Jump to content
Age of History 3
soulplexis

suggestions by me (again

Recommended Posts

some are inspired from hoi4 i was playing that. im sure these will be ignored because the game is dead though maybe can someone make a MOD?

ai related stuff:

  • countries in alliances shouldnt be able to declare war on one another. also if one leaves an alliance to declare war, it should not be able to declare war in the same turn it left the alliance in
  • alliances are also very unstable. member states should always work toward good relations like in real life.
  • alliances are way too limited, if there are more than 2 member states, then asking another one to join is almost always impossible.
  • a country should send an ultimatum always before going to war. if a country has core provinces of another/yours they would demand the cores otherwise they would calculate what the best thing for them would be that is also reasonably acceptable this can be done by checking if another ai would accept it then it would send it.

war related:

  • clicking on each individual province in a war to capture it is frankly a little ridiculous. there should be something like in hoi4 where you front-line and then draw a line to take all territory until that line. 
  • seriously you should be able to specify a negative amount of vassal tribute to quench liberty desire. its unstable, also if you demand a lot of tribute but then pay it back (or more) in a trade each turn the vassal will still want liberty. this isnt needing to be fixed i just thought it was hilarious.

ideology related:

  • Support Rebels button is kind of annoying. please make it where its continuous or for a set amount of turns like Improving Relations. also there should be rebel movements for other ideologies sometimes. 
  • countries of the same ideology should be far far less likely to declare war 
  • ideologies should have "imperialism_opinion:" in which a country that is declaring a lot of wars will alter opinions differently. for example if south korea was expanding a lot, a communist nation like china would have a negative imperial opinion so relations with them would go down but a fascist nation might have positive opinions.
  • ideologies should have  "vassal_likelihood:" which would dictate how likely they are to vassalize any country they occupy. 
  • ideology "expansion_likelihood": how likely is a country to go to war over territory.
  • ideology popularity should be a thing this could also tie into supporting rebels.
  • an ideology maker in-game, that would be nice..

other:

  • trading and the gift option should have 2 modes: "one time" and "continuous". continuous would run the trade/gift each turn. this could be used to insure territory for nations without the need to trade for provinces constantly or to make sure that you have good relations, or to support an ally.
  • Travel. Higher technology = more travel. Your population would be exported to other nations and if neutral provinces are around maybe even auto-colonize them. During a war you could fund rebels if a good chunk of your population is in that country. Maybe they could repatriate back to your country or start their own rebellion giving you some of the territory.
Edited by soulplexis

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games