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2k replies🥳 Uwut engine Full update released! revolutionary aoh code! Discord server! MOBILE RELEASED

a pool about future updates  

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6 hours ago, Urdadplays said:

Also uwut, I'm having the same problems as the person who reported 20k loses to 2k, I'm having the same exact problems: 

You can see how troops of over 10k lose to mere <500 troops

Screenshot_20231123-090751_AoC II MEGAMOD v50 +.jpg

Screenshot_20231123-090800_AoC II MEGAMOD v50 +.jpg

Lower economy to 17.900 and population to 52.200 like uwut told me

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On 11/24/2023 at 1:47 AM, Urdadplays said:

Okay, here's where it gets bad. It didn't work. 

the reason of it was terrains are buffed so much in megamod its perfect on vanilla and conquerors or other mods

Edited by uwut

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also on pc conquerors version of uwut engine is better  at battle system and some other features i suggest that play conquerors exe version until new uwut engine update releases

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5 minutes ago, uwut said:

also on pc conquerors version of uwut engine is better  at battle system and some other features i suggest that play conquerors exe version until new uwut engine update releases

When we'll get new android version? I don't think that now someone is going to wait for 2.6.4

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16 minutes ago, Historyk said:

When we'll get new android version? I don't think that now someone is going to wait for 2.6.4

android version released recently and its good?  you should wait 1.6.3

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44 minutes ago, uwut said:

android version released recently and its good?  you should wait 1.6.3

Okay. I didn't say that it is don't good. I just remeber when 1.5 got reales only for PC but android still was able only in 1.2 version amd I don't wanna to back to this

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38 minutes ago, Historyk said:

Okay. I didn't say that it is don't good. I just remeber when 1.5 got reales only for PC but android still was able only in 1.2 version amd I don't wanna to back to this

who said it will be happened again?

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4 hours ago, uwut said:

the reason of it was terrains are buffed so much in megamod its perfect on vanilla and conquerors or other mods

Oh, so I'll wait for the next update for the Megamod, see if anything works. If I want the Uwut Engine, I'll play Conquerors instead.

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9 hours ago, Historyk said:

@uwut when I want to set vassal goverment to monarchy than it is changing to horde. Can you fix that? Och and cam you add event outcome that will destroy building on choosen province?

its works with ideology id change place of horde and monarchy

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next update will be most stable update fixing money bug and all of other bugs
also i will re add capitulation events including civil war (fixed version)
it will include more automatic features (like assimilation one)
new outcomes will be added
all issues on events wil lbe fixed (working superevents fixed decision taken trigger)
removing facade width on battle system (too complex for aoh2)
2 version one for vanilla battle system one for new battle system

Edited by uwut

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On 7/31/2023 at 4:04 AM, PHZanoniGamer said:

I guess it could be reworked the way you described, but, about the food system, it should definitely be removed or completely removed.

The food a country has decreases according to the size of the army, and once it's gone below zero, it'll never increase up again, even if you build farms, and with the food negative, the cost of maintaining an army becomes enormous, which makes the game unplayable.

 

About the Autoplan, I'm not sure if it's broken in this new update (1.3), but it used to work on older patches of the 1.2 version. It's supposed to automatically move the troops into enemy territory, like if an AI took control of your  

@PHZanonigamer bro I don't care much about the "recruitment/man power" unless it is being improved more than the be2 codes but why to remove the food system fully?granary used to have a greater impact on a nation's stability so on the politics and it is also seem in real life history. thus the game needs the food system for a realistic experience.

The food system of be2 codes maybe an error but plz don't remove it instead try to improve it more and fix the bugs and other problems of it and make a better mechanism.Still it should be a great cause for revolts and population deaths but also related heavily with politics and reforms which isn't working like this in actual in the be2 codes.... for example the matter of food system and famine should be more effective when the country turns into a communist or socialist state via war of revolt and in many cases in difficult level gameplay it should be an effective cause for collapse of larger empires like real history

At the end develop it at a stage so that it shouldn't be a disturb in gameplay but much useful for a realistic gameplay... I believe you and @uwut bro can make it possible if it is.

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1 hour ago, Consuljuli said:

@PHZanonigamer bro I don't care much about the "recruitment/man power" unless it is being improved more than the be2 codes but why to remove the food system fully?granary used to have a greater impact on a nation's stability so on the politics and it is also seem in real life history. thus the game needs the food system for a realistic experience.

The food system of be2 codes maybe an error but plz don't remove it instead try to improve it more and fix the bugs and other problems of it and make a better mechanism.Still it should be a great cause for revolts and population deaths but also related heavily with politics and reforms which isn't working like this in actual in the be2 codes.... for example the matter of food system and famine should be more effective when the country turns into a communist or socialist state via war of revolt and in many cases in difficult level gameplay it should be an effective cause for collapse of larger empires like real history

At the end develop it at a stage so that it shouldn't be a disturb in gameplay but much useful for a realistic gameplay... I believe you and @uwut bro can make it possible if it is.

Leave it to Aoh 3?

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