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Age of History 3
GyLala

Idea custom difficulty counts.. etc?

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GOLD:

Very Easy: Player x3.00 Earn Gold / AI x0.50 Earn Gold
Easy: Player x2.00 Earn Gold / AI x1.00 Earn Gold
Normal: Player x1.00 Earn Gold / AI x1.00 Earn Gold
Hard: Player x1.00 Earn Gold / AI x2.00 Earn Gold
Very Hard: Player 1.00 Earn Gold / AI x3.00 Earn Gold
Legendary: Player 0.50 Earn Gold / AI x5.00 Earn Gold

MANPOWER:


same.. etc?

Building
Very Easy cheaper build
Easy cheap build
Normal x1.00 time build
Hard x1.25 time build
Very Hard x1.50 time build and expensive
Legendary x2.00 time build and very expensive

Aggressive expansion:

Very Easy: Player cooldown x3 / AI cooldown x0.25
Easy: Player cooldown x2 / AI cooldown x0.5
Normal: Player cooldown x1 / AI x1
Hard: Player cooldown x0.75 / AI x1.25
Very Hard Player cooldown x0.5 / AI x1.5
Legendary Player cooldown x0.25 / AI x2

Events:
Very Easy: 80% Luck 20% Bad
Easy: 70% Luck 30% Bad
Normal: 50% Luck 50% Bad
Hard: 40% Luck 60% Bad
Very Hard: 30% Luck 70% Bad
Legendary: 20% Luck 80% Bad


AI wants to you
Very Easy: AI to Player Never War / AI to AI always War
Easy: AI to Player 25% War / AI to AI 75% War
Normal: AI to Player 50% / AI to AI 50% War
.. etc

Many armies (Pay to army):

Very Easy: Cheapest pay to Armies
Easy: Cheap pay to Armies
Normal: pay to Armies
Hard: expensive pay to Armies
.. etc

Revolts:

if revolt risk
Very Easy: 10% Revolt!
Easy: 25% Revolt!
Normal: 50% Revolt!
Hard 60% Revolt!
Very Hard 70% Revolt!
Legendary 75% Revolt!

Happiness:

Very Easy: fastest happy
Easy: fast happy
Normal: same
Hard: slow happy
Very Hard: very slow happy
Legendary: slowest happy

.. etc

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