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  1. WE'RE WAITING! ENG: About 2 years ago, we started a topic called "The People Deserve It". Many people who were waiting for an update to Age of History 2 supported this issue, and as a result of the support, you had an announcement that Age of History 3 would be released. Since August 31, 2020, when you made this announcement, many people who are fans of the game have been waiting for news from Age of History 3. Working alone can be challenging, and as your audience, we understand that. But considering that Age of History 3 has been developed in the past 4 years, we think you have some announcements you can offer us. Even the slightest progress you make in the game will encourage us to wait for the game. So, as your audience, we'd really like to know if you've made any progress in the game. This event is not intended to interfere with your work, but to satisfy the curiosity of the Age of History audience, which has been waiting for years. PL: Około 2 lata temu rozpoczęliśmy temat o nazwie „Ludzie na to zasługują”. Wiele osób, które czekały na aktualizację Age of History 2, poparło ten problem, a w wyniku wsparcia otrzymałeś ogłoszenie, że Age of History 3 zostanie wydane. Od 31 sierpnia 2020 r., kiedy ogłosiłeś to ogłoszenie, wiele osób, które są fanami gry, czekało na wieści z Age of History 3. Praca w pojedynkę może być trudna i jako Twoi odbiorcy rozumiemy to. Ale biorąc pod uwagę, że Age of History 3 został opracowany w ciągu ostatnich 4 lat, uważamy, że masz jakieś ogłoszenia, które możesz nam zaoferować. Nawet najmniejsze postępy, jakie poczynisz w grze, zachęcą nas do czekania na grę. Tak więc, jako Twoi widzowie, bardzo chcielibyśmy wiedzieć, czy poczyniłeś jakiekolwiek postępy w grze. To wydarzenie nie ma na celu ingerencji w twoją pracę, ale zaspokojenie ciekawości publiczności Wiek Historii, na którą czekała od lat. Just write +1 to comments for support this topic and a new Age of History game!
    245 points
  2. Age of Civilizations 2: Ultimate Overhaul It's been a while! Welcome, dear people, who are still interested in the Development of UO! I do not know why the discord invite is invalid, i set it to forever, lmao. So, I'm back. (Again), and we are still working on the mod. But due to the current situation of the Virus in europe, this all can just crumble down. I am happy, that I didn' t stop development, because these last time were incredibly harsh. But I'm back. (Fixed the Discord server link.) We need Scenario & event creators! Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc... This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things. Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this. This mod will include the following list of things: Translated Loading Screens Scenarios: The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!) Overhauling the World War II Scenario in the following ways: Adding historical events with descisions. Setting an other start time for the Scenario for better readiness. Giving More corresponding bonuses to leaders given by their personality. Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events. Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you. A Cold War Scenario is also being made, but i'm not promising anything for this one. Backgrounds: Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good. Government, ideologies: From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Despotic Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Languages: Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages. Custom Maps: Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz. Leaders: Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible. Thank you for reading! Current Status: Started with V0.0.4.8 on 22nd of january 2020 Systems: -A HOI4 style focus tree, but in this mod, it's called "Descision Tree", to avoid being sued by Paradox. (I can't show you the whole thing just yet.) -There will be lots of new stuff in the game, as we just decompiled it. These new system include: -More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...) -Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism -Ideological support system (See: hearts of iron 4) as you do your actions -Changing the values of terrains, planning before war nescessary -Adding seasons, each one having it's own effects on attacks, income and happiness -Adding religions -Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as: Assasination Espionage Capture Recapture Special Operations *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord! If you want to help me create the mod, or get a look in the development diary with more images about the mod, feel free to join our discord server!: https://discord.gg/MnYRMxh
    105 points
  3. It's really been 4 years and age of history 3 still hasn't come out +1
    103 points
  4. Addon was transferred to other developer. You can check new topic of the mod: You can continue watch my personal activity only in topic of Norrvagen and my group in VK.
    102 points
  5. Age of Civilizations II - Conquerors Mod by AoC2ModdingTR Conquerors is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. We'll do updates every month or every two months to the mod. So what is the features of the mod? FEATURES: - New EU4 - Extended Timeline Map (3708 Provinces) - 1829 City Names for the EU4 Map - New improved HRE (Holy Roman Empire) System - New Formable Systems to Some Countries (Will be added to more countries with 4th update) - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates) - Over 701 New Leaders - 203 Formable Civilizations - EU4 Civilizations Colors for all scenarios - EU4 Extended Timeline Scenarios - Improved Graphics - Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update) - About 1500 New Civilizations - EU4 Interface - EU4 Icons - EU4 Musics - EU4 Declare War Sound - Improved WW1 Scenario - Improved WW2 Scenario - New Flag Effect - New Font - New Game Logo - Compatible Versions for Windows & Android NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS Ottoman Empire (Turkey): Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids And more.... WHAT FEATURES WILL COME WITH UPDATES? UPDATE 1: FIXING THE BUGS UPDATE (RELEASED) - Fixed over 134 capital problems in all scenarios years - Fixed and added new leaders to the WW1 - Fixed over 57 connection problems - Fixed Eastern Germany Leader in the Cold War Scenario - Improved Background - All of the islands added to 1991, 1947 and Modern World Scenarios - Fixed some ideology problems (like Ottoman – Democracy) - Solved the slow turn pass problem in all of the scenarios - Remade WW1 Scenario - Remade WW2 Scenario - Added 1939 Scenario - Added Spanish Civil War Scenario (DLC Version) - Fixed default Spanish Civil War Scenario UPDATE 2: THE DARK AGE UPDATE (RELEASED) - Added 15 scenarios to between 395 - 1399 years. - Added new improved HRE (Holy Roman Empire) System - Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update) - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates) - Fixed over 49 connection problems and some bugs - Fixed some borders in the scenarios - Added over 50 new leaders - Added Nile, Danube, Iberian, Euphrates and Tigris Rivers - Improved the WW2 Scenario In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line. - Added canals and a system for the canals.. (Suez, Panama, Kiel..) For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels. Like "Being able to cross the Suez Canal in the scenario of the year 632"... But now you will be able to pass through the channels without disrupt realism. Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals. On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals. In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map. - Improved the background - Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia) - India nerfed in WW1, WW2 and Modern World scenarios. - Nazi Germany buffed in WW2 scenario. UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021) - Added +90 new scenarios - Added focus trees to some major countries - Added about 80 new formable civilizations - Added over 100 new leaders - Added %0 AI Agrression Feature - New Formable Civilizations Systems - About 1500 New Civilizations UPDATE 4: NEW FORMABLE SYSTEMS (SOON) - We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems) - We'll fix some bugs and mistakes - We'll fix some borders in the scenarios After all of the updates, we'll release "Conqueror's II - Complete Edition" IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update) As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444. CHANGABLE OF LEADERS WITH EVENTS (WITH V2.0 (4TH UPDATE)) We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquerors v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.I thank the Russian Community for sharing this feature with us. @Reich PICTURES: YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.5 "CONQUERORS OF THE NEW AGE") AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4 AoC2ModdingTR Twitter Account: https://twitter.com/AoModding CREDITS: AoC2ModdingTR
    91 points
  6. The grandest project in age of history 2's history yet. This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting. The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras. The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more. THE MAIN FOCUS: The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles. Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events. Among other things, AOI will include: - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑 - over 200 new provinces to make borders look better and create better "greater countries"⚔️ - 30 new scenarios 💥 - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️ -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️ - A completely new UI✅ - new music🎶 This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished. The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g JOIN THE DISCORD NOW TO GET MORE INFORMATIONS AND ACHIEVEMENTS:https://discord.gg/H7EEf44QjS PC RELEASE: https://drive.google.com/file/d/1GXxn9qzyWuryq4p5neKcpUNo4I67UAfj/view?usp=share_link ANDROID RELEASE:https://drive.google.com/file/d/14brcKEZk6manE6Dlm4uWvLYc8fwpCt4Q/view?usp=drivesdk VERSION 1.3 BETA
    82 points
  7. Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces) -Large count of scenarios from ancient times to alternative future -New fonts and music -Plenty of new civilizations, form civs and union -You will see changes in the game code that will change the game significantly Actual version - 1.1.8/1.1.7What's added in version 1.1.8: Update for Bloody Europe II - 1.1.8 • Vassals Changes: - Vassals will now be less likely to declare war on other countries - Making it harder to keep a vassal with more provinces - Diminished effect of attitudes on vassals' desire for freedom mechanics - Countries with more military/economic power will now have easier control over vassals • Changes in the battle system: - You can now summon more troops per call. - You can now call up more collaborators from an occupied province. - You can now summon more troops from an occupied ally's territory. - Decreased economic losses during looting - Population losses during looting increased - Changes in technological attack - Population losses during battles increased • Changes in Peace Conference: - Vassalization in peace conferences now costs less - Reparations lengthened • Alliance changes: - Reduced the effect of the "Strength of Civilization" modifier for joining an alliance • Economy: - Global change to the tax system in the game/mod: Taxes ( as a separate mechanic in the country's balance sheet ) now bring in a very large amount of revenue. - Reduced income from citizens - Now there will be no restrictions when investing in provinces. Development will continue even after 1.0. - Changed effects of buildings - Now the level of provinces on the special map shows a more accurate figure • Change of stability: - Happiness now has a stronger effect on stability. - Increased the maximum value of stability in the game - Population now gives less of a stability buff - Sickness now takes 20% of stability. Previously it was 35%. - Stability for provinces is 20% instead of 25%. - Armies in provinces now give 45% instead of 65% - Now army spreads stability to other provinces by 25% instead of 18% - Stability is now affected by buildings, each building is different, e.g. farm gives +3% to stability • Formable nations: - Added over 40 new formable nations - Changes in some of the conditions for creating formable nations • Forms of Government: - Balance changes - Added new flags and civilizations • AI(Artificial Intelligence) changes: - AI will now agree to peace talks if there is no fighting for 10 turns - AIs are now more likely to form large alliances with each other - Now the AI is better at leading armies - AI can now better manage their country's economy • Interface changes: - The army in the capital is now displayed in black - Added links to mod groups in the main menu - Renewed icons for social networks and Aos groups in the main menu - New boot menu design - New loading color changed - Added new interface elements, by adding new icons without replacing the old ones • Scenario: - Added a test scenario to test various mechanics - Removed the "World War 6" scenario - Fixed growth rates and economies in the "Modern World - Real Population" scenario • Bug fixes: - Partially fixed a visual bug with incorrect display of diplomacy points in the assimilation menu - Fixed a visual bug with incorrect display of the sign for "Education" technology - Fixed a visual bug, now 10000 coins are shown in the nation formation menu • Miscellaneous: - Now in the game start settings menu, you can set the relationship between countries to +250 (maximum in mod) - Technology attack and defense bonuses now give 0.65% instead of 0.55% - Time interval per turn will now be the same for all eras - Localization Changes - Changes in English localization - Relationships with neighbors are now even worse with aggressive expansion - Fixed some connections between provinces - Changes in military fatigue - Fixed errors in regions on the map - Weakened rebel reinforcements - Increased army attrition in encircled provinces - Start value of AI aggressiveness is now 50% - AI aggression in the "Age of Civilizations" mode is now 325% instead of 125% List of innovations in update 1.1.7: Changes in AI (Artificial Intelligence): - The AI is now better at assimilating provinces. - The AI is now better at allocating money to budget spending - The AI now sends fewer troops to the border with an unintended enemy - The AI now makes better use of festival mechanics - Now the AI is better at offering alliances and unions - The AI is now better at spending points in peace conferences - AI can now build larger alliances with each other more often Interface update: - Changed the load indicator interface - Added a volumetric flag to all interface types - Changed the color of boot menu lettering - Changed boot color to another Changes in Sandbox mode: - Now the maximum number of coins given out in the mode is !1! - Now the maximum number of action points given out is 1000 Vassal Changes: - The game now automatically puts 18% in the "tribute" tab for vassals. - The minimum value to increase a vassal's desire for freedom now starts at 20%. Changes to Buildings: - Port will now be built 1 turn - Changed cost of some buildings Console commands: - Localized commands into Russian - Added ability to open console by pressing "`" [PC] key Changes in the budget menu: - The research color in the budget menu is now white - Expenditure colors in the budget menu are now brighter. - Increased the efficiency of getting technology points through the budget menu - There will now be no limit when investing in a province, and development will continue even after reaching 1.0 Other changes: - Fixed mechanics of declaring independence - Wars can now only be declared after 10 turns - Population losses during battles increased - Technology fixes - Changed localization - Changes in military fatigue - Fixed errors in regions on the map - Fixed some connections between provinces - Changes in "technological" attack troops - Changed in ideology bonuses We hope you enjoy it! Here you can download the new versionPC:Google - Link - PCAndroid:Google - Link - android Installation:PC Installation instructions for the mod:move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).Android1.Download and run the file;2. Install as normal game;3. (Recommended) Delete the game cache if another mod or original game is present on the device;4. Start the game (if the game freezes at 49% load, then turn off the game and start again).
    82 points
  8. Conuqerors 2.1 "Fix" As you know we started to working on the next new version of Conquerors. "2.1 Fix". With this version, almost all of the mistakes will be fixed. Also we added so many new features. Here is the new features of Conquerors: 1- Conquerors and UwutEngine Mod merged. So you will be able to download the UwutEngine Mobile with Conquerors 2.1 2- All features in the latest version of UwutEngine have been added to Conquerors 2.1 3- From now on, the 10 countries with the most oil reserves in the world will earn oil sales revenue every 2-3 years. 4- From now on, the 10 countries with the highest mineral sales in the world will earn income from coal sales every 2-3 years. Now, the 10 countries that generate the most tourism income in the world will earn tourism income every 2-3 years in the Modern World scenario. 5- Save errors have been resolved in all 32 scenarios with save errors in Conquerors 2.1 6- Problems such as provinces appearing too small and army numbers appearing larger than the provinces were resolved by adding "Scale x4 and x5" 7- Added Gaza Strip. 8- The states of Turkiye, Egypt, Panama and Germany; They will earn income every 2-3 years for ships through the Bosphorus, Suez Canal, Panama Canal and Kiel Canal. THE OIL REVENUE UPDATE THE COAL REVENUE UPDATE ADDED GAZA STRIP THE BOSPHORUS AND CANALS REVENUE UPDATE THE TOURISM INCOME UPDATE DOWNLOAD NOW! (LINKS IN DESCRIPTION OF THE VIDEO) AoC2ModdingTR Powered by UwutEngine
    73 points
  9. Age of History 3 is in development and will be a real-time strategy game! https://twitter.com/jakowskidev/status/1720238561545359833
    69 points
  10. Simon Wilford

    Hearts of AoH2

    DEAD MOD JOIN US AT THE ALIVE MOD(HEARTS OF AOH2 REMASTERED EDITION)! Discord - https://discord.gg/Gd2w7xPv Preview Video for Remastered Edition HEARTS OF AOH2 PROVINCES :- 16841 out of 16841 Provinces SCENARIOS :- 18 PC RELEASE : (direct) https://archive.org/download/simonesque-mod-area_31122020/Hearts of AoH2.7z ANDROID RELEASE: https://www.mediafire.com/file/ns652kije0pss7r/Hearts+of+AoH2:+Classic.---/file
    66 points
  11. Map Editor for Age of Civilizations II Download: http://ageofcivilizationsgame.com/DL/AoC2_MapEditor.zip
    64 points
  12. This is the old topic of the modification. I'm no longer working on the mod, but it is currently under development by other people. This is the actual topic of Bloody Europe II: Also check Age of Elder Scrolls:
    63 points
  13. Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe? My main focus in this mod is to add a lot of provinces while still keeping country borders and local borders at least kind of accurate. For example, Ireland has it's 32 counties. Right now the mod is in it's in-game stage, where I'm adding all of the provinces into the game. All of the resources added in this mod were created by me! The province map and the background map were both made by me. Here is the download link to the files needed: https://drive.google.com/drive/folders/15c5S6X6ohjgY4Bclc_PyF1FuytF-xGjW?usp=sharing You need to put these folders and file in: C://Program Files (x86)/Steam/steamapps/common/Age of Civilizations II/map (or wherever your aoc II folder is downloaded, you just drop them all in /map) It is still very buggy since I am doing the mod all by myself. If you know how you can fix a bug or have any tips, make sure to tell me! Current Version: 0.75
    63 points
  14. So What Is 11:59? 11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The soundtrack has been completely redone, and the list of tracks expanded to 52. There are now ~100 events, some of which are events that influence the AI's decisions (these events only popup for the AI, never the player) to ensure that it stays somewhat historical within the supported scenario: The Bear And The Eagle. Even more features such as custom province pictures for certain cities, the United Nations, and states and regions are also mentioned below. Furthermore, the soundtrack has been completely redone, with 53 new songs. The interface has also been completely redone, so has the states (regions in the base game). Nothing has been spared. (Download by viewing our ModDB profile). 11:59 also features a realistic world map: Colourized Event Images: A Completely Redone Interface: Detailed Demographic Maps: Detailed Administrative Divisions, complete with ~120 new provinces, and 1.309 new states: New Terrain Pictures are also planned: More features are evidently planned for the next release, 0.9b: The Sun Finally Set, with new decolonisation mechanics: The Future:
    61 points
  15. Actual version of Age of Elder Scrolls - 2.6F (30.12.2023) Age of Elder Scrolls - modification, that takes you to the universe of Elder Scrolls, to the planet Nirn. In these mod is: -Large map of the Nirn (5423 prov., 89 scenarios, 454 form.civs); -Elaborated map of the Tamriel (1797 prov., 57 scenarios, 131 form.civs); (cutted from mod since version 2.0) -Map of the Shivering Isles (171 prov., 8 scenarios, 4 form.civs); -Map of the Vvardenfell (612 prov., 7 scenarios, 8 form.civs); -Simplified map of the Tamriel (612 prov., 9 scenarios, 87 form.civs); (cutted from mod since version 2.0) -Music from the TES games (61 tracks); -New sounds; -New font; -New icons; -New interface; -1931 new civilizations; -Some new ideologies; -"Ages" are remade for lore purposes; -Mechanics of the leaders remade under the "National bonuses" (433 in total); -Code changes like in Bloody Europe II. 1.1.8 (optional); -Minor code changes (optional); Mod is available both for PC and Androids. This is the final version of the modification, there will be no longer any updates. DOWNLOAD LINKS: PC: Yandex.disk Mail.ru Google Drive ANDROID: Yandex.disk Mail.ru Google Drive ANDROID - BE 1.1.8 CODE: Yandex.disk Mail.ru Google Drive
    60 points
  16. The game will be published by me: Łukasz Jakowski Games It is end of the topic 😛
    59 points
  17. A mod based on The New Order mod for Hearts of Iron 4. Discord: https://discord.gg/89BpAWjDGM Recommended: AI Aggressiveness: 0 to 50 percent (Prevents extreme border gore) Fog of War: Classic AoH2 TNO 1.1.0.3 Nocturnal Sunset: • UK rework. Collab and Free Britain leaders added. • Dai Li Conspiracy even chain added (100+ events) and a few other flavour events for Japan • Kazakhstan and Madagascar starting situation changed • Leader events for Ukraine (all factions), Hungary, Afghanistan, Kazakhstan and Madagascar added • Post Gao GAW peace events improved • Superevent code added • Russian Reunification superevents for WRRF, Taboritsky, Batov, Omsk, Buryatia, Chita and Amur added. Plus superevents for many other global events. • Bormann successors and June of Deceit added • Congo War added • Reworked Indian War and possible peaceful unification added • Loading screen and dynamic main menu added (Courtesy of Mr. Cute on Discord ) • Event search bar and Update Leader event outcome added (Courtesy of mochubin on Discord ) • Sikkim, Cyprus and Armenia added at the start • Democratic Central Siberia - Petlin Magadan peaceful unification added • New music list • Tomsk elections and Modernist bugs fixed • Netherlands fixed • Post Burgundy collapse events fixed • Iberian bugs fixed • Poujade always taking over France fixed • Eternal Diefenbaker in Canada fixed • Other minor bug fixes Android: https://drive.google.com/file/d/1NNQjfAAJuQVvgOHBsBKyNuDf21YBEPxd/view?usp=drivesdk PC: https://drive.google.com/file/d/1Ra01ocKVMtgBAuMN-R_qt3NO86GvG5FW/view?usp=drivesdk AoH2 TNO 1.0.91: •Poujade and Sidos French Civil Wars along with victory events for the factions added •Moskowien Operationzones, Smolensk and Basegi Black Brigades will now change their name after uniting Moskowien •PC version now has an exe file •Bug fixes: -Bichelonne events now won't fire on the other paths -Suslov's reunification now won't fire immediately -Post Heydrich death borders fixed -SS Netherlands invasion event trigger fixed -Italian election event will now display the party names -Alliance size limit has been removed again in the pc version -Suharto event fixed -Other Minor bug fixes Android: https://drive.google.com/file/d/1NvyW38xTrzExTN6b_ndyETslJtP1XU8v/view?usp=sharing PC: https://drive.google.com/file/d/1OazPivF7VYDaMljTmsg2yK8sz1r3_Mu5/view?usp=sharing Credits: This scenario served as the base of my mod so that I didn't have to draw the borders from scratch. It also had events till the German Civil War and South African War. The ui sounds and older map background are taken from Project Imperator, a now discontinued mod. The creator of an Equestria at War mod, Dmitry Bunt told me how to set min ai aggressiveness to 0%.
    57 points
  18. First preview of the Alpha version of Age of History 3 YouTube: https://www.youtube.com/watch?v=Cbek2ILzQBU Release date: When it's ready 😛 Subscribe for more! What do you think about the look of the game? Maybe some ideas what could be added or changed? Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age. Images: https://lukaszjakowski.pl/img/age_of_history3_0.png https://lukaszjakowski.pl/img/age_of_history3_1.png https://lukaszjakowski.pl/img/age_of_history3_2.png https://lukaszjakowski.pl/img/age_of_history3_3.png https://lukaszjakowski.pl/img/age_of_history3_4.png https://lukaszjakowski.pl/img/age_of_history3_5.png https://lukaszjakowski.pl/img/age_of_history3_6.png https://lukaszjakowski.pl/img/age_of_history3_7.png https://lukaszjakowski.pl/img/age_of_history3_8.png https://lukaszjakowski.pl/img/age_of_history3_9.png
    57 points
  19. uwut engine is a improved game base with lot of features these are important features: after a year, update is finally done changelog; Resource System: Resources are now integral to the game, facilitating trade and building construction. Building structures requires resources. High-growth provinces yield increased resource income. Vassals' resources can stolen in the vassals menu. Recruiting armies now involve resources. No or very little resource income during wartime Automatic Army Recruit System: Automatic mobilization can be initiated from the auto functions menu - mass recruit with all available funds. Plugins System: Game now supports plugins, which can be downloaded or created, enhancing the UWUT engine's functionality. Army Experience System: Adapted from Bloody Europe, you are getting army experience by every battle And you can use them on upgrading army menu that opened by clicking to your total military experience points icon Nuclear Reactor Technology: Reduced nuclear reactor technology to 1.25 (from 1.65) for better balance, it was too high. Introduces a radiation map, affecting regions after nuclear attacks. Building Editor System: Building editor allows players to customize structures using a JSON file. Coup System: Diplomacy menu now includes a coup feature, subject to specific conditions. Successfully executing a coup establishes the coup government, turning the target country into a vassal. Trade Barriers and GDP: Trading income now factors in trade competitiveness, GDP, trade buildings, and other elements. Trade barriers can be erected during conflicts to maintain competitiveness. New Event Outcomes: Added outcomes, including changing leaders and adding attack/defense buffs/debuffs. Seasons System: Adapted From Source+, Introduces seasons, influencing game dynamics with buffs and debuffs. Casus Belli Menu Change: Players must choose a justification before starting the process. Before 1920, justification takes only one turn. New Vassal System: Seven types of vassals offer varying degrees of autonomy. Autonomy can be increased in-game. Releasing vassals aligns with the player's ideology. Force Plan Rework: Improved force plan interface and mechanics. AI Update: Significant AI improvements in diplomacy and trade. AI can now send non-aggression pacts, guarantee independence, and alliance offers. Support Rate and Reforms: Support rate bar for governments, influenced by happiness and stability. Changing ideologies affects support rate. Happiness maps play a crucial role. Misc: Fixed super events, now functional with audio integration. example for how to use "sounds/example.ogg" Players can now change the name and color of their formed alliances. (you need to click change color to close keyboard of rename alliance) Rebel AI now defends until declaring independence. Upgraded uwut engine text. Adding occupied provinces on scenario editor (WIP). Fixed Decision Taken trigger on events. New vassal annexation system with adjusted costs. Capitulation is now slightly easier. Total Mobilization economic politics name changed to war economy. Enhanced clarity and readability of in-game text. Auto-assimilation and auto-plan functionalities are fully fixed. Resolved a virus detection issue in the Windows executable file. Fixed black screen issue when changing vassal ideologies. Removed Herobrine. INSTALLATION: add every thing on rar file to your game and open uwut engine.exe credits: nuclear age and advanced audio from mega4oss - https://vk.com/mod4xstudio custom buildings plugins and control vassal from yellowsquared - https://vk.com/foxpaw474 military experience points new game options, coalition risk, idea of automatic features from be2 - https://vk.com/bloodyeurope2 advanced events from world crisis - https://vk.com/worldcrisismod vassal types from scenario+ - https://vk.com/scenario_aoc2 seasons and leader change by events from source+ - https://vk.com/sourceplusmod other features are made by me discord server:https://discord.gg/qctf6uY6tv DOWNLOAD LINKS pc new update: https://drive.google.com/file/d/1dRXvr2vqG5IU-8b0B5XzrOTqCX7ut8yx/view?usp=sharing mobile (a_p_k version):https://drive.google.com/file/d/1HikEDDjrIo1MiSSRS33PlHn68vOYyfbB/view?usp=sharing
    54 points
  20. Age of History 3 - Official release date Steam: October 23rd, 2024 https://store.steampowered.com/app/2772750/Age_of_History_3/ Android: October 28th, 2024 https://play.google.com/store/apps/details?id=age.of.history3.lukasz.jakowski iOS: November 6th, 2024 https://apps.apple.com/us/app/age-of-history-3/id6686394372 Epic: ---
    54 points
  21. UPDATE @Łukasz Jakowski A lot of modders made mods for the game 2 years. Too many players don't left your game with an update hope. Android players waited for a long time for a game like this, and they wanna just an update for the game now. Low system users, can't play games like EU, HOI4 etc and they are playing your game and they wait for an update. These guys supported you everytime, and they dont want much things now! We know you've worked so hard for this game. And we support you still, but a game producer should improve his game until be the best! You are game producer (amazing game producer) and you can do it, you should do it! Just write +1 to comments for support this topic, this game and an update!
    54 points
  22. Launcher has been released! Download here: https://www.moddb.com/mods/1159-a-cold-war-mod/downloads/1159-09b-the-sun-finally-set#downloadsform
    53 points
  23. Hello Guys! If you like these ideas, then comment and react to the post so that the probability that Lukasz will see it is higher and therefore the probability that features will be adopted from this list! So i bought Aoh3 and i think we really need these features : -VERY IMPORTANT : Better and more Editor options ingame (Because not everyone can mod or plays on pc.) - One click build in all provinces - Multiplayer? - Maybe a focus tree system? (A focus tree system like in hoi4 which you can edit in scenario editor for different nations) - Civ Editor : Options for Different Names und Flags for different Religions and Ideologies - Release Puppet State (Like in AoH2 (Like releasing them as a new Nation into the Game)) - Unions (Maybe 60+ relation) - Peaceful Annexation (Maybe at 80+, 90+ or 100+ relation) - VERY IMPORTANT : Old Alliance System! (The one we have now is more a coalition system) - More diplomatic actions for bad and good relations? - Maybe a special unit system for some nations like byzantine cataphracts or crusader knights - Maybe a system to join HRE if youre not a HRE nation? - Holy War / Crusades? (A system like in CK3 with Holy War and Holy Dschihad for the Muslim and Christian Religions?) - Annex puppets - VERY IMPORTANT : Ultimatum (Please the same system as in AoH2, but more balanced) - Maybe something like a Duke, King, Emporer, etc system that gives you bonuses - President elections system - Trading system (Vassals, Money, Ressources, Manpower, etc) - VERY IMPORTANT : A new peace deals system (I think it should be like in AoH2 where you can select provinces or puppets your allies get.) - A brush selection for the sell province action Please don't comment that you can simply mod the game or simply don't need certain features due to modding. Remember that not everyone is able to mod. Think of the mobile players! I think with these features Age of History 3 would be THE best strategy game of all time 😄 What do you Guys think about these features?
    52 points
  24. Age of History 3 - Releases on October 23rd, 2024 😛
    52 points
  25. Next update should be AoC3(RTS).
    52 points
  26. 50 points
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