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Age of History 3
Łukasz Jakowski

Age of History 3 - Buildings ideas

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Posted (edited)

Milý Lukasz, mám nápad na originálnu stavbu.

Stavebná skupina: administratíva,  armáda a  hospodárstvo

 

Názov: Port

 

Cena: 12 zlatých

 

Čas výstavby: 1 otočenie

 

Náklady na údržbu: 0,5 zlata

 

Názov technológie, ktorá odomyká túto budovu: ? (Môžete odomknúť prístav, ale lode sa budú odomykať inak.)

 

Bonusy: Môžete stavať obchodné, dopravné a vojenské lode. Lode môžu byť postavené ako regruitné jednotky. Obchodné lode budú ako lepšie obchodovanie s inými krajinami, dopravné lode budú ako nový príjem a vojenské lode budú ako nová vojenská jednotka. Na obchodovanie a prepravu lodí môžete vytvárať obchodné cesty, ale v hre nie v editore ako vo vašom videu, pretože potom bude hra zaujímavejšia. Okrem toho prosím pridajte šancu na potopenie lode, ako Titanic, samozrejme čím lepšia loď tým menšia šanca na potopenie.

Nový prístav.png

Edited by New port

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Concentration camps have an important place in history, and instead of assimilation, we can lock up the minorities in our country and those who oppose our government By forcing them to work in the army and forcibly recruiting them into the army, we can both earn additional economic income and expand the army

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Dear Lukasz, I have a new idea for a building

Construction group: Administration

 

Name: Tavern -> Inn -> Hotel

 

Cost: 1 -> 2 -> 5 golds

 

Build Time: 1 -> 1 -> 2 rounds

 

Maintenance cost: 0.1 -> 0.5 -> 1 gold

 

Name of the technology that unlocks this building: ? (Progressively)

 

Bonuses: 

+ 0 % -> + 2,5% -> + 5% tourism

Turism will increases income. This will be one new income to other income seletion ( not to taxes ). So turism will add new adveture.

+1 % -> + 3 % -> + 5 % production income and increases Economy.

+2 % -> + 5 % -> + 10% happy.

 

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Dear Lukasz,

You should add economic buildings like this:

1 = reproduction - I mean this group will product reproduces. I know your add some things for this purpose, but this will make it even more efficient.

2 = price increase - This group should make new product which is more expensive than first resource.

 

There is example:

Resource is Iron,

1 = mine ( this will product reproduces )

2 = blacksmith workshop ( this will increases price )

So the output product is sword, which is more expensive than Iron.

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dodaj prosze budynki historyczne na Ukrainie czy Białorusi Dla historii polski które były ważne 

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On 11/4/2023 at 8:13 PM, Łukasz Jakowski said:

 

Building Group:

Name:

Cost:

Construction Time:

Maintenance Cost: 

The name of the technology that unlocks this building:

Bonuses:

 

 

 

 

 

 

Building Group: economy

 

Name: Fabric factory

 

Cost: 150-200

 

Construction Time 90d

 

Maintenance Cost: 0,5

 

The name of the technology that unlocks this building: optional

 

 

Bonuses:

monthly manpower :+5  ~ +15

monthly gold: +0,5

infantry armor: +0,1 ~ +0,5

 

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On 04.11.2023 at 20:13, Łukasz Jakowski said:

Fikirleriniz oyunun bir parçası olabilir, bu başlıkta Age of History 3'te yeni yapılar için fikirler yazacağız.

 

Binalar dört kategoriye ayrılacak:

1. Yönetim

2. Askeri

3. Ekonomi

4. Benzersiz başkent binaları - Bu güçlü binalar yerel eyalete veya Medeniyetinizin veya Medeniyetinizin tüm eyaletlerine bonuslar sağlar

 

Tüm binalar yükseltilebilir, işte bir örnek:

Kütüphane -> Üniversite -> Akademi

Her binanın maliyeti farklıdır ve farklı bonuslar verir.

 

 

Bina fikri gönderinizin şöyle görünmesi gerekir, örnek

 

Bina Grubu: Yönetim

İsim: Vergi Dairesi

Maliyet: 60 Altın

Yapım Süresi: 90 Gün

Bakım Maliyeti: Ayda 0,2 altın

Bu binayı açan teknolojinin adı (İsteğe bağlı)

Ve buraya bu binanın hangi bonusları sağladığını yazın. Örnek:

Bonuslar:

Yerel Vergi Verimliliği: +10%

Aylık işgücü: +25

 

Aynı durum bina iyileştirmeleri için de geçerlidir.

 

Yeni bina fikirleriyle ilgili en önemli şey eski oyuna bağlı kalmamak, yaratıcı olmak ve Age of History 2'de bulunmayan yeni bonuslar sunmaktır ve belki de oyuna yeni şeyler ve mekanikler eklenecektir.

 

Gönderinin şablonu:

 

Bina Grubu:

İsim:

Maliyet:

Yapım Süresi:

Bakım Maliyeti: 

Bu binayı açan teknolojinin adı:

Bonuslar:

 

 

YAPI.png.a66830c66a4fbf191e9e537fa8e20b37.png

 

 

 

group: military

name: tank pallet factory

cost 200-300  

construction period : 120 d

maintenance cost : 1 gold

technology : optional 

bonus: tank movement speed +%20

+200 manpower..

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Team building: Management

Name: Parliament Building 

Cost: 60 gold

Construction time: 10 years 

Maintenance cost: 10 gold/month

Name of this home unlocking technology: National administrative guarantee 

Bonus: 10% Economic Development, -5% Greed

Edited by khang

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