Jump to content
Age of History 3
  • 0
Romain CH

Can we change flags of custom civilizations depending of their ideology? (PC)

Question

Hello, I created 8 civilizations and replaced their flag by custom images and it works perfectly, but now I'm wondering if I can make their flag change depending of the government type? (I tried to add c for communism before and after "FL" and "FLH" but this doesn't work)

Thank you in advance for your help ^^   

Share this post


Link to post
Share on other sites

11 answers to this question

Recommended Posts

  • 0
27 minutes ago, Romain CH said:

Merhaba, 8 uygarlık yarattım ve bayraklarını özel görsellerle değiştirdim ve mükemmel çalışıyor, ama şimdi merak ediyorum bayraklarını hükümet tipine göre değiştirebilir miyim? ("FL" ve "FLH"den önce ve sonra komünizm için c eklemeye çalıştım ama bu işe yaramıyor)

Yardımlarınız için şimdiden teşekkür ederim ^^   

yourflagsname_iedelogies first letter like germany_f.png

Share this post


Link to post
Share on other sites

  • 0
2 minutes ago, uwut said:

after like: turkey_c

It a custom civ ex: 1688492633526nlmdnubp_FLH.png

FLH is the ID (For original civs FLH is not present because they have a separate folder) 

image.png

Share this post


Link to post
Share on other sites

  • 0
9 minutes ago, Romain CH said:

It a custom civ ex: 1688492633526nlmdnubp_FLH.png

FLH is the ID (For original civs FLH is not present because they have a separate folder) 

image.png

oh you cant add goverment flags on custom civilation  this goverment flags only works flags at game-flags 

Share this post


Link to post
Share on other sites

  • 0
1 minute ago, uwut said:

oh you cant add goverment flags on custom civilation  this goverment flags only works flags at game-flags 

Is there a way to convert them into in game civilization (like creating every file needed)?

Share this post


Link to post
Share on other sites

  • 0

Have you created your civilization through the "Create a Civilization" button, located after at the menu after clicking at "Editor"? If so, I do not know how you can turn them like in-game civilizations. However, you can do something else instead.

You can go to "Editor", "Game Editor" and then "Game Civilizations". There, you click at "Add Civilization". You'll be able to make the tag of the civilization (make sure the tag isn't already in use), change the color and ribbon. Though you won't be able to the flags through that menu, if you copy and paste the images you have to the "flags" folder and rename them to your civilization's tag and their ideology ("test_c" for example), it will work.

Then, all you have to do is go to the "languages" folder, then "civilizations", select the "Bundle.[language].properties" (with the language being the one you're using), scroll all the way to the bottom and add a new line. There, just follow the same pattern as the other lines. Basically, "test" = Test Name, "test_c" = Communist Test Name.

Share this post


Link to post
Share on other sites

  • 0
14 hours ago, KhronosBR said:

Have you created your civilization through the "Create a Civilization" button, located after at the menu after clicking at "Editor"? If so, I do not know how you can turn them like in-game civilizations. However, you can do something else instead.

You can go to "Editor", "Game Editor" and then "Game Civilizations". There, you click at "Add Civilization". You'll be able to make the tag of the civilization (make sure the tag isn't already in use), change the color and ribbon. Though you won't be able to the flags through that menu, if you copy and paste the images you have to the "flags" folder and rename them to your civilization's tag and their ideology ("test_c" for example), it will work.

Then, all you have to do is go to the "languages" folder, then "civilizations", select the "Bundle.[language].properties" (with the language being the one you're using), scroll all the way to the bottom and add a new line. There, just follow the same pattern as the other lines. Basically, "test" = Test Name, "test_c" = Communist Test Name.

I'm gonna test that right away, thank you 🙂

Share this post


Link to post
Share on other sites

  • 0
14 hours ago, KhronosBR said:

Have you created your civilization through the "Create a Civilization" button, located after at the menu after clicking at "Editor"? If so, I do not know how you can turn them like in-game civilizations. However, you can do something else instead.

You can go to "Editor", "Game Editor" and then "Game Civilizations". There, you click at "Add Civilization". You'll be able to make the tag of the civilization (make sure the tag isn't already in use), change the color and ribbon. Though you won't be able to the flags through that menu, if you copy and paste the images you have to the "flags" folder and rename them to your civilization's tag and their ideology ("test_c" for example), it will work.

Then, all you have to do is go to the "languages" folder, then "civilizations", select the "Bundle.[language].properties" (with the language being the one you're using), scroll all the way to the bottom and add a new line. There, just follow the same pattern as the other lines. Basically, "test" = Test Name, "test_c" = Communist Test Name.

Works perfectly thanks !!!!

Share this post


Link to post
Share on other sites

  • 0
Quote

Hello,,

Changing flags according to one's beliefs is usually a feature that modders or game developers may add to most strategy games featuring unique civilizations. The visual representation of the civilization's political decisions and changes provided by this option can enhance the gameplay's depth and immersion.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
      • 0 replies
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
      • 105 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 204 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 227 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games