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  1. Age of History 3 nominowane do Digital Dragons Awards w kategoriach: • Best Polish Game • Best Polish Game Design https://x.com/Digital_Dragons/status/1907396011418415502
    19 points
  2. One from the mysterious East, who started the construction of this system in September last year, will publish his results somewhere Supported: - Android - Windows This could be a great step forward for the game Age of Civilization 2, so let's wait and see Screenshots:
    7 points
  3. So… hear me out: instead of having to JAR‑mod the game to support mods, what if someone made an actual modloader that really works and lets you run multiple mods at once? Well, that’s exactly what I’m building, It’s very early in development, but… I present: PROMETHEUS: bringing light to this chaotic modding scene 😛 (cool title huh?) (placeholder logo) Prometheus is (or will be) a modloader that lets you modify the base game on runtime and load multiple mods simultaneously, Just drag and drop your mod.jar into the /mods folder and voilà: you have installed a mod! I made something similar in the past, but I was super inexperienced back then and didn’t really know what I was doing. Now I’m way better at coding than i was before and came back to this silly project.. So… how does it work? Prometheus is broken into two main parts: Overlays The modding API So, what is an “overlay”? Think of it like Fabric’s Mixins: it is an annotation‑driven system that lets you modify the game’s code at runtime. It lets you inject code, mirror (shadow) variables, listen for method calls, completely replace a function, or redirect all function calls to another implementation. That’s the core idea: the overlay class defines exactly how its target class will be modified, prometheus first processes each overlay to read its annotations and build a transformation "plan", then when the target class is loaded by the classloader, a transformer applies those changes by injecting code directly into the target's bytecode, - here is an example: This code will create a mirror of the iArmy variable and a listens for the setArmy call, this function will be called after setArmy runs (and before it returns), So this will set every new army call to 800, doesnt matter what value i put, when i confirm it will be 800 (it even glitched a litle bit since i didnt adjusted the text size), as you can see.. yeah it works, this is what an overlay is, basicaly a free pass to modify the game code on runtime What is the modding api? The modding API acts as a wrapper built on top of the overlay system, designed to simplify mod development by handling common tasks for you instead of having to write an overlay for every single feature you want to modify, the api will provide some higher-level tools and utilities to interact with the game, stuff like manage systems like event handling, acessing and modifying, and creating things in a easy way (e.g., civilizations, provinces, UI elements), and provide convenient hooks into game logic. Essentially, it abstracts the lower-level overlay work and gives mod developers a cleaner, easier way to create and integrate mods without needing to modify the game’s internals directly to do simpler stuff, for example, instead of doing an overlay like the previous images we could do something like a simple event listener, intercept the event and then modify the value and of course there will be some things that the api cant do and you will have to implement by hand (when the public beta/alpha relase i dont even think that i will have the api ready by then, it is a looot to implement) Final considerations: - My roadmap for Prometheus includes alpha and beta phases before the official release. It will evolve and improve over time based on community feedback and etc. I dont have a date for the open beta as prometheus is still in a very early stage of development, at the moment only the basic annotations are functional. I'm currently working on the @Inject annotation which has been the most hard to implement so far, and this thread will serve more as a devlog than anything else, where I’ll share updates and progress as things move forward and have some feedback of what ya think. - Prometheus does not modify the base game files, it operates entirely at runtime, it works pretty much like minecraft's forge or fabric, instead of altering game code or assets directly (as with jar modding), prometheus dynamically hooks into the game when it launches, this approach makes it way easier to distribute both prometheus (and its mods), since no copyrighted game files or code are included. - Prometheus has no restrictions on how you create or distribute your mods, youre not obligated to share your source code or even release your mod for free. while id love to see every mod be free and open source, I won’t pressure anyone into doing that 😛. The only hard rule is: no malware or harmful content, which i believe every sane human being can agree on, other than that: your mod, your rules. - Everyone is welcome to help! prometheus isn’t publicly available yet, but I’m totally open to suggestions, ideas, and feedback. oncee its released anyone will be welcome to report bugs, suggest new features, or even contribute directly to the code(im not the best coder there is so the code will need some work lol) - i can't work on this all day sadly, i have university and job, so my time is pretty limited, 😞 ill be dedicating as much of my free time as I can to it but development wont be super fast. I'm sorry about tha but i promise ill try to make prometheus as good as possible, as fast as I can! Prometheus aims to be a community built project, i don’t want to be like the “oh look I’ve created this, muahaha” kind of guy, yk? I just want to be the silly guy that sparked a new era in AoH2’s modding scene. So I’m counting on yall :3 Thanks for reading this far, I really hope this project turns into something that helps people and makes this game even better than it already is ❤️ from the silly, kinda weird Brazilian guy flaffy :3
    5 points
  4. Animation examples: Note: This feature was completed in September 2024.
    5 points
  5. Welcome to the easy-to-use Event Generator for Age of History 3! This tool will help you create and customize events for your game, as well as translate them into any language. Generator Features: Choose from a full list of triggers with formatting tips; Choose from a full list of outcomes with formatting tips; Automatic event categorization: global, regular, and siege events; Support for translating the generator into other languages; Localization of events into any language! Download link: https://github.com/IlyaSalRCA/AoH_Event_Generator
    4 points
  6. IlyaRU

    Metro 2033 Mod

    Dear friends! Version 0.3 is being released, which adds: - The storyline of the war with the Black Ones; - Legacy system for major countries; - New states and provinces; - A common mission tree for all countries; - New events and interface design! To make the events work better, you can remove the events from the vanilla game (optional) along the way .\Age of History 3\game\events Steam Download Links: https://steamcommunity.com/sharedfiles/filedetails/?id=3424684835
    4 points
  7. like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states recommendations: You only can atribute a state or administrative region if the province you're trying to create a state is incorporated to your nation You can redraw the map of your country states, but it will costs gold.
    3 points
  8. Okay this may just be the aoh2 comeback we need
    3 points
  9. The sea provinces have been connected, but because the role of the map background is not obvious, the sea line will take effect after reloading the map.
    3 points
  10. More screenshots: The author of this project declares that he has bigger plans!
    3 points
  11. peak aoh2 modding i agree, aoh2 is a way better game then aoh3, we should keep it alive
    3 points
  12. Das Moss Man

    New Siege Look

    Hello my serfs, lords, and emperors. Yesterday while I was watching a video, I had a stroke of genius. The seiges look honestly really boring. So I thought what if during seiges we had a top-down view of the city (or Fort). But that wouldn't be all there would be different looks, like star forts. For example in the 1200's they'd look square, and boring. But during like 1700's they'd be pointy and star shaped. Now I didn't come up with this alone, if you want to learn more watch this: Here's the link It's an honestly amazing vid. How I imagine it to look: That will be all, critism is appreciated. :-Þ
    3 points
  13. Tell me your ideas and I am going to turn it a animation ( i will not try my best ) like this video :- And also subscribe this channel
    3 points
  14. this is peak @bun_dha4 what do you think of this?
    3 points
  15. It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski
    2 points
  16. jar modding the game is super painful, ive tried some times to jarmod aoh2, from what ive seen aoh3's code base is cleaner ive never tried to mod it since idk nothing about the codebase and im kinda lazy to learn it, at least from what ive seen it looks waay more cleaner than aoh2's code im trying to make a proper modloader for aoh2 recently, it is hard but im getting some things to work
    2 points
  17. minecraft's modding ecosystem is kinda messy rn, quilt neoforge forge fabric, the funny part is that neoforge is basically the same thing as forge and quilt is basically the same thing as fabric 😛
    2 points
  18. 2 points
  19. IlyaRU

    Metro 2033 Mod

    Immerse yourself in the world of Metro 2033 The mod will carry you to the post-apocalyptic world of the Metro 2033 universe, where you can take control of factions from the Moscow Metro, fight for resources, and survive under the constant threat of mutants and other hostile groups Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3424684835
    2 points
  20. Still, it has some bugs Because it is based on vanilla, there are still some problems with vanilla that have not been fixed, For example, after a period of time in the game (e.g. 1000 turns), most civilizations have a relation of 0...... As he improves, he will do his best to try to fix them
    2 points
  21. THIS MOD IS ALIVE. UPDATES COMING SOON! Introducing... [ Summary ] The Q-BAM project is an AoH2 mod that redoes the Earth map, using as a base the Q-BAM resource you can find on the internet, that's where the name comes from. The main purpose of this mod is bringing the most accurate as possible scenarios, while being varied as well as bringing the ULTIMATE SCENARIO CREATION SCENE... Alright, that's quite an exaggeration, but you get the idea. [ Main Features ] Like, 4 different engines supported by the mod. - Vanilla - AoH 2.5 - Bloody Engine 1.3.1.1 - Uwut Engine 1.6.5 A map with around 7,4K provinces , trying to be as accurate as possible with the historical borders (mostly focused on recent centuries) 60 Tracks, 56 being replacements for the Vanilla music. (PC ONLY) Scenarios that are Detailed enough. Around 85 ideologies (ENABLE UNICODE IF SOMETHING BREAKS) New color palletes, being cool as hell, I guess. MAP EDITOR FILES WITH THE DOWNLOADS? Although almost everyone is unaware of the fact that going to the connections menu and pressing "ctrl + q" will get the map points, which are useful for the map editor because that's how you modify the provinces in the first place. [ Map Progress ] Provinces (7.4K, I think I am done with them.) Cities (6.200+) Scenarios (70 as of 1.1 RC2) Terrain Types (100%) Continents and Regions (100%) Growth Rates (100%) Easter Eggs (Here be dragons.) [ Links ] PLAYABLE MOD VERSIONS!!! DISCORD SERVER! A TRAILER IN YOUTUBE!?!?!? Preview the mod with some images! They are dope, I took them myself. Credits This is a work by bun_dha4/MonsieurB (Owner of "The Blue Dawn Archive" channel on Youtube). Mods.su will reupload it anyways so why bother on putting a copyright notice, I also literally allow you to use this for a base for your mods (Credit would be appreciated). Also, thank you Lukasz for hiding the original post. For real.
    2 points
  22. WE ARE SO BACK. well, i wonder if the lack of connection for the sea provinces are intentional or not.
    2 points
  23. dear russian beaver, i fear every engine is buggy
    2 points
  24. IlyaRU

    Metro 2033 Mod

    Unfortunately for the Muscovites, this time the rockets turned out to be damp... Also vote in this poll for new map in my mod: http://www.ageofcivilizationsgame.com/topic/252170-metro-2033-outside-the-cis-poll/#comment-417596
    2 points
  25. Marerjh

    Age of Rebalances

    Have you ever wanted to feel how enemy powers pose a threat to you, to feel the need for planning, to feel the challenge? Or did you think it was too easy to progress in the game? Have you ever wanted to play a more challenging Age of History 3? Age of Rebalances is a mod that increases the efficiency of artificial intelligence and improves the balance of the game! Play Age of History 3 in a new, exciting way. What this mod changes Complete rebalancing of all units types. Now their strength is balanced according to the epoch, and their cost - according to the quality (in the original Age of History 3, a medieval spearman was 40% stronger than a swordsman... and cost was the same); Various AI improvements, such as higher aggressiveness and better gold management Rebalance of capital buildings and some other buildings Uprisings will occur more often Increased terrain defense bonuses to emphasize its strategic importance; Removed some opportunities for players to upgrade their army too cheaply; Improved technology order to make technological development smoother; Other minor improvements, such as strengthening some advantages and reducing the price of mercenaries. New update! 15/04/2025 AE accumulates slower and vanishes faster Restored age bonuses from the original game The Age of Tomorrow will now last until year 5000 Buffed temple, some capital buildings and religions Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3356153666
    2 points
  26. fucking based, hopefully this leads me to replace 2.5 or uwut if done well
    2 points
  27. I'm happy some people still care about AoH2.
    2 points
  28. Update work in progress:
    2 points
  29. Update work in progress:
    2 points
  30. IlyaRU

    Metro 2033 Mod

    New story events will appear in the update! Lenin is always alive!
    2 points
  31. Bringing this back from the dead to say I'll be adding hundreds of wonders to the map by the time its finished. So far, I've added four in eastern Canada. Feel free to suggest any ideas for wonders to add!
    2 points
  32. Ulepsz grę bo jest średnia do tego stopnie że na YT grają w AOH2. Wiem że ci sie nie opyla więcej robić updatów bo już zarobiłeś kupę szmalcu ale jakbyś updatował to byś mógł jeszcze więcej zarobić. Lista potrzebnych updatów -Dodaj dyplomacje do gry. -Napraw rozmowy pokojowe bo są lamerskie, system armi jest z wojen napoleońskich w grę najlepiej się gra w średnioweiczu a system rozmów pokojowych jest jak z 2 wojny światowej. -Dodaj treade żeby boty mogły ci sprzedać prowincje jak masz na nie cory i wogle dodaj cory do wszystkich scenariuszy a nie do jednego leniu śmierdzący -Zmień system corowania żeby jak np grasz państewkiem niemieckim to masz od razu cory lub bardzo tanio na wszystkie inne państewka niemieckie bo to ta sama kultura i język tak samo zrub z innymi grupami kultorowo językowmi np słowianie, germanie, Arabowie itede. Każda z tych grup mogła by mieć pod grupy np słowianie wschodni i zachodni i ci wschodni mieli by taniej corowanie wschodnich ale wciąż taniej ogólnie słowian. -co do egonomi jest wiele dobrych sugest na forum -Dodaj anektowane wasali bo mam depresję -dodaj że na starcie gry masz już jakieś budynki np kopalnie soli tam gdzie historycznie funkcjonowała kopalnia soli czy zamki w Konstantynopolu bo tylko dlatego turasy go nie zdobyły. -Poczytaj jakieś starożytne teksty i dowiedz się o relacjach jakie panowały pomiędzy państwami w każdym scenariuszu i dodaj że na starcie już jakieś relacje mają. -agresywna ekspansja jest git pomysłem ale realizacja jest gejowa ulepsz to 😢 -dodaj ultimatum i zrub AI na tyle mądre by potrafiło go używać. -Dodaj statki bo mają potęcjał historycznie np mongołowei nie zdobyli Japonii bo była burza i wszyscy zginęli albo jak Kartagina biła się z Rzymem. Bo na razie to niemiecki czołgi mogą przejechać po kanale La manrz jak po lądzie. Ale nie rozdzielaj samolotów od armi jak inni piszą. reszte narzekań napisze potem ale dodaj to albo się zainspiruj bo mi smutno że age of history 3 jest słabe.🥺🥺
    1 point
  33. Unie dodaj a jakbyś nieumiał czegoś dodać albo by ci się nie chciało zatrudnij pracowników albo poproś comiunity o niewolniczą pracę za darmo, to by ci pomogli. Dodaj żeby się czuło jak idzie się przez wieki historia, dodaj bunty powstawania wzrost nowych Religi np protestantyzm. Żeby się czuło te AGE of HISTORY 3 Dodaj funkcjonalność Religi bo na razie to drugie cory. Fajne pomysły to np: krucjaty albo prawo do tolerancji religijnej. I że w jednej prowincji morze być wiele Religi i że są połączone np szybciej nawracasz na katolicyzm protestanta niż poganina. I wywoływanie buntów u innych państw dodaj i żeby się dało pomagać buntownikom Zreorganizuj system menpowera na wzór hoi4 że procent z całej populacji idzie do wojska a nie że populacja produkuje manpower, bo to słabe jak masz 30 milionów mieszkańców i maksymalnie 40 tysięcy manpowera
    1 point
  34. Dodaj mgłe tam gdzie jeszcze nie odkryłeś terenów bo to robi mega fajny klimat.I by wyświetlały się tereny odkryte przez twoich sąsiadów. I jakbyś dodał statki to było by jeszcze fajniejsze, ale jak byś jurz dodał to dodaj żeby statki miały szansę zatonąć na morzu tak jak flota mongolska zatoneła przez burze w wojnie z japonią.
    1 point
  35. Dodaj jeszcze że jak grasz to możesz komendą wyjść z państwa i wejść do innego albo w ogóle wejść w tryb obserwatora. I włącz wzywanie wasali do wojny jako domyślne bo bez tego wasale nie mają sensu
    1 point
  36. every flag you send equals to a person losing their hopes of this mod to ever being transferred to aoh3 even if i already stated i wouldn't. make them come good.
    1 point
  37. Don't cry, little AoH2 mod developer, i am ready to deliver more flags. Hey! Get him some ideology flags and some sick redesigns! Boy's getting hungry!
    1 point
  38. IlyaRU

    Metro 2033 Mod

    A new mission tree has been created!
    1 point
  39. I have some problems with additing new flags in the in-game flag editor. The game doesn't want to add new masks from the mod folder, but it works when I put new mask in the game's gfx folder. The game only take new divisions.json file!
    1 point
  40. IlyaRU

    Metro 2033 Mod

    Working on view improving: - Added new backgrounds; - Added new city names for Red Line and The Forth Reich - Added new flags, fonts, flag mask and province images (everything will be in English too) Also in next update will be added new mission trees, events e. t. c.
    1 point
  41. IlyaRU

    Change problem

    Try to change first event to 45 and second to 55, it helped me. Also check the syntax of the event to avoid the errors there
    1 point
  42. Very detailed map of regions and provinces in China There are 3620+ provinces in total, including 8000x6480 ultra-high definition China map! Provinces include China, Mongolia and Tuva,Northern India, Siberia, Korea, North Indochina, Northern Thailand and the Epidemic North. For now I'm just sharing my results.
    1 point
  43. here my file archive https://drive.google.com/file/d/1r6D7EFhaJq5ieQ3DVRAAtrVeBifpo5B-/view?usp=sharing I tries AoH2 to AoH3 convert I have no idea sorry you try help good luck zip password: AOC2-GYLALA-MAPS (because encryption anti-copyright images map)
    1 point
  44. I'm still working on the mod. I have decided on a name and now it will be called Pillars of Power, so as not to be associated with TTA1 and its large number of provinces (the new mod is not about this). Cover for workshop Now I'm working in parallel on all aspects of the game. So, the feature of the mod will not even be a new map, but the development of more, as it would seem, insignificant features. Now technologies play a more important role in the game. I can not say much, but in Pillars of Power there will be many unique units, buildings, laws. All this will play a decisive role in immersion in the role of a medieval ruler. Byzantine unique units (there will be a little more of them) Due to the fact that I am developing the mod in depth, and not in breadth, the work on the placement of states on the map is slow, but it is a matter of time. Again, I try to work through all aspects of the game at the same time in order to tie it all together. I decided that the release of the mod will have only one developed scenario (1157). This will allow me to release the mod earlier than it would have been possible. But various features, including technologies, are already designed for 500-1600 years. Over time, I will update Pillars of Power and add more scenarios. Thanks for reading, I hope you like the mod. East Europe (WIP)
    1 point
  45. Transcendence

    Fallout Mod

    A few weeks ago I decided to play Fallout 4. I had played it before but never really got much further than the intro. Now I actually finished it and must say that it is an pretty impressive game. The lore has now inspired me to create a mod for the fallout universe. I have only started recently and haven't gotten all that far yet, but I believe I am doing acceptable progress. Right now I am still working on the map. It features north america as well as parts of south america. I am aware that other people have tried making a Fallout mod before and I honestly can't say whether or not I'll succeed, but I'll certainly try my best.
    1 point
  46. Golden Ages from AoH2 will now be mission-based in Age of History 3.
    1 point
  47. This is the remastered version about the federation. This idea would make the game somewhat more immersive for countries like the USSR and USA and also to fix some ethnic tensions like in A-H. , so the collapse/disintegration of these following countries would be more convenient. The project to federalize a country could be for some reasons : for stability, to separate powers, for involvement, for fear of civil war. I don't want that to become too op so there will be cons too. The main idea is just create some states in the country and there will have an internal border to divide each state.This could be interesting for laws and reforms. The example I took last time was the proposal to federalize Austria-Hungary in 1906. Here are the pros and cons of a federal government : Pros : army morale +5% ; population stability +5% ; population growth +2% ; production +2% ; minority happiness +9% Cons : laws and reforms would be harder to implement ; state inequality ; internal conflict ; a state will certainly be more powerful than the rest, so there could be inequality. If Bosnia left the federation, the risk of civil war would be lower than if it was Hungary because Hungary is more dominant. The states couldn't have their own armies, couldn't have relations with other countries, instead, it is the federation itself and the recruitment would be for the federation and not for the state. This isn't an ideology but a form of government, so a monarchic, a democratic, or a communist country could be federalized. That's why government types are important and must be divided with the ideologies. Here's the proposed reform : There could have been several ways to federalize the country : to respond to a protest or by elections. For protest, an event could start like this : Title: Minority manifestation. Simple Description: The minority complain that they want to have more equal rights. Triggers: The stability must be under 30 %, and have more than 4 ethnic minorities. Outcome 1: Skip. Nothing changed Outcome 2: Reforms some laws. Integrated the minorities more, like in school or in right. Outcome 3: Form a federation. If it's outcome 3 : 1. Select the states in "Select a Civilization" 2. Select the border. 3. When it is complete, click on "Release as a Federation" By election : There could have been a federal party. I don't really know how this would work, but the result is like outcome 3. When the federation is created, the internal border could be in grey to differences with the rest. When we zoom on the country, we will see the name of these states and their border. Internal relations. When a state has some conflicts with another state, the state A could leave the federation, maybe causing civil war. If A-H fed. declare war to Serbia, the Slaves' population could support Serbia, but it don't need to be as frequent. the behavior for a country with a federal government could only integrate other countries or give land to one of its states if they won a war. If the A-H federation won WW1and annex Serbia, Serbia became one of its states. Another country could join the federation by demands. Finally, if all of this could take place, there must be a culture/ethnic map mode. Credit to Shop_Soy : http://www.ageofcivilizationsgame.com/topic/238327-cultureethnic-map-mode/#comment-368867 Thank you for all the help in the old topic.
    1 point
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