Jump to content
Age of History 3
Łukasz Jakowski

Age of History 3 - Buildings ideas

Recommended Posts

Posted (edited)

Milý Lukasz, mám nápad na originálnu stavbu.

Stavebná skupina: administratíva,  armáda a  hospodárstvo

 

Názov: Port

 

Cena: 12 zlatých

 

Čas výstavby: 1 otočenie

 

Náklady na údržbu: 0,5 zlata

 

Názov technológie, ktorá odomyká túto budovu: ? (Môžete odomknúť prístav, ale lode sa budú odomykať inak.)

 

Bonusy: Môžete stavať obchodné, dopravné a vojenské lode. Lode môžu byť postavené ako regruitné jednotky. Obchodné lode budú ako lepšie obchodovanie s inými krajinami, dopravné lode budú ako nový príjem a vojenské lode budú ako nová vojenská jednotka. Na obchodovanie a prepravu lodí môžete vytvárať obchodné cesty, ale v hre nie v editore ako vo vašom videu, pretože potom bude hra zaujímavejšia. Okrem toho prosím pridajte šancu na potopenie lode, ako Titanic, samozrejme čím lepšia loď tým menšia šanca na potopenie.

Nový prístav.png

Edited by New port

Share this post


Link to post
Share on other sites

Concentration camps have an important place in history, and instead of assimilation, we can lock up the minorities in our country and those who oppose our government By forcing them to work in the army and forcibly recruiting them into the army, we can both earn additional economic income and expand the army

Share this post


Link to post
Share on other sites

Dear Lukasz, I have a new idea for a building

Construction group: Administration

 

Name: Tavern -> Inn -> Hotel

 

Cost: 1 -> 2 -> 5 golds

 

Build Time: 1 -> 1 -> 2 rounds

 

Maintenance cost: 0.1 -> 0.5 -> 1 gold

 

Name of the technology that unlocks this building: ? (Progressively)

 

Bonuses: 

+ 0 % -> + 2,5% -> + 5% tourism

Turism will increases income. This will be one new income to other income seletion ( not to taxes ). So turism will add new adveture.

+1 % -> + 3 % -> + 5 % production income and increases Economy.

+2 % -> + 5 % -> + 10% happy.

 

Share this post


Link to post
Share on other sites

Dear Lukasz,

You should add economic buildings like this:

1 = reproduction - I mean this group will product reproduces. I know your add some things for this purpose, but this will make it even more efficient.

2 = price increase - This group should make new product which is more expensive than first resource.

 

There is example:

Resource is Iron,

1 = mine ( this will product reproduces )

2 = blacksmith workshop ( this will increases price )

So the output product is sword, which is more expensive than Iron.

Share this post


Link to post
Share on other sites

dodaj prosze budynki historyczne na Ukrainie czy Białorusi Dla historii polski które były ważne 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 195 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games