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Age of History 3 - October 23rd, 2024 - Official release date
Łukasz Jakowski posted a topic in Informations,
Age of History 3 - Official release date
Steam: October 23rd, 2024
Android: When it's ready
iOS: When it's ready
Epic: When it's ready
- 0 replies
Picked By
Łukasz Jakowski, -
Campaign: Small Scenarios
Łukasz Jakowski posted a topic in Ideas,
In this topic, share your ideas for Campaign scenarios.
These scenarios focus on a small part of the map, with the rest designated as wasteland.
For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.
What are your ideas for small historical scenarios?
- 105 replies
Picked By
Łukasz Jakowski, -
Events - Common events for every civilization in the game
Łukasz Jakowski posted a topic in Ideas,
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.
Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc.- 196 replies
Picked By
Łukasz Jakowski, -
First preview of the Alpha version of Age of History 3
Łukasz Jakowski posted a topic in Informations,
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!
- 204 replies
Picked By
Łukasz Jakowski, -
Land units - Ideas AoH3
Łukasz Jakowski posted a topic in Ideas,
AoH3 will have different types of land units.
In this topic we will write ideas for new land units.
So the AoH 3 will have new battle system.
Representation of the battlefield in the game.
Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.
Groups determine the placement of units on the battlefield.
Each unit can be unlocked by researching technology and then upgraded.
Here is the current list of units with upgrades:
First line:
Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry
Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry
First line side:
Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank
Second line:
Archer -> Bowmen -> Crossbowman -> Elite Crossbowman
Canon -> Field Cannon -> Artillery -> Modern Artillery
Early Airplane -> Airplane -> Modern Airplane
This is a very early version, so maybe something should be changed?
Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.
- 227 replies
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Łukasz Jakowski,
Can't post in information so I'm posting this here. I found this while playing Bloody Europe 2 so it may only apply to it. Also I'm on mobile.
The population the player is shown is divided by 100, I became aware of this after my population overflowed at 2.14 billion (2 times) instead of 214 billion, I don't know why it is made like this, probably to make the percent increases accurate. This overflow instantly sets total population to negative but the actual population is positive because individual province populations haven't overflowed, I do not know what happens if a single province overflows. You do not get negative population prestige so the game doesn't actually base it off the total combined but gets prestige for every province then adds it. I wonder what happens if you overflow prestige?
You can continue to increase population until it reaches back into positive and overflows again, after this it hard to know your exact population unless you keep track of the amount of overflows. Also it says I have -80% unemployment.
The population graph (both world and normal) changes many times. After the first overflow you are no longer on the graph until you go back into the positives where the entire damn graph flips, increases in population now make it appear to go down (it's flipped duh, also only you appear because everyone else is positive), also you can see yourself again. It stays like this until the second overflow, where the graph count for you says -214 billion constantly, no longer dividing by 100. It also removes every other graph but yours and shows just 1 turn (it looks like a single point) that goes instantly down till you can't see it again (it still says -214 billion if you click on it). I think it's still flipped. I don't know what happens if you get to a positive population after the second overflow.
This could explain why certain mods casualties rates are different from the amount of troops shown to be lost, so troops shown are probably also divided by 100. Also the pie chart says you have 100% of your people in your nationality then says any other nationality is a negative percent.
I will see what happens on further overflows and I don't know if anyone else has discovered this because this game crashes/breaks/makes saves unplayable all the time. (I hope it didn't break while I wrote this)
Edit/Update: Overflowed again, nothing changed. The 1 turn on the graph that showed up eventually dispeared but was replaced by another 1 turn of graph after the overflow. Pie chart stats return to normal when your population is positive again but the percents are kinda wrong. Also yes you are shown at the bottom of every population list when negative
Edited by NeedthistopostShare this post
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