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桑榆不是鱼

Europa Universalis 4 MOD Of AoH II UPDATE 1.31.7 VERSION Edited on 8.30

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2 hours ago, Moi said:

I have a very recurring problem, after or a few turns before 300 it does not allow me to save the game, it constantly stays in all the turns with the message "Save". Does anyone know if it is a game problem or if there is a way to fix it?

Actually I do. The mod has Bloody Europe II codes on it so they use the same code. That means that the bloody europe new code's aren't finished because they're trying some new type of code and that's why the game automatically saves every turn, that's a coding problem and (NO) It does not exist a solution for now. 

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1 hour ago, Strategio said:

Actually I do. The mod has Bloody Europe II codes on it so they use the same code. That means that the bloody europe new code's aren't finished because they're trying some new type of code and that's why the game automatically saves every turn, that's a coding problem and (NO) It does not exist a solution for now. 

ok, and I suppose that being a Chinese mod they don't know about the next update, right?

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On 5/11/2022 at 3:45 PM, 桑榆不是鱼 said:

This is a daily update 1.31.7 , the main updates are 
1. Increase the spectacle (though it is useless)
2. Fine-tune the government balance and add a provisional government government
3. Added events for Ottoman Rise, Hasan Kaif, Mamluk, Dai Viet, Toungoo
4. Added several new scripts, such as The Age of Ancestors
5. Fix several scripts
6. Modify the display of war troops
7. Modify the ideological flag, all ideological flags will be different, for example, all monarchies use the same flag

Here is the download link for 1.31.7:https://drive.google.com/file/d/1A7Z-Jnbj9kIcMdbyjxFIKoRUK7-RFIfj/view?usp=drivesdk

 

Hello everyone, long time no see, I made you wait for a long time. Now the new update is finally ready!

After so long preparation, I bring you a new version of Europa Universalis 4 mod, code 1.31.6.E39ED9D38C984D6DDEA9FF50D8AAE970.jpg

Here is the download link :https://drive.google.com/file/d/174Rff2C309yayF3XN0qP_MiX12BT7SRK/view?usp=drivesdk
 

Then I'll introduce you to the new update.

The new tactical system, which I mentioned in an old post, is officially implemented in the game in this version. I need to introduce to you, the original author of this new system is the DDC of the Chinese Age of Civilization 2 forum, this system has many bugs, but we have fixed a lot of content with the help of our Russian friend TransAmur (author of Bloody Europe), this system The following functions are provided:

  • In an incomplete engagement, the army will not be completely lost in a round, both sides will lose a part of their troops, and then one side wins and the other side retreats. This mechanic is similar to the battle lines in Hearts of Iron. A routed army will automatically retreat to friendly territory, but if it is already surrounded, the entire army will be wiped out. So you can take full advantage of this.843843c400b21777.jpg
  • Reservists system, as you can see, the data of reservists is added at the top of the status bar. You need to spend reservists to recruit troops. Once the manpower is exhausted, you will not be able to continue recruiting soldiers. Reservists can only be obtained from the native population, and regions that have not been assimilated will not provide reservists.cf7b1fa0ee6a617f.png
  • The trade function is actually very simple, just by calculating your economic situation, domestic buildings and territory distribution, it will give you a certain trade income every ten rounds, of course, it may be negative. That's when you need to open trade barriers to protect your home country's economy, this is the only way to interact right now, but you can use it to prevent your business-loving neighbors from getting income from you.dac26f0f7eed87e3.png
  • Improved automatic construction and automatic command of troops, the previous version of the automatic function can only be turned on once and lasts ten rounds, and then you need to turn it on again, but now the automatic construction can be turned on and off at any time! In addition, with the help of TRANCAMUR, an additional function of automatic assimilation has been added, which makes you more hands-free.f3a575d6b512f416.png0474ac56e20a969c.png
  • new government. In the old version, the conversion of government was restricted, and players could hardly change their government in the game. But in the new version these problems are solvedWe designed an extremely complex overall transformation network, so that regimes can be linked to each other and unlocked in new eras, for example, when your feudal monarchy technology reaches 0.8, you can reform your regime into a bureaucratic monarchy, After giving the reform order, after 50 turns, suppress the rebels who oppose the reform, you can successfully change your government. Of course, before that, you can also change the government. After a cooldown period of 240 turns, you can change the feudal monarchy to a dictatorial monarchy of the same level in order to control your vassal state. The vassals are stronger, and their vassals will not declare war on their own, while the vassals of feudal countries have independent right to declare war, and they will even fight each other. You can also change to an aristocratic republic, in preparation for the subsequent move to a republic.
  • The following is a detailed conversion diagram, for illustration only.
  • b65bd8c18ed93ac4.png
    You need to reach 0.8 technology to upgrade to the second government, reach 1.0 technology to upgrade to the third, and reach 1.2 technology to upgrade to the fourth government is also the final government. In a republic type of government, you can have an election every 48 or 60 turns, choosing a different type of party or government.
  • 0be6fe840e6e376f.jpg
  • English translation, the last version was welcomed by many players, but the event text is only in Chinese, which is difficult for non-Chinese users to get a better experience, so I added the English translation of the event text, and now many events have English events Description (Rise of Ottoman only), 2/3 of the events are currently in English, and will try to translate all events. Translations in other languages are also available if needed in the future.627b7fb624de8.jpg
  • For a more detailed mod introduction, check out my previous post, which includes an introduction to the script content.:Europa Universalis 4 MOD Of AoH II - Mods - Age of History Games (ageofcivilizationsgame.com)

I've installed it but i can't open it u know why?

 

 

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7 hours ago, 桑榆不是鱼 said:

may working on aoh3

That's great but give us some updates before AoH 3 comes out :3

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