Jump to content
Age of History 3
ArashTheArcher

Arash's ideas for this amazing game

Recommended Posts

Dear Lukasz, hi I'm Arash, a big fan of your work and an aoh2 modder
So here are my ideas for AoH III

  Age of History series has never been similar to paradox games. I see many people asking for some abilities like FUCKING MISSLES AND NUKES, dude for the sake of God do not do such a thing.
 I'd reccomend you to focus more on 1200 - 1800, these times are the most suitable for this game.
                                                            
-Vassal management
  Perhabs you can put more details on the Vassal management and their loyalty. Featuring a new menu that includes charts for vassals loyalty, strength, and and how close are they to delare independence.
 The menu can also include a part that allows you to invest money or resources or any other way to keep your vassals weak.
                                                            
-Colonisation
  A more detailed colonisation system. perhabs it should be a bit harder to colonise. Colonisation should not only depend on your technology level and when you get the land, it's over and you have it forever.
 There must be some challanges in order to keep your colony under control and manage it, stuff such as resources you need and the natives there.
                                                            
-Supplies and logistics
  
There should defenitly be features about supplies and logistics, depending on how long a province has been under a country's control, it's stability and revolutionary risk, and of course, it's terrain type.
 Supplies will effect the speed of army movement, construction time, army's strenght, and more stuff
Supplies should also be limited depending on the season, for example in winter, there should be more defensive advantage and limited supplies
                                                            
-Technology
  There should be a techlonogy research tree, that gets more advanced as time moves on. If the game is going to be having multiple scenarios, then the techlonogy of each era should be diffirent, allowing the construction of diffirent buildings and stronger units and more stuff.
 The technology of each region can also be diffirent
                                                            
-Peace confrences
  Make peace confrences a bit better, and change the way of taking lands, in a way that you can just select an entire region, not having to click on each province to select it, and do something that the ai dont make too much border gore.
                                                            
-Revolutions and stability
  A bit more detailed Stability and revolutionary risk system, and make it harder to stabilise a region, depending on the era.
                                                            
Better Graphics
  Maybe you can make the Graphics of the game look better. Like the map can be more exciting, cities on the map looking better, borders between countries and coastlines.
 There can also be a more advanced user interface/
                                                            
-Religions
  Simple system Religions that can effect the relations betweeen countries, alliances, coalitions, revolutions and stability.
For example if some European country invades a place that is Muslim, it will be harder to stabilise the region.

This is some stuff i can now think of, I'll defenitly keep updating this page, adding more ideas

Edited by ArashTheArcher

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Age of History 3 - October 23rd, 2024 - Official release date
      Age of History 3 - Official release date

       

      Steam: October 23rd, 2024

      Android: When it's ready

      iOS: When it's ready

      Epic: When it's ready

       
    • Campaign: Small Scenarios
      In this topic, share your ideas for Campaign scenarios.

      These scenarios focus on a small part of the map, with the rest designated as wasteland.

       

      For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula.

      What are your ideas for small historical scenarios?

       


       
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 196 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games