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YellowSquared

Custom Buildings Editor tool.

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UPD: Bug fix

Building Editor tool, which can be used for modding or just fun playthrough.

https://drive.google.com/file/d/1_jDTBur-j2RneujUeFdi58Tl2XuAchjJ/view?usp=sharing

image.png.48843439c0e7e2fb4cf3c20cd321e8b1.png

It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game.

https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing

Instruction:

Copy files from "Copy this to your game's folder" to game folder

Run exe

Editing Buildings:

Open "Buildings.json" file in "files" folder

You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings.

image.thumb.png.aef7f5ddcac2b5f7a3bdf92f8f83b033.pngAdding this mod to your mod:

Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder.

You can learn more in instruction (page 3)

Contacts:

Discord: foxpaw474 (foxpaw474#2828)

Edited by YellowSquared
Update

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4 minutes ago, YellowSquared said:

Building Editor tool, which can be used for modding or just fun playthrough.

https://drive.google.com/file/d/1mVt_Pm0K65aGYKKYKYl8qbhXY55lEkIh/view?usp=sharing

image.png.48843439c0e7e2fb4cf3c20cd321e8b1.png

It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game.

https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing

Instruction:

Copy files from "Copy this to your game's folder" to game folder

Run exe

Editing Buildings:

Open "Buildings.json" file in "files" folder

You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings.

image.thumb.png.aef7f5ddcac2b5f7a3bdf92f8f83b033.pngAdding this mod to your mod:

Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder.

You can learn more in instruction (page 3)

Contacts:

Discord: foxpaw474 (foxpaw474#2828)

you are a masterpiece just contunue to make tools 

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cool af tool. ain't lying.

here's a suggestion:
if possible, add the chance of making buildings by era. (something that ideologies do)
(example: a building that can't be built in the "age of imperialism" era but it can be built on the "age of conflict" era)

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Can you make a version that is compatible with the Bloody Europe 1.2.3 .jar?

When I try and add it to that it crashes at 99%

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I found a way to made building unique for biomes. Author, you need to add variable with number of biome and in manager add to canbuildcustom building that copy canbuildfarm but replace >= to ==. sorry for bad english.try.rar Here i tried this, but something want wrong, if you can, implement this.

Edited by Marcsist

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It's very good, but it needs more new options like:

- Happines of province per turn (Like Festivals do).
- Development of province per turn (like invest button do).
- Movement cost of province per turn.
- Provinces economy growth rate.
- Production income of province (like Workshops do).
- Population growth rate of province (like Farms do).
- Administration cost of province.
- Diplomacy Points per turn.
- Editability by terrain type (like in vanilla you cant build Farm's in Desert's).
etc.

There are my suggestions, but adding new options will make this mod really better.

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On 8/7/2023 at 2:40 PM, Çağan Ayyıldız said:

It's very good, but it needs more new options like:

- Happines of province per turn (Like Festivals do).
- Development of province per turn (like invest button do).
- Movement cost of province per turn.
- Provinces economy growth rate.
- Production income of province (like Workshops do).
- Population growth rate of province (like Farms do).
- Administration cost of province.
- Diplomacy Points per turn.
- Editability by terrain type (like in vanilla you cant build Farm's in Desert's).
etc.

There are my suggestions, but adding new options will make this mod really better.

I will add other building features in near feature. Biome exclusive buildings is cool idea, but it will be quite tricky to implement. I may add it.

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On 7/3/2023 at 10:26 PM, YellowSquared said:

UPD: Bug fix

Building Editor tool, which can be used for modding or just fun playthrough.

https://drive.google.com/file/d/1_jDTBur-j2RneujUeFdi58Tl2XuAchjJ/view?usp=sharing

image.png.48843439c0e7e2fb4cf3c20cd321e8b1.png

It allows to quickly add unlimited amount of buildings with custom features, which are not present in base game.

https://drive.google.com/file/d/1c8gQXTj0GT4ykbz-dROhlqv7CdOdHsic/view?usp=sharing

Instruction:

Copy files from "Copy this to your game's folder" to game folder

Run exe

Editing Buildings:

Open "Buildings.json" file in "files" folder

You can edit existing dummy building or create a new one, to do that you need to copy all fields from dummy building (from curly bracket to curly bracket like on the photo) and paste it right after old one. Dont forget to add a comma between 2 buildings.

image.thumb.png.aef7f5ddcac2b5f7a3bdf92f8f83b033.pngAdding this mod to your mod:

Copy all files from "OPTIONAL Move this folder to your mod jar" to your mod jar. Copy files folder to your mod folder.

You can learn more in instruction (page 3)

Contacts:

Discord: foxpaw474 (foxpaw474#2828)

Hello,
Is this patch still up to date and compatible with the "Turkish" language? How can I install this patch in the game?
 

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