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Magolor

Age of Modding: A revolutional PC Modding assistant

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5 hours ago, Magolor said:

Alright. I'll just start to work other things on the newest mod? Which I assume should have the change leader feature, if I understood what you are saying correctly.

No, I don't think you understood what I meant, there's no leader change feature or anything like that, you have to play around with forming civs and leader date of births. The only mod that has the feature without needing to form civs is norrvagen, both tno and be2 don't have that feature in the jar files, tno relies on a different way of forming civs which I can't explain very easily. They do have ai aggressiveness edited and vassals being unable to turn on you tho, like I mentioned before. I don't have the tno file with me as something went wrong with the file transfer so I'll send it 2 days later.

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On 1/12/2022 at 12:52 PM, Magolor said:

Alright. I'll just start to work other things on the newest mod? Which I assume should have the change leader feature, if I understood what you are saying correctly.

anyways I have the tno file, apologies for the rar file it had to be compressed because it passed the file size limit. Just make the changes needed such as the event box size etc

TNO FILE.rar

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8 hours ago, yeetboi said:

anyways I have the tno file, apologies for the rar file it had to be compressed because it passed the file size limit. Just make the changes needed such as the event box size etc

TNO FILE.rar 13.95 MB · 1 download

Well ... this is a little awkward.

While the original game and the TNO jar file I downloaded from this forum can be perfectly decompiled and modified, your jar file seem to be encoded in a different way. Trying to decompile this jar file will lead to much more compilation error than the original jar file, which makes me unable to modify anything.

😞

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On 1/14/2022 at 12:58 AM, Magolor said:

Well ... this is a little awkward.

While the original game and the TNO jar file I downloaded from this forum can be perfectly decompiled and modified, your jar file seem to be encoded in a different way. Trying to decompile this jar file will lead to much more compilation error than the original jar file, which makes me unable to modify anything.

😞

(READ EDIT) alright just use the tno one from the mod then, if it also has the ability to make vassals not turn on you (first test it yourself, if it doesn't then I'll find another way to send mine to you which definitely has it)

EDIT: On second thought, just use the one you sent to me with the broadcast feature and make the changes (update turns before war declaration to unlimited, min army to attack is 1000) as after a bit of testing with your file it seems it has quite a few advantages over the tno one, you can disregard the making vassals turn on you thing for now, and if you come across it in the tno files you can just add it later, for now just do the changes on the file you sent as a test in the thread which I originally first replied to

Edited by yeetboi

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On 1/14/2022 at 7:30 AM, yeetboi said:

(READ EDIT) alright just use the tno one from the mod then, if it also has the ability to make vassals not turn on you (first test it yourself, if it doesn't then I'll find another way to send mine to you which definitely has it)

EDIT: On second thought, just use the one you sent to me with the broadcast feature and make the changes (update turns before war declaration to unlimited, min army to attack is 1000) as after a bit of testing with your file it seems it has quite a few advantages over the tno one, you can disregard the making vassals turn on you thing for now, and if you come across it in the tno files you can just add it later, for now just do the changes on the file you sent as a test in the thread which I originally first replied to

That's quite easy. Done.

 

4 yeetboi.jar

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On 1/17/2022 at 3:16 PM, Magolor said:

That's quite easy. Done.

 

4 yeetboi.jar 17.35 MB · 2 downloads

so something weird happened, I was testing a scenario where I used the change leader technique of forming a nation with a leader that has a later birth of date than the previous leader and forming back to the original civ, and it doesn't seem to work anymore. It still works on the old jar file, but the new one seems to not be working anymore. How could this be? Did you make some extra changes other than the ones i requested which may have altered or affected that feature? (This feature only works on your old jar file, the vanilla game doesnt have this feature nor does the new one you sent)

Edited by yeetboi

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On 12/29/2021 at 11:30 AM, Magolor said:

-Unlimited (99999999) turns before war 

-Change minimum army to attack to 500 or 1000 

↑These can be easily done.

 

 

-Vassals never turn on you

-Custom Loading Screen (let there be an image when you load into the game)

↑These might be doable but may take long time to look into, I'm not sure whether I will be able to finish these before Feburary (with all the other works ongoing).

 

 

-Disabling of various diplomatic actions (peace negotiations during war, improve relations and insult, trade, ask/give military access, release a vassal etc.)

↑This can be done using a easy trick: a event that decreases diplomacy points -10 for each turn. Or I can modify the code to raise the point cost of the actions.

 

 

- Custom GUI (???) (Eg, decisions menu in hoi4, or you could change the diplomatic view screen of countries to look more like hoi4 tno, where the ideology icons are clear and well-sized, and various information of the country are listed very neatly)

↑This does not rely on source code, you can edit in GUI, and it is already done in many many mods.

 

 

-Custom event triggers/actions (for example, playing a sound effect or song when an event shows up or is clicked)

↑This is also something that I want, but it is not likely to be possible.

 

 

-Custom features (frontline in hoi4, which makes all troops go along the border of a country automatically, and other examples)

↑Maybe checkout Overhaul mod, they are working on these (i.e.: copying HOI4 features, the biggest focus might be Decision Tree, I'm not sure about frontline features). I'm also following their work personally. Let's wait and support them together.

 

 

But why you think that event sounds is not possible. Hypothetically we can make some class or method that can activate sound effect in game folders. Also add in event editor superevent checkbox that will activate this method. Is it impossible to make new GUI elements in game like my example? Does it sounds too fantastic?

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Also I slightly didn't understood your broadcast function. I replaced EventsManager from your jar to my and there is no any changes. I know that you added just like four lines of code, but maybe you modified any other classes? Idk tbh.

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On 1/18/2022 at 3:58 PM, yeetboi said:

so something weird happened, I was testing a scenario where I used the change leader technique of forming a nation with a leader that has a later birth of date than the previous leader and forming back to the original civ, and it doesn't seem to work anymore. It still works on the old jar file, but the new one seems to not be working anymore. How could this be? Did you make some extra changes other than the ones i requested which may have altered or affected that feature? (This feature only works on your old jar file, the vanilla game doesnt have this feature nor does the new one you sent)

No I didn't change anything related to leader.

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On 1/29/2022 at 8:44 PM, Cvekla said:

But why you think that event sounds is not possible. Hypothetically we can make some class or method that can activate sound effect in game folders. Also add in event editor superevent checkbox that will activate this method. Is it impossible to make new GUI elements in game like my example? Does it sounds too fantastic?

It is possible, yes. But it involves way more coding than I'm currently doing. It might be possible if I'm researching about this full-time, but I still have life. Personally, I'm not gonna have much time later.

Though, a good news is that in the past year, Chinese AoH2 modders have increased greatly. A LOT of techinical groups emerged, and are working hard now. We are advancing in developing new systems with much more and complex code change. So, let's wait and see what they'll exhibit!

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On 1/29/2022 at 8:47 PM, Cvekla said:

Also I slightly didn't understood your broadcast function. I replaced EventsManager from your jar to my and there is no any changes. I know that you added just like four lines of code, but maybe you modified any other classes? Idk tbh.

I didn't change other things. The broadcast function means that if now a event's recipient is Neutral, it will be triggered by all civilizations (so don't add effect on this event otherwise it will be triggered hundreds of times).

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On 2/15/2022 at 7:24 AM, Magolor said:

I didn't change other things. The broadcast function means that if now a event's recipient is Neutral, it will be triggered by all civilizations (so don't add effect on this event otherwise it will be triggered hundreds of times).

Oof, my friend already made for me broadcast system but with strict use of a specific country tag. But thanks anyway.

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On 2/15/2022 at 7:22 AM, Magolor said:

It is possible, yes. But it involves way more coding than I'm currently doing. It might be possible if I'm researching about this full-time, but I still have life. Personally, I'm not gonna have much time later.

Though, a good news is that in the past year, Chinese AoH2 modders have increased greatly. A LOT of techinical groups emerged, and are working hard now. We are advancing in developing new systems with much more and complex code change. So, let's wait and see what they'll exhibit!

Also, my friend already made superevents and sounds on event run, but I would like to show it when I release a beta of my mod. 

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But anyway we can't add new GUI elements due to decompilation problems (about 1k errors in big classes, not epic). I can't imagine how to code in bytecode, I don't think this is possible. However BE developers already making big changes in AoC related to GUi Imo. This is just insane. 

Edited by Cvekla

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On 8/26/2021 at 1:28 AM, Magolor said:

NOTICE: 0.9.8.0 UPDATE is out, please visit Age of Modding v0.9.8.0 Released! A revolutional PC Modding assistant UPDATE!

 

Hello, Age of History II community!

This is Magolor (Talirian). Please allow me introduce the software I have been developed for more than a month.

Age of Modding: A revolutional PC Modding assistant

 

Age of Modding (AoM for short) is a Windows software, designed to help AoH2 modders, providing a suprt convenient and intuitive GUI-based modding pipeline.

Current Version 0.9.0.0 Features Include:

- Mods Manager: Manage game with different mods and versions: add, clean, rename, move and export to .zip file to be ready to publish with just one click.

- Texts Manager: Convenient event localization, and text-based event making pipeline under the help of a new new format. (still improving)

- Pictures Manager: Convert UI files to different scales, resizing event pictures. (still improving) Also, UI files are now ready to be conveniently extracted for installation on any mod! Feel free to share your UI with others!

- Maps Manager: One of the most important feature of AoM, creating huge maps with thousands of provinces within 10 minutes!

Features to be added:

- Fast Civilization Editor

- Auto Translation and Full Event Localization Functions

- Game Code Modification and Management (probably, not sure)

- PC - Android Convert Helper

- ... or anything that you would like

 

Introductions and Tutorials will be uploaded chapter by chapter in the next few days in form of videos on Youtube (in English), please subscribe my Youtube channel Taliran: Talirian. Or if you want Chinese Tutorials, or have a bilibili account and willing to support me by subscribing my bilibili account Talirian: Talirian.

UPD: Tutorial (Updating)

 

Currently only English and Chinese (since I'm Chinese) are supported as interface language, if you would like to help me translate and add new languages, please contact me.

 

Download Link:

https://drive.google.com/drive/folders/1Kr2PI5hTbYQ19Ct9YWcH_qnKMp0FXkRQ?usp=sharing

 

demo 01image.thumb.png.0a9e4f133f9ec1ee9f050f5db3ab6a68.png

demo 02image.thumb.png.cb1066dd7a4075a7fcba4b9270d0f792.png

demo 03image.thumb.png.d72b3f42554085d14ef0fadc3754d8ff.png

demo 04image.thumb.png.1eb60c42c7ead7321a7e06f5edf19b99.png

 

Disclaimer:

Please do checkout Tutorial, and please do backup your files. The software is currently under beta so BUGs may occur. Please contact me if you find any.

The software is completely free of charge (and it will always be), and you could freely use it for any purpose in any way. But please notice:

1. Though this is not compulsory and I have no means of checking, please add acknowledgement if you used this software during the production of your mod or map or whatever it is.

2. It is allowed to profit, if you like, from mods created under the help of this software. But it is not allowed to profit by redistributing, selling or providing services from this software.

3. Though this is not compulsory and I have no means of checking, using this software that I'm willing to share, you should also be willing to contribute to the community and share your findings whenever you discovered some new techniques in AoH2 modding.

Do you know how to make capitulation system in mobile?

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On 1/11/2022 at 2:28 PM, Magolor said:

Sorry for the delay.

Yes. There's definitely something wrong in your image encoding.

I threw your image into a converter (from png to png, yep), and then it works.

Then it works fine. So that image might be something that is not actually a standard png, but compressed in some way.

Now after conversion it works fine. I've attached the converted line map and the generated color map.

 

lin.thumb.png.2e5e00efe6a083908b475e256efa3287.png

col.png

 

Notice that you may need to manually handle the small glitching islands. The better way to do that is to handle the line map, remove the small glitches before feeding into AoM.

i have the same problem, please help.

bg.png

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