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2k replies🥳 Uwut engine Full update released! revolutionary aoh code! Discord server! MOBILE RELEASED

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3 hours ago, Historyk said:

It's okey. Btw do can you in 1.5.7 add a leaders names to bundle.poperties file? It'll help in translating modes

? Can you reaply me uwut? please

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3 hours ago, Historyk said:

It's okey. Btw do can you in 1.5.7 add a leaders names to bundle.poperties file? It'll help in translating modes

Yep, that's good idea

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44 minutes ago, uwut said:

progress on mobile:
i compared pc version and mobile version of bloody europe and i saw diffrences on new buttons codes
image.thumb.png.29724e2359a1a6852385b3f046dac3aa.png
image.thumb.png.87599d9a7f1b5af6f023250aa4aca12d.png
everything normal in pc version but code are longer and more complex in android version
maybe that can be help to me

what are you using to code

 

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Uwut engine suggestions 

Cosmetic suggestion:

Civs should stop changing tags after forming a union

1. The names are ugly (republic of France - archduchy of Austria for example)

2. The flags are ugly

Gameplay:

It ruins events for scenarios (from the change of the civ tag)

(Ofc unions from game editor should be kept)

Gameplay suggestion:

Let countries join multiple factions... being able to only join one faction is so unrealistic countries have so many types of alliances irl so why not in game 

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1 hour ago, Kaiserreich said:

Uwut engine suggestions 

Cosmetic suggestion:

Civs should stop changing tags after forming a union

1. The names are ugly (republic of France - archduchy of Austria for example)

2. The flags are ugly

Gameplay:

It ruins events for scenarios (from the change of the civ tag)

(Ofc unions from game editor should be kept)

Gameplay suggestion:

Let countries join multiple factions... being able to only join one faction is so unrealistic countries have so many types of alliances irl so why not in game 

That last idea is a genius

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4 hours ago, Kaiserreich said:

Uwut engine suggestions 

Cosmetic suggestion:

Civs should stop changing tags after forming a union

1. The names are ugly (republic of France - archduchy of Austria for example)

2. The flags are ugly

Gameplay:

It ruins events for scenarios (from the change of the civ tag)

(Ofc unions from game editor should be kept)

Gameplay suggestion:

Let countries join multiple factions... being able to only join one faction is so unrealistic countries have so many types of alliances irl so why not in game 

they can also make economic or political alliances like brics or nato

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If you can, I would like to be able to select the number assigned to each Province when assigning the Province of a country in the scenario settings.
Also, I added a fine island to the Province of another person, but the Province of the sea is covered and I cannot select the Province of the island, so I would like to be able to select the Province of the covered Province that I can select.

Plus, I'd like to be able to make multiple selections.
And I'd like you to add something like front line deployment. I would like the selected Provincials to be deployed equally to the Provincials in that front line.
Also, I would like it to be possible to push up the front line so that encirclement and annihilation can be done easily.
I would also like to see the concept of logistics added, and if it is possible to add rail lines, etc., please do so, but I don't need a logistics system, as it would be too cumbersome and laggy.

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14 hours ago, Kaiserreich said:

Uwut engine suggestions 

Cosmetic suggestion:

Civs should stop changing tags after forming a union

1. The names are ugly (republic of France - archduchy of Austria for example)

2. The flags are ugly

Gameplay:

It ruins events for scenarios (from the change of the civ tag)

(Ofc unions from game editor should be kept)

Gameplay suggestion:

Let countries join multiple factions... being able to only join one faction is so unrealistic countries have so many types of alliances irl so why not in game 

i cant edit cosmetic ones its a plugin not a mod
tag isnt changing at unions impossible
countries in multiple fanctions is impossible too

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1 hour ago, uwut said:

i cant edit cosmetic ones its a plugin not a mod
tag isnt changing at unions impossible
countries in multiple fanctions is impossible too

Rip.... my eyes will be forced to see things like "ottoman empire - Soviet union"

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3 minutes ago, rumiye said:

you can edit them by clicking the name

I know but it's edited it's not normal.... and the flags too... the scenarios it ruins.... Lukas goofed up with that weird feature and it's not even historically accurate cause most of the time in unions a country would annex another

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16 hours ago, Kaiserreich said:

Uwut engine suggestions 

Cosmetic suggestion:

Civs should stop changing tags after forming a union

1. The names are ugly (republic of France - archduchy of Austria for example)

2. The flags are ugly

Gameplay:

It ruins events for scenarios (from the change of the civ tag)

(Ofc unions from game editor should be kept)

Gameplay suggestion:

Let countries join multiple factions... being able to only join one faction is so unrealistic countries have so many types of alliances irl so why not in game 

Make ais form alliances/join them if they have 75+ relations, and a option to disable this in the scenario to prevent a massive alliance

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22 hours ago, uwut said:

progress on mobile:
i compared pc version and mobile version of bloody europe and i saw diffrences on new buttons codes
image.thumb.png.29724e2359a1a6852385b3f046dac3aa.png
image.thumb.png.87599d9a7f1b5af6f023250aa4aca12d.png
everything normal in pc version but code are longer and more complex in android version
maybe that can be help to me

Hmm, new discovery 

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1 hour ago, uwut said:

play as civ fixed, you can use it in v1.5.7
random crashes fixed
and a new big announcement soon

Before you release it can you add growth rate editor for events and in the future a system of vassals inside your country (basically like duchy of finland for russian empire) that cant be peaced out in the middle of a war, this would be extremely cool and have ais to do other work for you, these can still be declared independent and work like vassals but it would allow for things like soviet union, british empire, any colonial empire way more realistic and fun

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18 minutes ago, Historyk said:

@uwutSorry if I'm annoying but I want to give my sugestion again because I don't get reaply. Can you add leaders names to bundle.poperties file? It would worl like events descriptions

impossible leader names is a data

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