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GamingAccident

Alexander's Empire Fall (200 BC Mod)[events included] Version: 1.5

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Screenshot_1.thumb.jpg.6f61014b07a4368724aac6fedae0e351.jpg

 

A mod situated a few years after the fall of Alexander The Great's Empire and the rise of Rome

 

Featuring :

North Africa, Europe, Asia Minor, West Asia

78 Civilizations in total

50 New Civilizations including: 17 Established nations with custom flags AND 33 Ancient tribes

Accurate and historical borders based of here

 

Screenshot_3.thumb.png.934b8734dbe042a5a27678fcf76f40ff.png

 

Complete List of New Civilizations: Established Nations

  1. Ptolemaic Kingdom
  2. Seleucid Kingdom
  3. West Numidia
  4. East Numidia
  5. Bithynia
  6. Scyths
  7. Rhode
  8. Hellenic League
  9. Marseille
  10. Thrace
  11. Crete
  12. Olbia
  13. Pergamon
  14. Galatia
  15. Meroe
  16. Mascat
  17. Gerrha

Complete List of New Civilizations: Tribes

  1. Berber
  2. Saharan Nomads
  3. Mande
  4. West African
  5. Nok
  6. Bantu
  7. Axumites
  8. Northern Bantu
  9. Western Bantu
  10. Eastern Bantu
  11. Khoisan
  12. Cushitic
  13. Finnish
  14. Baltic
  15. Ugrian
  16. Legae
  17. Iberians
  18. Saceans
  19. Dahae
  20. Siberian
  21. Tocharians ( Yue-Chi )
  22. Hibernians
  23. Caledoni
  24. Britons
  25. Belgi
  26. Aquitani
  27. Celtiberians
  28. Helveti
  29. Ligurians
  30. Germanic
  31. Celtic
  32. Pactians
  33. Illyrians

 

 

Screenshot_2.thumb.png.f6c7450acd24d6ebaa06f1635c30d885.png

 

Changelog

  • Version 1.0 Published ! (19/01)
  • Version 1.1 Added a couple new relations, custom cores for every tribe's province to better simulate real life population dispersion across multiple civilizations, adjusted technology levels and starting money ,tinkered around with some events, but none are implemented yet. (21/01)
  • Version 1.2 Added Macedon events, Macedon relations, A custom flag for every tribe in-game (25/01)
  • Version 1.3 Added more Macedon, Roman Kingdom and Seleucid Empire events, 21 in total, added 5 formable civs : Macedonian Empire, Numidia, Kingdom of Numidia, Persian Empire, Bantu Tribes (26/01)
  • Version 1.4 Added 15 new events, lots of bugfixing (29/01)
  • Version 1.5 Added 5 new events, major bugfixes, southern tribes of Africa

Future Additions:

  • Formable Nations
  • Events
  • Custom Flags for every Civ
  • Whole Asia Continent ( based of mod's popularity )
  • Whole Africa Continent ( based of mod's popularity )
  • America and South America Continent ( based of if I find new map sources and of mod's popularity )

How to download:

  1. Download this .zip file : 200 BC Mod 1.5.zip
  2. Go to:   200 BC Mod #.#.zip\Version #.#\Scenario
  3. Select the file and move it to:   Game Files\map\Earth\scenarios
  4. Go to:   200 BC Mod #.#.zip\Version #.#\Civilizations
  5. Select all the files and move them to Game Files\game\civilizations_editor
  6. Go to 200 BC Mod #.#.zip\Version#.#\Formable Civs
  7. Select the files and move them to Game Files\map\Earth\formable_civs
  8. You are ready to play!

#.# is the latest version of the mod

I would be really happy to hear your thoughts on this project.

Ideas, map sources which can be taken as a template or bug reports are always welcomed!

GamingAccident

Edited by GamingAccident

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New Version 1.1 has came out!

Added:

  • a couple new relations
  • custom cores for every tribe's province to better simulate real life population dispersion across multiple civilizations
  • adjusted technology levels and starting money

 

I have tinkered around with some events, but none are implemented yet.

Edited by GamingAccident

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Done making all the tribes' flags.

I'll push out the next update as soon as I get some events in too. I can't seem to figure out how to trigger events, from an actual trigger (like being at war), instead a time-based trigger. The time-based trigger always seem to override other triggers, and if they are set to no date, events never actually fire. 

 

Any string of advice ,or a link to a suitable post would be very helpful!

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New Version 1.2 just published!

 

Added:

 

  • Macedon events
  • Macedon relations
  • A custom flag for every tribe in-game

 

Me not understanding how events work slowed down progress by quite a lot. Now that I understand them a bit better I hope the next update comes in with more content.

I'm planning on adding even more events for Macedon in future versions. Next civilizations getting events are the Roman Kingdom and the Seleucid Empire.

Note that the events aren't 100% based of real life. In this instance, I chose gameplay over realism.

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Version 1.3 is live!

 

Added:

 

  • More Macedon Events (9 in total)
  • Roman Kingdom Events (5 in total)
  • Seleucid Empire Events (7 in total)
  • 5 new formable civs

 

A comment or a like would greatly help me know if you want this project continued or not! Cheers :classic_laugh:

Edited by GamingAccident

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Guest Dewi

How do you add this to your game though? 

4 minutes ago, Dumb said:

I downloaded it very cool and stuff 

 

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On 1/21/2019 at 5:14 PM, GamingAccident said:

New Version 1.1 has came out!

Added:

  • a couple new relations
  • custom cores for every tribe's province to better simulate real life population dispersion across multiple civilizations
  • adjusted technology levels and starting money

 

I have tinkered around with some events, but none are implemented yet.

nice!

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It's that time of the week, 1.4 is here!

 

Added:

  • 15 more events ( 36 in total )
  • Loads of bugs killed

 

I would delay this update and make it a bit bigger, but I'm all out of ideas and sources for events. If you would like to suggest any events, just comment below! What to expect in the next update? Complete Africa Continent, more formable nations, a few events ( mainly the ones you suggest ). Cheers!

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Since there were people there I would actually like to keep them. To better simulate what it actually was like, I could modify the terrain types to make the desert cost more movement points ( like 3/attack ) , and/or nerf them to the ground

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Hello, I think you should add events for Parthia to rise, like actually destroying Seleucid, and also add events for Carthage? Btw Carthage is republic

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Oh is it? I'll fix that. I've already made an event coming in 1.5 where Parthia and Bactria ( Seleucid's puppet ) can revolt against Seleucid. Adding even more events with the goal of Parthia reforming the Persian Empire is a possibility. Contrary, Carthage is in a very weird spot, historically at it's final years, in-game surrounded by not-so-weak civilizations. I could add some events to further simulate the Third Punic war and its destruction and maybe it's involvement with the Numidian Civil War.

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Update time!

Added:

 

  • 5 more events
  • South Africa Region

 

Removed quite some bugs. Playtesting takes a lot of time so except fewer updates ( once or twice a week ). "Spoils of the Fifth Syrian War" event disabled until I figure out a way to trigger it correctly, since the game is kinda buggy and behaves strangely.

Forgot to change Carthage into a republic sorreh :classic_tongue:

 

Begone Bugs!!

 

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