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I love this engine, but a bug I would love to see fixed is, what I like to call, the "Endless War" bug.
Basically, I will have two nations enter an endless war where they refuse to peace out even if one occupies every territory of the other. It gets kinda annoying.

It feels like this engine has absolutely amplified the bug and made the bug occur way more often.

Edited by LildawgGaming

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6 hours ago, uwut said:

introducing the new mechanic force attack and force defence:
i added two new buttons to diplomacy force attack and force defence
if you select force attack force attack willbe give you +%10 attack bonus and -%10 defence debuff
if you select force defence it will be give you %10 defence bonus and -%10 attack bonus
also you can keep balanced it didnt gives buffs or debuffs
this mechanic will be change you war strategy and you will change or keep your force plan according to how war goes
(this mechanic on still develoment)
image.thumb.png.f2d28f422afa09dab1e52fe836f9a08e.png

Since you managed to so such a thing, add war economy option

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2 minutes ago, Emir of Granada said:

No I think he want to say if it is possible to change type of vassal in scenario editor I think.

oh lol i saw wrong 

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54 minutes ago, uwut said:

guys did you like new force plan system? i want get your opinions

It's good because it changes how planing works in game, it's not something too revolutionary but is essential and good. Love you work.

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1 hour ago, uwut said:

guys did you like new force plan system? i want get your opinions

It make so much sense, because the current AI just send troops and keep advancing even with 100 troops only to overstrech himself and then the other AI counterattack and do the same thing and here you go on.

Caputulation system+ attack force will definetly fix this problem if you teach the AI how ro use them.

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19 minutes ago, Emir of Granada said:

Also will you add autoplan feature from Bloody Europe?

no because the reasons:
i dont want steal more features from be2
also autoplans code is united with oto assimilation and other things
and i dont think its code is compatible uwut engine
and i want add my own features

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7 minutes ago, uwut said:

no because the reasons:
i dont want steal more features from be2
also autoplans code is united with oto assimilation and other things
and i dont think its code is compatible uwut engine
and i want add my own features

come on, do not say you are stealing when you give credits, otherwise I respect your decision and thank you for pointing me out to auto assimilation, i did not know about it before.

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20 hours ago, uwut said:

introducing the new mechanic force attack and force defence:
i added two new buttons to diplomacy force attack and force defence
if you select force attack force attack willbe give you +%10 attack bonus and -%10 defence debuff
if you select force defence it will be give you %10 defence bonus and -%10 attack bonus
also you can keep balanced it didnt gives buffs or debuffs
this mechanic will be change you war strategy and you will change or keep your force plan according to how war goes
(this mechanic on still develoment)
image.thumb.png.f2d28f422afa09dab1e52fe836f9a08e.png

dont forget to add button that will make it 0+% defense and 0+% attack too, like if u decide to not get any buffs and debuffs

Edited by Comrade_Parrot

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