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Age of History 2: Definitive Edition

AoH2: Definitive Edition

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Showing content with the highest reputation since 03/21/2026 in all areas

  1. AoH2: Definitive Edition is now AVAILABLE for PC and iOS. AoH2 owners get a 30% discount. Steam: https://store.steampowered.com/app/3381680/ Upgrade Bundle: https://store.steampowered.com/bundle/55391/Definitive_Edition_Upgrade_Bundle/ AppStore: https://apps.apple.com/us/app/age-of-history-2-definitive/id6759263202 Original AoH2 owners get an exclusive total discount of 30% 10% launch discount + an extra 20% just for owners. Upgrade Bundle: https://store.steampowered.com/bundle/55391/Definitive_Edition_Upgrade_Bundle/ Developer_Note_DE: https://lukaszjakowski.pl/Enigma/
    4 points
  2. 15 April 2026 - Age of History 2: Definitive Edition Steam AoH2: DE: https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    4 points
  3. It will be possible to create and use custom event templates, such as the newspaper style. The template is empty by default. In EventTemplates.json, you can define a custom background for each template (e.g., a newspaper layout), a default image if none is specified for an event, button image, as well as the positions of the title, description, and buttons. Here is a mod example showing how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=3689505731 In EventTemplates.json, you can add multiple templates, and the game will read and load EventTemplates.json files from all mods. The file path for EventTemplates.json is: UI/events/templates/EventTemplates.json When creating an event, you can choose which template will be used either the default one or a custom template. You can use multiple templates for different events.
    4 points
  4. AoH2:DE can now read leaders from AoH3, and they can be stored in both the old AoH2 format and the new AoH3 format in JSON files. Reading of JSON leaders must be enabled first in gvLeader.json ENABLE_JSON_LEADERS: true, By default, it is disabled. Put the JSON files in game/leaders/ and the images, as before, in game/leadersIMG/ Example: lao.json { Rulers: [ { Name: "Thongloun Sisoulith", ImageID: 122, BornDay: 10, BornMonth: 11, BornYear: 1945, ReignYear: 2021, }, ], Age_of_History: Rulers }
    3 points
  5. Łukasz Jakowski

    Ceasefire

    Ceasefire - When the fighting between two Civilizations becomes too costly or uncertain, you may call a temporary ceasefire. This pause in conflict allows both sides to regroup and rebuild, but it is only temporary hostilities will resume once the agreed period ends. Use this wisely to recover strength or prepare for the next phase of war. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    3 points
  6. You can click the scroll wheel (middle mouse button) to see the armies.
    2 points
  7. Your mod is using the same map folder as the original game "Earth". It might be the main issue. Just change the name of your map "Earth" to something else like "EarthUSGW", as shown in the video. Everything will be fine. The province images for scale 7 had to be generated, and they are broken(Look at Poland). You should delete this scale or regenerate it from scratch. Don’t close the game when it "freezes", it may be generating data for a new game. This is a ready-to-use mod from the video. Download: https://ageofhistorydownload.com/ModNameUSGWerZaf$23.zip The generated data will be in the game files map/ folder, not in your mod. Move it manually. The fastest way to contact me is via email.
    2 points
  8. Version 0.3 is out! Have fun with the billion uninhabited islands and fjords in greenland! https://steamcommunity.com/sharedfiles/filedetails/?id=3569085509
    2 points
  9. Łukasz Jakowski

    Challenges

    #Challenges - Take control of a Civilization, expand your power, and form the required Civilization to complete the challenge. Steam AoH2:DE https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/
    2 points
  10. New White Peace Event Outcome Added It is now possible to achieve a white peace outcome through events. ## The civilization will sign a white peace with all civilizations it is at war with. white_peace=pol ## White peace between two selected civilizations: white_peace2=pol=bohe Example: id=J_areWHITE title=White peace Test desc=White peace with all Civilizations image=49.png show_in_missions=true mission_image=1 only_once=true trigger_and next_and year_over=1442 trigger_and_end option_btn name=Do the White Peace ai=25 white_peace2=pol=bohe option_end option_btn name=Do the White Peace All Civilizations ai=25 white_peace=pol option_end
    2 points
  11. Add Civilizations Before Game Start Add new Civilizations to a scenario before starting a game without using the scenario editor, letting you jump straight into gameplay with your chosen setup.
    2 points
  12. Added something like this to the existing white peace outcome.
    2 points
  13. Events will now be stored as JSON files, with each event in its own file, making it possible to edit or create events in Notepad if needed. The game will still load events from the old event system if there are no events in the JSON files or if loading from JSON files is disabled.
    2 points
  14. Epochs of Antiquity Have you ever wondered how radically different the ancient world might have been? What if the Neo-Assyrian Empire had survived, or if Carthage had defeated Rome and ceased the ascend of Rome? Epochs of Antiquity lets you explore every alternate path. There will be many scenarios ranging from 612 BC up to the split of the Roman Empire. This mod has done thorough and detailed work on major and minor civilizations in the form of extensive research for both of them, aiming for a historically accurate touch yet offering players plenty of possibilities to alter history as they wish. Indeed, every history passionated person is going to find the nation he loves to play and explore. Politically, a large number of ideologies and government forms are represented. This diversity politically speaking is a true mirror of the ancient world, monarchies, republics, chiefdoms, punic nations, and many other types all presenting different and exciting ways to experience the game. Sicily and Carthage Southern Italy Kyrenaike What to expect A massive timeline from 612 BC to the split of the Roman Empire Hundreds (and eventually thousands) of civilizations Content across Europe, North Africa, and Asia Immense historical accuracy Expanding mechanics and features And much more 😉
    2 points
  15. Łukasz Jakowski

    New challenges!

    New challenges! In the year 1188, take control of France and restore the greatness of the Gallian Imperium. In the year 546, in the Heptarchy, take control of Wessex and form the United Kingdom. You can propose your own there if you want here: https://steamcommunity.com/app/3381680/discussions/9/
    1 point
  16. Please read https://steamcommunity.com/app/2772750/discussions/3/4848777893535576660/ Make a scenario example or a video and send it by email or here.
    1 point
  17. Read: https://steamcommunity.com/app/3381680/discussions/8/756179002520135334/
    1 point
  18. 1 point
  19. It was always working
    1 point
  20. This is the same as in AoH3. Don't use mods folder! While you are working on the map! https://steamcommunity.com/app/2772750/discussions/4/4694532668678747700/ If you create or edit a scenario in the game and save it, the game will save the scenario files in the main game directory, not in your mod path (mods/YOUR_MOD_NAME/map/YOUR_MAP/). The scenario files will be saved in the following location: map/YOUR_MAP/scenarios/. Therefore, you will need to move the folder with the scenario to your mod directory. The game never saves in the mods folder.
    1 point
  21. So it should be: D:\steam\steamapps\common\Age of History 2 Definitive Edition\mods\WorldCrisis/languages/Bundle.properties use can use https://imgur.com/ to upload images
    1 point
  22. 1 point
  23. The file should be located at this path: must be(?) eng mods/YOUR_MOD/languages/Bundle.properties optional ru mods/YOUR_MOD/languages/Bundle_ru.properties
    1 point
  24. Xjento

    Project Icarus

    Welcome to my first and hopefully only aoh2 DE mod, project Icarus What if instead a Serbian shot an Austrian, a Romanian shot a Russian. This would eventually end in a chain with a still alive Russia and supposed dominance over the 3 continents, but how long will it last? Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=3707407579 discord : https://discord.gg/txGfxWyfgb
    1 point
  25. Southern Ontario: 28 -> 290 provinces One new resource: Explosives
    1 point
  26. New project once again, because they always end up corrupting, but now I've learned my lesson, and I will be saving this project somewhere else so it doesn't go lost again. This mod will consist of many scenarios, some of those scenarios will be: 656 BCE - Neo-Assyrian Empire 323 BCE - Macedonian Empire 210 BCE - 2nd Punic war battle of Herdonia, and the Qin empire 100 BCE - Just a cool number 49 BCE - Julius Caesar Roman civil war 1 BCE/1 AD - doesnt really matter which one 145 AD - Kushan Empire 271 AD - Crisis of the Third Century (and probably more inbetween) 1075 - Seljuk Empire 1245 - Fourth Crusade 1337 - Because of EU5 1444 - Because of EU4 1453 - Fall of Constantinople 1526 - Battle of Mohács 1615 - Swedish Empire 1803 - Napoleonic wars If you want any extras comment suggestions. Current progress: 1444 Balkans: Ottomans Albania (League of Lezhe): England: Just to note, this is two days of progress currently.
    1 point
  27. Pnompenb

    How much will Aoh2DE cost?

    AoH2DE can be considered a AAA game. So I think the price of $70 would be fair.
    1 point
  28. IlyaRU

    Immortal rulers

    @Łukasz Jakowski, thank you for your games! But please add to AoH 3 and AoH 2: DE the ability to create immortal rulers that don't change over time. This could be implemented through their properties, such as ReignYear and ImageID: Immortal: true When the leader's death method was triggered, the current leader of the country would be checked for this property, and if true, the method would ignore this character.
    1 point
  29. Pnompenb

    Immortal rulers

    up
    1 point
  30. Hi everyone, or at least to those who are still here, I had an idea that is quite requested in the community but has still not been implemented. The idea is that AI civilizations could train AIs. Why? To make the gameplay more immersive and also to standardize the borders, thus limiting the level of bordergore. But first of all, I would like to thank you @Łukasz Jakowski for designing a game of such a high level. Over time, you had continued to evolve it with passion and rigor, constantly enriching it to offer an increasingly refined experience. You also shown a genuine attachment to the community behind this project, and this is reflected in the care, attentiveness, and dedication you give to your work. The journey offered is exceptional and fully deserves to be praised ! What will change from the basic functionality is that AI civilizations that can form a particular nation will be part of the same group, called the 'claimants,' and will favor their expansion into provinces that are part of the nation to be formed. It would be interesting if the claimants annex territories that are part of the nation, and only vassalize territories that are not. The chances of the claimants expanding into the territory of the nation to be formed can be modified in the game settings. This feature will not only be great for nation formation scenarios, such as historically Italy and Germany, but also for colonization, to project future conquests of colonizing countries. It would therefore be a good addition to introduce a new map mode: nations. After that, it can get complicated if there are overlapping nations, so to easily address this, I suggest displaying the list of formable nations, and when you click on one of them, the territories appear in addition to the list of claimants. Another interesting addition: when the nation is formed, if the player does not organize a festival and does not assimilate ALL of its provinces (this is still debatable), the level of civil unrest will increase and the happiness rate will drop, and the nation is highly likely to collapse (and all claimants prior to unification will become fully independent again). I am sincerely sorry if this is not clear enough, I would be happy to rephrase it. See you !
    1 point
  31. i love this please make the desktop icon look something like this @Łukasz Jakowski its super cool
    1 point
  32. Now, when you are working on the UI, it is possible to set extra padding for images: UI/interface/H/new_game/top_edge.png UI/interface/H/new_game/top_edge_line.png UI/interface/H/new_game/top_edge_line_horizontal.png UI/interface/H/new_game/top_edge_title.png UI/interface/H/dialog/title.png To set the extra padding, use the file: UI/paddingEdge.txt Inside this file, write a single number. This number will determine the padding applied to these menu elements. Mod example: https://steamcommunity.com/sharedfiles/filedetails/?id=3694514512
    1 point
  33. Governments can have more than one letter tag, and Governments from multiple mods will be automatically merged and loaded if the Government has a unique tag.
    1 point
  34. 1 point
  35. What do you think about that @Łukasz Jakowski ?
    1 point
  36. 1. Comment someone's topic. 2. Make own topic. 3. React to someone's topic or comment. 4. Answer someone's question(like I'm doing now). 5. Get reactions from other peoples on your topics or comments.
    1 point
  37. Describe the Bug in Detail What happened? Describe the issue you encountered as clearly as possible. When did it happen? Mention when the bug occurred, such as during a specific action (e.g., during battle, loading a save, in the Court menu). How often does it happen? Let us know if it’s a one-time issue or if it happens repeatedly. Steps to Reproduce Provide a step-by-step guide on how to reproduce the bug. This helps the development team track down the issue. Example: Start a new game. Select the "Custom Scenario" option. Click on a province and notice that the names do not display correctly. Provide System Information (optional) Include details about your device, such as your operating system, graphics card, RAM, and processor. Example: "Windows 10, Intel i7, 16GB RAM, NVIDIA GTX 1060." Include Screenshots or Videos Attach any relevant screenshots or videos that show the bug in action. This can be especially helpful for visual glitches or crashes.
    1 point
  38. Łukasz Jakowski

    Hi

    Hi
    1 point
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