'Łukasz Jakowski'. Change the author name of the scenario. Exported mod won't include custom-made Civilizations if they are in the scenario!
    21 points
  5. I'm testing the possibilities of creating a peer-to-peer multiplayer mode for Age of History 3 via Steam. For now, it's more of a technology demo—a showcase to demonstrate that the connection works between two PCs. This is just the beginning, and there's still a lot of work to be done. I can't promise that it will succeed or that multiplayer will ultimately be available, but I will do my best to make it happen. We will see!
    20 points
  6. Military Academy nerfed: reduced attack and defense per level. AI now prioritizes more upgrading Military Academies and Capital Building. Arms Factory - Sea access is no longer required, Fix. Tannu Tuva WW2 - Border fix. Translation fixes.
    17 points
  7. That would be an awesome map! But maybe 100k provinces is a bit too much 😛
    17 points
  8. AI vassals won't form alliances or sign defensive pacts. Colonizing of the sea is no longer possible.
    16 points
  9. Age of History 3 - Android Released! https://play.google.com/store/apps/details?id=age.of.history3.lukasz.jakowski
    16 points
  10. The game will definitely be released for Android and iOS; however, it requires additional work.
    14 points
  11. It is really not my fault that the game's lwjgl.dll library is flagged by the antivirus. I have removed with update the problematic windows/x86/org/lwjgl/lwjgl.dll file from the game files, it was used only for 32 bit windows. Other game has the same problem: https://steamcommunity.com/app/1084020/discussions/0/4625853707314032890/#c4625853707314108341 More information about lwjgl.dll, which caused the problem and has already been removed from the game files: https://www.virustotal.com/gui/file/4d87e75c96bba1100772b956f3ce7bd1508a90fff622b7d642d507ba1f8ae3f2 https://i.imgur.com/yN8iRIS.png https://github.com/libgdx/gdx-liftoff/issues/207 https://github.com/LWJGL/lwjgl3/issues/1005 Nowadays, I don't think there are many people making games using LWJGL I'm doing what I can to make sure everyone is able to play. I have temporarily added an option to run the game without need to install Java. Use: AoH3 - Play the Game https://steamcommunity.com/app/2772750/discussions/0/4632609113412563074/ https://steamcommunity.com/app/2772750/discussions/0/4632609289965419831/
    12 points
  12. In next Android update will be added: All formable civilizations for the mobile map in the Android version of the game. Google is checking the update.
    12 points
  13. Change the required technology for the government to the last one in the Governments.json: REQUIRED_TECHNOLOGY: 95, Or create a new, final technology that is very expensive, which will lock it from being researched. Then, as an event outcome, use it to change the civilization's tag to that government set_civ_tag=spa_GOVTAG Where the GOVTAG is Extra_Tag from the Governments.json or change_ideology=4 # Civ will change ideology to id: 4 change_ideology_civ=2=fra # Civ 'fra' will change ideology to id: 2
    11 points
  14. DRM

    Today is my birthday.

    Happily, it's my birthday, and I'm glad to have been part of this amazing forum with great and incredible people for some time now. I'm not asking anyone to say "Happy Birthday"; I just want to express how grateful I am to be here. 🙂
    10 points
  15. hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
    10 points
  16. Łukasz Jakowski

    iOS Update 2

    I have temporarily removed the iOS version of AoH3 from the Apple App Store. It turns out the iOS version requires much more work than I thought. New release date: When it's ready 😛
    10 points
  17. Aliex999

    Mods for mobile?

    Hi Lukasz! Because folders are locked in the new android update, can we have some way to build mods for android too? Maybe something working like addons in Minecraft? Or maybe some in game editor features to add custom religions, civs and import images from the gallery? Are you thinking something about this or we have to lose our hope on that? 😄 Let us know
    10 points
  18. Mods: Take Provinces from Allies in a Peace Treaty - Fix Subscribe to this mod to enable this option: https://steamcommunity.com/sharedfiles/filedetails/?id=3356687742 Now it is possible to enable in the game/gameValues/GV_Peace.json PEACE_TAKE_PROVINCES_FROM_ALLIES: true, By default it is disabled.
    10 points
  19. Guys, I figured out how to implement a parliamentary monarchy. As in England We will have two unique mechanics 1 parliamentary elections 2 balance of power we have a king, but there is a parliament where there will be elections, depending on the party, the parliament will demand different reforms. If we refuse, the power of the king will increase, but we will get debuffs (an uprising may happen) the balance of power of the King and Parliament. If the king has strong power, we will receive military bonuses and the parliament will not be able to limit us. If the parliament has a stronger power, then we will receive economic bonuses and the parliament can limit our foreign policy (we have to ask parliament for permission using bribes or other methods)To form an alliance or declare war If the power of the king is 100 percent, we will be able to accept absolute monarchism, if the parliament has a republic. If the parliament has more than 75% of the power, we will not be able to refuse With the help of events, the balance can also be shifted, and for convenience, it will be possible to shift the balance by spending stability or gold, party support @Łukasz Jakowski
    10 points
  20. Maybe you could make it a player-only feature so that it wouldn't contribute to border gore. Or atleast give us the option of getting something else for the war points we're left with.
    10 points
  21. "Hey NASA can I borrow your computer" -someone who wants to play this
    9 points
  22. Łukasz Jakowski

    Bug fixes

    Fixed a bug where the game would stop when the army was controlled by AI. Fixed issues where, upon loading the game, bonuses for Civilization Advantages and Civilization Legacies wouldn’t load. Constantinople now changes its city name to Istanbul when controlled by Turkey. Fixed flags for Maine and Louisiana. Fixed the image of the Syrian leader. Minor bug fixes
    9 points
  23. Łukasz Jakowski

    Android İOS

    The game will definitely be released for Android and iOS; however, it requires additional work.
    9 points
  24. Hello everyone, This is the magnificent returns of my PowerPoints topics, and my very last topic signed by me. While watching Varna by Brazilian Mapper, I was thinking about formable lords forming formable vassals, and can be a new challenge for the player. This would be a new function within the formable nations mechanic. To create a formable vassal, it need to be attributed to a lord in the tab "Formable vassals". Each Formable vassals will have clamants, but it wont be that necessary. The thing that matter is the capital. Here's one of the formabe vassal for German Empire: Poland with its capital: Warszawa (prefer this name). A tab to form each vassal formable civilizations will be create in this occasion, the conditions will mostly be the same as for independent formable civilizations, except two points: The formable can be create when it has more than 75% of the required provinces (can be modded). The formable can be created when the lord only occupy the required provinces. The capital is thus required, this is why it's crucial to not make this too opp ! Speaking of this, the incorporation of an occuped territory in the formable could be a privilege for formable nations, but the occuped territory should not exceed 15% of the total required provinces in the formable nation. Otherwise, it wont be possible to annex occuped provinces in another way than this. Form countries with occupied territories debuffs (up to 15% of total provinces): Demand peace not possible within 2 years Incorpored provinces will have stability reduce by [1%] Unrest rate will increase by [1%] It's good to let this option to the player, but they should think twice !
    9 points
  25. Earth Huge AOH3 has a lot of provinces, over 13,000, but I've decided that isn't enough. I will modify the map to feature approx 100,000 provinces. Do I expect to actually complete it? No, not anytime soon at least But will I release an early version of the map? Perhaps sometime mid to late November 🙂 Every province will be individually assigned a growth rate based on its city's peak population, and a resource (will probably add more to reflect the wide array of metals not portrayed in the base game) As I complete regions, I plan to add many nations to the game, even down to municipalities (if they have flags) So far, I've increased the size of Newfoundland from 10 provinces to 93!
    8 points
  26. nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
    8 points
  27. The iOS version has been fixed and will be back on the App Store soon! Currently waiting for review.
    8 points
  28. can't annex vassals, can't add vassals to war, have to declare separate war on attacker if vassal gets attacked, i'd understand bugs in the game at this stage but to me it seems like not bugs but a bunch of weird shitty decisions made during the development of the game. also no unions.
    8 points
  29. Dipto479

    Hre idea

    Here, reformed, give Modifier and Unlock features like Hre military academy, unlocked features like Emperor control member state army, some bonus (not vassal), Hre also needs to be reformed to stop declaring war with each other, Economic Cooperation, give some think some Economic bonus and features to built-in each other province, features to Revoke reforms. features to invoke any reform Without but cost more (hre reforms file and Defensive allies file to the modding Community), etc. Out topic, a lord can Interfere with a vassal Internal affairs like changing law, Religion, govt, etc. @Łukasz Jakowski
    8 points
  30. You can build palisades in key frontline provinces.
    8 points
  31. You can subscribe to as many mods as you wish.
    8 points
  32. Age of History 3 in App Store: https://apps.apple.com/us/app/age-of-history-3/id6686394372 Updated version 1.0.36 is now available!
    7 points
  33. ⌛ Project E.R.A : Legacy of the Old World ⌛ - In an alternate world of 2032, Project E.R.A immerses players in a reality where geopolitics has radically changed following a devastating war in Ukraine. After winning the war of 2022, Russia finds itself in a weakened military situation, but in return, it strengthens its geopolitical positions with annexations in the Caucasus and the east, including the establishment of a satellite state in Ukraine. Meanwhile, NATO establishes buffer zones in western Ukraine, notably in Galicia and Volhynia, as part of Operation "Iaroslav." - As the world plunges into multipolarity, the social and economic crisis intensifies in Western Europe, ethnic and political tensions are more visible than ever. Countries are facing growing political polarization, with some turning to the far right, while others maintain sanitary cordons to combat internal influences. The concepts of ethnocultural diversity take shape with the emergence of new identities such as the "New French", the "Civic-Britons" and the "Neuvolks", representing populations with multiple origins, often in conflict with the original inhabitants and...between themselves. - On a global scale, Asia and the Middle East find themselves in a situation close to a mini-cold war, with increasing tensions between states. On the other hand, the Sahel, the Horn of Africa and Central Africa are stabilizing, with conflicts either temporarily frozen or resolved through diplomacy, meanwhile South Africa is sinking into an existential crisis. - In the Americas, southern and central states experience economic miracles at the cost of social issues, while others plunge into war and instability. To the north, the United States and Canada face successive social and political crises, fueling secessionist, confederationist, or autonomist desires in certain regions. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - Project E.R.A aims to offer an immersive experience where players must navigate complex geopolitical challenges, manage social crises, and forge alliances in a constantly evolving world. Every decision has repercussions on the future of nations. 🛠️ : Project Highlights : 🛠️ - Exclusive fictional scenario - Unique World map - Unique technology tree - Naval system (if i can make it) - Fully unique units list - New resources - New ideologies and regimes - Unique worldwide events - Unique events and "decision trees" for countries - Revamped and fully modded list of advisors, leaders, and generals - Adjustment of economy and populations - Unique flags, new formable and countries /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// I'm currently looking for people to help me work on this project DISCORD LINK : (Announcements, teasers etc...) https://discord.gg/mPNftygZvZ
    7 points
  34. Guys, I figured out how to replace the national spirits (you can see them when choosing a country, there are 3 pictures) with more interesting mechanics You can enter into the game (I have not yet figured out how to end them) the features of civilization, the country will have 3 features in the standard settings, but in the settings you can determine from 1-5. They can be viewed in the form of a board and by clicking on the flag. You can replace them with legacy points and money, but we won't get a bonus right away, and if we constantly change them, we'll get debuffs and riots will grow. There will be 7 categories of features: military, economic, administrative, religious, diplomatic, special and some require special requirements. Some features block access to others Here are some. Military : 1 strength in number (+20 regiments limit, - 3 attack and defense, +50% human resources and - 30% army maintenance) . 2 only worthy ones (+3 to attack and defense, - 50% to increase in human resources, +30% army maintenance). 3 outstanding generals (+100% experience of generals, we will be able to send generals to the academy for generals, it will cost money, they will gain experience there and for every 4 levels of the academy we can send 1 general) 4 mercenary armies (-50% of the cost of mercenaries, - 30% of human resources and +30% to increase all money) 5 looters (100% of the income from the robbery and for every 1000 enemies killed we will get 1 gold) @Łukasz Jakowski
    7 points
  35. PEOPLE WANT THE OLD DIPLOMACY PEOPLE WANT THE OLD PEACE TREATIES PEOPLE WANT THE OLD VASSAL SYSTEM PEOPLE WANT FEATURES BACK SUCH AS ULTIMATUM, UNIONS, TRADE PEOPLE WANT OLD ALLIANCES
    7 points
  36. @Łukasz Jakowski Looking at the current state of Age of History III, I feel that these features are key to Age of History III being a masterpiece. I understand that you are a one-man team, but that is not an excuse to neglect certain features and never add them into the game. 1. Navies Navies in the game would give Age of History III more depth which it is currently lacking. Right now, a powerful france could easily just send 60k troops across the british channel and invade with no problem. This is somewhat immersion breaking. Having navy would give more depth to the game and give island nations the protection which they actually do have in real life. Navy could be implemented by just copying the land combat system with the added addition of troop transports. We are all aware you are a one-man team, but doesn't mean that you can't call on the community to help you implement it and you have already coded an interesting combat system for land combat. 2. Attrition and Frontline system Currently, I can just zerg rush the enemy capital and quickly win wars without having to occupy other provinces in between. A way to fix this would be to add attrition and supply usage. For example, armies can have a certain supply status and when they are lacking supplies, they start to lose men quite quickly and have combat debuffs. To prevent a lack of supply, one would have to either have supply wagons which would carry supplies for one's army but only last a finite amount of time, one could have secured occupied provinces and have a connection to the capital, or one's army could live off the land, but the enemy could use scorched earth tactics to counter this strategy at a cost of devasation. Because this attrition system will make it so one basically have to have a connection to one'scapital, one would now have to make sure that the connection exists and cannot be cut off. Now one needs a sort of frontline tool to have one's armies organize along a frontline so the supply chains aren't interrupted. 3. Multiplayer I have already outlined how I feel Multiplayer could work in a previous post, but incase you did not see that, ill just copy and paste what I said in that post over here. Here are three ways you could implement Multiplayer 1. You could get the servers, but charge a small monthly subscription fee for multiplayer access. This would also have the added benefit of gauranteed income and would make it so DLCs are less finanically necessary. 2. You could have it so players could host dedicated servers, similar to how a minecraft server can be hosted on one's own computer. The only downside to this is that it would be kind of wierd. 3. You could also implement LAN multiplayer, which would allow you to play with friends on the same network. With LAN multiplayer, one can also use Hamachi to play over the internet. 4. Diplomacy Overhaul Ideas. Right now, even if the player wrecks the fuck out of literally everyone in a coalition against them, they can only take from the country which declared war on them. Basically, it arbitrarily limits one's expansion through truces, so no fighting against the entire world. Also, when it comes to peace treaties, although this would probably be a bit more difficult to implement, there should be a way to take from enemies allies that are part of the war. This could be done maybe by doubling the warscore cost of making demands from the enemy's allies. Or maybe have it so that like in EU4 the player can declare war on a Nation's ally as a co-belligerent in order to take enemy provinces, which would allow for the allied nation to call in it's other allies Furthermore, nukes need to be changed a bit. First, countries are literally genocidal maniacs when it comes to their usage of nukes and there is no penalty for using nukes at all. In real life, the use of nukes would be very frowned upon, and to mirror this in game, I think that for every nuke a country drops, that country should gain about 10 aggressive expansion. Nukes thus become a very costly thing to use and will have a reason to avoid their usage. Using nukes could also add to war weariness on the side of both the user and the target as the usage of nukes by the user country would still be a very unpopular decision among the majority of the population. Finally, since we are on the topic of nukes and war, in peace treaties, maybe a denuclearization option would be nice, in which the victor can demand to dismantle all of a nations nukes. 5. More Vassal types and interactions I think I speak for a lot of people when I say this, but we need to be able to annex vassals without having to go to war with them. We also need the prompting of the formation of colonial subjects, for the flags of the colonial subjects, just have a generic subset of colonial nations which form when nations have enough colonies in a certain region which is not in their continent or is not connected directly by land. Basically, there should be a way to annex vassals peacefully. I will elaborate more on this idea later. 6. Revamped Political System for Age of History III (Credit to @MisterT for this amazing idea) Hopefully this wouldn't cause too much of a performance hit to the game, but I think this is a really good idea and should 100% be implemented. 7. Religion and Culture Religion right now is quite bare bones and is easy to convert. Basically, it would be better if it was harder to convert provinces, but at the same time, maybe also have a way so that the player doesn't have to necessarily convert a province for it to be stable. Add in tolerance of different religions like in EU4 or Vic3. Also, instead of civilizations having populations, it should be cultures assosciated with the civilization like how religions are assosciated with the civilizations. Also it would be nice if there war a more indepth system for changing cultures, but it would also be cool if civilizations could change their primary culture or add accepted cultures like in EU4, or something of that sort. TWEAKS THAT CAN BE IMPLEMENTED EASILY Here I am going to list a few tweaks which from this can just be implemented quite easily Nukes give AE Fix the select provinces to occupy tool so that the player can assign the order to multiple armies at once Frontline tool, literally this would just make it so armies which the player selects will evenly distribute among the border of a country/countries. Has no other use than this really. (no changes to the combat system would even have to be made to implement this). Annex Vassal, needs to have been a vassal for a certain amount of time, and vassal liberty desire needs to be below a certain amount Make it so normal mode has it where vassals can declare indpendence against the player and coalitions can form against the player. Either that or just make a custom difficulty menu Concluding Remarks This is far from an exhaustive list of change which should be made to Age of History III. As of now, it's a pretty decent game, but there is still a lot more which could be improved. Age of History III really does somewhat feel like Civilization but if it was a grand strategy RTS, and I really like that. I think that if the game goes in that direction, it has almost a limitless amount of potential. When I think of something more, i will probably update this list, but for now, these are my suggestions for the game, some fleshed out at the moment, and some I will elaborate on or the community will help elaborate on. Finally, to the community members reading this, if you want to see any of these changes or have Lukasz see this post, best thing I can recommend you to do is react to this post, comment, and also if you have any changes you want to see in the game, just post them down below as comments. Sincerely, Banana
    7 points
  37. ### Things I find missing and incorrect in the game 1. **Diplomacy** - Diplomacy can be quite complex and could be improved. Various diplomatic actions from Age of History 2 should be reintroduced, such as offering vassalage and issuing ultimatums. - Alliances are established too quickly and too many countries prefer alliances. There should be a balance, and forming alliances should be more challenging. - A country should form an alliance with another country based on friendly relations and similar power levels. - The limit of only 2 countries forming an alliance is not ideal. There should be the option for more alliance members. - In alliance wars or similar situations, it should be possible to gain territory from each member of the alliance. 2. **Naval Aspects** - The seas feel empty and serve no purpose; even tribal states can easily send their armies to the sea. Building a port should enable sea transportation. - The absence of a navy is a significant drawback. 3. **Trade** - There should be an option for embargoes. 4. **Military Units** - Some military units are weak despite being expensive, which significantly impacts the game. This should be addressed promptly. - Each unit should have unique attributes. For example, fighter aircraft should receive a 10% attack bonus against bombers, armored vehicles should move 10% faster on flat terrain, infantry should receive a 15% attack bonus against infantry, and heavy tanks should have a 15% attack bonus against other armored units. These unique traits would add realism to the game.
    7 points
  38. Loading a saved game now correctly loads war reparations data. Civilization advantages were giving extra gold when loading a saved game. Taking a loan was resulting in a positive monthly income. Translation updates. Catherine II added to the game. Railways building nerfed. WWII Chinese flag updated. Potential fix for scenarios being lost after adding a new scenario. Minor bug fixes.
    7 points
  39. Even if you defeat a major power, you will only be allowed to capture the country you initially attacked. It is absurd when you defeat both a small nation and its giant ally, but can only capture the first
    7 points
  40. With the current method of peace negotiations, you can only take from the nation you declared war on and not from the other nations that came to defend it. For example, if I invaded Belgium and France came to her aid, I would only be able to annex Belgium but not France. This is rather annoying, especially since you would have to defeat France in this scenario anyway. Therefore, I think you should reintroduce the system from AOH2 where you can annex/negotiate with the multiple enemy nations at once.
    7 points
  41. Check out this awesome Tutorial/Gameplay video: Tutorial on How to Upgrade an Army: https://www.youtube.com/watch?v=5QnHlZUtdA0
    7 points
  42. man im just get killd wtf
    7 points
  43. first review of the game!
    7 points
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