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Age of History 3
Łukasz Jakowski

Age of History 3 - Buildings ideas

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Building Group: Military

Name: Nuclear Reactor lvl 1

Cost: 10,000 gold

Construction Time: 6 months

Maintenance Cost: 60.0 gold per month

The name of the technology that unlocks this building: Fission Discovered, cant unlock Tech before 1938

Bonuses: Allows the construction of the Little Boy and Fat Man atomic bombs

Little Boy (cost 300 gold) : destroys targeted provinces upgrades by 15% and makes province unusable for 4 months, kills 10% of units in the province targeted (doesn't kill any if fallout shelter is in city),  reduces population of province by 5%, reduces world wide nations relations by 3%,  relations of nations that border the targeted nation reduced by 5%

Fat Man (cost 400 gold) destroys targeted provinces upgrades by 30% and makes province unusable for 6 months, kills 15% units in the province targeted (doesn't kill any if fallout shelter is in city),  reduces population of province by 10%, reduces world wide nations relations by 4%, relations of nations that border the targeted nation reduced by 6%

 

Name: Nuclear Reactor lvl 2

Cost: 15,000 gold to upgrade

Construction Time: 4 months

Maintenance Cost: 120.0 gold per month

Bonuses: Allows the construction of the Hydrogen Bomb and Castle Bravo bombs

Hydrogen Bomb (cost 600 gold) :  destroys targeted provinces upgrades by 50% and makes province unusable for 10 months and provinces surrounding the targeted province by 6 months, kills 50% units in the province hit (only 25% if Fallout shelter in city), reduces population of province by 15% and 10% for surrounding provinces, reduces world wide nations relations by 10%, nations that border the target nations reduced by 20%

Castle Bravo (cost 700 gold) destroys targeted provinces upgrades by 60% and makes province unusable for 15 months and provinces surrounding the targeted province by 12 months, kills 70% units in the province hit (only 50% if Fallout shelter in city), reduces population of province by 30% and 20% for surrounding provinces, reduces world wide nations relations by 25%, relations of nations that border the targeted nation reduced by 35%

 

Name: Nuclear Reactor lvl 3

Cost: 20,000 gold to upgrade

Construction Time: 5 months

Maintenance Cost: 180.0 gold per month

Bonuses: Allows the construction of the Thermo-Nuclear Bomb and Tsar Bomba

Thermo-Nuclear Bomb (cost 900 gold ) : destroys targeted provinces upgrades by 80% and makes province unusable for 20 months and provinces around the targeted province by 15 months, kills 90%% units in the province hit (only 70% if Fallout shelter in city), reduces population of targeted province by 50% and 30% for surrounding provinces up to 2 provinces from the one targeted, reduces world wide nations relations by 40%; relations of nations that border the targeted nation reduced by 60%

Tsar Bomba (cost 1000 gold) destroys targeted provinces upgrades by 100% and makes province unusable for 40 months and provinces around the targeted province by 35 months, kills 100%% units in the province hit (only 90% if Fallout shelter in city), reduces population of targeted province by 80% and 50% for surrounding provinces up to 2 provinces from the one targeted, reduces world wide nations relations by 70%; relations of nations that border the targeted nation reduced by 90%

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Building Group: Unique Capital Building

Name: Pyramids of Giza

Cost: 1200

Construction Time: 10 years ( 5 years if Nations allows the use of slavery)

Maintenance Cost: 0.0 gold

The name of the technology that unlocks this building: Geometry

Conditions : Must own at least 10 desert provinces in Nation, have Caste system as societal structure, and have Egyptian Mythology as religion

Bonuses: +2 movement speed in Desert provinces, +20% to religion spread to provinces owned; +10% for provinces not owned, negates defense and attack penalty in desert and arid provinces

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Building Group: Administration

Name: Church

Cost: 200

Construction Time: 1 month

Maintenance Cost: 10.0 gold

The name of the technology that unlocks this building: Religious Center

Bonuses:

  • Increases the Spread of Religion by 30% in a 2 provinces range with the province that owns the building

(condition) if the the national religion is Christianity, Orthodox, Catholicism, or Judaism

  • Increases stability by 10% in a 2 provinces range with the province that owns the building

(condition) only nations with national religion as Christianity, Orthodox, Catholicism, or Judaism can get this effect

Penalties:

  • Decreases spread of religion by 30% in a 2 provinces range with the province that owns the building if national religion isn't Christianity, Orthodox, Catholicism, or Judaism

 

  • Decreases stability by 20% in a 2 provinces range with the province that owns the building in nations that follow Fascism, Communism, Syndicalism, and Dictatorships doctrines

If Religious Freedom is adopted by the nation these effects are negated

Edited by Edg3L0rd9

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Building Group:  unique

Name: Great statue

Cost: 100 gold

Construction Time: 2-3 turns

Maintenance Cost: 0

The name of the technology that unlocks this building: Sculpting

Bonuses: +15 stability
+ 1 stability
+10% recruitable population ( from being inspired by the local figure)

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On 11/5/2023 at 12:13 AM, Łukasz Jakowski said:

Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

 

The buildings will be grouped into four categories:

1. Administration

2. Military

3. Economy

4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization

 

All of the buildings can be upgraded, here is example:

Library -> University -> Academy

Each building costs differently and gives different bonuses.

 

 

This is what your building idea post should look like, example

 

Building Group: Administration

Name: Tax Office

Cost: 60 Gold

Construction Time: 90 Days

Maintenance Cost: 0.2 gold per month

The name of the technology that unlocks this building (Optional)

And write here what bonuses this building provides. Example:

Bonuses:

Local Tax Efficiency: +10%

Manpower per month: +25

 

The same goes for building upgrades.

 

The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

 

Template for the post:

 

Building Group:

Name:

Cost:

Construction Time:

Maintenance Cost: 

The name of the technology that unlocks this building:

Bonuses:

 

 

BUILD.png.a66830c66a4fbf191e9e537fa8e20b37.png

 

Building Group: Military

Name: Military Research Lab

Cost: 95 gold (or more balanced? it's up to the developer.)

Construction Time: 45 days (it's up to the developer.)

Maintenance Cost: 1.0 gold per month

The name of the technology that unlocks this building: maybe something like research lab.

Bonuses: Unlocks advanced military units with futuristic abilities or Expands research into experimental warfare, introducing cutting-edge military technologies.

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  1. Settlement Establishment:

    • Players can designate a province without an existing city as a potential settlement site.
    • The initial construction, turning it into a village, could take a certain number of turns or game time.
    • The settlement starts with basic structures, limited population, and minimal economic output.
  2. City Upgrades:

    • Upgrade 1: Town
      • Description: Develops the village into a town, introducing basic infrastructure and services.
      • Bonuses: Modest increase in population, basic economic output.
    • Upgrade 2: City
      • Description: Elevates the town to a city, introducing advanced infrastructure and attracting more settlers.
      • Bonuses: Substantial increase in population, diverse economic opportunities.
  3. Metropolis Upgrade (Unique Capital Building):

    • Upgrade 3: Metropolis
      • Description: Transforms the city into a metropolis, becoming the bustling heart of the civilization.
      • Bonuses: Significantly boosts population, unlocks unique economic, cultural, and military bonuses for the entire civilization.
  4. Specialized City Types:

    • Players can choose the specialization of the new city during the upgrade process, such as economic hub, cultural center, military stronghold, etc.
    • Each specialization provides unique bonuses, influencing the city's role within the civilization.
  5. Challenges and Benefits:

    • Establishing a new city may come with challenges such as resource scarcity, increased unrest, or diplomatic repercussions.
    • Successfully managing and upgrading the city brings substantial benefits to the province and the entire civilization.
  6. Strategic Considerations:

    • Players must strategically choose the locations for new cities, considering factors like proximity to resources, trade routes, and defensive advantages.
    • The decision to specialize a city based on the available upgrades allows for diverse and strategic empire-building.

This feature adds a dynamic element to the game, allowing players to shape the map and tailor their civilizations to specific needs and strategies. It encourages exploration and expansion, making each game unique as players decide where to establish their new cities and how to develop them over time.

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On 11/5/2023 at 1:13 AM, Łukasz Jakowski said:

Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

 

The buildings will be grouped into four categories:

1. Administration

2. Military

3. Economy

4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization

 

All of the buildings can be upgraded, here is example:

Library -> University -> Academy

Each building costs differently and gives different bonuses.

 

 

This is what your building idea post should look like, example

 

Building Group: Administration

Name: Tax Office

Cost: 60 Gold

Construction Time: 90 Days

Maintenance Cost: 0.2 gold per month

The name of the technology that unlocks this building (Optional)

And write here what bonuses this building provides. Example:

Bonuses:

Local Tax Efficiency: +10%

Manpower per month: +25

 

The same goes for building upgrades.

 

The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

 

Template for the post:

 

Building Group:

Name:

Cost:

Construction Time:

Maintenance Cost: 

The name of the technology that unlocks this building:

Bonuses:

 

 

BUILD.png.a66830c66a4fbf191e9e537fa8e20b37.png

 

 

 

hey uhm what about some generals appointed in a group of army/military or divisions? It would be great if you add those things it will make the army/military stronger thankyouuu

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Building Group: Economy

Name: Market -> Bank -> Stock Exchange

Cost: 30 -> 60 -> 90

Construction Time: 3mth -> 6mth -> 9mth

Maintenance Cost: 0.3g -> 0.8g -> 1.5g

The name of the technology that unlocks this building: Basic Economy (Market), Banking (Bank), Stock Market (Stock Exchange)

Bonuses:

Market:

  • +5 gold
  • Increases income output of the province by 3%

Bank:

  • +15 gold
  • Increases stability by 3%
  • Increases income output of the province by 10%

Stock Exchange:

  • +30 gold
  • Increases stability by 7%
  • Increases income output of the province by 22%

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Building Group: Unique Capital Building

Name: White House 

Cost: 3500

Construction Time: 8 years

Maintenance Cost: 0.0 gold

The name of the technology that unlocks this building: Democracy

Bonuses: 

  • Lowers cost of colonization by 25%
  • Increases attack of Minutemen (Replaces Line Infantry for Thirteen Colonies and United States) by +5 points otherwise only increases attack of other infantry units by +3 points
  • Increases stability by 35% if nation ideology is Democracy or Republic
  • Increases defense by +2 points to all units when at war

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Building Group: Economy

Name:  Nuclear Power Plant

Cost:  30000

Construction Time:  300 days

Maintenance Cost: 100 per day

The name of the technology that unlocks this building: Atomic Technology

Bonuses:  reduced cost of maintaining all factories

Can be made only after:  1980

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How about you can make a village town and city

 

Building group: people and infrastructure

Name: Village - Town - City

Cost: 5,500 g - 15,000 g - 45,000 g

Construction Time: 2mths - 8mths - 2yrs

Maintenance Cost: 130 mth - 750 mth - 2,350 mth

Pros: +10% pop increase - +20% pop increase - +35% pop increase

+5% military movement - +15% military movement - +40% military movement

+5% defence - +15% defence - +25% defence

+8% more happiness per mth 

Cons: +10% military cost - +20% military cost - +45% military cost when defending province

+10% chance to rebel faster when angry

A 5% chance for buildings to collapse every 10 days which will have you to pay money to fix

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Administation

1. Bureaucratic Center

Building Group: Administration
Name: Bureaucratic Center
Cost: 80 Gold
Construction Time: 120 Days
Maintenance Cost: 0.2 gold per month
Unlocking Technology: Civil Administration
Bonuses:

Local Bureaucracy Efficiency: +15%
Administrative Capacity: +10%
Diplomatic Relations Bonus: +5%


2. Cultural Exchange Center

Building Group: Administration
Name: Cultural Exchange Center
Cost: 100 Gold
Construction Time: 150 Days
Maintenance Cost: 0.3 gold per month
Unlocking Technology: Cultural Integration
Bonuses:

Cultural Influence Spread: +20%
Local Happiness: +10%
Bonus to Technology Sharing: +5%
 

3. Intelligence Agency

Building Group: Administration
Name: Intelligence Agency
Cost: 150 Gold
Construction Time: 180 Days
Maintenance Cost: 0.4 gold per month
Unlocking Technology: Espionage Techniques
Bonuses:

Spy Recruitment Rate: +25%
Chance of Discovering Enemy Plans: +15%
Bonus to Counter-Espionage: +10%


4. Trade Hub

Building Group: Administration
Name: Trade Hub
Cost: 120 Gold
Construction Time: 160 Days
Maintenance Cost: 0.3 gold per month
Unlocking Technology: Mercantile Practices
Bonuses:

Local Trade Income: +20%
Diplomatic Relations Bonus: +5%
Trade Route Capacity: +1


5. Innovation Center

Building Group: Administration
Name: Innovation Center
Cost: 200 Gold
Construction Time: 200 Days
Maintenance Cost: 0.5 gold per month
Unlocking Technology: Scientific Advancements
Bonuses:

Technology Research Speed: +15%
Local Science Output: +25%
Bonus to Great Scientist Points: +10%

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Military

1. Armory

Building Group: Military
Name: Armory
Cost: 100 Gold
Construction Time: 120 Days
Maintenance Cost: 0.2 gold per month
Unlocking Technology: Military Logistics
Bonuses:

Local Recruitment Speed: +20%
Weapons Production Efficiency: +10%
Army Maintenance Cost: -5%


2. Siege Workshop

Building Group: Military
Name: Siege Workshop
Cost: 150 Gold
Construction Time: 150 Days
Maintenance Cost: 0.3 gold per month
Unlocking Technology: Siege Engineering
Bonuses:

Siege Unit Production Speed: +15%
Bonus to Siege Unit Attack: +10%
Local Defense Fortifications: +5%


3. Naval Shipyard

Building Group: Military
Name: Naval Shipyard
Cost: 180 Gold
Construction Time: 180 Days
Maintenance Cost: 0.4 gold per month
Unlocking Technology: Naval Warfare
Bonuses:

Naval Unit Production Speed: +20%
Bonus to Naval Unit Attack and Defense: +10%
Local Naval Trade Power: +5%


4. Air Base

Building Group: Military
Name: Air Base
Cost: 200 Gold
Construction Time: 200 Days
Maintenance Cost: 0.5 gold per month
Unlocking Technology: Aeronautics
Bonuses:

Air Unit Production Speed: +15%
Bonus to Air Unit Attack and Defense: +10%
Air Superiority: +5%


5. Military Research Institute

Building Group: Military
Name: Military Research Institute
Cost: 250 Gold
Construction Time: 240 Days
Maintenance Cost: 0.6 gold per month
Unlocking Technology: Advanced Military Tactics
Bonuses:

Bonus to Military Technology Research Speed: +20%
Military Doctrine Effectiveness: +10%
Recruitment Quality: +5%

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Economy

1. Trade Guild

Building Group: Economy
Name: Trade Guild
Cost: 120 Gold
Construction Time: 150 Days
Maintenance Cost: 0.3 gold per month
Unlocking Technology: Mercantile Practices
Bonuses:

Local Trade Income: +25%
Trade Route Capacity: +1
Diplomatic Relations Bonus: +5%


2. Industrial Complex

Building Group: Economy
Name: Industrial Complex
Cost: 180 Gold
Construction Time: 180 Days
Maintenance Cost: 0.4 gold per month
Unlocking Technology: Industrialization
Bonuses:

Local Industrial Output: +20%
Bonus to Industrial Technology Research Speed: +10%
Pollution Reduction: -5%


3. Agricultural Center

Building Group: Economy
Name: Agricultural Center
Cost: 150 Gold
Construction Time: 160 Days
Maintenance Cost: 0.3 gold per month
Unlocking Technology: Agricultural Innovations
Bonuses:

Local Food Production: +30%
Population Growth Rate: +5%
Land Fertility Preservation: +10%


4. Resource Extraction Site

Building Group: Economy
Name: Resource Extraction Site
Cost: 200 Gold
Construction Time: 200 Days
Maintenance Cost: 0.5 gold per month
Unlocking Technology: Resource Management
Bonuses:

Local Resource Extraction Efficiency: +25%
Resource Trade Income: +15%
Environmental Sustainability: +5%


5. Banking Headquarters

Building Group: Economy
Name: Banking Headquarters
Cost: 250 Gold
Construction Time: 240 Days
Maintenance Cost: 0.6 gold per month
Unlocking Technology: Financial Instruments
Bonuses:

Local Gold Income: +20%
Interest Rate on Loans: -5%
Economic Stability: +10%

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Unique Capital Buildings

1. Imperial Palace

Building Group: Unique Capital Buildings
Name: Imperial Palace
Cost: 500 Gold
Construction Time: 300 Days
Maintenance Cost: 1 gold per month
Unlocking Technology: Imperial Governance
Bonuses:

Capital Province Happiness: +15%
Capital Province Tax Income: +25%
All Provinces Diplomatic Reputation Bonus: +10%


2. Grand Library

Building Group: Unique Capital Buildings
Name: Grand Library
Cost: 400 Gold
Construction Time: 250 Days
Maintenance Cost: 0.8 gold per month
Unlocking Technology: Cultural Renaissance
Bonuses:

Capital Province Technology Output: +30%
Capital Province Research Speed: +20%
Civilization-wide Science Output Bonus: +10%


3. Supreme Arsenal

Building Group: Unique Capital Buildings
Name: Supreme Arsenal
Cost: 450 Gold
Construction Time: 280 Days
Maintenance Cost: 0.9 gold per month
Unlocking Technology: Military Industrial Complex
Bonuses:

Capital Province Army Recruitment Speed: +20%
Capital Province Bonus to Military Unit Attack and Defense: +15%
Civilization-wide Military Production Efficiency: +10%


4. Global Marketplace

Building Group: Unique Capital Buildings
Name: Global Marketplace
Cost: 550 Gold
Construction Time: 320 Days
Maintenance Cost: 1.2 gold per month
Unlocking Technology: Advanced Trade Networks
Bonuses:

Capital Province Trade Income: +30%
Capital Province Trade Route Capacity: +2
Civilization-wide Diplomatic Relations Bonus: +15%


5. Technological Hub

Building Group: Unique Capital Buildings
Name: Technological Hub
Cost: 600 Gold
Construction Time: 350 Days
Maintenance Cost: 1.5 gold per month
Unlocking Technology: Technological Advancements
Bonuses:

Capital Province Technology Research Speed: +25%
Capital Province Great Scientist Points: +20%
Civilization-wide Innovation Bonus: +10%

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The Ideas are very good, but PLEASE PLEASE PLEASE add that you ca build structures (not customized, but like libraries, farms etc.) in multiple provinces, so its like you choose the provinces to annex at an ultimatum, but just for building constructions.

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Quote

Building Group: Military

Name: L1-Supersonic Missile, L2-Hipersonic Missile (between Mach 1.1 and Mach 10) L3-Subligth Missile(between Mach 10 and the physical rules limits)

Cost: L1-1500, L2-2500, L3-5000

Construction Time: 100 Days

Maintenance Cost: 5 gold per month

The name of the technology that unlocks this building (Artillery)

Bonuses: Attack the enemy, V.g: I'm playing with Brazil and I want to attack Paris, but without troops, I use this building.

Local Tax Efficiency: +0%

Manpower per month: +100

 

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On 12/24/2023 at 6:25 PM, Edg3L0rd9 said:

Building Group: Administration

Name: Church

Cost: 200

Construction Time: 1 month

Maintenance Cost: 10.0 gold

The name of the technology that unlocks this building: Religious Center

Bonuses:

  • Increases the Spread of Religion by 30% in a 2 provinces range with the province that owns the building

(condition) if the the national religion is Christianity, Orthodox, Catholicism, or Judaism

  • Increases stability by 10% in a 2 provinces range with the province that owns the building

(condition) only nations with national religion as Christianity, Orthodox, Catholicism, or Judaism can get this effect

Penalties:

  • Decreases spread of religion by 30% in a 2 provinces range with the province that owns the building if national religion isn't Christianity, Orthodox, Catholicism, or Judaism

 

  • Decreases stability by 20% in a 2 provinces range with the province that owns the building in nations that follow Fascism, Communism, Syndicalism, and Dictatorships doctrines

If Religious Freedom is adopted by the nation these effects are negated

Hmm is there mosque because age of history 3 will include muslim kingdomes and empires such as persian,ottoman,mughal empire !

So i was wondering if you could add mosqueos to the game it will attract more arab gamers and all my lobes to aoh3 programmer🤍

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Posted (edited)

Building Group: Administration (Unlocks after unlocking research centers or universities)

Name: Analytical Laboratory - Analytical Center - Analytical Institute

Cost: 500 Gold (Upgrade cost: 1000 G and 1500 G)

Construction Time: 220 Days

Maintenance Cost: 2.0 Golds Per Month (+1.0 after upgrading)

The name of the technology that unlocks this building: (Forecasting development)

Bonuses:
1lvl: Extra button in province menu with icon of graphics - opens a window with a graphics of past development(or with choosing of another rates of province) rate of province in a solid lines. 1lvl creates a forecasting in a dashed lines for 1 year of future in actual tempe of changing rate

2lvl: Forecasting for neighboring provinces(if center placed in castle with dependend provinces) like if 1lvl labs placed in them. + Expanding forecating for province with analythical centre for 5 years of future. Neighboring provinces - 1 year of future forecating limit. (New button in province with centre with forecasting for neighboring provinces of player's nation)

3lvl: Forecasting for national(not for foreign) regions with forecasting limit 5 years. (New button in province with centre with forecasting for region of player's nation). + Button(diplomacy menu) with allowing forecast(2 years of future limit) of player's nation or foreign nations

Edited by neverger84

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Hello Lucas Can you add assasins like that you can kill the enemy nation leader or a import person from the enemy nation so the nation goas weak and loses control and maybe even fals or spilts

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