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Players can now release any Civilization as a Vassal - Beta Update
Zgredek07 and 20 others reacted to Łukasz Jakowski for a topic
Players can now release any Civilization as a Vassal from a full list of all civilizations in the game. A new beta update introduces greater control over vassal management! Players can now release any Civilization as a Vassal from a comprehensive list of all civilizations in the game. This feature allows for more strategic empire management, enabling players to reshape borders, delegate governance, and create new diplomatic opportunities. Whether you want to grant independence to a former rival or establish buffer states, this update provides enhanced flexibility in how you shape the world. Steam: https://store.steampowered.com/news/app/2772750/view/51407594030157008121 points -
AOC3, Open Sourced. Take a sledgehammer to those modding restrictions. --- AnalyticalEngine (Project Orion) is a game engine that opens up the core binary code of AOC3 and removes hardcoded features and mechanics by allowing for full NashornJS scripting in mods, as well as providing an API for Event Conditions, Effects, Game Scopes, modded Multiplayer (MP) support, and custom mapmodes and UIs. This allows for full hybrid Java and JavaScript modding support. To get started with modding in AnalyticalEngine, simply add .ds/.js files in your mod folder. These will be automatically detected by the game engine and executed in-game. Consider also reading the attached Documentation or asking for support from our Discord server. Installation: GitHub | Steam Latest Release: 0.3b - Empty Quiver. (Make sure to check GitHub installation instructions before downloading). Install Java SDK 23. Download the current src/AOC3-Source.jar, and drop it into any basegame AOC3 directory. You may now either run it normally as a Java binary or via the command line in the extracted folder if you wish to access AnalyticalEngine's console: java -jar src/AOC3-Source.jar - Documentation: Note: Documentation is currently a work-in-progress and may not necessarily be complete. Custom Mapmodes Deepscript (Event Conditions, Effects, Loops, Scopes, Variables) Map Data Scripting Information Nashorn Scripting Features: Current Feature List. Added Singleplayer support for the Multiplayer build of the game. Custom Event support. Custom Mapmode support. Custom UI support. Fixed various localisation glitches. Fixed various map glitches. Full NashornJS compatibility and scripting. Modded Multiplayer support. Overhauled Editor UIs: Civilisations can now be directly edited by right clicking on a Civilisation in the Scenario Editor. Province Names can be edited directly from in-game editors. Resource Editor overhaul. Scenario Editor overhaul. Terrain Editor overhaul. Overhauled tooltips now allow for inline coloured text changes and images in Events. Reworked Conditions (Triggers) and Scopes. -6 points
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I'm back
PeteFromPat and 3 others reacted to Wayne23lololh for a topic
I'm back, and it's weird to see the forum empty lol4 points -
ZETAMAP PROJECTS
YouravaragebrazilianAoCfan and 2 others reacted to PeteFromPat for a topic
Overview Zetamap seeks to remake AOH2 as a whole, using aoh2.5, massive new map and a ton of new civilisations our goal is simple: provide the best mapping experience possible for Age of History. Our map Our map is very large with it having a large capacity for provinces: Why AOH2 and not 3? Since aoh2 is simpler it fits our plan for a map maker better. plus the fact it could be easier to code and add new things as we have better experience with the game. Planned Features We have many things that we are working on: Larger flags Reworked Colour Scheme Remade Portraits: Abundant Scenarios New code - planned to be built off of AOH2.5 Plentiful amount of Ideologies, all with custom Icons: New Music New Vassal System Important Eventually when the mod releases it will be packaged with a Read Me file, please make sure you follow its steps as it is key to making sure the mod will work properly As well as this please make sure to use the Ideology list file as its helpful for using the Unicode's provided for adding flags etc quickly. Team PetefromPat - mod maker/kinda coder (not very good lol) Hagelelrkrin - Portrait and Icon maker Edge - Portrait and Icon maker Credit Aoh2.5 - Pump3d (although with planned future edits) r/Vexillology - for flags ofc Our Discord Server - for amazing advice and fantastic support OUR DISCORD: https://discord.gg/yxKHwHzkSz3 points -
Hearts of History (HOH) is a mod based on Hearts of Iron 4. The mod will have events from the years 1936 to 1960. (If your asking, yes, this will be replacing AOH3.5) Hearts of History will have: Tons of events New ideologies (maybe) Nukes Its own engine New scenarios New civilizations And a lot more. (this mod could possibly not release for, as i dont know how to do the zip mod thingy) Thanks for (DELETED FOR MAKING AOH3 MOD FOR MOBILE) and @Das Moss Man for inspiring me.3 points
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𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
Wayne23lololh and 2 others reacted to PeteFromPat for a topic
3 points -
Good morning, afternoon or evening ladies and gentlemen. I bring a new idea and this time about diplomacy. As always, I will try not to extend too much. I will only talk about the new options, those that bring some change or raise some doubt as to how it would work properly and the deleted options. Let's get started. Declare War: This is something that requires no introduction, its name alone indicates what it does. What I will explain below is a mechanic of how War Declaration could work. Before starting with one of the biggest changes in War Declaration, I want to clarify that this section will work as a sub-idea within the main one and it's totally optional to read, the rest of the functions can work correctly even if this mechanic is not implemented. You can declare war at any time, regardless of whether you have a non-aggression pact, an alliance, or do not have a War Goal Justification. So what are these options for if you can declare war at any time? Simple, avoid punishment. In AOH3 it has already been seen in many videos that there will be two mechanics (maybe more) that work as a disadvantage if you go around declaring war, the first is War Weariness and the second is Aggressive Expansion. Despite not having a detailed explanation of each mechanic, their names already tell us enough about how they could work. Declaring war on an allied civilization, one with which you have a non-aggression pact, one in which your troops are in their territory when they gave you military access, or simply declaring war without a War Goal justification, is going to be extremely punishing. for your civilization, affecting the amount of War Weariness you gain over time and the amount of Aggressive Expansion you will gain. The purpose of being able to declare war at any time is to make the game more realistic. We all know that Germany invaded the USSR without prior notice even when they had a non-aggression pact. Clearly, declaring war when you are not supposed to is heavily punishable and the ideal thing would be not to do so. I want to emphasize again that this mechanic of declaring war at any time is something completely separate from the rest of the post and works as a sub-idea. Justify War Goal: An option that has been highly requested by the community since it was announced that AOH3 is in development. At least in my idea, you can justify war under multiple parameters, each one will be more punishable depending on how "imperialist" it is. Each option will give an amount of Aggressive Expansion, This amount that you get is when you make the justification, Lukasz probably adds that you get more Aggressive Expansion with the demands you make in peace treaties (Since I don't know how Aggressive Expansion scales, I'll just add values like "Low", "Medium" or "High"). Brush: It allows you to choose the provinces you are going to conquer, the more provinces you choose, the greater the amount of Aggressive Expansion you get when justifying war. Provinces with your Cores have a -50% reduction in Aggressive Expansion. Selected provinces get a discount on peace treaties (Unless you have selected 70% of the civilization provinces). The amount of Aggressive expansion obtained by normal provinces is Medium (High if it is 50% of the provinces of the civilization) and Low if are provinces with your Cores. Humiliation: A War justification for diplomatic purposes, humiliating your opponent leaves him in a bad position diplomatically and adds a -5% happiness/stability modifier. If your opponent is a declared Rival, then it removes the rivalry and the modifier changes to -10%, in addition it adds a +5% happiness/stability modifier to your civilization. Using this justification makes all options in peace treaties more expensive. The amount obtained from Aggressive Expansion is Low. Pacification: Only available in civilizations whose aggressive expansion is medium high or civilizations that have broken a treaty. Winning with this justification adds the same Humiliation modifier (Without rivalry). Adds a discount to each option in peace treaties except Religion Conversion, Demand Vassalization, Demand Vassal Transfer and Brush (province annexation). The amount of Aggressive Expansion is Null. Change Government: Its purpose is to be able to change the type of government of a civilization. Winning against an opponent using this justification gives you a discount when selecting Change Government.in peace treaties and increases provinces annexation cost. Aggressive Expansion amount is Medium. Religious Conversion: Justifies the change of religion of a civilization for your religion. Gives a discount on Religion Conversion when peace treaties are made and increases provinces annexation cost. The amount obtained of Aggressive Expansion is Low. Vassalization: Begins the justification for vassalizing the enemy civilization. Gives a discount on Demand Vassalization option in peace treaties. The amount obtained from Aggressive Expansion is Medium. Vassal Transfer: A justification that demands the transfer of a vassal from the enemy civilization to you. Offers a discount on Demand Vassal Transfer but the cost of annexation of provinces increases. The amount of Aggressive Expansion obtained is Medium Low. Military Access: Justifies starting a war after the target civilization has refused to offer you military access. Makes the Demand Military Access option free, but all other options have an increased cost. The amount of Aggressive Expansion obtained is Low. Liberate Civilization: Starts a justification to liberate a civilization from another that has previously conquered it. It gives a discount on the option of the same name in peace treaties, but significantly increases the costs of all other options. The amount of Aggressive Expansion obtained is Null. --- The following War Goal Justification options have no parallel in peace treaties. Which means that they are not added to the game, I will probably make an idea where I will deal with the these options and some extras in the peace treaties. --- Force Resource Trade: Justifies starting a war in order to start trading a resource produced by that civilization. Aggressive Expansion is Low. Force Law Change: Justifies a war to change some law of that civilization. The amount of Aggressive Expansion obtained is Low. Force Union: Begins justification to force a Union with the enemy civilization. The amount of Aggressive Expansion you get by this justification is Medium High. --- The latest War Goal is made to combine with the @Wayne23lololh idea of Cultures and Nationalities. --- Culture Unification: A justification for war that demands the unification of a separate culture through the conquest of those provinces. Offer a notable Score discount in provinces that have a National Claim. The amount of Aggressive Expansion obtained is Medium. You can select more than one War Goal (It has a limit based on your type of government) and depending on the number of demands you make, the size of the enemy civilization's army, and its global top ranking, the justification may take a few weeks to several months to complete. When a justification has been completed, it can be valid for one to several years, this factor is determined by the amount of time you waited for the justification to be completed (1 Month or Less = 1 Year validation. 2 Months = 2 Years and so it goes on and on) Send an Ultimatum: One of the best options that exist in AOH2 and the reason is that its because is an idea with a lot of potential that I had not seen in any other Grand Strategy game (And also because is OP). The options that were excluded from the main diplomacy panel are found in the Ultimatum, since their existence was not necessary in the main panel if I simply add them in the Ultimatum options. If a civilization rejects your Ultimatum, then you will automatically obtain a War Goal Justification based on the demand you demanded in the Ultimatum. It is worth mentioning that the waiting time for a Justification still applies. Ask for Guarantee: I had already included this option in a previous post, but it can be applied to any civilization that is "weak" and seeks protection. When asking a civilization of greater power for a guarantee, it may or may not reject you, it all depends on your relations with that civilization and its military capacity, if you ask this to a weaker civilization then they just gonna reject the offer. Send Trade: Start a trade that can be a one-time trade or a constant trade (Similar to the trades in the Civilization games). I will not deal with the topic of trade in this post because it simply seems to me to be a very extensive topic, similar to the extra options in peace treaties I am going to make a post dedicated to dealing with trade. Declare Union: Another of the diplomatic interactions that existed in AOH2. This is personally my favorite option, I always liked the idea of forming Confederations and similar things, but as far as we have seen, it hasn't been added to AOH3 yet. That's why I bring it back (and more extended). To begin with, to form a Union, certain conditions must be true, things like being in an alliance and having a strong positive relationship with the country is mandatory, some factors can also help you accept them more easily, If the civilization is your vassal, has your Cores or you have theirs, it can influence even more them to accept the Union, obviously only if you have good relations with that civilization. If the civilization is a vassal of another, then declaring a Union will not be allowed. It is worth mentioning that depending on the level of autonomy that each Union allows, civilization has more or less chances of accepting. Confederation: The union with the most autonomy of all, when a state or group of states join together in a Confederation, All states that are under a Confederation have two leaders, the leader of the Confederation (The one from the player's civilization or the one that created the Confederacy) and the state leader (The normal leader of the civilization). The leader of the Confederation will be able to freely intervene in any of the civilizations that are part of it, as if those civilizations were an extension of the leading civilization, however, The leader of the confederation will not be able to manage the armies nor will he be able to administer the Civilization Legacy. Similar to how it works in Bloody Europe in Free-Play Mode, when you click on any of the flags of the countries that are part of a Confederation, you will be able to manage that civilization. Civilizations that are part of a Confederation can leave it at any time, so it is important to maintain good relations if you are the leader. In turn, nations that are part of a confederation can leave it due to the intervention of third parties, things such as rebellions, establishment of a new government or invasion of that civilization can end in that civilization leaving the Confederation. Personal Union: Similar to the Confederation, the Personal Union can be interpreted as an intermediate point between the Confederation and the Real Union. If a Civilization agrees to be part of a Personal Union, its leader portrait will change to the one who sent the proposal and the leader will manage both civilizations as if they were one, without limitations like the Confederacy. Just like in the Confederation, if the player is the leader of the Personal Union, they can switch between civilizations by clicking on their flags. Civilizations that are part of a personal Union cannot break the Union or separate on their own as in the Confederation, but they can still separate through third parties intervention. Civilizations that are part of a Personal Union can still evolve into a Real Union if it is maintained long enough. Real Union: The Real Union is the most complicated of the 3 and the one that is most difficult for another civilization to accept. The easiest way to get a Real Union is if you are patient enough for the civilizations that are part of a Personal Union to accept (Civilizations that are part of a Personal Union will gradually have more chances of accepting a Real Union). The Real Union unites both civilizations into a single political entity, creating a new country in the process. The capital is established in the capital city of the country that sent the Union proposal. There's not much to say about this Union, its gameplay is basically the same as always but you obtain territory peacefully and that's it. If you really took the task of reading the entire post, I appreciate your attention and I would also appreciate if you share your opinion about it. I will try to answer each question Well, that's all, thank you comrades! 😄3 points
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Folders for saves.
panszop and 2 others reacted to Das Moss Man for a topic
Hello my serfs and lords. From what I have seen in AOH3 saves will get messy. (I mean sorting through them.) So I propose folders. Folders will store an entire playthrough, so for example: if you have a German world conquest and you have alot of saves and wanna go back to a specific point. Instead of scrolling for ages and examining each save with the german flag. You just search "German world conquest" in folders and tada! And just so you know I'm pretty sure this is a feature in CK2 That will be all, please let me know what you think. Give critism pls :-Þ3 points -
Hello @Łukasz Jakowski, the following features should be really easy to implement, I am genuinely surprised they are not part of the game yet. Direct way to change core populations: There should be a slider in the core editor that allows the player to directly change the % of population that identify as the core nation. There is no reason for a core "Republic of the Rio Grande" in Mexico to have 50% core population, and I cannot seem to find a way to change it to less without making an event. Event outcome that improves relations: Like the last suggestion, there should be a way to improve relations through events, very simple to add and yet will have a huge impact on the modding community. I am surprised these have not been added yet, and a bit disappointed, but I hope these will get added eventually.3 points
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Maksymalna wielkość armii
Evis7 and 2 others reacted to Łukasz Jakowski for a topic
Wystarczy zmienić limity armii w plikach GameValues i ponieść 1000 krotnie koszt rekrutacji ponad limit armii.3 points -
Just some ideas
Wayne23lololh and 2 others reacted to Mineva12 for a topic
Hi I am providing a list of some ideas that I would like to be implemented into the game Being able to change your puppet´s administrative subdivision (Annexed - State - Territory - Region - Independent Municipality/District) (So you don´t have to worry about certain provinces the ai will automaticly manage the region but you can also control it.) Create cities / towns mid game or expand already existing towns Seasons - Each season would have some pros and cons like the troops would move slower in the winter and in the summer you would need more water / food supplies etc. Bridges - You will need to build bridges to cross rivers Hospitals - Curing diseases from civilians or soldiers Airbases - Allows airplanes to be stored Post Offices - Increasing happiness and war support (Soldiers writing to their wifes home) Roads Churches Trenches - Military advantage War Cemeteries and Monuments - Increase of happiness (edit: I am also sorry for all the mess I have made in the community and not keeping my promises, I would like to start all over again and forget my past in the community)3 points -
Missing game features lead to AoH2 being more flexible than AoH3
Wayne23lololh and 2 others reacted to Łukasz Jakowski for a topic
These new event outcomes will be included in an update3 points -
Immerse yourself in the world of Metro 2033 The mod will carry you to the post-apocalyptic world of the Metro 2033 universe, where you can take control of factions from the Moscow Metro, fight for resources, and survive under the constant threat of mutants and other hostile groups Link: https://steamcommunity.com/sharedfiles/filedetails/?id=34246848352 points
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Project Civilization 2
YouravaragebrazilianAoCfan and one other reacted to bizacjum for a topic
Project Civilization 2: This is a very extensive mod for Age of History 3, which covers the entire time of human existence (from prehistory to the present day) The mod in the current version includes: Predynastic Egypt scenario completely rebuilt technology tree increasing the costs of the army improved manpower system new units, e.g. war chariots, light infantry, light cavalry new buildings, e.g. forts require maintenance In the near future: Fertile Crescent scenario the rise of the Saragon Empire scenario Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3388158279 Server Discord: https://discord.gg/M27rJDb7RA2 points -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
Wayne23lololh and one other reacted to PeteFromPat for a topic
𝔈𝔫𝔱𝔢𝔯 𝔱𝔥𝔢 𝔗𝔦𝔪𝔢𝔩𝔦𝔫𝔢... In this alternate timeline, global events take a drastically different course due to pivotal changes in leadership and strategy during the 1930s and 1940s. In China, the 1936 Xi'an Incident unfolds differently, with Wang Jingwei leading a military crackdown on the Communists after Chiang Kai-shek’s death. The Chinese Nationalists fracture, and instead of uniting against Japan, the civil war deepens. Japan capitalizes on the chaos, fostering ties with Wang and avoiding a costly war of conquest in China. By consolidating control over Manchuria and northern China, Japan strengthens its position and turns its ambitions northward. In 1939, Japan defeats the Soviet Union at Khalkhin Gol, killing General Zhukov and emboldening its strategy in Siberia. This victory shifts Japan’s focus away from Southeast Asia and toward exploiting Soviet weakness, setting the stage for a two-front assault when Germany invades the Soviet Union in 1941. The absence of Zhukov’s leadership and the combined offensives of Germany and Japan devastate the Soviet Union. By 1944, the USSR collapses into warlordism, with Stalin struggling to hold power over a crumbling state. Germany achieves its dream of Lebensraum, establishing dominance over Eastern Europe, while Japan creates a puppet state, the Far Eastern Republic, in Siberia. Meanwhile, the United States remains firmly isolationist under Presidents Burton K. Wheeler and his successor, who continue non-interventionist policies through the 1930s and 1940s. Without U.S. support, Britain fights a prolonged and costly war against Germany but lacks the resources to push back. By 1948, a war-weary Britain agrees to a white peace, ending hostilities with Germany while retaining its independence but suffering severe economic and political decline. Domestically, the U.S. faces its own political and economic challenges after a decade of isolationist policies. Wheeler’s presidency (1933–1940) emphasizes moderate economic reforms and a strict "America First" stance, keeping the U.S. out of global conflicts. His policies, though initially popular, leave the U.S. militarily unprepared and diplomatically disengaged as the Axis powers expand unchecked. The Democratic Party’s dominance begins to falter by 1948, with growing economic instability and dissatisfaction under President Harry Truman. Rising inflation, unemployment, and divisions over civil rights lead to the rise of third-party movements like the States' Rights Party in the South, further fracturing the political landscape. By 1950, America is internally divided and facing a transformed world dominated by German hegemony in Europe and Japanese influence across Asia. 𝔱𝔥𝔢 𝔫𝔢𝔴 𝔪𝔞𝔭... Our mod’s map, with around 6,000–8,000 provinces, is optimized for smooth performance, especially on mobile devices. While the province count is smaller than some other games, this ensures faster load times and better accessibility without compromising the depth of gameplay. The focus is on immersive events and branching paths, offering rich narrative-driven gameplay over sheer map size. Every decision impacts the alternate history, delivering a unique, engaging experience built around strategic depth and player agency. 𝔒𝔱𝔥𝔢𝔯 𝔞𝔡𝔡𝔦𝔱𝔦𝔬𝔫𝔰... the mod will have two scenarios: Sieg Des Reiches - 1950 1933 we will also have our own custom portraits: we also have plans for new ideologies and Nation Paths that you can go down and experience. Thank you for your attention! Mod Devs: PeteFromPat - Map Maker and Lore Writer Edge - Portrait Maker and Lore Writer KingKayizCool - Lore Writer Hagelkrin - Portrait Maker SIr Ege Erjub - Lore Writer Bombastic Guy - Event Writer Discord: https://discord.gg/yxKHwHzkSz2 points -
Alpha version of Age of Metro 2033 (Android/PC) I present to you the alpha version of the Metro 2033 mod, which has added: - New units; - New buildings; - The new Technology Tree; - New laws; - Music and ambient; In addition, the systems were rebalanced and introductory sample events were added for several states! Download links (All rights to the original game belong to Łukasz Jakowski) - Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3424684835 - Android (Google Drive): Link has been removed by a club moderator Have a nice game!2 points
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Project Civilization 2
YouravaragebrazilianAoCfan and one other reacted to bizacjum for a topic
update Work in progress:2 points -
holy moly aoh3 is playable ffs holy moly modders are going to have a field day with this. literally the coolest thing in the modding scene so far.2 points
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𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
PeteFromPat and one other reacted to reau for a topic
Following the mod tradition, there is no sign of unity among Chinese nationalists. That's why Japan created its empire in China, which is still fragmented.2 points -
Problem with technology localization!
Dule22 and one other reacted to Łukasz Jakowski for a question
Yes, translation doesn't work from the mods folder2 points -
How do i modify the minimum turn size?
Dule22 and one other reacted to Łukasz Jakowski for a question
game/Ages.json GAME_DAYS_PER_TURN: 7,2 points -
Project Civilization 2
YouravaragebrazilianAoCfan and one other reacted to bizacjum for a topic
Plans for the next update: Add scenarious Mesopotamic Add scenarious Fertile Crescent (without: anatolia, creta will be added in the future) Unique portrait for summerian ruler and advisors Completion of the missions tree for delta nile civilization (Predynastic Egypt) estimated release date updated: late February or early march2 points -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
ConRadical and one other reacted to reau for a topic
they released a video on YouTube. The first version will have the nation's path for the French and Italians.2 points -
Can I update a mod?
Łukasz Jakowski and one other reacted to YouravaragebrazilianAoCfan for a question
You can update aslong as you dont delete the ID.txt file that is used for the url on steam and if it is deleted the game makes a new one2 points -
Нова модифікація на AoH3 але випущу по старому, по Google Disc: https://drive.google.com/file/d/1l8dB17shihN7fkxsls0iJKwlhiHgsQnz/view?usp=sharing2 points
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Sugeruje aby prowincje można było zaznaczać też scrollem i żeby zaznaczone prowincje nie były sprzedawane od razu tylko były podświetlone i trzeba by podwójnie w przycisk "Sprzedaj prowincje"2 points
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Aoh3 needs a customization update
Bargor and one other reacted to TheAngryProgressive for a topic
nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"2 points -
Aoh3 needs a customization update
YouravaragebrazilianAoCfan and one other reacted to Gosling for a topic
Another nice customization feature would be the ability to have custom leader titles for specific civilizations. For example if the Papal States is a Theocracy its leader would have the title of Pope instead of High Priest, the various Chinese dynasties could have there leaders be called Emperor instead of King and Germany could have its leaders titled Emperor when it is a Monarchy and Führer when it is National Socialist.2 points -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
Noobs Dudes and one other reacted to Łukasz Jakowski for a topic
Always make a backup. Once you have finished adding all provinces, do the following to make all your provinces look better:2 points -
fog in undiscovered provinces
Wayne23lololh and one other reacted to Joaoj for a topic
2 points -
Combat system is great for medieval+Napoleonic times but it's really weird in WW1 + scenarios...it lacks Frontline warfare and just sieging the provinces doesn't make any sense. I know that this will take a long time but pretty sure many will agree with this2 points
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Project Civilization 2
general nepolean reacted to bizacjum for a topic
Project Civilization 2: This is a very extensive mod for Age of History 3, which covers the entire time of human existence (from prehistory to the present day) The mod in the current version includes: Predynastic Egypt scenario completely rebuilt technology tree increasing the costs of the army improved manpower system new units, e.g. war chariots, light infantry, light cavalry new buildings, e.g. forts require maintenance In the near future: Fertile Crescent scenario the rise of the Saragon Empire scenario Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3388158279 Server Discord: https://discord.gg/M27rJDb7RA1 point -
Łukaszian Scenarios - [ANNOUNCEMENT]
YouravaragebrazilianAoCfan reacted to Das Moss Man for a topic
Hello my people! I am back! I'm here to announce that Łukaszian Scenarios is back! (It won't be called that anymore ill come up with a new name). BUT before you start celebrating this isnt an announcement im actually coding or doing stuff to make this mod. Im just announcing that im still standing and fighting to work on this mod. And I'll give out some honorable mentions and people who have inspired and helped me: @BurgerMan @Naval @YouravaragebrazilianAoCfan @(he who shant be named) and alinew. All of these lovley people have encouraged and aided me with making this mod. So THANK YOU That'll be all my lords and serfs, have a wonderful Friday/Saturday ❤️1 point -
Łukaszian Scenarios - [ANNOUNCEMENT]
YouravaragebrazilianAoCfan reacted to Das Moss Man for a topic
Scenarios: 663 769 810 860 920 1066 (remake) 1111 Campaign: Battle of Tours Byzantium (500)1 point -
Please Give me Events ideas for "The Fall Of Empire"!
ConRadical reacted to ryaugymd for a topic
1 point -
Please Give me Events ideas for "The Fall Of Empire"!
YouravaragebrazilianAoCfan reacted to ConRadical for a topic
Also, I feel like in this kind of world Brazil wouldn't be able to control the whole of the amazon rainforest, maybe you could add some sort of tribal confederacy in the amazon that could get absorbed or conquered by Brazil later on in the game.1 point -
Please Give me Events ideas for "The Fall Of Empire"!
YouravaragebrazilianAoCfan reacted to ConRadical for a topic
Maybe you could add a Qing civil war, heres some of the possible outcomes: Loyalist victory, Empress Cixi remains in power. Liberal victory, Qing democratizes and forms some sort of republic. Nationalist victory, QIng becomes an authoritarian state. Socialist victory, Qing becomes communist. Nobody wins(maybe when the civil war dosent conclude in a certain period of time), Qing collapses into several warlord states, kinda like what happened in our timeline.1 point -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
reau reacted to PeteFromPat for a topic
yes as well as a overhaul of the laws and governments too1 point -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
PeteFromPat reacted to reau for a topic
One question, do you have any projects or desire to bring any improvements to the mod's economic and political system? so that these go hand in hand with the mod's events?1 point -
Better Ideologies Mod
YouravaragebrazilianAoCfan reacted to Julikos for a topic
This mod add new ideologies, updates the modern world scenario to 2024 and makes it include un-recognized territories, separatistist movements and ongoing conflicts, it also makes WWII better and adds a new scenario. Also adds w new formable civilizations: Commonwealth of Independent States, Federationt of Two Shores, United Macedonia, Greater Mongolia, Arab Union, United States of Africa, Whole Azerbaijan, Great Viet, Greater Iraq, Ethnic Albania, All-Russian State, European Federation, Greater Portugal, Greater Poland, Greater Cambodia, Celtic Union, Greater Somalia and Hispanidad. new ideologies: -unitary republic -federal republic -absolute monarchy -constitutional monarchy -federal monarchy -marxism-leninism -maoism -dengism -titoism -nazism -dictatorship -national bolshevism -anarchism -Juche -semi-direct democracy -Ethnic democracy -Nasserism -Islamic republic -Clerical fascism -Christian democracy -Socialist-oriented market better ideologies.rar1 point -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
Noobs Dudes reacted to PeteFromPat for a topic
NEW VIDEO1 point -
-Create new countries from the "release vassal" screen -Ability to create flags for them, just like in Aoc2 if not with more details (like putting your own flag on them in a custom position) -A checkbox whether the new country should be tied to the save or save it like a normal country that can be used anywhere in the future1 point
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Beta test for P2P Multiplayer
Noobs Dudes reacted to Łukasz Jakowski for a topic
Join the beta test for P2P Multiplayer. To try the BETA, please follow these steps: Open Steam Right-click on Age of History 3 in your library Select Properties Go to the BETAS tab From the "Beta participation" drop-down list, choose "betamulti" Wait for the game files to update. If nothing happens, restart the Steam client Launch the game using: MULTIPLAYER - PLAY P2P Important P2P multiplayer beta testing is currently only available on Windows. Mac support may be added later. The multiplayer functionality is built using the Steam API, and this is my first time working with multiplayer. Multiplayer was never a promised feature for the game. it's purely an experimental addition, and it might work or not—we’ll see after testing. Dedicated forum for the Multiplayer beta: https://steamcommunity.com/app/2772750/discussions/12/ https://store.steampowered.com/news/app/2772750/view/5230795151334449361 point -
𝔖𝔦𝔢𝔤 𝔇𝔢𝔰 ℜ𝔢𝔦𝔠𝔥𝔢𝔰 - New Map! - Events! - Axis Victory Mod! - Mobile!
Noobs Dudes reacted to PeteFromPat for a topic
1 point -
Yes please! Aoh3 is missing so much that Aoh2 had. Also, why can we rename our countries if it isnt getting saved? Please Lukasz make these changes!1 point
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Events - Common events for every civilization in the game
JurMax reacted to Łukasz Jakowski for a topic
Hi, in this topic, I am interested in your ideas for events that can happen for every Civilization in the game. Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events. I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete. Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc. You can come up with anything and I'll try to add it if it's good. Template Title: Mission Description: (if this is a mission) Simple Description: Triggers: Outcome 1: Outcome 2: Example Title: Agricultural Breakthrough Simple Description: In a remarkable advancement, we have successfully revolutionized agriculture throughout our provinces. Triggers: Civilization must increase the population growth rate of its provinces by 25 points, and the random chance is 77.5% Outcome 1: Boost Population Growth - Random province will increase its growth rate by 5 points Outcome 2: Expand Military Forces - Random province will increase its manpower level by 5 points1 point -
More types of vassals
YouravaragebrazilianAoCfan reacted to 26gbush for a topic
More types of vassals should be implemented in to Age of History 3, because it would add more flavor to the game. You could use a type of system such as Hearts of Iron 4: Integrated vassal, vassal, colony, dominion, and then becoming free! I suggest that you add an autonomy system for this too. Thanks for reading! Inspired by the Hearts of Iron 4 autonomy system: https://hoi4.paradoxwikis.com/Puppet#Autonomy_system1 point -
I think, low medium and high should change the vassals indipendent liberty?1 point
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Age of History 3 - Technology tree
general nepolean reacted to qxz for a topic
Military and Economy should be separate.1 point -
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