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  1. 15 points
  2. thiago9099

    Definitve Edition?

    dont make it a separate game please just update age of history 2 !
    8 points
  3. Age of History 3: Age of Chaos is a new way to play. Every 10 years, you will have to change the Civilization you control and switch to a new one. You will be given four random Civilization to choose from. Pick one and continue your journey, even if it means one day fighting the empire you once ruled. More: https://steamcommunity.com/games/2772750/announcements/detail/545613182900637436
    5 points
  4. Szanowny Panie Łukaszu Chciałbym do pana przemówić, gdy pan zapowiedział niespodziewanie nowy projekt, gdy podczas Age of History 3 jest dalej zabugowane i źle wykonaną grą szczególnie w aspekcie dyplomacji i wojny, lecz przejdę do tego zaraz. Jako modder Project Civilization 2 i w imieniu innych modderów aoh3 którzy borykają się z błędami w outcomach eventów czy też triggerów. Chciałbym otrzymać dokładny roadmap z funkcjami którymi pan planuje najbliższym czasie, żeby nie opierało się na pustych frazesach i nie robieniu nikomu złudnej nadziei. Lecz chciałbym zaproponować kilka zmian które by znacznie usprawniły rozgrywkę. Aspekt działań zbrojnych które są wykonane słabo po prostu gdzie w każdej bitwie liczy się jedno jednostka z większym atakiem i większą przewagą liczebną wygrywa. W samych bitwach chciałbym żeby została faza kontratak gdzie siły broniące atakują przeciwnika. Chciałbym przede wszystkim żeby do gry trafił bonusy dla jednostek pod konkretny teren które byłoby urozmaiciły rozgrywkę. Kolejny aspekt edycji jednostek to bonus do dyscypliny i morali, tak samo jak powyższy element miałby urozmaicić rozgrywki. Przechodząc dalej dodanie wymagań surowcowych które umożliwiały regionalizacje jednostek dodania np. Surowca słoni, lub też wielbłądów, podobnie miało to wyglądać w aspekcie religii. Ale najważniejszym byłoby jednak jednostki tylko dostępne dla danego kraju. Tutaj zaprezentuje na 3 przykładach: { Army: [ { Name: "Knight", ImageID: 43, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredResourcesCivilization:none RequiredCivilization: RequiredReligion: 1 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, przykład nr.2 { Army: [ { Name: "RomanLegionist", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:spqr;romw (roman empire and wester empire) RequiredReligion:3 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, przykład nr.3 { Army: [ { Name: "Elephant", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:none RequiredReligion:23 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, Teraz przejdźmy do kolejnej rzeczy które trącą myszką a raczej ich bezużyteczność. Chciałbym żeby gra pokazywała regiony do której jest przypisana dana prowincja jak w imperatorze rome. Można byłoby się o pokusić dodania jakiegoś znacznika na mapie pokazujący stolice regionu. W przypadku oblężenia prowincji która nie jest stolicą regionu kapitulujesz całego regionu tylko jedną prowincję, gdy oblężysz stolicę regionu to zdobywasz cały region. Postuluje system fortów które również są wyświetlane na mapie które nie umożliwiają przejście armii wroga w odległości prowincji od fortu. Również postuluję wprowadzenie limitów fortów coś w stylu regiments limit żeby ograniczyć zbudowanie całego państwa fortami, kończy się zniszczeniem gospodarki.Event oblężeniowe chciałbym żeby został wprowadzony outcome province_siege = true, który będzie działał niezależnie od tego jaka prowincja jest oblężona na mapie. Pomniejsze kwestie odnośnie armii. czyli attrition i generałowie. Attrition miałby przede wszystkim zmniejszyć stacki graczy i ai podczas wojen.Liczbę regimentów które może utrzymać dana prowincja może zostać zwiększona przez technologie. Generalnie powinni otrzymać jakiś system perków które zależały na jakim terenie walczył i czy się bronił czy atakował. Teraz przez każdego ukochana dyplomacja, której można pisać długo. Uważam że powinien pozostać system z aoh2, z kilku powodów. Przede wszystkim obecny system dyplomatyczny służy po to żeby z kimś zmniejszyć relacje i wypowiedzieć wojnę od czasu do czasu podpiszesz sojusz. Ale dla mnie działanie minimum jest to że mam opcje handlu i że ai potrafi pokojowo zaanektować wasala. Ale przejdźmy do sojuszów specjalnych byłem wielkim fanem tego rozwiązania, lecz jak każdy inny aspekt w tej grze wydaje się niedokończony. Sojusz obronny jeszcze zrozumiem ale ten sojusz typu Hre jest bezużyteczny. Raz że nie można edytować to pod każde sojusz osobno to jeszcze do tego ai nie umie w tego reformować. Tutaj istnieją oczywiście eventy i można coś wykombinować lecz istnieje głupiutka mechanika że przywództwo przejmuje ten kto ma najwięcej punktów prestiżu.Ale tutaj byłoby proste rozwiązanie dodanie outcome prestige=-500 duration=5, co ny rozwiązało ten problem. Teraz polityka wewnętrzna a przynajmniej jej brak. Stabilność powinno się przesunąć do głównego ui i znacznie rozszerzyć jego działanie w tym dodać triggered odpowiedzialny gdzie stabilność cywilizacji spada poniżej jakieś granic np. triggered - stability_civilization_lower=36% -> outcome explode=(tagcivilization), i outcome civilization_stability=-5. Wyczerpanie wojny również powinno również zostać przesunięte do głównego ui, powinno również otrzymać swe outcome i triggered. Eventy i misje w mej opinii nie powinieneś dodawać edytor eventów do gry. Lecz skupiać żeby było jak najwięcej outcome w łamanie sojuszy i wyzwalania wasli. Ostatnim i chyba najważniejszym jest to żeby w grze pojawił się outcome odpowiedzialny za przeładowania drzewka misji aby móc je zmienić podczas trwania rozgrywki Prosiłbym żeby pan rozważył wszystko co tutaj napisałem, Z poszanowaniem Bizantyjczyk English Version Dear Łukasz I would like to speak to you when you unexpectedly announced a new project while Age of History 3 is further bugged and a poorly made game especially in the diplomacy and war aspect, but I will get to that right away. As a modder of Project Civilization 2 and on behalf of other aoh3 modders who are struggling with bugs in event outcoms or triggers. I would like to receive a detailed roadmap with the features you are planning for the near future, so that it is not based on empty platitudes and not giving anyone false hope. But I would like to propose a few changes that would significantly improve the gameplay. The aspect of military action, which is simply poorly executed, where in each battle one unit with a greater attack and a greater numerical advantage wins. In the battles themselves I would like to see a counter-attack phase where the defending forces attack the enemy. Above all, I would like to see terrain-specific unit bonuses added to the game, which would add variety to the gameplay. Another aspect of unit editing is the bonus to discipline and morale, just as the above element would add variety to the gameplay. Moving on to the addition of resource requirements that would allow for the regionalisation of units adding e.g. raw elephants, or camels, similarly there would be the aspect of religion. But most importantly, units would only be available for a given country. Here, I will present 3 examples: { Army: [ { Name: "Knight", ImageID: 43, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredResourcesCivilization:none RequiredCivilization: RequiredReligion: 1 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, nr.2 { Army: [ { Name: "RomanLegionist", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:spqr;romw (roman empire and wester empire) RequiredReligion:3 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, nr.3 { Army: [ { Name: "Elephant", ImageID: 3, UnitLevel: 2, Attack: 17, Defense: 17, MovementSpeed: 4.8, AttackRange: 2, SiegeProgress: 0.1, BoostDiscipline: 0.5 BoostMorale: 1.0 RequiredTechID: 14, RequiredResources: -1 RequiredCivilization:none RequiredReligion:23 Cost: 25, MaintenanceCost: 0.2, RecruitmentTime: 80, Now let's move on to the next thing that trumps the mouse, or rather their uselessness. I would like the game to show the region to which a province is assigned like in imperator rome. One could be tempted to add a marker on the map showing the capital of the region. If you siege a province which is not the capital of a region you only capitulate the whole region, if you siege the capital of a region you conquer the whole region. I postulate a system of forts that are also displayed on the map which do not allow the enemy army to pass within a province of the fort. I also postulate the introduction of forts limits something like regiments limit to limit the building of a whole country with forts, ends up destroying the economy.Siege event I would like the outcome province_siege = true to be introduced, which will work regardless of which province is besieged on the map. Minor issues regarding armies. i.e. attrition and generals. Attrition would primarily reduce player stacks and ai during wars.The number of regiments a province can hold can be increased by technologies. Generals should get some kind of perk system that depended on what terrain they fought on and whether they defended or attacked. Now by everyone's beloved diplomacy, which can be written about at length. I believe that the system from aoh2 should remain, for several reasons. First of all, the current diplomatic system serves to reduce relations with someone and declare war occasionally sign an alliance. But for me the minimum action is that I have options to trade and that ai can peacefully annex a vassal. But let's move on to special alliances I was a big fan of this solution, but like every other aspect in this game it seems unfinished. A defensive alliance I can still understand but this Hre type alliance is useless. You can't edit it for each alliance and the ai doesn't know how to reform it. Here there are of course events and you can work something out, but there is a silly mechanic that leadership is taken by the one who has the most prestige points.But here would be a simple solution adding outcome prestige=-500 duration=5, which ny solved this problem. Now internal politics or at least the lack of it. Stability should be moved to the main ui, and it should be greatly expanded to include a triggered responsibility where the stability of a civilization falls below some limit, e.g. triggered - stability_civilization_lower=36% -> outcome explode=(tagcivilization), and outcome civilization_stability=-5. War exhaustion should also be moved to the main ui, it should also get its outcome and triggered. Events and missions in my opinion you should not add an event editor to the game. But to focus as much as possible on outcomes in breaking alliances and triggering vassals. Lastly, and probably most importantly, the game should include an outcome responsible for reloading the mission tree so that it can be changed during the game. I would ask you to consider everything I have written here, Respectfully Bizantyjczyk
    5 points
  5. Marerjh

    Definitve Edition?

    Small requests and suggestions that have never left the game's community: Can we get the Age of History 3 soundtrack, at least as free DLC? The original soundtrack is very annoying. Frontline management should be your main focus. That's what all the players want! AI being more active in diplomacy with the player and othe r civilization would be neat One player on Reddit asked for the ability to build buildings in several provinces at once. Something like selecting a building and clicking on the desired provinces A button for assimilation/investment/holding a festival in all provinces at once (or until the gold runs out) Changing and dying rulers has always been a highly requested feature. It seems that happiness should directly affect stability. If you hover your mouse over stability, there will be a line about happiness, but it is always equal to -0.1%. On Reddit, one player mentioned that he really liked the feature of changing the name of provinces depending on the owner. I think this would make sense in the Definitive Edition. It would be cool if you could open the diplomacy menu by right-clicking on the provinces of a civilization. The event editor must remain in the game no matter what! It's a key feature! The font used to display the names of rulers when selecting a civilization looks bad. Why does the game use different fonts? We hope this will be fixed My personal request: I feel that the bonuses from terrain and governments are not strong enough, as if you were afraid of messing up the balance too much. Perhaps it would be worth rebalancing them?
    5 points
  6. Marerjh

    Definitve Edition?

    I really hope these bugs gonna be fixed! Improved diplomacy + improved AI = all we need And please, don't make the price too high. This game would fit nicely as an update for Age of History 2. Therefore, many people will be dissatisfied if it becomes more expensive.
    5 points
  7. HaSa

    Definitve Edition?

    I don't care We have thousands of mods that make the game as good as possible, this edition is not needed
    4 points
  8. This mysterious system from the East has finally lifted its veil. Its name: Zetvl. Project title: Project-Zetvl. Development began in mid-September 2024. Initially, it solved the integer limit issue in the base game, then progressively rolled out player experience optimizations. By early this year, updates unexpectedly paused... Come mid-February, updates miraculously resumed. The creator shared his work within his mini-game community platform. Over these four months, game re-optimization updates were systematically implemented. New features now make it a fundamentally distinct mod from the original. Important: This mod remains in early development. Some features are work-in-progress or contain minor issues—please maintain reasonable expectations. The mod's creator is the publisher of this thread. Downloads: PC Manual Install (File-Overwrite): Google Drive ◆ Build: | Requires Java 17+v1.0.6.3 U1 Android Version: In preparation (WIP) Note: As this mod is still in its early development phase, comprehensive feature documentation is unavailable. Players are encouraged to explore functionalities through discovery-based testing. Screenshots:
    3 points
  9. Evis7

    Event Making improvements

    Hi Lukasz, I'd like to suggest a few things for AoH2 Definitive Edition, in this case Event Making for modders. Here are some things I came up with: 1- Duplicate Events: This option would be fairly simple to add, and would improve the speed of creating similar events instead of creating them from scratch. 2- Categorize Events: This might be more complicated, but it could improve the player experience. There could be global events (news), major events, and minor events, each with a different size, just like in Hearts of Iron IV. Although, for me, just creating global events would be fine. 3- New Outcomes: Some outcomes could include changing the name of provinces, changing the current leader of the country to another, removing troops (this would eliminate troops in general, for example, if I have 1,000,000 troops in the event, a certain percentage could be removed, such as 20% or 80%), and finally, building a certain building in one or several provinces we select. That's all I could think of. I hope you can add some more to improve modding and the experience when creating events.
    3 points
  10. - Event data is now standardized, but some events might not be usable in a AoH2:DE from AoH2. Because the event data was never standardized, some events from different mods might not work. Keep the last version of your events as a backup. Different versions might not work. Just in case You can watch your mod here:
    3 points
  11. You can always use a blank image for the group like: The file: game/advisors/advisors/H/noAdvisor.png The numImages.txt file should contain only 1, and the image should be named 0.png And you will get rid of them.
    3 points
  12. Siamese

    Definitve Edition?

    We need more historical formables instead of memes
    3 points
  13. Nowarhia

    Definitve Edition?

    Dont add AoH3 civs why I am saying this? Because Pizza Empire for me is just a shitpost in a game, and too much of it is not goodings, but instead make new formables and civs
    3 points
  14. This is the latest update. I promise he's not Hoi4
    3 points
  15. Pnompenb

    Definitve Edition?

    Thanks for the offers, give your money and go fuck yourself. maybe some of this will appear in 7 years in aoh1:microwave edition or something like that
    3 points
  16. Epochs Of Antiquity This mod is unfinished Epochs of Antiquity is a mod based around the times starting from Early Cultures, hellenic ages, and till the collapse of Western Rome. 324 BC scenario (Unfinished) Name: (The Rise Of Macedon) This Scenario showcases the height of the Macedonian Empire. East Asia: Africa: Arabia: Scythia: Turkic Tribes: Europe: The mod will be released when I finish atleast one of the scenarios. Sorry for the shitty thumbnail
    2 points
  17. To be honest i don't like Age of History III but maybe... But i will look into the Age of History 2 Definitive edition. Who knows?
    2 points
  18. still under planning. as for the focus result, at present, only events can be triggered, and you can send me a request for more. there may be a focus tree editor behind it. at present, only I own it, because it was converted from AoH3.
    2 points
  19. Sure, I will increase it to 100%, and it will be changeable in the GameValues JSON file to any number.
    2 points
  20. Added also: New option for scenario event to play music when the event pops up.
    2 points
  21. Just this moment, then let's start. This is the configuration file for the mod. We are planning a big update, fixing several problems and adding a lot of new content. We will list these updates when we release them, or we can go to the game to check them out. This is the new version about the menu. The updated content will be presented in other items in this interface, and I will add other items.
    2 points
  22. 2 points
  23. Nowarhia

    Definitve Edition?

    as an easteregg, not as a formable that you can see by just turning on the game
    2 points
  24. Tips: The Android version contains "the largest map of AoH2 to date"
    2 points
  25. Post #3 I Feel Bad for Lukasz if he tries to add all of this due to me having nothing to do today so I can write very long, ask AI to summarize it if it is too long. Add A Option to Switch Nations In Extension to Point #3 in Post 2, add the following outcomes. Change Leader (I NEED THIS, I WON'T GET IT WITHOUT THIS!!) Play as Civ (Austria Player plays as Germany after Anschluss but the German Player Stays as Germany) Join Confederation, for explanation of the Confederation feature see Point 4.1 (If Japan in the 1440 Scenario is a HRE system a new country formed by events can join that, same for Bohemia in the 1002 joining the HRE) Change flag (USA can change flag after a State is added) Disband Alliance Merge Alliance Play Music Collapse (I love this AoH3 feature, and it could be used in a government collapse) Cede Claimed Lands (If Paraguay claims Chaco and Bolivia owns it, they give it to them after a treaty) Fix Glitches, Including the following Name going all over the place Game Screen Flickering One I never experienced, the One where relations go to 0 after a few thousand turns Fix the Event Trigger “Owns Provinces” as that is broken Event Trigger “Decision Taken” will sometimes say “Not Found” Event Trigger “Decision Taken” if is mentioned twice in the same trigger box, they will all say the same thing Confederations and Unifiable Alliances (Variation of Point #2 in Post #2 and Point #7 here.) So basically HRE in Aoh3, You coded that so you know what it is. so basically just that ported. Custom Name, Flag, Reforms. Variation of Point 6, The Confederations should be formable for members of the Confederation should be able to form the Confederation (If Austria-Hungary is a confederation and a country like Czechoslovakia is in that confederation but doesn't have Austria-Hungary as a formable country, Czechoslovakia can form it with the borders of all the United Confederation Members.) This would also be useful for the HRE which changed borders A LOT, and HRE members forming it with scenario-specific borders (so 1806 Bavaria has a different HRE formable than 1440 Bavaria). Ideology Trees (I don't expect this to be added, it's very complex, but I will still be added it because I want to) So We have 2 main Ones, Democracy, and Authoritarian. They have Subideologies such as Republic, Constitutional Monarchy, Absolute Monarchy, and Fascism. Then we have Social Democracy, Semi-Constitutional Monarchy, Nazism, Italian Fascism, Clerical Fascism. So for Monarchial Social Democracy the Tag would be D-M-S representing Democracy then (Constitutional) Monarchy then Social (Democracy.) For Putinism it would be A-O-P-N-P representing Authoritarian then Oligarchy then Populism then National (Populism) then Putinism. You can choose Just Communism, or you can Choose Marxism-Leninism then you can choose Stalinism. So that would be A-C-L-S in the path. You can choose certain generic flags, For the Monarchy Branch which spans in Both Sides you can make a Generic Monarchy flag which all sub ideologies of Monarchy would have that, but you can put specific flags (So Absolutist Monarchy flag is different from Constitutional Monarchy) Scenario Specific Formable So A Formable that can only be formed in 1 scenario. Different Alliance Types So here are a few, Some can be unified (Some Economic ones like the EU can be united, Others can't such as BRICS, to Be unifiable it has to be Connected by land) Confederations (See Point #4) Economic Alliances (EU) Temporary Alliances (Alliances in AoH3) Military Alliances (NATO) More Leaders If none can be found, use AI Generated ones. Elections Democratic Ideologies can hold elections, this will change Leaders to the Leaders of that ideology (So if Republicans win in the US the Subideology Changes to Trumpism and Leader Changes to Donald Trump, if the Democrats win Subideology stays as Liberalism and leader changes to Kamala Harris.) More Event Triggers X days have passed since Decision Taken (This is so if an event can happen at a random day, such as an event with a % per turn trigger) X Turns have passed since Decision Taken (Same Decision as Above) Leader is X (So if the leader of Kaduskia is not me, Kaduskia turns into Brazilamerica or Hitler dies if he's leader) Colored Puppets If a nation is a puppet of another, the color of the puppet changes to match, like in BE2 City Names only change in saves If you change a city name it should stay that ONLY in that save (Like if you change Volgograd to Stalingrad in a WW2 save, it stays Volgograd in everywhere else but that save If you Exit and Reenter, the city will keep its name) Dynamic City Names This was in AoH3, If Turkey takes Constantinople it turns into Istanbul or if Monarchial Bulgaria takes it, it becomes Tsargrad Sorry for the Essay!
    2 points
  26. Nowarhia

    Definitve Edition?

    Things that we need in my opinion from this suggestion 2. 3. 4. 5. 6. I kinda agree 8. 10. 11. 12. I could even help with them 14. 15. 16. 17. Definitely Fix trades too, it would be heavily bruh if in AoH2DE we would have the same not fixed bugs
    2 points
  27. Post #1 Add Nukes Add AoH3 Style Modding Add AoH2 Mod Transfer Easy
    2 points
  28. Pnompenb

    Definitve Edition?

    try to force him finish at least one of his products that people paid money for
    2 points
  29. I noticed you mentioned that there is no connection between them, I have a feature about this in my own project, it can automatically connect provinces and I can help you connect them if you need it. thank.
    2 points
  30. YO, mod switcher here. I introduce to you, a bloody era So, what's this mod about? - It's about the conflicts of 1900-2000. there is planning for a megacampaign but on this moment we will have different scenarios 1900, 1908, 1918, 1934, 1946, 1956, 1970, 1989 and 2000 Every scenario will have events but some more then others. But it's more then events 1900 europe: As you can see in for example Italy or Serbia, we have edited borders as well as more detail in to the geopolitics of the year If you're intrested our discord: https://discord.gg/pTpRRGhfPF
    1 point
  31. erik0

    Definitve Edition?

    Hi, @Łukasz Jakowski! Yesterday we noticed that you posted a game called Definitve Edition on your portfolio page. I guess the game is related to AoH3, maybe a big DLC.
    1 point
  32. I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.
    1 point
  33. Hello everyone, I'm opening this topic to share the main concerns, suggestions and wishes that the AoH subreddit community has recently expressed regarding the future of Age of History II: Definitive Edition. I consider it important that the official forum also keeps these ideas in mind, as they reflect the feelings of a large part of veteran and new players who are still waiting for substantial improvements in this title. What does the community want? According to the original text The community is not opposed to a new version or definitive edition of the game, but asks that it is not simply an empty re-release to get easy money, but a real opportunity to improve and modernize AoH2 with quality. These are the most important points being discussed: 1. Bug Fixes The foundation of any improvement: cleaning up accumulated bugs that affect gameplay and overall stability. 2. Military and Front Management Improvements Ability to automatically select provinces adjacent to a civilization. Reinforce and move all armies in a region or front with a single click. More efficient and less tedious army management. 3. Improved AI More active and realistic diplomacy between players and civilizations. Greater accuracy in assessing enemies, allies, and your troops. AI-related bug fixes. Improved performance and overall efficiency. 4. Deeper Diplomacy Vassalization bug fixes. Improved trade. Tighter and more realistic ultimatums. New, more complex diplomatic conditions. 5. Bulk Building Construction Select multiple provinces to build en masse with a single click. 6. Advanced Province Management Perform assimilations, festivals, or investments in all selected provinces together. Change province names based on owner. Ability to change rulers. 7. General Balance Adjustment of terrain bonuses and forms of government (currently unbalanced or not very useful). Specific improvement to the Holy Roman Empire (bonuses for emperor, princes, and members; ability to expand or leave the empire). 8. Updated Soundtrack It is suggested to include the Age of History 3 soundtrack, or at least as additional content (DLC). 9. Other personal community wishes Open space for players to suggest improvements that have not yet been considered. And in the end, they conclude by saying they're not looking to stop or boycott the Definitive Edition project, but rather to take advantage of this likely last opportunity to turn Age of History II into a solid, complete game worthy of the series. They believe it's important for Łukasz to listen to these suggestions, and that they're not just hate speech or empty complaints: they're concrete ideas that would improve the game's playability and value for everyone. (Actual conversation from u/Marerjh in r/AgeOfCivilizations)
    1 point
  34. 1 point
  35. Marerjh

    Definitve Edition?

    There's no point in being aggressive, the game will be released anyway. It's better to try to force Lukas to make it better than just criticize.
    1 point
  36. Sorry for the late response — of course you can use it! Just please credit it as a fork or map of an unfinished project by the original creator, stuffbymax.
    1 point
  37. MDMP What is this? The Modern Day Melting Pot, in which the United States breaks out into all out civil war. As political tensions boil over, a new oil crises, the nation splits into factions, each vying for control. In this chaotic mod you must choose a faction to play as and unite the United States under your ideology. Not interested in the civil war? You can still play as many other nations as they begin to prepare for war after the sole world power collapsed. The American Battleground The year is 2020, and the United States stands on the brink of collapse. Political strife between the Trumpist Republicans and Biden's Democrats has escalated beyond reconciliation. Cities become battlegrounds, state lines turn into fortified borders, and once again the country begins a new election cycle. As the player, you can choose to lead as a federalist faction or also as many break away movements. Trump's America : Rallying under the banner of nationalism and traditional values, the Trumpists aim to restore their vision of America. Their strengths lie in mobilizing rural militias and leveraging conservative strongholds across the heartland. Biden's America: Committed to preserving the union and democratic principles, Biden's forces draw support from urban centers, progressive states, and international allies. They focus on utilizing advanced technology and diplomatic maneuvers to regain control. Global Implications As the United States descends into chaos, the rest of the world watches with bated breath. Europe, the Middle East, and Asia see both peril and opportunity in the American conflict, with Russia moving towards invading Ukraine while NATO breaks apart and China seeking to re-conquer Taiwan Europe: The Continent on Edge In Europe, NATO is strained as member states debate intervention. Some countries, like the UK and Germany, push for a unified response to stabilize the United States, while others, wary of another prolonged conflict, opt for a more cautious approach. Meanwhile, Russia exploits the chaos to expand its influence in Eastern Europe, eyeing former Soviet territories. Middle East: A Powder Keg The Middle East faces its own turmoil as regional powers react to the American crisis. Iran intensifies their proxy wars. Israel, meanwhile, fortifies its defenses, preparing for potential spillover from a distracted American military. Asia: Rising Tensions In Asia, China and North Korea see the American civil war as a golden opportunity to assert dominance in the Pacific. China moves aggressively in the South China Sea, testing the resolve of US allies like Japan and South Korea. India, balancing on a knife-edge, strengthens its military in response to both Chinese expansion and internal pressures. Features As Trump help consolidate the power struggle between Congress and the Military and make sure you don't collapse while Biden comes pushing from D.C. Biden's age is obviously a big problem and different factions within the democratic party are trying to gain influence over Biden and gain power after his eventual death. The Useless Holy Roman Empire Mechanic will also be replaced with a European Union mechanic which will grant several benefits to countries in the Union / Eurozone American Factions with planned content are: CAG (Constitutional American Government) FRA (Federal Republic Of America) APLA (American People's Liberation Army) CPG (Cascadian Provisional Government) TNM (Texan National Movement) LOTS (League Of The South) BLA (Black Liberation Army) AWD (Atomwaffen Division) NSM (National Socialist Movement) GMA (Green Mountain Anarchists) PF (Patriot Front) The UI This mod also looks towards updating the Ui of AOH2 and I have begun making new leader portraits. Improved Map I have begun using the vanilla AOH2 map and adding more provinces especially to the US which now has 1k+ provinces to better map out the civil war. Example of the East Coast:
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  38. By default, units require 1000 manpower and cost 1000 manpower. Can I change the manpower required to create a unit? I'm creating a mod where I need to reduce it to 10 manpower per unit. However, in the gamevalues folder I didn't find anything about manpower count per unit. @Łukasz Jakowski Can you help me pls?
    1 point
  39. You can change it in Ages.json, parameter REGIMENT_SIZE
    1 point
  40. EASTERN ROMAN EMPIRE This is one of my most epic games, but I haven't created a lore yet.... 😅
    1 point
  41. I've tried to make this mod for months now but of course it always doesn't go as planned. So, I've decided to go for it again.. Epochs Of Antiquity NOTE: this mod is unfinished Epochs of Antiquity is a mod based around the times starting from Early Cultures, hellenic ages, and till the collapse of Western Rome. 1154 BC scenario (Unfinished) Name: (Elamite Mesopotamia) This Scenario showcases the height of the Elamite Empire. Images:
    1 point
  42. Long time no see? hehe. So, during this time, I managed to change the map several times and draw detailed borders of the subjects of Belarus and a little bit of Russia and Ukraine. And one friend suggested an idea - what if you don't make the mod right away, but release it in parts? I made 1 country and released a DEMO version, with everything ready. That's why I'm trying to make a map of Belarus sooooo quickly so that I can at least release it. at least it is quite possible that I will have to freeze the project for reasons beyond my control (I will have to give 1 year of my life to the army, because in my country there are such laws) So, you can see - it`s a 5187 PROVINCES! Summarly. It`s + Kiev + Moscow + rivers and lakes of Belarus and Belarus. Belarus completed in 33-45%, in my sight. And, because the provinces And since 1 province is no longer 1 region, the game is expected to have a different concept than before. Because of this, and a different economy and combat system SO, come to my TG channel, if you wanna more news about the development!
    1 point
  43. News on June 2: However, it is important to note that it is currently not possible to publish here due to the presence of stolen codes. The good news is that this string of code caused a game issue and will be replaced soon
    1 point
  44. nice bro you help me a lot
    1 point
  45. Can I use this for my mod? I shall give credit
    1 point
  46. Hello everyone! Today I present to you the ultimate post where updates for the Age of History 2 - Vanilla Plus mod will be posted. This project aims to modify the base game of Age of History 2, but without losing the core "Vanilla" essence of the game. I want to thank MrJulez, who helped me create a port for the mobile version. The update information will be placed below the download link, each differentiated by an update name and version number. Thank you all very much, and I hope you enjoy this simple yet essential mod for everyone. You can also actively participate in the comments to leave suggestions and ideas for future updates. WARNING: IF YOU ARE MOBILE USER READ THIS (Versiones after 1.1.5 doesn't have anymore support for the moment). If this error appears when changing scenarios with the right arrow, do not press it, as the game will crash. Also, do not open the scenarios section, as the same will happen. To avoid this problem, press the left arrow instead. There are only three scenarios in the game, so don’t worry about missing anything. I’m sorry that this error occurs in version 1.1.4, but I don’t know how to fix it. I hope you understand. My YouTube: Zarexine - YouTube MrJulez: MrJulez - YouTube Link's MOD PC - https://mega.nz/file/9nNyATzK#5TdVsQeSSexbzDU65j1yogtrxE_9DT1V_yDFh8HgBxk Mobile - https://mega.nz/file/UyEQwADD#SRRmhaJsfGrTVeqp378iKncnp23_X_SIC59cBe13wRc Update History Update 1.1.5 - Engine Update Uwut engine added. Updated Leaders. Updated Flags. 13 New Civilizations. Fixed Ideologies Icon's. Update 1.1.4 - Ideologies Update 13 New Civilizations. 9 New Formable Civilizations. Lebanon Leader updated. 15 New Ideologies. Updated Ideologies Icon's. All leaders of World War II Added. Great War Scenario Added. Updated Flags. Update 1.1.3 - Mobile Port Update Added mobile port for Android. 25 Civilizations fixed. 4 New Formable Civilizations. South Korea Leader updated. Updated Flags. Update 1.0.2 - FORMABLE CIV'S Update 118 New Formable Civilizations. Better "World War II" Scenario (events soon). All languages are removed. Only english translation is available to avoid text bugs. Updated and fixed flags. Updated Leaders. 59 New Civilizations. Syria Civil War borders. Update 1.0.1 - Province's Update Changed the map to ProjectVita to increase the provinces. Added World War II (not finished) All nations have leaders except for 19 civilizations. Due to the limited information, they either have the same leader in reality or are nations with no population or control by an individual. Updated flags. Added more songs by Kevin McLeod. 14 new civilizations being formed. Update 1.0.0 - First Update Only modern world map. All leaders, excluding of "South Georgia and the South Sandwich" and "Ascension Islands" because have the same leader. 3 new civilizations. 14 new formable civilizations. Israel-Hamas War, Russian invasion of Ukraine, Yemeni civil war, Syrian civil war, Sudanese civil war Only english translation. Used ProjectVita MOD for more provincies. Made in Argentina and Romania
    1 point
  47. Animation examples: Note: This feature was completed in September 2024.
    1 point
  48. Players can now release any Civilization as a Vassal from a full list of all civilizations in the game. A new beta update introduces greater control over vassal management! Players can now release any Civilization as a Vassal from a comprehensive list of all civilizations in the game. This feature allows for more strategic empire management, enabling players to reshape borders, delegate governance, and create new diplomatic opportunities. Whether you want to grant independence to a former rival or establish buffer states, this update provides enhanced flexibility in how you shape the world. Steam: https://store.steampowered.com/news/app/2772750/view/514075940301570081
    1 point
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