Jump to content
Age of History 3
Hacktor

Contemporary Project (10.000 Provinces)

Recommended Posts

3 hours ago, duklug said:

i think u are making wrong . The idea make river become provine aim make river become a long province what u can u it to stop enemy or go faster. so u should make 1 normal river become 1 province , just some too big river like amazon or nile become 3 or more . river should become long to force enemy have to across it so u can defend on it,u split it to many province so enemy dont need to go to your defend army , what they need are skip it by go in next to river province . river should long and connect many provine what allow your army go faster (like in my picture u can go from 6->5 faster by river ) 

sdf.thumb.png.e35da938fd018e30a812e508ee4d21c5.png

Is your idea to add rivers as provinces? I did not fully understand. Or is it that all the provinces along the river have roads to each other?

Share this post


Link to post
Share on other sites

3 hours ago, Hacktor said:

reis anlamadım o zaman daha açık bir şekilde tekrar anlatır mısın

Nehirleri bildiğin gibi yap ama keremin modlarındaki gibi olmasın. Nehirlerin içinden sınırları falan görebiliyorum öyle modlarda. Map editor anlamıyorum o yüzden orayı yorumlamıycam ama  oyun içinde temiz dursun yeter. Demek istediğim kısmen buydu.

Share this post


Link to post
Share on other sites

34 minutes ago, Ecofcu said:

Nehirleri bildiğin gibi yap ama keremin modlarındaki gibi olmasın. Nehirlerin içinden sınırları falan görebiliyorum öyle modlarda. Map editor anlamıyorum o yüzden orayı yorumlamıycam ama  oyun içinde temiz dursun yeter. Demek istediğim kısmen buydu.

ok

Share this post


Link to post
Share on other sites

1 hour ago, Ecofcu said:

Ý tưởng của bạn là thêm sông làm tỉnh? Tôi đã không hoàn toàn hiểu. Hay là tất cả các tỉnh ven sông đều có đường thông với nhau?

i mean add river like province  , 50% province , like u can build castle here but about built army , school , economic , i think it shouldn't have economic, people, build army base . i think modder should make player only can build castle for protect ,port.,move army to here  (if there is something different ,modder will know , i am not sure )

Share this post


Link to post
Share on other sites

about  province around river it should different provinces. like 1 normal povince was splited 2 parts because modder add river so 2 part should become 2 province . but it wont make mod have too many provinces because modder can add those small part to another province 

Share this post


Link to post
Share on other sites

3 hours ago, duklug said:

i mean add river like province  , 50% province , like u can build castle here but about built army , school , economic , i think it shouldn't have economic, people, build army base . i think modder should make player only can build castle for protect ,port.,move army to here  (if there is something different ,modder will know , i am not sure )

Modder cannot make a province 50% river or a river 50% province. Because the growth rate cannot be 0%. And it is very frustrating to see very thin provinces on the borders of a country whose borders are made up of rivers. I know this from some mods. But if I got an idea with half of yours, it would be connecting all the provinces next to the same river. And it would be better not to cross rivers, except for provinces with bridges.

Share this post


Link to post
Share on other sites

13 hours ago, Ecofcu said:

Modder không thể tạo ra một tỉnh 50% sông hoặc một tỉnh 50% sông. Vì tốc độ tăng trưởng không thể là 0%. Và rất khó chịu khi thấy các tỉnh rất mỏng ở biên giới của một quốc gia có biên giới được tạo thành bởi các con sông. Tôi biết điều này từ một số mod. Nhưng nếu tôi có ý tưởng với một nửa của các bạn, nó sẽ kết nối tất cả các tỉnh bên cạnh cùng một con sông. Và thà không qua sông, trừ những tỉnh có cầu.

i am not sure about economic and people at river province . but when 1 province become 2 small part because modder add river he can make it become bigger by adding 2 small part into another province or changing line to make it bigger

Edited by duklug

Share this post


Link to post
Share on other sites

6 hours ago, duklug said:

Nehir vilayetindeki ekonomik ve insanlardan emin değilim. ama modder nehir eklediği için 1 bölge 2 küçük kısım haline geldiğinde, başka bir eyalete 2 küçük kısım ekleyerek veya onu büyütmek için hattı değiştirerek onu büyütebilir 

You say rivers will separate provinces. And I have the guarantee that the modder will do that.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games