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2k replies🥳 Uwut engine Full update released! revolutionary aoh code! Discord server! MOBILE RELEASED

a pool about future updates  

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9 hours ago, Barkley Churchill said:

That's a bad plan, you gotta wait for another century, you guys okay with that? and like yall probably ignores those the wishes from who voted for "release faster", there's reason why me and others choose that, is because--

 

You know what, forgets about it, now we gotta patient Untill he add everything, I'm afraid of bugs from new features that could cost us to waits even way longer 

its good suggestion, stop saying "century" bruh uwut engine updates finishes at max 2-3 weeks bloody europe updates finishes at 4 month kerem yılmaz releases a mod in 1 year and im the "slowest" ☠️

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7 minutes ago, uwut said:

its good suggestion, stop saying "century" bruh uwut engine updates finishes at max 2-3 weeks bloody europe updates finishes at 4 month kerem yılmaz releases a mod in 1 year and im the "slowest" ☠️

True

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1 hour ago, uwut said:

its good suggestion, stop saying "century" bruh uwut engine updates finishes at max 2-3 weeks bloody europe updates finishes at 4 month kerem yılmaz releases a mod in 1 year and im the "slowest" ☠️

Those ignorants just don't criticize them because they're ‘bigger’ and ‘more talented’ developers 

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13 minutes ago, Marcsist said:

I have an idea how to create system of religious - duplicate system of leaders with some of mechanics of government. If this possible 

i get this idea long time ago but impossible

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wanna manage your economy in aoh2?:
economy politics:
now theres a economy politics button in decisions when you click it economy politics menu will be open
theres 4 economy types:
civillian economy:
military upkeep debuff
economy growth buff
income production buff
income taxation debuff
partial mobilization:
no buff or debuff
total mobilization:
big military upkeep buff
economy growth debuff
income production debuff
income taxation buff
Technocratic Economy:
research buff
income production buff
military upkeep debuff
note: buffs are isnt low you can feel buffs and debuffs when you change it 
image.thumb.png.eedb9b6a72f7fcd0d0ea146bf8ec8310.png

Edited by uwut

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1 hour ago, uwut said:

wanna manage your economy in aoh2?:
economy politics:
now theres a economy politics button in decisions when you click it economy politics menu will be open
theres 4 economy types:
civillian economy:
military upkeep debuff
economy growth buff
income production buff
income taxation debuff
partial mobilization:
no buff or debuff
total mobilization:
big military upkeep buff
economy growth debuff
income production debuff
income taxation buff
Technocratic Economy:
research buff
income production buff
military upkeep debuff
note: buffs are isnt low you can feel buffs and debuffs when you change it 
image.thumb.png.eedb9b6a72f7fcd0d0ea146bf8ec8310.png

That's great so I can try the social market economy in Turkey by the way can bot use these features?

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Idea: Political Parties

How it would be working: In the scenario editor on the screen where you can change your scenario name it would being baton like with colonisation options but with parties. Parties would being able get on/off and make custom parties

By the way. Do we'll get discord server about uwut engine? I can help with this

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37 minutes ago, Historyk said:

Idea: Political Parties

How it would be working: In the scenario editor on the screen where you can change your scenario name it would being baton like with colonisation options but with parties. Parties would being able get on/off and make custom parties

By the way. Do we'll get discord server about uwut engine? I can help with this

unfortunately parties are not possible, also this games time period is bc 3000 - 5500

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17 minutes ago, monkeygocook said:
When I changed the regime there was no civil war But it gave the capital a 99% revolution chance what did i miss I want to start a civil war with myself.

1: starts rebellion not civil war at start
2: click to your province when changing ideology
3: why im explaning same thing 9999th time?

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On 9/1/2023 at 12:58 AM, Barkley Churchill said:

That's a bad plan, you gotta wait for another century, you guys okay with that? and like yall probably ignores those the wishes from who voted for "release faster", there's reason why me and others choose that, is because--

 

You know what, forgets about it, now we gotta patient Untill he add everything, I'm afraid of bugs from new features that could cost us to waits even way longer 

Better wait then have a buggy mess

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I had suggestion, maybe add a prebuilt buildings ingame? Like all nation will have a port according to its real life location so the ai doesnt feels like empty like only have its capital as port.

 

And some ingame fort like china will have a long fort for reference of Great Wall of China.

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9 hours ago, Shiroi said:

I had suggestion, maybe add a prebuilt buildings ingame? Like all nation will have a port according to its real life location so the ai doesnt feels like empty like only have its capital as port.

 

And some ingame fort like china will have a long fort for reference of Great Wall of China.

Like a template 

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I think you should modify the supplies system so that it applied in occupied provinces, and the army in the siege provinces took more movement point to move to other provinces. If you surrounded the capital, all others provinces will starve, Port and supply camp can bring supplies too
In order for that to work I thinks supply camp and port should took a longer time or took more movement point to build.

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event modders will be like this
ADVANCED EVENTS
advanced events is ported from world crisis, what it includes?

SUPER EVENTS:
now you can make events with sounds and audio

New Button For Global Events:
Now theres WorldEvent button in event menu cool and saves time
image.png.5dc6dbb594ce297f67ca47914685306e.png
New Outcomes:
image.thumb.png.5298867e3797bd7e748b729364b00e78.png
Rename City:
renames city with event 

image.png.e150f397e2eb0543de92d14d8e2bb630.png
Start Music:
starts selected music as a outcome (music plays at just one country expect you select neutral)
image.thumb.png.d682e1a10f71d6cc2f32f853de7ed159.png
and fixes some event bugs the most important one is

repeatable glitch fixed

Edited by uwut

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23 hours ago, uwut said:

event modders will be like this
ADVANCED EVENTS
advanced events is ported from world crisis, what it includes?

SUPER EVENTS:
now you can make events with sounds and audio

New Button For Global Events:
Now theres WorldEvent button in event menu cool and saves time
image.png.5dc6dbb594ce297f67ca47914685306e.png
New Outcomes:
image.thumb.png.5298867e3797bd7e748b729364b00e78.png
Rename City:
renames city with event 

image.png.e150f397e2eb0543de92d14d8e2bb630.png
Start Music:
starts selected music as a outcome (music plays at just one country expect you select neutral)
image.thumb.png.d682e1a10f71d6cc2f32f853de7ed159.png
and fixes some event bugs the most important one is

repeatable glitch fixed

You did it! you added the music! The Allah must be proud abbout you!

Edited by sonil_or_you

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