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Łukasz Jakowski

Age of History 3 - Buildings ideas

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CONSTRUCTION IDEAS: (Taken from friends, me and my DC group)

 

Building: Economy/Military 

 

Name: Uranium Mine 

 

Cost: 3000

 

Construction Time: 4 months

 

Maintenance Cost: 0.6 gold

 

The name of the technology that unlocks this building: Leaching

 

Bonuses:

 

- + 50 gold per week

- Extracts uranium required to build military stuff

 

================================

 

Building: Military

 

Name: Nuclear Reactor

 

Cost: 10000

 

Construction Time: 1-2 years

 

Maintenance Cost: 3.5 gold 

 

The name of the technology that unlocks this building: Uranium Mine

 

Bonuses:

 

- +200 gold per week

- -0.5% administration cost per reactor

- Ability to build nukes

 

================================

 

Building Group: Military

 

Name: Marines Port

 

Cost: 100-300 gold depending on what terrain it is

 

Construction Time: 2 months 

 

Maintenance Cost: 0.3 gold per month

 

The name of the technology that unlocks this building: Navy

 

Bonuses:

 

• -40% manpower money on the troops in the ocean your port is bordering

 

• Troops resting here will be harder to beat in the battle

 

================================

 

Building Group: Administration

 

Name: bridge

 

Cost: 300 gold

 

Construction Time: 2 weeks 

 

Maintenance Cost: 0.1 gold per month

 

bridge 

 

Bonuses: Lets you move your army through a river without needing a navy and reduces the action points required to move

 

 

================================

 

 

Building Group: Agriculture 

Name: Corn Industry 

Cost: 300

Construction Time: 2 Month

Maintenance Cost: 0.5 gold per month 

 

Farm

 

Bonuses: More Food,Better Income,Trade and Stability in a Country

 

================================

 

Building: Military 

Name: Military Barracks LVL 1,Military Base LVL 2,Military Academy LVL 3

Cost: 12K

Construction Time: 1 Year

Maintenance Cost: 18 per month 

 

The name of the technology that unlocks this building is Armoury

 

Bonuses: Better Army,Better Trained Troops,National Spirit,Trustees of Military,Nationalism for People

 

================================

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Fighting Pits, they are faster to build than forts and bunkers. They get bigger and stronger the longer they are there and depending on how many units are on the Fighting pit, the faster it will get stronger.

 

Building Group: Military

Name: Pit, renames to "Trench" at max level

Cost: 25 Gold

Construction Time: 1 Day to make the Fighting Pit - 240 Days to get it to max level (Without any soldiers on it)

Maintenance Cost: 0.01 gold per month

Bonuses:

Defence: 1% on start, 55% at max level

 

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Building Group:Military

Name:Military airbase

Cost: 600 gold

Construction Time: 150 days

Maintenance Cost: 50 gold/month

The name of the technology that unlocks this building: Aircrafts

Bonuses: +50% attack bonus and 75% defense bonus

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A great wall for defense that is almost impenetrable like the marginot line but costly 

 

Building Group: Millitary

Name: Marginot Line? (Idk) (Possibly Fortress level 3 or Wall level 3?)

Cost: 100k per province

Construction Time: 5 years

Maintenance Cost: 10 gold a month at peace, 300 a month at war or something like that

The name of the technology that unlocks this building: Defensive Studies

Bonuses: +100% Defensive Bonus

Edited by Nitra
realised it does not make sense, i would love to see this in the game and it has to be clear what it is

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Building Group: Military

Name: Trench System

Cost: 10 Gold

Construction Time: 20 Days

Maintenance Cost: 0.3 Gold Pr/1.5 Months 

The name of the technology that unlocks this building: Trench-Warfare Theory

Bonuses: Entrenchment +20%

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Building Group: Economy

Name: Hotel

Cost: 5K Money

Construction Time: 10 Months

Maintenance Cost: 500

The name of the technology that unlocks this building: Tourism 

Bonuses: 

+10% Income from province which the hotel is built in

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Building Group: Military

Name: Naval Base

Cost: 150 Gold

Construction Time: 120 Days

Maintenance Cost: 0.4 gold per month

The name of the technology that unlocks this building: Shipbuilding

Bonuses:

Naval Combat Modifier: +5%

Shipbuilding Time: -2%

Edited by Shiite

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Building Group: Millitary
Name: Concentration Camp
Cost: 10K Manpower
Construction Time: 5 years
Maintenance Cost: 1 gold a month
Bonuses: Halves dissent in every province built

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Building Group: Unique Capital Building

Name: Grand Capital Building

Cost: 100-600 (Depending on what you chose)

Construction Time: 1 Month

Maintenance Cost: .2-.5 gold per month (also depends)

The name of the technology that unlocks this building: Architecture?

Bonuses: Higher happiness, Stability, and Nationality.

 

So pretty much, you can construct a building that can make your citizens proud of their country, and more happy. You should be able to choose between a Statute, a simple structure, or a building. (Kinda like the roman colosseum i guess?) The player should be able to name it, and maybe design it?

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2 hours ago, Łukasz Jakowski said:

Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

 

The buildings will be grouped into four categories:

1. Administration

2. Military

3. Economy

4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization

 

All of the buildings can be upgraded, here is example:

Library -> University -> Academy

Each building costs differently and gives different bonuses.

 

 

This is what your building idea post should look like, example

 

Building Group: Administration

Name: Tax Office

Cost: 60 Gold

Construction Time: 90 Days

Maintenance Cost: 0.2 gold per month

The name of the technology that unlocks this building (Optional)

And write here what bonuses this building provides. Example:

Bonuses:

Local Tax Efficiency: +10%

Manpower per month: +25

 

The same goes for building upgrades.

 

The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

 

Template for the post:

 

Building Group:

Name:

Cost:

Construction Time:

Maintenance Cost: 

The name of the technology that unlocks this building:

Bonuses:

 

 

BUILD.png.a66830c66a4fbf191e9e537fa8e20b37.png

 

 

 

 

 

Building Group: unique capital building

Name: Arc de Triomphe 

Cost:nothing since it is a special building but if you have to pay like 350 gold maybe idk the worth of gold in this new game so depends

Construction Time: like a year or two 

Maintenance Cost: 1 gold per month ( idk how much gold is worth in this new game so depends )

The name of the technology that unlocks this building: don’t know probably a construction tech

Bonuses: probably a bonus on armies like + 5% morale if their will be such things in battles and a bit of diplomatic bonuses like 5% more diplo points

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Building Group: Economy

Name: Hotel

Cost: 3K

Construction Time: 6 Months

Maintenance Cost: 500

The name of the technology that unlocks this building: Tourism

Bonuses: +10% Income

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Building Group: Administration

Name: Church

Cost: ~50, depends on balance in game

Construction Time: 3 rounds

Maintenance Cost: ~0.2 - ~0.3 per round

The name of the technology that unlocks this building: indulgences, religion, and something like this

Bonuses: gain more gold per round, increases happy and patriotic level. 

Can be played well, if you add religion and religion buffes/wars in game (Did not work out in AoH2? Make in AoH3!). Religion can be displayed like peoples in provinces in AoH2 (check photo).

Church is good building for AoH3 era: in middle ages and new ages. Religion is very interesting thing in there times.

Popularity of selected by country religion can give buffes and debuffes, like:

If your religion <50%:

Rebels increasing, costs decreasing, chance of rise/riot (and events about it), war goal for other country with selected religion for your region

If your religion >85%:

More costs, more happy and patriotism, cheaper mobilisation and more, more, more

26b2cd620a4973ce2d5606807c23360f.jpg

Без имени-1.png

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Building Group: Economic

 

Name: Airport

 

Cost: 13000

 

Construction Time: 5 Turns

 

Maintenance Cost: 15 Gold per Month

 

The name of the technology that unlocks this building: Plane

 

Bonuses: Airports will facilitate popular movement, and will stimulate the economy of the province where the plane was built, potentially increasing by +15%

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Building Group: Economy 

 

Level 1

 

Name: Small Market

 

Cost: 30-50 gold

 

Construction Time: Two Turns

 

Maintenance Cost: 6 gold

 

The name of the technology that unlocks this building: Currency 

 

Bonuses:

 

+10 gold for every trade route passing through the city

 

Economy +10%

 

Level 2

 

Name: Large Market

 

Cost: 40-70 gold

 

Construction Time: Three Turns

 

Maintenance cost: 10 gold 

 

The name of the technology that unlocks this building: Currency

 

Bonuses:

 

+20 gold for every trade route passing through the city 

 

+3 gold for every resource being produced in the city 

 

Economy +15%

 

Level 3

 

Name: Trade Hub

 

Cost: 60-90 gold

 

Construction time: Three turns

 

Maintenance Cost: 15 gold 

 

The name of the technology that unlocks this building: Steam Engines

 

Bonuses: 

 

+25 gold for every trade route passing through the city 

 

+6 gold for every resource being produced by the province

 

Economy +30%

 

 

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Building Group: Unique capital

Name: Consulate

Cost: 100 Gold

Construction Time: 5 Rounds

Maintenance Cost: 0.5 Per Round

The name of the technology that unlocks this building: Diplomacy, consulates, and like this

Bonuses:

- Cheaper and easier diplomacy actions

- Neighbor countries will have diplomacy bonus (for example +10 opinion)

- Cheaper goals of war

And more and more

Japanese_a5_consulate.webp

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Building Group: military ( but like a building that you can only make once )

Name: military school 

Cost: 300 gold ( depends on the value of gold in the game )

Construction Time: 6 months for level 1, 1 year for level two and 1 year and 6 months for level 3

Maintenance Cost: level 1: 3 gold, level 2: 5 gold and level 3: 8 gold every month ( Again, it depends on the value of gold )

The name of the technology that unlocks this building: a late military tech probably

bonuses: if generals have levels like victoria II or EU4 generals then maybe it will uprade a trait of a random general every year at level one up to 1 random trait for 3 generals at level 3, and if their isn’t this kind of things for generals then you can add an attack, bonus or morale boost that increases every level ( maybe like 3%->6%->10% bonus), and the different levels of the building should be far away to avoid the player quickly building the max level and having god tier generals at the start of the game )

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Building Group: Economy

Name: Hospital

Cost: 150

Construction Time: 60 days

Maintenance Cost:  0.2/month

The name of the technology that unlocks this building: Medicine (~500 BC.)

Bonuses: +5% population growth, diseases are less lethal in provinces where hospital is built

 

Hospital —> Modern Hospital

Name: Modern Hospital

Cost: 600

Construction Time: 60 days

Maintenance Cost:  0.75/month

The name of the technology that unlocks this building: Modern Medicine (~1900)

Bonuses: +15% population growth, diseases are much less lethal in provinces where hospital is built

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Building Group:Economy

Name:Panama Channel or the kiel or suez channel it depends on which channel they wanted to build (obviously it has to be in the actual location)

Cost:5 millon for the suez and the panama channels and for the kiel channel 1 million

Construction Time:  7 months for the kiel channel,3 years for the suez channel and 7 years for the panama channel

Maintenance Cost: 20 gold per month

The name of the technology that unlocks this building: civilizing mission

Bonuses:that allows naval crossing through the provinces that have the canals, an amount of gold per year ranging from 100,000 to 1 million gold, +10% of defense in the province with the channel

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Beh diciamo che è più una dinamica ma potresti mettere nel nuovo gioco la possibilità di vendere e comprare vassalli e anche che i vassalli adottino la stessa ideologia del paese sovrano Quando diventano vassalli o accettano l'ultimatum, allora potrebbero esserci la possibilità di rendere l' editor dei flag più avanzato, ad esempio le persone possono pubblicarli tramite la galleria del telefono, sovrapposizioni personali o prese da Internet, ecc. (ci sarà un sandbox nel gioco e, in tal caso, potrebbe non essere necessario punti o denaro per fare delle cose, allora potresti aggiungere nuovi comandi come ad esempio un comando per unire i paesi con id o un altro per rimuovere un giocatore o aggiungere un giocatore, ad esempio per le bandiere dell'ideologia dei paesi aggiungere bandiere Standard ma poi le persone possono cambiarli come desidera (proprio come l'editor delle bandiere) e anche per l'unione tra due o più paesi. scusa se ti ho disturbato

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Building Group: Economy

Era: From the start

Name: LVL 1 Local Shop - LVL2  Marketplace - LV3 Shoppin Centre

Cost: LVL1 500 Gold - LVL2 5000 - LVL3 100 000

Construction Time: 20 Days

Maintenance Cost: 05 gold a month

Technology: Shopping and Buying

Bonuses:


LVL1 +30 Gold +40% Supply in the Province
LVL2 +100 Gold +60% Supply in the Province
LVL3 +450 Gold +90% Supply in the Province +20.5 Happines +75.5 Economy Grow
image.thumb.png.853863b260dbe34b4285ec63901c7314.png

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Building group: Military

 

Name: Military Factory

 

Cost: 50k per province

 

Construction time: 1 year

 

Maintenance cost: 5k per month

 

The name of the technology that unlocks this building: Industrial Military Production

 

Bonus: You can produce military equipment that changes according to your level of military research, at the most primitive level, weapons, at the most advanced level tanks, airplanes, for example

 

============================

 

Building Group: Economy

 

Name: Civilian Factory

 

Cost: 50k per province

 

Construction Time: 1 year

 

Maintenance Cost: 5k per month

 

The name of the technology that unlocks this building: Civil Industry

 

Bonuses: Increases income by local literacy percentage

 

============================

 

Building Group: Administration

 

Name: Government Building

 

Cost: 10k per province

 

Construction Time: 6 months

 

Maintenance Cost: 500 per month

 

The name of the technology that unlocks this building: Local Government Administration

 

Bonuses: Increases tax revenues by 5%

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Building Group: Unique capital building

Level 1

Name: Shrine

Cost: 100

Construction time: 5 days

Maintenance cost: 0.001 coin per month

The name of the technology that unlocks the building: Basic Faith

Bonus: +5% Faith, +5% Morale

 

Level 2

Name: Temple (Chapel)

Cost: 250

Construction time: 1 month- 5 months

Maintenance cost: 0.1 coin per month

The name of the technology that unlocks the building: Basic Theology

Bonus: +10% Faith, +10% Morale

 

Level 3

Name: Church (Mosque, Mandir, Gurdwara, Synagogue, Vihara)

 

Cost: 500

 

Construction time: 6 months - 100 years

 

Maintenance cost: 10 coin per month

 

The name of the technology that unlocks the building: Theologism Study

 

Bonus: +15% Faith, +20% Morale

 

Level 4

Name: Grand Temple (Cathedral)

 

Cost: 1000

 

Construction time: 5 years - 100 years

 

Maintenance cost: 100 coin per month

 

The name of the technology that unlocks the building: Advanced Theology

 

Bonus: +50% Faith, +25% Morale

 

Level 5

Name: Basilica

 

Cost: 5000

 

Construction time: 10 years - 250 years

 

Maintenance cost: 1000 coin per month

 

The name of the technology that unlocks the building: Centralized Church, Advanced Theologism Study

 

Bonus: +100% Faith, +50% Morale

 

Holy Place

Name: Holy Place

 

Cost: A blessing from the head of the church

 

Construction time: 1 day - 1 year

 

Maintenance cost: 100 coin per month

 

The name of the technology that unlocks the building: Advanced Theology

 

Bonus: +150% Faith, +65% Happiness

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wish more expanded moddable options

and make it easy to introduce mods on the game (and thats profits you can add DLCs in the future)

Mod Feature 

Custom Buildings, Custom Scenario Packs, Custom UIs, Custom Maps, Custom Generals, Custom Tags, Language packs, Custom Ideologies, Custom Flags, Custom Emblems, Custom Missons(something like NF), Custom Music Pack, Custom Techniques, Custom Events

 

And Multiplayer Features.

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Building Group: Economy

Name: Metro/subway

Cost: (idk depends how economy will work but should be expensive)

Construction Time: (idk also depends maybe like 300days or more)

Maintenance Cost:  4 per month or more

The name of the technology that unlocks the building: "Chemin de fer Métropolitain"

 

the province should be more populated

 

Bonuses: little bonus with protection against missiles and nukes

also improve happines 

maybe some partisans supply

and improve economy

 

I would appreciate a mechanic where you could add metro lines, give custom names, of course, but adding more metro lines would increase the bonuses, and also add a maximum limit depending on the population on how many metro lines can be introduced.

Edited by The dark

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