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Trans-Amur

Bloody Europe II | New update

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1 hour ago, Lipark Japanese modder said:

Listen, whatever you say, you just make nothing but pursuit of resposibility.

and don't get him in the way to do other things. 

 

You're right I am wasting my time here and I should let Trans Amur do what he wants to do.

Edited by Basileia Ton Rhomaion

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is there any way to change a union's flag? (i made a union of british union, french commune and socialist republic of italy but idk how to change the flag, the union's flag is quite sucks)
great mod btw, tysm for creating it!

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On 02.05.2021 at 17:55, Poland_in_1939 said:

daha yüksek isyan ve iç savaş şansı, oyunu daha gerçekçi hale getirmek için iyi olurdu, bir savaşta isyancıları desteklemek gibi 

ayrıca bir hata buldum, ekonomiyi %17'ye koyduğumda aynı sayıda kalıyor, ancak %60'ta düşüyor

i hate you and your stupid rebellion ideas 

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10 minutes ago, fwhrerwastaken said:

i hate you and your stupid rebellion ideas 

Then don't play the mod dum dum

 

Btw I wish there were more rebellions, I really liked the first version of the mod

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6 minutes ago, fwhrerwastaken said:

i hate you and your stupid rebellion ideas 

ok. But game is supossed to be reaalistick and not easy to play, if you want to play easily nd just paint map with other color then use commends with army or play on god mod, or just play vanilla version of this mod that is not modded, this version is not supossed to be easy but reaalistic so i give ideas that would achive this goal, and thats why this mod is the best so far and propably will forever

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2 minutes ago, Hyperborean said:

Then don't play the mod dum dum

 

Btw I wish there were more rebellions, I really liked the first version of the mod

You can just support rebelions a few times and they will spawn, or also a good trick is to support rebels on islaands or seperated plces, or after you win in a war demand war repaaration which taakes a loooott of enemy's money and then support rebels cause with war reparaattion enemy cant even afford an army of 10 troops cause he has to pay us. And thats funny, he give us money that we use to support rebels against him

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Hey, ya remember when i was talking about encirclements so the troops would have lower attack defense and they slowly die? So you could also make it so you cant have more than 10x troops than the economy so troops cant fit 10000 on one province if its economy is too low, but that might be stupid, Im not sure, just sayin cause maybe that would interest you

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3 minutes ago, Poland_in_1939 said:

Hey, ya remember when i was talking about encirclements so the troops would have lower attack defense and they slowly die? So you could also make it so you cant have more than 10x troops than the economy so troops cant fit 10000 on one province if its economy is too low, but that might be stupid, Im not sure, just sayin cause maybe that would interest you

on the one hand, this is quite interesting, since it offers an interesting experience in the game, but it seems to me that I need a modifier and not one value, so that this change changes from other indicators in the game, for example, population, economy, tech. development in one province, then this idea is quite interesting, and allows you to make attrition losses only from a large number of troops in one province, otherwise it may be stupid when one million army makes a landing on an island and can feed itself, although there are only let's say 30k population and 10k economy unit.

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1 minute ago, Trans-Amur said:

on the one hand, this is quite interesting, since it offers an interesting experience in the game, but it seems to me that I need a modifier and not one value, so that this change changes from other indicators in the game, for example, population, economy, tech. development in one province, then this idea is quite interesting, and allows you to make attrition losses only from a large number of troops in one province, otherwise it may be stupid when one million army makes a landing on an island and can feed itself, although there are only let's say 30k population and 10k economy unit.

yeah this would make game more realistic but im not sure if its just overcomplicateing or its good idea to go and make game more and more realistic
Also an idea: You could in one update focus on new maps, formable civilizations, and forming civilization requier only most important provinces and the ones that would connect whole country, and make some non existing ones like idk Greater Poland with its ww2 borders and current one mixed for example
Also you could make scenario like "After nuclear war" and leave only south america, africa and some other places to colonize world (also remove some borders of those countries and lower economy and population maybe) yo i have too many ideas that could be good, sorry lol

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I know that this does not apply to the mod and the game, but I wanted to share my work with you)

I am of course studying, so I decided to do something simple, for example a clicker, but it's a normal clicker)

SltADOA89Rk.jpg?size=1280x719&quality=96&sign=946b68cbf52330c18a93008c2cf3ddd4&type=album

0TaXMuUXsOA.jpg?size=1280x719&quality=96&sign=9cda23f40e976c55ae2dc219c812d7f4&type=album

I am in the future to do something global, for example, my grand strategy, in which the emphasis is on mechanics and gameplay in general

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21 minutes ago, Trans-Amur said:

I know that this does not apply to the mod and the game, but I wanted to share my work with you)

I am of course studying, so I decided to do something simple, for example a clicker, but it's a normal clicker)

SltADOA89Rk.jpg?size=1280x719&quality=96&sign=946b68cbf52330c18a93008c2cf3ddd4&type=album

0TaXMuUXsOA.jpg?size=1280x719&quality=96&sign=9cda23f40e976c55ae2dc219c812d7f4&type=album

I am in the future to do something global, for example, my grand strategy, in which the emphasis is on mechanics and gameplay in general

You can try in a future make a game like aoh2 but in your way with your own code which you would understaand and change way faster, but no matter what type of game you will try to make good luck, i tried once to make a game like flappy bird but with crisp and Mcdonald background etc lol

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16 hours ago, Trans-Amur said:

I'll try, by the way, the names may break due to the font size, try to reduce the font size in the game settings

Ive reduced the font size to 10 and its still broken, hopefully this will all be fixed as a patch or included in the next update/version

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Hey, it's hard for me to explain because of my terrible English, I don't know if it can be fixed, but there is one thing that still bothers me from the first time I started playing AOC2, that when in a country with a large amount of provinces it takes a lot of time to build the mines especially, I speak of the menu, because every time I build a mine, the game takes me continuously to the first province and then I need to scroll down every time.

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On 7/14/2021 at 2:22 PM, TheSleppyAurochs said:

Hey, it's hard for me to explain because of my terrible English, I don't know if it can be fixed, but there is one thing that still bothers me from the first time I started playing AOC2, that when in a country with a large amount of provinces it takes a lot of time to build the mines especially, I speak of the menu, because every time I build a mine, the game takes me continuously to the first province and then I need to scroll down every time.

It takes a lot of time and effort to solve the problem, and it’s not a fact that it’s going to be lost. The game seems to be simple, but there are moments that could be facilitated, at the same time, without changing the complexity of the game. An example is that you can build many buildings at once with one click in several provinces, this would make the game easier, but at the same time the difficulty would not change.

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