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  1. AoH2: Definitive Edition is now AVAILABLE for PC and iOS. AoH2 owners get a 30% discount. Steam: https://store.steampowered.com/app/3381680/ Upgrade Bundle: https://store.steampowered.com/bundle/55391/Definitive_Edition_Upgrade_Bundle/ AppStore: https://apps.apple.com/us/app/age-of-history-2-definitive/id6759263202 Original AoH2 owners get an exclusive total discount of 30% 10% launch discount + an extra 20% just for owners. Upgrade Bundle: https://store.steampowered.com/bundle/55391/Definitive_Edition_Upgrade_Bundle/ Developer_Note_DE: https://lukaszjakowski.pl/Enigma/
    4 points
  2. 15 April 2026 - Age of History 2: Definitive Edition Steam AoH2: DE: https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    4 points
  3. AoH2:DE can now read leaders from AoH3, and they can be stored in both the old AoH2 format and the new AoH3 format in JSON files. Reading of JSON leaders must be enabled first in gvLeader.json ENABLE_JSON_LEADERS: true, By default, it is disabled. Put the JSON files in game/leaders/ and the images, as before, in game/leadersIMG/ Example: lao.json { Rulers: [ { Name: "Thongloun Sisoulith", ImageID: 122, BornDay: 10, BornMonth: 11, BornYear: 1945, ReignYear: 2021, }, ], Age_of_History: Rulers }
    3 points
  4. Łukasz Jakowski

    Ceasefire

    Ceasefire - When the fighting between two Civilizations becomes too costly or uncertain, you may call a temporary ceasefire. This pause in conflict allows both sides to regroup and rebuild, but it is only temporary hostilities will resume once the agreed period ends. Use this wisely to recover strength or prepare for the next phase of war. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    3 points
  5. Hey Lukasz, I have already tried the game and its amazing, I wanted to ask you if it's possible to release a Map editor for the definitive edition with the 14k provinces as default so to edit them you just have to delete one and change it, like the original one, you know?
    2 points
  6. Set Spain with provinces as the event recipient. The events are saving the civ ID, not the civ TAG. I have slightly changed the event outcome for “Form civ,” and now Spain's missions will work. The update will come later, but I don’t know when yet.
    2 points
  7. You can click the scroll wheel (middle mouse button) to see the armies.
    2 points
  8. Will be fixed in next update
    2 points
  9. Your mod is using the same map folder as the original game "Earth". It might be the main issue. Just change the name of your map "Earth" to something else like "EarthUSGW", as shown in the video. Everything will be fine. The province images for scale 7 had to be generated, and they are broken(Look at Poland). You should delete this scale or regenerate it from scratch. Don’t close the game when it "freezes", it may be generating data for a new game. This is a ready-to-use mod from the video. Download: https://ageofhistorydownload.com/ModNameUSGWerZaf$23.zip The generated data will be in the game files map/ folder, not in your mod. Move it manually. The fastest way to contact me is via email.
    2 points
  10. Version 0.3 is out! Have fun with the billion uninhabited islands and fjords in greenland! https://steamcommunity.com/sharedfiles/filedetails/?id=3569085509
    2 points
  11. Łukasz Jakowski

    Challenges

    #Challenges - Take control of a Civilization, expand your power, and form the required Civilization to complete the challenge. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    2 points
  12. New White Peace Event Outcome Added It is now possible to achieve a white peace outcome through events. ## The civilization will sign a white peace with all civilizations it is at war with. white_peace=pol ## White peace between two selected civilizations: white_peace2=pol=bohe Example: id=J_areWHITE title=White peace Test desc=White peace with all Civilizations image=49.png show_in_missions=true mission_image=1 only_once=true trigger_and next_and year_over=1442 trigger_and_end option_btn name=Do the White Peace ai=25 white_peace2=pol=bohe option_end option_btn name=Do the White Peace All Civilizations ai=25 white_peace=pol option_end
    2 points
  13. Add Civilizations Before Game Start Add new Civilizations to a scenario before starting a game without using the scenario editor, letting you jump straight into gameplay with your chosen setup.
    2 points
  14. Added something like this to the existing white peace outcome.
    2 points
  15. Remember when Megamod existed? Do you also remember when there was this era of combining AoH2 mods together to make absolute amalgamations? Well I have been working on a project and it is called: AMALGANATION! What is the mod about? This mod combines many mods across the AoH2 community (including Russian mods and a couple of Chinese mods) and it shall be one of the largest AoH2 mods of all time. The concept came from my previous combination projects and also how influential Megamod was before that collapsed. This includes NWR, Sieg Redux, World Ablaze, World Crisis, QBAM and many, many others! Are there any issues with the mod? There are a few problems with the mod though and it is that a port of the mod to the smaller screens won't be available due to the file integer limit so it is only exclusively on PCs unless if someone finds a way to port the mod. There are also many bugs in the mod as I'm typing this and because of my personal life piloting when I can mod, it will take quite a long time to get everything to function properly. I do assure you that quite a few of the civilizations may have flags in the wrong ideologies or have no available tags and because I have a separate career to turn to, just feel free to make community additions to it. Do whatever you want, whether it is crazy, experimental or just some simple flags; it is your choice. Will there be any release of the mod? For now, the mod is in private until further notice. Apologies for not getting your hopes up for this huge mod I worked on. PC: [Unavailable until further notice] 📱: [There is no chance unless a miracle happens]
    1 point
  16. Damn, I wonder if there will be a point where the game will refuse to launch because of the amount of provinces
    1 point
  17. 1 point
  18. @Łukasz Jakowski Can you please add it?
    1 point
  19. Apple

    Age of Discovery

    Wait no this is wrong, Dutch Brazil fell before then FUCK
    1 point
  20. Fixed a bug where events for the scenario weren’t being saved to a JSON file. Events are now stored in both JSON and the old system. To disable reading and saving events to JSON, add an empty .txt file at: game/gameValues/DJE.txt By default, storing and reading events from JSON files is enabled. The update will be released on Steam later.
    1 point
  21. Łukasz Jakowski

    New challenges!

    New challenges! In the year 1188, take control of France and restore the greatness of the Gallian Imperium. In the year 546, in the Heptarchy, take control of Wessex and form the United Kingdom. You can propose your own there if you want here: https://steamcommunity.com/app/3381680/discussions/9/
    1 point
  22. Please read https://steamcommunity.com/app/2772750/discussions/3/4848777893535576660/ Make a scenario example or a video and send it by email or here.
    1 point
  23. Read: https://steamcommunity.com/app/3381680/discussions/8/756179002520135334/
    1 point
  24. okay) but later
    1 point
  25. It was always working
    1 point
  26. This is the same as in AoH3. Don't use mods folder! While you are working on the map! https://steamcommunity.com/app/2772750/discussions/4/4694532668678747700/ If you create or edit a scenario in the game and save it, the game will save the scenario files in the main game directory, not in your mod path (mods/YOUR_MOD_NAME/map/YOUR_MAP/). The scenario files will be saved in the following location: map/YOUR_MAP/scenarios/. Therefore, you will need to move the folder with the scenario to your mod directory. The game never saves in the mods folder.
    1 point
  27. So it should be: D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis/languages/Bundle.properties use can use https://imgur.com/ to upload images
    1 point
  28. The file should be located at this path: must be(?) eng mods/YOUR_MOD/languages/Bundle.properties optional ru mods/YOUR_MOD/languages/Bundle_ru.properties
    1 point
  29. Xjento

    Project Icarus

    Welcome to my first and hopefully only aoh2 DE mod, project Icarus What if instead a Serbian shot an Austrian, a Romanian shot a Russian. This would eventually end in a chain with a still alive Russia and supposed dominance over the 3 continents, but how long will it last? Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=3707407579 discord : https://discord.gg/txGfxWyfgb
    1 point
  30. Southern Ontario: 28 -> 290 provinces One new resource: Explosives
    1 point
  31. New project once again, because they always end up corrupting, but now I've learned my lesson, and I will be saving this project somewhere else so it doesn't go lost again. This mod will consist of many scenarios, some of those scenarios will be: 656 BCE - Neo-Assyrian Empire 323 BCE - Macedonian Empire 210 BCE - 2nd Punic war battle of Herdonia, and the Qin empire 100 BCE - Just a cool number 49 BCE - Julius Caesar Roman civil war 1 BCE/1 AD - doesnt really matter which one 145 AD - Kushan Empire 271 AD - Crisis of the Third Century (and probably more inbetween) 1075 - Seljuk Empire 1245 - Fourth Crusade 1337 - Because of EU5 1444 - Because of EU4 1453 - Fall of Constantinople 1526 - Battle of Mohács 1615 - Swedish Empire 1803 - Napoleonic wars If you want any extras comment suggestions. Current progress: 1444 Balkans: Ottomans Albania (League of Lezhe): England: Just to note, this is two days of progress currently.
    1 point
  32. Pnompenb

    How much will Aoh2DE cost?

    AoH2DE can be considered a AAA game. So I think the price of $70 would be fair.
    1 point
  33. IlyaRU

    Immortal rulers

    @Łukasz Jakowski, thank you for your games! But please add to AoH 3 and AoH 2: DE the ability to create immortal rulers that don't change over time. This could be implemented through their properties, such as ReignYear and ImageID: Immortal: true When the leader's death method was triggered, the current leader of the country would be checked for this property, and if true, the method would ignore this character.
    1 point
  34. Pnompenb

    Immortal rulers

    up
    1 point
  35. Hi everyone, or at least to those who are still here, I had an idea that is quite requested in the community but has still not been implemented. The idea is that AI civilizations could train AIs. Why? To make the gameplay more immersive and also to standardize the borders, thus limiting the level of bordergore. But first of all, I would like to thank you @Łukasz Jakowski for designing a game of such a high level. Over time, you had continued to evolve it with passion and rigor, constantly enriching it to offer an increasingly refined experience. You also shown a genuine attachment to the community behind this project, and this is reflected in the care, attentiveness, and dedication you give to your work. The journey offered is exceptional and fully deserves to be praised ! What will change from the basic functionality is that AI civilizations that can form a particular nation will be part of the same group, called the 'claimants,' and will favor their expansion into provinces that are part of the nation to be formed. It would be interesting if the claimants annex territories that are part of the nation, and only vassalize territories that are not. The chances of the claimants expanding into the territory of the nation to be formed can be modified in the game settings. This feature will not only be great for nation formation scenarios, such as historically Italy and Germany, but also for colonization, to project future conquests of colonizing countries. It would therefore be a good addition to introduce a new map mode: nations. After that, it can get complicated if there are overlapping nations, so to easily address this, I suggest displaying the list of formable nations, and when you click on one of them, the territories appear in addition to the list of claimants. Another interesting addition: when the nation is formed, if the player does not organize a festival and does not assimilate ALL of its provinces (this is still debatable), the level of civil unrest will increase and the happiness rate will drop, and the nation is highly likely to collapse (and all claimants prior to unification will become fully independent again). I am sincerely sorry if this is not clear enough, I would be happy to rephrase it. See you !
    1 point
  36. i love this please make the desktop icon look something like this @Łukasz Jakowski its super cool
    1 point
  37. Now, when you are working on the UI, it is possible to set extra padding for images: UI/interface/H/new_game/top_edge.png UI/interface/H/new_game/top_edge_line.png UI/interface/H/new_game/top_edge_line_horizontal.png UI/interface/H/new_game/top_edge_title.png UI/interface/H/dialog/title.png To set the extra padding, use the file: UI/paddingEdge.txt Inside this file, write a single number. This number will determine the padding applied to these menu elements. Mod example: https://steamcommunity.com/sharedfiles/filedetails/?id=3694514512
    1 point
  38. Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed. The game will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled.
    1 point
  39. It will be possible to create and use custom event templates, such as the newspaper style. The template is empty by default. In EventTemplates.json, you can define a custom background for each template (e.g., a newspaper layout), a default image if none is specified for an event, button image, as well as the positions of the title, description, and buttons. Here is a mod example showing how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=3689505731 In EventTemplates.json, you can add multiple templates, and the game will read and load EventTemplates.json files from all mods. The file path for EventTemplates.json is: UI/events/templates/EventTemplates.json When creating an event, you can choose which template will be used either the default one or a custom template. You can use multiple templates for different events.
    1 point
  40. 1 point
  41. Today, eight of march I have launched a new Update which includes the following: 200 New provinces in South East Asia 40 New provinces in South Africa 100 New provinces in Iberia + Morocco 83 New provinces in South America 8 New provinces in Italy 12 New provinces in Ukraine 44 New provinces in Iran + Central Asia 20 New provinces in Indian Sub continent 50 New provinces in China 39 New provinces in the Middle East 9 Alt History Scenarios (7 Fully new!) 5 Historic Scenarios 230 New Formable Civilizations
    1 point
  42. What do you think about that @Łukasz Jakowski ?
    1 point
  43. 1. Comment someone's topic. 2. Make own topic. 3. React to someone's topic or comment. 4. Answer someone's question(like I'm doing now). 5. Get reactions from other peoples on your topics or comments.
    1 point
  44. Describe the Bug in Detail What happened? Describe the issue you encountered as clearly as possible. When did it happen? Mention when the bug occurred, such as during a specific action (e.g., during battle, loading a save, in the Court menu). How often does it happen? Let us know if it’s a one-time issue or if it happens repeatedly. Steps to Reproduce Provide a step-by-step guide on how to reproduce the bug. This helps the development team track down the issue. Example: Start a new game. Select the "Custom Scenario" option. Click on a province and notice that the names do not display correctly. Provide System Information (optional) Include details about your device, such as your operating system, graphics card, RAM, and processor. Example: "Windows 10, Intel i7, 16GB RAM, NVIDIA GTX 1060." Include Screenshots or Videos Attach any relevant screenshots or videos that show the bug in action. This can be especially helpful for visual glitches or crashes.
    1 point
  45. Łukasz Jakowski

    Hi

    Hi
    1 point
  46. The year is 1991, 4 years after the end of World War III. Communism has become truly global as NATO sits shattered and broken. America has collapsed, with many breakaway states forming as the true government struggles to maintain its remaining power. Communism now spans from Vladivostok to Paris, with almost all of Europe falling under communist rule. Africa and Asia have further descended into chaos. Nationalist and separatist movements have grown in popularity a significant amount. The world us a shell of it's former self. Will you restore peace and democracy to the world, or will you help it descend further into chaos and anarchy? This is: In the United States, the Union has never been at a lower point. Only occupying the Mid-Atlantic and Rust Belt regions, the United States is a shell of its former self. With elections being suspended for the past 3 years, Reagan is becoming increasingly unpopular in his efforts to keep peace in America. But with a new global conflict on the horizon, the US may have an opportunity to reclaim their territory and their position as the most powerful nation on the Earth. In the Soviet Union, all seems to be well. Under the leadership of Dmitry Yazov, resistance to the government seems to have been quashed. But a different story is told in their puppet states. Resistance is widespread across Europe, with Vietnam level conflicts occurring in almost every occupied country. Soviet troops are taking heavy casualties fighting partisans in their fellow Warsaw Pact countries. Tensions with China are threatening to ignite yet another global conflict. And with NATO rising from the ashes, the Union must find a solution before they exact their revenge on the Warsaw Pact and liberate Europe once and for all. In the Republic of Cascadia, the former rebel leader Layne Staley has brokered an uneasy peace between rival political parties after gaining independence from the People’s Republic of California. But with the first Cascadian elections fast approaching, and the shady actions of their leader being exposed, the residents of Cascadia may have to fight each other as the country tears itself apart. In the Union of South Africa, a transition to democracy may soon be coming. Apartheid is ending, and free elections have been scheduled to decide the new leader of the republic. But, not all under the flag of South Africa support this change. Extremism in the republic is rising, with insurgency from all sides continually getting worse as progress on democratization is obstructed by a series of horrifying events. It’s not a matter of if the republic will fall. It’s a matter of when. In the Republic of Brazil, the military junta is cracking at the seams. Communist insurgency across the country has progressively worsened, as regional nationalism grows along with disdain for the junta. The crackdown on dissent is only giving more people motivation to resist against the junta. If this crisis is not resolved quickly, Brazil could tear itself apart from the inside. Democracy must return to Brazil, but at what price? Features Flavor events for many international happenings Post WW4 Content for both NATO and the Warsaw Pact Accurate cores for most separatist movement A soundtrack mostly based around 80s and 90s music Code changes from the BE 1.2.3 base The map from Project Vita Multiple "Endings" for the game And much more! RELEASE DATE PLANNED IN JUNE-JULY 2023 IMAGES:
    0 points
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