Jump to content
Age of History 3
Magolor

Age of Modding: A revolutional PC Modding assistant

Recommended Posts

7 hours ago, Magolor said:

I was not releasing these as an out-of-box game base, I was posting because someone asked. It was meant to be a (very low-quality) tutorial. If you have spare time, you can download recaf and try to play with it, and it will be easy to change things like war declaration turns.

If you need me to carry out the changes, I'm sorry to say that I have been busy with works these days. I will see to it in a month or two.

That's perfectly fine take all the time you want I have far too much work myself as well lol

Share this post


Link to post
Share on other sites

On 10/14/2021 at 12:58 PM, Magolor said:

Use recaf.

About the war issue, currently I am not changing the game speed but the minimal number of turns allowed before declaring war. Which could also be done easily using recaf.

Maybe its off-top, but I did some things. Very thanks for the tip.
1298434823_javaw2021-11-0822-49-08-735.thumb.jpg.ed50d020ca02d3728ef424f250a94309.jpg

Now player can't declare war for 999999 turns lmao. Anyway I didn't fined how to "turn off" button in the menu yet. But again thanks for the tip.

Share this post


Link to post
Share on other sites

On 11/9/2021 at 4:15 AM, Cvekla said:

Maybe its off-top, but I did some things. Very thanks for the tip.
1298434823_javaw2021-11-0822-49-08-735.thumb.jpg.ed50d020ca02d3728ef424f250a94309.jpg

Now player can't declare war for 999999 turns lmao. Anyway I didn't fined how to "turn off" button in the menu yet. But again thanks for the tip.

How? I tried opening it in recaf and there was just so much stuff, could you maybe send a short video or picture with what to edit, and where?

Share this post


Link to post
Share on other sites

5 hours ago, yeetboi said:

How? I tried opening it in recaf and there was just so much stuff, could you maybe send a short video or picture with what to edit, and where?

Well, you need to use Recaf or another Java decompiler (https://github.com/Col-E/Recaf this good imo) to decompile Java and check what classes you need for your mod. After this I used IntellijIDEA to change code and recompile class again to change it in AoC.jar file. It's not hard but you need to know Java ofc, because decompiler can make mistakes. Anyway I used Minecraft plugin decompile tutorial (on russian) but, maybe it can help (here it is).

 

Share this post


Link to post
Share on other sites

@Magolor I see that you are active again, in case you began working on the jar file again, I just wanted to re-list all the things that would be useful for the mod. I will not list everything as I don't need everything for the jar file, just a few features. Also, please don't make a new jar file, just add the features on top of the one you last sent to somebody in the thread (with the broadcast thingy)

The 2 below this are ones I know are do-able, so it should be easy to work out. If you can't work out how to do the maybe not do-able ones, doing the 2 below are just ok as well. 

-Vassals never turn on you

-Unlimited (99999999) turns before war 

-Change minimum army to attack to 500 or 1000 

-Custom Loading Screen (let there be an image when you load into the game)

Now everything below here may not be do-able, but would be great if you could anyways.

-Disabling of various diplomatic actions (peace negotiations during war, improve relations and insult, trade, ask/give military access, release a vassal etc.)

-Custom event triggers/actions (for example, playing a sound effect or song when an event shows up or is clicked)

-Custom GUI (???) (Eg, decisions menu in hoi4, or you could change the diplomatic view screen of countries to look more like hoi4 tno, where the ideology icons are clear and well-sized, and various information of the country are listed very neatly)

-Custom features (frontline in hoi4, which makes all troops go along the border of a country automatically, and other examples)

EDIT: I came across a mod that is still in the works known as "The new world order" you can find the thread for it somewhere in the website but in the latest showcase video there was a custom loading screen when you booted into the game, since that feature, like your broadcast event feature, have both never been seen before in aoc2 modding, I feel like you should get in contact with the modder of that mod and you could both learn something extra and collaborate so that future mods will have more content and yeah. (He is going to make a discord server in the future so maybe if you want to continue developing your own mod you could wait until he makes the server and join...)

 

Edited by yeetboi

Share this post


Link to post
Share on other sites

On 12/23/2021 at 12:48 PM, Hydromite said:

I'm making a Saare County map, but there's a problem with the line map. Every time I load in my line map, when I click "Open Line Map", it's just a black png with nothing on it. Here's the line map I am using:

https://drive.google.com/file/d/1kZUkKfxIw4BQRoA6uJr2khjeDDYTMwo6/view?usp=sharing

Please use the new 0.9.8.0 update and see if the problem still occurs

Share this post


Link to post
Share on other sites

On 12/23/2021 at 8:25 AM, yeetboi said:

@Magolor I see that you are active again, in case you began working on the jar file again, I just wanted to re-list all the things that would be useful for the mod. I will not list everything as I don't need everything for the jar file, just a few features. Also, please don't make a new jar file, just add the features on top of the one you last sent to somebody in the thread (with the broadcast thingy)

The 2 below this are ones I know are do-able, so it should be easy to work out. If you can't work out how to do the maybe not do-able ones, doing the 2 below are just ok as well. 

-Vassals never turn on you

-Unlimited (99999999) turns before war 

-Change minimum army to attack to 500 or 1000 

-Custom Loading Screen (let there be an image when you load into the game)

Now everything below here may not be do-able, but would be great if you could anyways.

-Disabling of various diplomatic actions (peace negotiations during war, improve relations and insult, trade, ask/give military access, release a vassal etc.)

-Custom event triggers/actions (for example, playing a sound effect or song when an event shows up or is clicked)

-Custom GUI (???) (Eg, decisions menu in hoi4, or you could change the diplomatic view screen of countries to look more like hoi4 tno, where the ideology icons are clear and well-sized, and various information of the country are listed very neatly)

-Custom features (frontline in hoi4, which makes all troops go along the border of a country automatically, and other examples)

EDIT: I came across a mod that is still in the works known as "The new world order" you can find the thread for it somewhere in the website but in the latest showcase video there was a custom loading screen when you booted into the game, since that feature, like your broadcast event feature, have both never been seen before in aoc2 modding, I feel like you should get in contact with the modder of that mod and you could both learn something extra and collaborate so that future mods will have more content and yeah. (He is going to make a discord server in the future so maybe if you want to continue developing your own mod you could wait until he makes the server and join...)

 

-Unlimited (99999999) turns before war 

-Change minimum army to attack to 500 or 1000 

↑These can be easily done.

 

 

-Vassals never turn on you

-Custom Loading Screen (let there be an image when you load into the game)

↑These might be doable but may take long time to look into, I'm not sure whether I will be able to finish these before Feburary (with all the other works ongoing).

 

 

-Disabling of various diplomatic actions (peace negotiations during war, improve relations and insult, trade, ask/give military access, release a vassal etc.)

↑This can be done using a easy trick: a event that decreases diplomacy points -10 for each turn. Or I can modify the code to raise the point cost of the actions.

 

 

- Custom GUI (???) (Eg, decisions menu in hoi4, or you could change the diplomatic view screen of countries to look more like hoi4 tno, where the ideology icons are clear and well-sized, and various information of the country are listed very neatly)

↑This does not rely on source code, you can edit in GUI, and it is already done in many many mods.

 

 

-Custom event triggers/actions (for example, playing a sound effect or song when an event shows up or is clicked)

↑This is also something that I want, but it is not likely to be possible.

 

 

-Custom features (frontline in hoi4, which makes all troops go along the border of a country automatically, and other examples)

↑Maybe checkout Overhaul mod, they are working on these (i.e.: copying HOI4 features, the biggest focus might be Decision Tree, I'm not sure about frontline features). I'm also following their work personally. Let's wait and support them together.

 

 

Edited by Magolor

Share this post


Link to post
Share on other sites

1 hour ago, Magolor said:

-Unlimited (99999999) turns before war 

-Change minimum army to attack to 500 or 1000 

↑These can be easily done.

 

 

-Vassals never turn on you

-Custom Loading Screen (let there be an image when you load into the game)

↑These might be doable but may take long time to look into, I'm not sure whether I will be able to finish these before Feburary (with all the other works ongoing).

 

 

-Disabling of various diplomatic actions (peace negotiations during war, improve relations and insult, trade, ask/give military access, release a vassal etc.)

↑This can be done using a easy trick: a event that decreases diplomacy points -10 for each turn. Or I can modify the code to raise the point cost of the actions.

 

 

- Custom GUI (???) (Eg, decisions menu in hoi4, or you could change the diplomatic view screen of countries to look more like hoi4 tno, where the ideology icons are clear and well-sized, and various information of the country are listed very neatly)

↑This does not rely on source code, you can edit in GUI, and it is already done in many many mods.

 

 

-Custom event triggers/actions (for example, playing a sound effect or song when an event shows up or is clicked)

↑This is also something that I want, but it is not likely to be possible.

 

 

-Custom features (frontline in hoi4, which makes all troops go along the border of a country automatically, and other examples)

↑Maybe checkout Overhaul mod, they are working on these (i.e.: copying HOI4 features, the biggest focus might be Decision Tree, I'm not sure about frontline features). I'm also following their work personally. Let's wait and support them together.

 

 

Thanks man, do everything that you think will be doable, and also the reason I put loading screen into the doable ones was because it was actually done by the guy who made The New World Order mod, if you get into contact with him like I already have on discord, he says he will soon release a tutorial on it so maybe you two could collaborate, it seems like a good idea: 

 this is the forum link and the video with the loading screen in question: https://www.youtube.com/watch?time_continue=212&v=bDyESkU0cC0&feature=emb_title 

btw, could you give some examples of mods that have custom guis? I haven't found any yet, I don't mean changing the button icons or colors, but adding something completely new. The vassals never turn on you is also definitely possible, it is somewhere in the TNO jar file which I can share with you if you want, or you could ask the tno team yourself, anyways thanks for the help, an alternative is to instead of using your own jar file you posted build it on top of the tno jar file and add the broadcast, unlimited turns before declaring war, min army to attack, etc

Edited by yeetboi

Share this post


Link to post
Share on other sites

10 hours ago, Magolor said:

Please use the new 0.9.8.0 update and see if the problem still occurs

I've tried on both versions of the game, both have the same result

Share this post


Link to post
Share on other sites

On 12/29/2021 at 6:00 PM, yeetboi said:

Thanks man, do everything that you think will be doable, and also the reason I put loading screen into the doable ones was because it was actually done by the guy who made The New World Order mod, if you get into contact with him like I already have on discord, he says he will soon release a tutorial on it so maybe you two could collaborate, it seems like a good idea: 

 this is the forum link and the video with the loading screen in question: https://www.youtube.com/watch?time_continue=212&v=bDyESkU0cC0&feature=emb_title 

btw, could you give some examples of mods that have custom guis? I haven't found any yet, I don't mean changing the button icons or colors, but adding something completely new. The vassals never turn on you is also definitely possible, it is somewhere in the TNO jar file which I can share with you if you want, or you could ask the tno team yourself, anyways thanks for the help, an alternative is to instead of using your own jar file you posted build it on top of the tno jar file and add the broadcast, unlimited turns before declaring war, min army to attack, etc

OK, I guess that is what i am planning to do: build new system upon TNO jar file.

I'm now ready to go onto it.

However, a quick question before I start, what is better, the TNO jar file, or the BE jar file?

Share this post


Link to post
Share on other sites

2 hours ago, Magolor said:

OK, I guess that is what i am planning to do: build new system upon TNO jar file.

I'm now ready to go onto it.

However, a quick question before I start, what is better, the TNO jar file, or the BE jar file?

BE probably but it personally never worked for me, i heard it has capitulation and recruiting from occupied provinces but it also has really annoying rebellions feature. TNO doesn't have capitulation and occupied province recruiting but it does still have 0% ai aggressiveness and vassals don't turn on you. 

Share this post


Link to post
Share on other sites

3 hours ago, yeetboi said:

BE probably but it personally never worked for me, i heard it has capitulation and recruiting from occupied provinces but it also has really annoying rebellions feature. TNO doesn't have capitulation and occupied province recruiting but it does still have 0% ai aggressiveness and vassals don't turn on you. 

Ok, so I'm gonna try to develop on BE, but give you the one modified on TNO, right?

You need the PC version or the Android version?

Share this post


Link to post
Share on other sites

On 1/10/2022 at 10:47 PM, Magolor said:

Ok, so I'm gonna try to develop on BE, but give you the one modified on TNO, right?

You need the PC version or the Android version?

PC Version. Just make sure you make the event box size exactly the same as the one you sent last time, and with the broadcast events and everything. And also for this one I just need min army to attack as 500, and unlimited turns before declaring war (just make it a large number) for now don't use the new tno jar file, I'll send you an older I used and tested.

Edited by yeetboi

Share this post


Link to post
Share on other sites

12 hours ago, Hacktor said:

Also, after we make the Provinces, do we make the 
Provinces transitions, growth rates ourselves, or does the application make them?

 

This needs to be done by yourself.

Also, please do checkout 0.9.8.0 update, which is more stable and has more features.

 

Share this post


Link to post
Share on other sites

10 hours ago, yeetboi said:

PC Version. Just make sure you make the event box size exactly the same as the one you sent last time, and with the broadcast events and everything. And also for this one I just need min army to attack as 500 or 1000, and unlimited turns before declaring war (just make it a large number) for now don't use the new tno jar file, I'll send you an older I used and tested.

Alright, how are you gonna send me the jar file? Google Drive?

Share this post


Link to post
Share on other sites

On 12/23/2021 at 12:48 PM, Hydromite said:

I'm making a Saare County map, but there's a problem with the line map. Every time I load in my line map, when I click "Open Line Map", it's just a black png with nothing on it. Here's the line map I am using:

https://drive.google.com/file/d/1kZUkKfxIw4BQRoA6uJr2khjeDDYTMwo6/view?usp=sharing

Sorry for the delay.

Yes. There's definitely something wrong in your image encoding.

I threw your image into a converter (from png to png, yep), and then it works.

Then it works fine. So that image might be something that is not actually a standard png, but compressed in some way.

Now after conversion it works fine. I've attached the converted line map and the generated color map.

 

lin.thumb.png.2e5e00efe6a083908b475e256efa3287.png

col.png

 

Notice that you may need to manually handle the small glitching islands. The better way to do that is to handle the line map, remove the small glitches before feeding into AoM.

Edited by Magolor

Share this post


Link to post
Share on other sites

6 hours ago, Magolor said:

Alright, how are you gonna send me the jar file? Google Drive?

No I'll just drag and drop it here, I don't have access just yet but I'll send it sometime this week

Share this post


Link to post
Share on other sites

4 hours ago, yeetboi said:

No I'll just drag and drop it here, I don't have access just yet but I'll send it sometime this week

Alright. I'll just start to work other things on the newest mod? Which I assume should have the change leader feature, if I understood what you are saying correctly.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games