Jump to content
Age of History 3
Trans-Amur

Bloody Europe II | New update

Recommended Posts

  On 4/29/2021 at 2:41 PM, Trans-Amur said:

Android için MT yöneticisi uygulamasını kullanıyorum ve içindeki tüm eylemleri göstereceğim.

1) Başka bir geliştiriciyle birlikte yaptım, ondan izin istemem gerekiyor.
2) isyancılar "Game_Action" sınıfında düzenlenir. Yöntemler, ayaklanmalarda ordu sayısını artırabileceğiniz ekran görüntüsünde gösterilmektedir. Ages.json dosyasındaki devrim niteliğindeki risk değişikliklerinin büyümesi

rserk0qU6Rg.jpg? size = 512x1080 & quality = 96 & sign = b992c3ae5585f9ef28cf96454b4272b4 & type = albumr5cfCc9H0Q4.jpg? size = 512x1080 & quality = 96 & sign = 90bfc38c7ce7b13d22993e9916548a84 & type = albumkEDh2sTpAbs.jpg? size = 512x1080 & quality = 96 & sign = 891e9658af0c0408007b237f18f2f600 & type = album
3) Sınıf "AI_ Style" yöntemi "responseToMessages". Kodun oldukça büyük bir bölümünü değiştirmeniz gerekecek, yapmanız zor olacak ve eğer söylerseniz, o zaman genel olarak bunu yapmak çok zordur, durumu değiştirerek kodun çoğunu değiştirmeniz gerekecektir. ve dizenin etiketi.

xdRs2kH6IUI.jpg? size = 512x1080 & quality = 96 & sign = b97953c9affd2da3e97f601db77f2809 & type = albumhQj0yjUjTRw.jpg? size = 512x1080 & quality = 96 & sign = da8bc54f27660642f4171864d8a20ea8 & type = album
4) bu, bu listedeki en kolayı

Nasıl yapılacağı konusunda
rehberlik edin : 1) "Menu_CreateScenario_Settings" bulun (aramada kopyalayıp bulabilirsiniz)
2 ) Bulun , üzerine tıklayın
3) "Init" sınıfına gidin
4) Siz bir grup kod satırı olmadan önce hiçbir şeye dokunma
5) sağ üst köşedeki üç noktayı tıklayın ve arama tıklayın
bir arama giriş var altta 6)
yerine 7) tıklayarak
0x7d0: biz girmek bulmak
karşılığında: 0x4e20
Beğen bir üzerinde resim
Tümünü değiştir seçeneğine tıklayın
9) bu işlemlerden sonra koddan çıkıyoruz, çıkarken kaydet tuşuna basıp imzalayın ---
10) kayıt olduğunuz nasıl oyunu yükleyebiliriz
11) Oyuna giriyoruz> editör> örneğin, modern dünyayı seçtim> değerleri kendim için belirledim (Rus nüfusu tarafından yönlendirildim. Ancak burada yeterli vilayet olmadığı için, maksimuma ve ekonomiye bahse girerim. 500.000 daha az.
12) Komut dosyasını kaydedin
13) sonucu görün

9kXrx4C4jR4.jpg? Size = 498x1080 & quality = 96 & sign = c925cc06863d07d979942cb56cd10a21 & type = albumxddtH2-hP9c.jpg? size = 498x1080 & quality = 96 & sign = 8fbb807a3fba932e3d5afc04801ce58e & type = albumrCV34h5kjrc.jpg? size = 498x1080 & quality = 96 & sign = f0fe3d00221588350d39e3197b6ecac2 & type = albumLB0K2hrVGpA.jpg? Size = 498x1080 & quality = 96 & sign = cce4edc615f85203cadc84e485200f35 & type = album

Bu göründüğü kadar kolay değil (genel olarak koddaki değişikliklerden bahsediyorum)

Expand  

With which program we can do these operations from the computer.

Share this post


Link to post
Share on other sites

I don't know much about coding (I tried opening it with Notepad but didn't understand anything, I got an error when I tried to open it in java) I would appreciate if you could help. @Trans-Amur

Edited by Hacktor

Share this post


Link to post
Share on other sites

the jar won't run. i debuuged it and this is error message:

Cp1252
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: ic_32x32.png
        at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:147)
        at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:196)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: ic_32x32.png (Internal)
        at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
        at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
        at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
        ... 3 more

Share this post


Link to post
Share on other sites

Hi. Is it possible to bring 'capitulation' and 'AI making alliances more often' to base vanilla game? Could you maybe show us how to do it if it's not too hard? 

Share this post


Link to post
Share on other sites

  On 4/28/2021 at 1:07 PM, Trans-Amur said:

Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:


-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

-Large count of scenarios from ancient times to alternative future

-New fonts and music

-Plenty of new civilizations, form civs and union

-You will see changes in the game code that will change the game significantly

Actual version - 1.1.3

What's added in version 1.13:

• Changed the available speed level in the settings for the start of the game

• Increased losses from battles

• Now AI will have a 25% chance to stand up and expect an enemy attack

• Reduced the cost of assimilation by diplomacy points to 4, instead of 6

• Increased reduction in war fatigue in peacetime

• Increased the effects of war fatigue

• Completely redesigned cities on the main map

• Reduced the chance of rebels appearing

• Changed the behavior of AI during the war. Now in wartime, AI will summon more soldiers

• Now treaties with countries are valid 200 turns

• Mod translated into English

• Increased income from bots by 10%

• Increased the cost of troops to 10 coins

• Changed the animation time for the ultimatum sending menu

• Fixed a crash on the map of the German Empire when choosing a scenario

• Made by nat. perfume for some countries

• Added the ability to invest all your funds in one province

• Now in the scenario settings, you can put the mortality of diseases up to -200%

• Increased the maximum setting for the growth rate of population and economy to 5000% (previously it was 999%)

• Increased the maximum starting population and economy to a value of 3kk

• Changes in the mechanics of the environment: Now you do not need to wait 3 turns for the debuff to start, the action starts from 1 turn

• Fixed a bug in which countries sharply worsened and improved relations with each other

• Fixed a bug: Now Kazakhstan does not offer vassalization of Russia

• Fixed a flaw: Turkey and Northern Cyprus do not conclude a union between themselves, the same with Greece and the Republic of Cyprus

• Fixed the so-called "bug" with the economy 99, now the minimum value of the economy is 150

• Added even more money and action points in sandbox mode

• Changes in localization

• Now AI assimilates a maximum of 40 moves

• Movement points have been renamed to action points

• Corrected some connection on the map

• Extended settings of bonuses for rulers up to 200%

• Reduced the growth of war fatigue

• Increased investment effect

• Now the rulers in the game can change

• Added 400+ new civilizations ВЂ 100+ new formed nations, many old ones are also reworked

• Flags of many old nations have been updated due to poor quality

New scenarios:

• Feudal Madness - East

• French revolution

• Endsieg

• Alternative world after WWI

• Age of Vikings

• Napoleonic Wars

• Finished scenario Feudal Madness


Here you can download the new version Version 1.1.3 

PC:

Yandex - https://disk.yandex.ru/d/ZwIwRMxUFLx5aQ

Google - https://drive.google.com/file/d/1xcXBdukvNFQZ3eRi2UXPcPe-JK94bvUr/view?usp=sharing

Android:

Yandex - https://disk.yandex.ru/d/zC4jFKcIeuUtMQ

Google - https://drive.google.com/file/d/1ZLZOmd5c-dvS1MqtjPAXhRMwmIzFM0G5/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

Have a good game!
IJ3CKBkPCnY.jpg.26d4a7945534caed366beb429d3825c0.jpg

Expand  

How do you change the rulers in game? Is it only for AI? When forming new nations or?

Share this post


Link to post
Share on other sites

I have an idea for the population growth system.
Namely, that it be replaced with birth rates. (I don't know if this is feasible.)
I imagine it like this.

You can choose like now, with this bar, for example, you invest 50% the difference would be that with the birth rate system now there would be a growth of three children on average, so of 50%.

That would be selectable when growth is completed and starts again, for example every three years, or every 150 rounds.

Anything below a birth rate of 2.00 would then be 10% of your income.
Above that, it would be 2.20 10% 2.40 20% 2.60 30% 2.80 40% 3.00 50% 3.20 60% 3.40 70% 3.60 80% 3.80 90% 4.00 100%.

If the birth rate is 2.00, the population stays the same; if it is 3.00, it grows by 50%.

0.5 is then a birth rate of 0.1
1 is one of 0.2

I hope the text is understandable, I had to use an internet translator.

 

Share this post


Link to post
Share on other sites

  On 5/2/2021 at 8:31 AM, Trans-Amur said:

Can you offer,  what to add to the game, I'll try to do it, just don't ask for tanks from planes.

Expand  

Could you make that when you conquer a nation you can take all the provinces (instead of small countries only being able to take a few provinces)? It would remove “the border gore”…

Edited by Dosen512

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 3:48 PM, Dosen512 said:

Could you make that when you conquer a nation you can take all the provinces (instead of small countries only being able to take a few provinces)? It would remove “the border gore”…

Expand  

Just dont take the province that will make you look bad lol, luxembourg would annex russia just cuz they got one province that was needed to make them capitulate, that would suck tbh

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 2:28 PM, Thegermanguy said:

I have an idea for the population growth system.
Namely, that it be replaced with birth rates. (I don't know if this is feasible.)
I imagine it like this.

You can choose like now, with this bar, for example, you invest 50% the difference would be that with the birth rate system now there would be a growth of three children on average, so of 50%.

That would be selectable when growth is completed and starts again, for example every three years, or every 150 rounds.

Anything below a birth rate of 2.00 would then be 10% of your income.
Above that, it would be 2.20 10% 2.40 20% 2.60 30% 2.80 40% 3.00 50% 3.20 60% 3.40 70% 3.60 80% 3.80 90% 4.00 100%.

If the birth rate is 2.00, the population stays the same; if it is 3.00, it grows by 50%.

0.5 is then a birth rate of 0.1
1 is one of 0.2

I hope the text is understandable, I had to use an internet translator.

 

Expand  

Nah ,,,, game dont work like that.. 

Growth rate if itd higer means that province will have more popululation and ecenomy it has nothing to do with birth rates

Edited by idiot

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 4:03 PM, Poland_in_1939 said:

Just dont take the province that will make you look bad lol, luxembourg would annex russia just cuz they got one province that was needed to make them capitulate, that would suck tbh

Expand  

I don’t take the provinces that make my borders look bad but the AI DOES…and I don’t think Luxembourg could capitulate Russia with one province…even the AI Russia can defeat a one-province nation

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 4:58 PM, Dosen512 said:

I don’t take the provinces that make my borders look bad but the AI DOES…and I don’t think Luxembourg could capitulate Russia with one province…even the AI Russia can defeat a one-province nation

Expand  

Bro but when russia is at war with several countries even luxembourg can capitulate russia by taking one province
annexing whole countries would make them too op so thats stupid

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 5:17 PM, Poland_in_1939 said:

Bro but when russia is at war with several countries even luxembourg can capitulate russia by taking one province
annexing whole countries would make them too op so thats stupid

Expand  

But wait…doesn’t the country who has taken over most provinces get to capitulate that country? Why would Luxembourg get to capitulate the whole country by just taking over one province? 

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 6:08 PM, Dosen512 said:

But wait…doesn’t the country who has taken over most provinces get to capitulate that country? Why would Luxembourg get to capitulate the whole country by just taking over one province? 

Expand  

lol no, the one that take province that is enough to capitulate, make country capitulate

Share this post


Link to post
Share on other sites

  On 5/4/2021 at 7:00 PM, Poland_in_1939 said:

lol no, the one that take province that is enough to capitulate, make country capitulate

Expand  

Well that’s a bit dumb…but they still wouldn’t get the whole country 😂…if it takes over 80% to capitulate then they would get only 19% of the country 🤷🏼‍♂️

Share this post


Link to post
Share on other sites

  On 5/1/2021 at 1:24 AM, Trans-Amur said:

 

Due to the fact that I did not have time, I had to hurry. When transferring the game to the android version, I removed the 2k map, since when a new map is added, the --- breaks down and will not work. After the transfer, I forgot that I deleted the map for 2k provinces and downloaded the archive to the pc without this map. Regarding the German Empire map, I tried to add a new scenario and added it to the scenario list, but then deleted it without deleting it from the scenario list file, so the game crashes.

Expand  

Do you know if possible to make mod on Android and export it? If so how do I do it?

Share this post


Link to post
Share on other sites

  On 5/2/2021 at 4:52 PM, Hacktor said:

I don't know much about coding (I tried opening it with Notepad but didn't understand anything, I got an error when I tried to open it in java) I would appreciate if you could help. @Trans-Amur

Expand  

You will not open the code with notepad, if on a pc, then you need to compile from a jar file into code and consider it already in a special program (though I don't remember what kind of program) then you need to compile the class or the necessary part of the code. This part of the code must be changed and compiled again, after which the changed code must be inserted into the game code.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.





  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games