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  On 12/24/2023 at 7:46 AM, uwut said:

i dont know i didnt saw this 

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The bug is like this:
The AI declares war on another AI.
And the war just never ends, even if one AI 100% occupies the other.
It is a really annoying bug that has been very noticeable in Age of Gensokyo due to the map being 1/4 the size of the base game map.
I hope you can find a solution to this bug.

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Uwut Engine Trade Barriers and GDP Update

Trade Barriers and Gdp system added to game what it does (it isnt like be2 1.2.2.1 its totally diffrent)

 firstly now you can get trade income according to to much factors, trade income counts as in 4 parts;
Trade competitiviness (income from trade competition with other countries)
GDP (it has so much factors your economy total provinces population etc)
Domestic Trade buildings (this includes buildings like farms and ports but most effective one is port)
Other

your trade income gives huge amount of buff, its very important

what is "trade competiviness" theres trade competiviness between neighbor countries, the most economical strongest one will be get most influence on the trade competiviness, if you have the most influence on trade competiviness you will be get high trade competiviness income and your neighbors will be get low

trade barriers; in some cases your trade income can be fall and become negative (maybe wars, to low happines  to low stability and other)  if this happens your trade income will be negative and your neighbors will be get higher trade incomes with competiviness, to protect your trade, create a trade barrier if this happens, when you create it your  trade income will be 0 and your neighbors will be cant get competiviness income from you, when this issue gones close your barrier and everything will be fine

ai uses this system effectively and strategic

you can edit competiviness rate and incomes from trades on ages.json file.
 

i struggled so much on making system and trying to explain the system i hope you liked it 
image.png.a16a2035d8f9e88256afa64566b33384.png
image.png.d36c7d9eb44cb3ffd7cf04fb98a4605d.png

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  On 12/27/2023 at 7:50 PM, uwut said:

Actualización del PIB y barreras comerciales de Uwut Engine

Se agregaron barreras comerciales y sistema de PIB al juego sobre lo que hace (no es como be2 1.2.2.1, es totalmente diferente)

 En primer lugar, ahora puede obtener ingresos comerciales según muchos factores, los ingresos comerciales cuentan en 4 partes;
Competitividad comercial (ingresos de la competencia comercial con otros países)
PIB (tiene muchos factores en su economía, población total de las provincias, etc.)
Edificios comerciales nacionales (esto incluye edificios como granjas y puertos, pero el más efectivo es el puerto)
Otros

Tus ingresos comerciales proporcionan una gran cantidad de beneficios, es muy importante.

¿Qué es la "competitividad comercial?" Hay competitividad comercial entre países vecinos, el más fuerte desde el punto de vista económico obtendrá la mayor influencia en la competitividad comercial, si tiene la mayor influencia en la competitividad comercial obtendrá altos ingresos por competitividad comercial y sus vecinos serán bajar

barreras comerciales; en algunos casos, sus ingresos comerciales pueden caer y volverse negativos (tal vez guerras, baja felicidad, baja estabilidad y otros). Si esto sucede, sus ingresos comerciales serán negativos y sus vecinos obtendrán mayores ingresos comerciales con competitividad, para proteger su comercio. , cree una barrera comercial si esto sucede, cuando la cree, sus ingresos comerciales serán 0 y sus vecinos no podrán obtener ingresos por competitividad de usted, cuando este problema desaparezca, cierre su barrera y todo estará bien.

AI utiliza este sistema de manera efectiva y estratégica.

Puede editar la tasa de competitividad y los ingresos de las operaciones en el archivo age.json.
 

Luché mucho al crear el sistema y tratar de explicarlo. Espero que les haya gustado. 
imagen.png.a16a2035d8f9e88256afa64566b33384.png
imagen.png.d36c7d9eb44cb3ffd7cf04fb98a4605d.png

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1.6.2:
now castle max level is 5
the issue of to much vassal declare independence events bug fixed
now declaring war gives very much more coalition risk
now you cant change economic politics like in old versions
new law: improving relations with world your coalition risk gets reduced by %0.10
new law: insfactrue gives movement points buff
new feature tradezones (it will be improved)
tradezones editor added
the timebar added for tradezones (like after 1850)
if you have atradezone your embargo will be more stronger and tradezone provinces will be develop faster
now trade technology is more important it both minimalizes damage from embargo and devulation
now a country cuts your diplomatic relations at -25 relation 
some improvements in battle system
some turn counts bugs at casus bellis fixed.

If anyone want this...
PC: https://drive.google.com/file/d/1WCcGEU82Vg_pKKwMU6jOafI7qVx8XbRp/view?usp=sharing

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  On 12/28/2023 at 2:50 AM, The Third Reich said:

1.6.2:
now castle max level is 5
the issue of to much vassal declare independence events bug fixed
now declaring war gives very much more coalition risk
now you cant change economic politics like in old versions
new law: improving relations with world your coalition risk gets reduced by %0.10
new law: insfactrue gives movement points buff
new feature tradezones (it will be improved)
tradezones editor added
the timebar added for tradezones (like after 1850)
if you have atradezone your embargo will be more stronger and tradezone provinces will be develop faster
now trade technology is more important it both minimalizes damage from embargo and devulation
now a country cuts your diplomatic relations at -25 relation 
some improvements in battle system
some turn counts bugs at casus bellis fixed.

If anyone want this...
PC: https://drive.google.com/file/d/1WCcGEU82Vg_pKKwMU6jOafI7qVx8XbRp/view?usp=sharing

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who wants v1.6.2? v1.6.5 better

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  On 12/27/2023 at 1:52 PM, uwut said:

☠️
ue has better combat system than modern BE

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They are equal, but I have a faster taste of the game.
You can add this from BE:
- When recruiting units, the bar that determines the number of units should be set to maximize amount.
- If the capital fall, the country should go towards surrender (Check out the latest BE and play as germany and invade russia)
- There are so many useful commands in BE (annex - annexprov and...)

(Is there possible for a recruit all feature?)
(also you can add buildall from BE)
(I know it takes a lot of time...)

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