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Age of History 3
Kozima

Ideas for earthquake and disaster systems in Age of History 3

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Earthquakes

  • Make earthquake frequency and magnitude vary based on geography and history

In the current version of Age of History 3, earthquake frequency and magnitude are constant. However, in reality, earthquake frequency and magnitude vary based on geography and history. Therefore, by making earthquake frequency and magnitude vary based on geography and history, a more realistic earthquake system can be realized.

  • More detailed representation of earthquake damage

In the current version of Age of History 3, earthquake damage is limited to the destruction of buildings and units. However, in reality, earthquake damage can have a significant impact on human life and the economy in addition to the destruction of buildings and units. Therefore, by more accurately representing earthquake damage, a more realistic earthquake system can be realized.

  • More emphasis on earthquake mitigation

In the current version of Age of History 3, earthquake mitigation is limited to the seismic reinforcement of buildings. However, in reality, earthquake mitigation includes a variety of elements, such as the establishment of early warning systems and the implementation of evacuation drills in addition to seismic reinforcement of buildings. Therefore, by placing more emphasis on earthquake mitigation, a more realistic earthquake system can be realized.

Disasters

  • Add a variety of disasters

In addition to earthquakes, the only other disasters in the current version of Age of History 3 are floods and volcanic eruptions. However, there are actually many different types of disasters. Therefore, by adding a variety of disasters, a more realistic disaster system can be realized.

  • More complex representation of disaster damage

In the current version of Age of History 3, disaster damage is limited to the simple destruction of buildings and units. However, in reality, disaster damage can have a significant impact on human life and the economy in addition to the destruction of buildings and units. Therefore, by more accurately representing disaster damage, a more realistic disaster system can be realized.

  • More diverse mitigation measures

In the current version of Age of History 3, disaster mitigation is limited to the seismic reinforcement of buildings and the establishment of early warning systems. However, disaster mitigation includes a variety of elements. Therefore, by making disaster mitigation more diverse, a more realistic disaster system can be realized.

These ideas are just a few examples. It will be interesting to see what elements are added in future updates or DLCs.

Additional elements

By adding the following additional elements to these ideas, a more realistic earthquake and disaster system can be realized.

  • Prediction of earthquakes and disasters

Earthquakes and disasters are predicted in the real world in a variety of ways, and their accuracy is improving year by year. Therefore, by realizing the prediction of earthquakes and disasters in the game, a more realistic gameplay can be realized.

  • International cooperation for earthquakes and disasters

Earthquakes and disasters can cause damage across borders. Therefore, by realizing international cooperation for earthquakes and disasters in the game, a more realistic gameplay can be realized.

These additional elements could also make the game more challenging and allow for more strategic gameplay.

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