Our Picks
Top content from across the community, hand-picked by us.
How to give suggestions?
Davi Gamer 2017 posted a question in Help,
- 1 reply
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Davi Gamer 2017,How to delete custom civilizations?
Davi Gamer 2017 posted a question in Help,
- 4 replies
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Davi Gamer 2017,How to delete custom civilizations?
Davi Gamer 2017 posted a question in Help,
- 4 replies
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Davi Gamer 2017,French Reich [BETA]
eDouz posted a topic in Scenarios,
I have spent about 1 day on this trying to make it realistic; and I am not yet done. But there is not that much to explain, you will just have to play it.
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eDouz,How to solve this bug?
Davi Gamer 2017 posted a question in Help,
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- 5 replies
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Davi Gamer 2017,1939 Scenario (Before WW2)
Davi Gamer 2017 posted a topic in Scenarios,
1584724755366mkxsdvtr.rar
- 6 replies
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Davi Gamer 2017,I didn't find the "config.ini" file.
Davi Gamer 2017 posted a question in Help,
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- 24 replies
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Davi Gamer 2017,Post in Language Khmer for AoC2
YalRo posted a post in a topic,
Coming soon, Khmer language will full release.
I have update :
Add khmer Flag language.
fixed error display Khmer language
And add complete 100%
Fixed font unicode to limon font.
Thank you! សូមអរគុណ!
** KhmerUI is not support with this game
*** replace Khmer Font to limon font
»»»»»»» Please Like Or comment or Support «««««
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vannet,Rulers of the Grand Continent V0.1 is now open!
eDouz posted a topic in Scenarios,
Backstory
After nine entire years of the second world war that occurred in European conflicts; the entire war is about to be settled by the Axis Powers, which includes Finland, Hungary, and National Socialistic Germany. As to the other side of the war is the Soviet Union with it's allies of the United Kingdom, and it's vassal of Bosnia and Herzegovina. Reasoning for the split of Yugoslavia was a vote that happened inside of the Kingdom of Yugoslavia; the vote was to either: Split into the different ethnic groups inside of the country, get annexed from either Nazi Germany or the Soviet Union, or get partially annexed from each side. Since the Yugoslavs wanted to have some freedom left but be annexed somewhat, the majority chose the third option and it was done. Serbia was completely annexed by the USSR because of close relations and past history with them. The rest of the rest of the Yugoslavians were controlled by Nazi Germany. This includes the Slovenes, Croats, and the Montenegrin became a vassal of Germany. Italy capitulated from Germany due to them joining the Allies, and which the Germans could not allow; therefore they launched an offensive through Slovenia, where the Italians did not expect and had a very low amount of troops in. Meanwhile, the civil war in Spain went well for the fascists who had the same idea as Italian Colonialism. Unfortunately, somewhere their plan went wrong and they had a bad relation with Germany. This caused them to launch an offensive with the help of Vichy France. As the Germans did with the French, they applied the same outcome with the Spanish. They became a vassal of Germany but only in the south and southeast. Their capital remains to be Madrid (unfortunately the city of Madrid itself is not a province in Age of Civilization 2 so I couldn't do this); but the city is split in half, life Berlin in the real life outcome of the War to End all Wars. Since the Portuguese do not want a Nazi invasion, they joined the allies and followed the same steps as the Soviets.
I will try to add events to this scenario in a future time.
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eDouz,A map of Roman Empire and Surrounding Areas
Beter Griffin posted a topic in Maps,
Map I'm using:
Checklist
Map: 10-15%
Growth rate, regions, etc.: 10%
Scenarios: 1-2%
Fleshed-out scenarios (events and other things that will require more than /map): 0%
Total: 4-6%
- 36 replies
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Beter Griffin,Out of Range #2
Davi Gamer 2017 posted a question in Help,
When I open the game, the following message appears on the screen:
OUT OF RANGE
137.0 kHz / 140 Hz
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- 2 replies
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Davi Gamer 2017,Serbian History Every Century
DespotMilan posted a topic in Scenarios - Offtopic,
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DespotMilan,SOCIETY! ...Coming soon to a dank river valley near you.
Mlvluu posted a topic in Suggestions,
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Mlvluu,Countries flag which inspired other's
eDouz posted a topic in Scenarios,
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eDouz,Game opening problem
Wayhe posted a question in Help,
I've addon+ installed.
Its very simple problem, but i dont know how to fix it,
When im turning game on, nothing happens, even pop up, and after few seconds it closes.
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- 2 replies
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Wayhe,Uk Election Map 2010 - present.
ThatEnglishConquerer posted a topic in Maps,
This mod is gonna be an map of UK constituencies, I am hoping to release it in march and i might release a pre-release version once i have finished england.
Discord: https://discord.gg/JT5MuY
The Background will be updated.
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- 5 replies
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ThatEnglishConquerer,Post in Greater Mod Pack (+200 Scenario, +8 Maps, 15+ Ideologies) (Addin+ v7)
Germoney The Attacker posted a post in a topic,
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Germoney The Attacker,WW2 Gathering storm with events! (WIP)
Germoney The Attacker posted a topic in Scenarios - Offtopic,
Actually its all the events. i will add more
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Germoney The Attacker,Reform Technology
PETER posted a topic in Suggestions,
Technology in the game is grossly oversimplified, and in a lot of strategies largely ignored. This post will explore ways to make the game more in depth, realistic, and balanced. It will be split into two subs: Balance and military.
BALANCE
When it comes to technology, the game is broken. Every time, the bigger nations with the bigger economies are leaps and bounds of the smaller nations, say the HRE. This is a joke, as regions should develop in technology uniformly. Development of technology should be not be dependent on income, but instead possibly a fixed speed. It could be increased with events, which I already do in my Too True 1440 campaign.
Of course the problem with this is the player loses the freedom necessary to say, build an Indian colonial empire. As I said earlier, I have events in my campaign giving tech points to certain civilizations. Say, the Renaissance or printing press.
There is still much to do in this topic. Any suggestions to replace the income system?
MILITARY
This is an in depth look on specific new modifiers that could added to invest technology points in. As of now, all seven modifiers basically increase your income. This means people do not care as much about it, and rightfully so. There should be added new modifiers affecting the outcome of a battle. These include:
Offensive modifier
Defensive modifier
Fort modifier
Siege modifier
Fort maintenance modifier
Navel battle modifier
These new 6 modifiers would greatly change the game in a good way. Now this would add realism, where a smaller European army could destroy a larger Chinese army.
This list can still be worked on, so feel free to comment any changes!
- 4 replies
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Duchy of Darkis and Fungus,Age Of Civilizations II: Ultimate Overhaul
Dave ☢ posted a topic in Mods,
This mod will include the following list of things:
Scenarios:
The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914.
Overhauling the World War II Scenario with
adding historical events with descisions.
Scenario "Die Folge" happening right after the first world war, containing a variety of events.
Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
Government, ideologies:
From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV.
Languages:
Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
Custom Maps:
Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Nagykanizsa, Hungary, Budapest, Hungary, The map of Graz and Pangea.
Leaders:
Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
Thank you for reading!
Current Status: Finished with version 0.0.0.8 on 1st of May 2019
-David
*1: Other: This mod will not be translated to all languages, as that would be pretty hard to make.
If you want to help me create the mod, Just connect the discord server here: https://discord.gg/Pe6Pkmn
- 617 replies
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Dave ☢,Game crashes
Edin posted a question in Help,
”Game crashed while loading
- - Loaded minimum scale of map - -
Go to:Games-> Map: XX -> Earth: -> Scale X5”
I set the scale to X5 and wait for the game to load again.When it gets to about 90% the game crashes again.What can I do to fix this?
- 1 reply
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Edin,Guys I have a lot of ideas just ask
Marius posted a topic in Mods,
Starting with tech
The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
Next buildings
The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
Next units should be implemented
Infantery
Cavalery after will become tanks
Ships( you should build it in port level 3)
Each with different modifiers
Resourses like iron wood food fish iron and more
Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys
And last
Religions and cultures
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- 26 replies
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Marius,World Map V2
Germoney The Attacker posted a topic in Mods,
Note: The Map Need Have Antartica
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- 81 replies
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Germoney The Attacker,The United Kingdom
davidthomascairns posted a topic in Scenarios - Offtopic,
Any mistakes let me know x
unitedkingdom.zip
- 0 replies
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davidthomascairns,I created a 1960s Cold War scenario!
Tuyuko posted a topic in Scenarios,
Here are some screenshots of the scenerio.
I might make this into a mod, although it might take a while to convert all the scenario files into a mod folder. Also, there are a few errors in the map, but these are due to a combination of me forgetting to edit things and game limitations.
Here are the unique things I've added in this scenario:
More world leaders: Every civ that appears in this scenario has their own leader.
New Ideologies: Three new ideologies, Constitutional Monarchy, Socialism, and Dictatorship
New civs: Three new civs including Burma, Upper Volta, and another version of Iran
Some new flags: New flags for different ideologies
Formable nations: Added a few more formable nations.
- 25 replies